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Pladdicus posted:Is there any turnbased game that is in tone with the Battletech series, preferable something with a campaign and decent AI? MissionForce: Cyberstorm and its sequels, maybe.
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# ? Jan 22, 2011 00:35 |
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# ? May 13, 2024 11:16 |
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TildeATH posted:It wasn't the mechs, it was the poses. They made the Phoenix Hawk look like a Transformer. You'll pardon me for thinking that the dynamics of giant robot combat in Battletech has a distinctive feel that is extremely different from that found in anime, and that it's alright for someone to prefer the former to the latter. Oh, the POSES are dumb, mos def, they do not fit the tone or aesthetic at all. Not even arguing that. I just kinda dislike the persistent 'hurf durf haet anime' sentiment I always see cropping up in Battletech communities, since I kinda like both varieties of giant kickass robots. Truce?
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# ? Jan 22, 2011 00:35 |
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Pladdicus posted:Is there any turnbased game that is in tone with the Battletech series, preferable something with a campaign and decent AI? No, and there really should be. I still think if someone could take MegaMek, give it a graphical overhaul (think 3/4 isometric with 3d modeled units) and come up with AI so you could play it singleplayer in a campaign setting that it would sell like loving hotcakes. Agent Interrobang posted:Oh, the POSES are dumb, mos def, they do not fit the tone or aesthetic at all. Not even arguing that. I just kinda dislike the persistent 'hurf durf haet anime' sentiment I always see cropping up in Battletech communities, since I kinda like both varieties of giant kickass robots. Truce? There's seriously like a Giant Robot Continuum: <--BattleTech-----------Real Robots------------------Giant Robots---> They're all cool, all have their place, and you can enjoy more than one as long as you can keep them separate (IMO of course). WarLocke fucked around with this message at 00:38 on Jan 22, 2011 |
# ? Jan 22, 2011 00:36 |
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Pladdicus posted:Is it...is it a sedan or something? It's a Star League design that really did not make the transition to 'we don't know how to make this work!!!'-era technology very well. Heaped onto a scout 'Mech that, even during the Star League era, wasn't very well armored.
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# ? Jan 22, 2011 00:36 |
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Tarquinn posted:MissionForce: Cyberstorm and its sequels, maybe. Yes! That was JUST the series I was trying to remember. Thank you. I think the world could really use a new one though.
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# ? Jan 22, 2011 00:37 |
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Agent Interrobang posted:Oh, the POSES are dumb, mos def, they do not fit the tone or aesthetic at all. Not even arguing that. I just kinda dislike the persistent 'hurf durf haet anime' sentiment I always see cropping up in Battletech communities, since I kinda like both varieties of giant kickass robots. Truce? I suppose you're allowed to have your own preference... Just don't expect to get one of these hand-made Behemoth Christmas cards that I'm reserving for BT fans who don't like anime. I like the Behemoth. PTN, is that enough justification for my getting one?
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# ? Jan 22, 2011 00:38 |
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TildeATH posted:I suppose you're allowed to have your own preference... Just don't expect to get one of these hand-made Behemoth Christmas cards that I'm reserving for BT fans who don't like anime. Holdin' out for a Barghest card.
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# ? Jan 22, 2011 00:40 |
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WarLocke posted:Holdin' out for a Barghest card. You know what I like the most about four-legged mechs? Absolutely nothing. See, I don't just hate the animes, I also hate four-legged mechs. And the post-4th Succession War edition of Wolf's Dragoons. And the Word of Blake. And ponies. I hate ponies the most.
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# ? Jan 22, 2011 00:43 |
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WarLocke posted:No I'm talking about the original 3025 ones (specifically the Unseen). The Warhammer is directly out of Macross but it looks anything but 'anime' IMO. But then again there's the Stinger/Wasp, Phoenix Hawk, Crusader... yeah. The original BattleDroids featured *only* anime mechs (virtually all from macross except the shadow hawk and griffin from dougram). Hell, it even had plastic resin models kits as some of the game pieces. Pladdicus posted:Yes! That was JUST the series I was trying to remember. Thank you. I think the world could really use a new one though. Honestly one of my favorite games. I have a VM with windows 2k installed just to play this. It's the best turn based mech sim I've ever encountered and I wish they'd make something like this for battletech (megamek comes close but the AI isn't all that hot and it only does battles, not a whole campaign).
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# ? Jan 22, 2011 00:44 |
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I'd love to be a mechwarrior, but I have problems following LPs with regularity sometimes, and is currently ridiculously busy. My inability to join in as a pilot makes me a terribly sad porpoise. Despite loving being sponsored by the Highlanders in MW4: Mercs, I love the Federated Suns, and think having some freedom would be good. The Kell Hounds definitely have my vote. Good luck, pilots!
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# ? Jan 22, 2011 00:46 |
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TildeATH posted:You know what I like the most about four-legged mechs? You, I like.
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# ? Jan 22, 2011 00:46 |
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I remember there being a project to make a 3D version of the board game (so basically a 3D MegaMek) but I think it fell apart.
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# ? Jan 22, 2011 00:46 |
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Added to the main page: Rule Omega Corollary: Discussions about 'Mechs is fine. Multiple-page derailments about how much you hate a specific art style chosen by some editor ten years ago isn't. If you have to pretend that all Battlemechs you don't like look like Wall-E in order to get to sleep at night, do it, but we don't need to hear about it. In other words: It's just art from a game about giant robots killing each other. Talking about it too much is just a distraction from giant robots killing each other. Since you guys seem a bit bored, help me pick an era-appropriate command 'Mech for a lance of medium-weight Kell Hounds (Specifically, a lance that can act as either scouts or scout-hunters, so expect at least one light 'mech). PoptartsNinja fucked around with this message at 00:54 on Jan 22, 2011 |
# ? Jan 22, 2011 00:49 |
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PoptartsNinja posted:Since you guys seem a bit bored, help me pick an era-appropriate command 'Mech for a lance of medium-weight Kell Hounds. What kind of lance? And does the command mech need to be a medium as well? If so I've always been a fan of the Griffin.
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# ? Jan 22, 2011 00:52 |
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WarLocke posted:There's seriously like a Giant Robot Continuum: drat straight, pal-o-mine. PoptartsNinja posted:Added to the main page: Thank you. Can't we all just get along? (Well, obviously the Successor States and Clans and Comstar can't. Otherwise this would be a very boring game.) Also, seconding the Griffin. It's a neat little bruiser!
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# ? Jan 22, 2011 00:53 |
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For those of you who are knowledge in the series and mechs, could you list a few choice for us loosely initiated to vote on?
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# ? Jan 22, 2011 00:54 |
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PoptartsNinja posted:Added to the main page: That was nessary since that is an old arguement that has no real resolution, but i would have to say the lead mech being a http://www.sarna.net/wiki/Trebuchet if that is in the time period, i believe it is but i'm a bit dodgy with the dates.
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# ? Jan 22, 2011 00:57 |
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PoptartsNinja posted:you guys seem a bit bored, help me pick an era-appropriate command 'Mech for a lance of medium-weight Kell Hounds (Specifically, a lance that can act as either scouts or scout-hunters, so expect at least one light 'mech). Can't go wrong with a Shadow Hawk. It's deliciously classic and classically horrible. It can attack from all ranges (equally bad). I'd use it. Also a Shadow Hawk killed Grayson Death's father.
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# ? Jan 22, 2011 00:58 |
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PoptartsNinja posted:Added to the main page: I think a Wolverine would fit the description. Fluff wise they're described as "often deployed in recon lances" and it's on the cover of the kell hounds book because it's what Salome Ward piloted. http://g-ecx.images-amazon.com/images/G/01/ciu/21/24/a07ac060ada049912bc0d110.L._SL500_AA300_.jpg Longinus00 fucked around with this message at 01:07 on Jan 22, 2011 |
# ? Jan 22, 2011 01:02 |
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Pladdicus posted:For those of you who are knowledge in the series and mechs, could you list a few choice for us loosely initiated to vote on? For light mechs: the Jenner is arguably the go-to 'badass scout mech' in the Inner Sphere: it mounts a substantial armament for it's weight of 4 medium lasers and a 4-shot Short Range Missile launcher. The Panther is also in that general weight class: while MUCH slower, it's more heavily armed and armored, with a PPC and the same SRM-4 as the Jenner. For medium mechs: the Whitworth is a solid long-range contender, with a pair of LRM-10s, 3 medium lasers, and jumpjets to boost mobility over the relatively lackluster ground speed it has. The Hatchetman is similarly slow but mounts a big beefy AC-10, and carries a, well, hatchet for use in close combat, which might count for something. The Crab is a solidly-armored laserboat with two large, one medium, and one small laser, and maintains a respectable 86 kph top speed. And I'm sure others can elaborate on their favorites.
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# ? Jan 22, 2011 01:02 |
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Pladdicus posted:For those of you who are knowledge in the series and mechs, could you list a few choice for us loosely initiated to vote on? Some totally-not-biased options (on the assumption that this is not a 'heavy command mech with mediums' lance): Centurion Dervish Enforcer Griffin Hunchback Shadow Hawk Trebuchet Whitworth I'm a big fan of the Enforcer, but the Griffin might work better for a commander who wants to hang back and direct battles. Edit: If we end up going with the Kell Hounds an Enforcer would be pretty appropriate since a large portion of the Federate Suns Armed Forces uses that chassis. Or the Centurion makes for a pretty well-rounded mech that can be a danger at any range while still being relatively tough for its weight (also looks badass). Edit 2: Comedy Yen-Lo-Wang option. WarLocke fucked around with this message at 01:06 on Jan 22, 2011 |
# ? Jan 22, 2011 01:03 |
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Out of that list, I'm going to go with the Shadow Hawk based purely on the fact that the design's cool.
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# ? Jan 22, 2011 01:06 |
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4/6's are probably out unless they're packing some hefty long-range firepower for shooting locusts in the back. Also, I want to avoid the Hatchetman for now--it won't get close enough to hit a good light 'Mech with that hatchet anyway.
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# ? Jan 22, 2011 01:06 |
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Throwing in my vote for Trebuchet or Griffin then. On a side question, can you poptart in this game? Is that in the mechanics? IE using jumpjets to pop out from a mountain and shoot before safely dropping behind cover to reload heatsinks.
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# ? Jan 22, 2011 01:07 |
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PoptartsNinja posted:4/6's are probably out unless they're packing some hefty long-range firepower for shooting locusts in the back. Also, I want to avoid the Hatchetman for now--it won't get close enough to hit a good light 'Mech with that hatchet anyway. In this case I'm definitely going to suggest a Griffin. 5/8/5 is a little slow for a scout but it can jump, and with a PPC and LRM-10 it can act as light fire support while directing the rest of the lance. It's also on the upper end of the scale for mediums and armored appropriately. Kaboom Dragoon posted:Out of that list, I'm going to go with the Shadow Hawk based purely on the fact that the design's cool. The Shadow Hawk looks cool but mechanically it's poo poo. I mean it's got a weapon for every range but they're all some of the lightest/worst ones of each type. WarLocke fucked around with this message at 01:11 on Jan 22, 2011 |
# ? Jan 22, 2011 01:09 |
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Tarquinn posted:Can't go wrong with a Shadow Hawk. It's deliciously classic and classically horrible. It can attack from all ranges (equally bad). The truly sad thing about the Shadow Hawk is how close it is to actually being decent. Replace the AC/5 with an energy weapon (PPC/Large Laser), possibly bump up the size of the LRM rack, and you're done. Or you could go with an AC/2 and LRM-15 instead, and make it a dedicated long range support machine. The basic SHD-2H is oversinked and undergunned, and the variants aren't much better.
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# ? Jan 22, 2011 01:10 |
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PoptartsNinja posted:4/6's are probably out unless they're packing some hefty long-range firepower for shooting locusts in the back. Also, I want to avoid the Hatchetman for now--it won't get close enough to hit a good light 'Mech with that hatchet anyway. Lets face it is best in defensive city/canyon terrian where it can surprise and get in close without being whittled down by enemy long range fire. For medium mechs and command mechs, I usually like long range heavy hitters, and for the IS at this time the trebuchet is a dependable if ammo light choice.
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# ? Jan 22, 2011 01:10 |
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Pladdicus posted:Throwing in my vote for Trebuchet or Griffin then. No. (Un)Fortunately not.
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# ? Jan 22, 2011 01:10 |
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Pladdicus posted:Throwing in my vote for Trebuchet or Griffin then. Shooting phase happens after movement. Axe-man posted:Lets face it is best in defensive city/canyon terrian where it can surprise and get in close without being whittled down by enemy long range fire. A dervish would be better than a trebuchet. I still think wolverine is the best choice, screw the griffin and it's heat issues. Longinus00 fucked around with this message at 01:16 on Jan 22, 2011 |
# ? Jan 22, 2011 01:10 |
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Drat, one of my (least) favorite strategies in the actiony mech games foiled (un)fortunately already.
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# ? Jan 22, 2011 01:13 |
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drat, I go to sleep at the wrong time and lose my chance to get in as a Mech pilot. Alas.
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# ? Jan 22, 2011 01:13 |
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What the crapSarna.net posted:Armaments So I guess Dark Age didn't give a poo poo about tonnage limitations, eh? Edit: Changing my vote for 'mech to a Trebuchet. For some reason I was thinking it was a 4/6/0. And it's a better choice for fire support than a Griffin overall. Why do you say that? A Trebuchet carries 50% more missile throw weight and an extra laser in exchange for 4 SRMs... WarLocke fucked around with this message at 01:18 on Jan 22, 2011 |
# ? Jan 22, 2011 01:15 |
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There'll be plenty of opportunities. I'll add you to the list.
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# ? Jan 22, 2011 01:17 |
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WarLocke posted:What the crap The Trenchbucket is only 5/8, compared to the Griffin at 5/8/5, and the 'Bucket runs out of ammo at the drop of a hat. The Griffin is a far better commander's machine.
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# ? Jan 22, 2011 01:19 |
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PoptartsNinja posted:It's a Star League design that really did not make the transition to 'we don't know how to make this work!!!'-era technology very well. ...HUSSAR! Hell yes! God I have so many good memories of those things, even if they're laughably fragile.
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# ? Jan 22, 2011 01:20 |
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Longinus00 posted:A dervish would be better than a trebuchet. I still think wolverine is the best choice, screw the griffin and it's heat issues. if i remember correctly, obviously i don't have the full tech read out, the trebuchet, while it lacks jumpjets, has more armor.
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# ? Jan 22, 2011 01:23 |
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Tempest_56 posted:...HUSSAR! First OpFor casualty spotted. Axe-man posted:if i remember correctly, obviously i don't have the full tech read out, the trebuchet, while it lacks jumpjets, has more armor. Yeah I think the decision (if we're looking for a 'stand back with fire support' leader type) is between the Trebuchet (not as maneuverable, less ammo, bigger punch while it has ammo) and the Griffin (not as much of a punch, but the PPC is ammo-less and it has jump jets). I think those two designs are roughly equal armor-wise (Trebuchet might have a little less due to weight difference and maximum armor values, but it's pretty much max for its weight if memory serves). WarLocke fucked around with this message at 01:27 on Jan 22, 2011 |
# ? Jan 22, 2011 01:25 |
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WarLocke posted:Why do you say that? A Trebuchet carries 50% more missile throw weight and an extra laser in exchange for 4 SRMs... Dervish has 50% more salvos as a tradeoff from lrm 15s to 10s. It is also much more mobile as a 5/8/5. Axe-man posted:if i remember correctly, obviously i don't have the full tech read out, the trebuchet, while it lacks jumpjets, has more armor. Same total armor (7.5 tons). Dervish has more side L/R torso armor while the trebuchet has more center armor. Longinus00 fucked around with this message at 01:31 on Jan 22, 2011 |
# ? Jan 22, 2011 01:25 |
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Really six pages in six hours, not that it matters any more considering the choice I would have made based purely off the opening posts is so far ahead, though I have no experience at all with Battletech before now signing up to participate seems like a good idea just to make it clear again sign me up Rumda fucked around with this message at 12:52 on Jan 22, 2011 |
# ? Jan 22, 2011 01:26 |
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# ? May 13, 2024 11:16 |
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Let's be clear, guys, and approach this reasonably rationally. Needs: Decent speed (80+ km/h running) to keep up with scouts Long range armament Good armor protection Wants: Jump jets Badassery Those three "needs" pretty thoroughly eliminate most contenders. Of those remaining, as stated earlier, I think the Griffin GRF-1N is the best idea. It has long range weaponry, good movement, good armor, and doesn't look TOO stupid. The Dervish and the Trebuchet also work with those criteria but are significantly less armored which is a BAD thing if we're putting a lance commander inside. I say go Griffin.
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# ? Jan 22, 2011 01:28 |