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Longinus00
Dec 29, 2005
Ur-Quan

Arglebargle III posted:

Yeah a spacefaring culture would never use weight as a unit of measure, especially for something like a mech that's going to be traveling around. Can you imagine what a headache it would be to figure out the new tonnage every time you landed somewhere?

An aircraft, however large, is not a great comparison for a mech, obviously. B-52s aren't expected to survive direct hits from artillery or lug around fusion reactors.

... Which leads to two other tech questions.

1. What kind of fusion technology are they using anyway? From what I know about fusion reactors, it would be really really hard to design one that exploded when its containment failed. I mean, I could see a mech kinda going Hindenburg on you if its carrying a poo poo-ton of compressed hydrogen, but going nuclear? Not going to happen with fusion. (Incidentally, what exactly happens when a mech loses its reactor? The fuel exploding would be realistic, but the reactor exploding would not.)

2. Why is anyone using mechs anyway? Did they forget guided missile technology too?

Reactors don't explode in game unless you're using the "stackpole" rules.

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Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Arglebargle III posted:

Yeah a spacefaring culture would never use weight as a unit of measure, especially for something like a mech that's going to be traveling around. Can you imagine what a headache it would be to figure out the new tonnage every time you landed somewhere?

Because tons can be 1,000 kilograms.

quote:

An aircraft, however large, is not a great comparison for a mech, obviously. B-52s aren't expected to survive direct hits from artillery or lug around fusion reactors.

... Which leads to two other tech questions.

1. What kind of fusion technology are they using? From what I know about fusion reactors, it would be really really hard to design one that exploded when its containment failed. I mean, I could see a mech kinda going Hindenburg on you if its carrying a poo poo-ton of compressed hydrogen, but going nuclear? Not going to happen with fusion. (Incidentally, what exactly happens when a mech loses its reactor? The fuel exploding would be realistic, but the reactor exploding would not.)

They don't explode. The video games do it to make it look more awesome. Some authors do it for more awesome descriptions.

quote:

2. Why is anyone using mechs anyway? Did they forget guided missile technology too? Why not just put a HEAT warhead through the cockpit, using any one of a zillion delivery systems available today? It's not WWII anymore. (Of course in wargaming it is WWII forever. Just check out the tactics of any popular wargaming franchise. It's WWII.)

Because it's a game about mechs and driving mechs and they had to futz with realism to make something that would be fun.

Pladdicus
Aug 13, 2010
I have it on good authority, that if I can get to its rear, with some decent luck, a full salvo and a kick that hits, I can kill it. With another mech(or two if they can't get to the other tank) assisting me, this tank is going down this round, or near deathed at the least!

Arglebargle III
Feb 21, 2006

Ah, I learned everything I know from the Mechwarrior series. Yay for realism in rules, I guess.

Mukaikubo posted:

Because tons can be 1,000 kilograms.


They don't explode. The video games do it to make it look more awesome. Some authors do it for more awesome descriptions.


Because it's a game about mechs and driving mechs and they had to futz with realism to make something that would be fun.

Oh I know. But right now it's either keep posting or go do the dishes. :v: Do you know a mech that can do that?

Arglebargle III fucked around with this message at 04:31 on Jan 24, 2011

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Pladdicus posted:

I have it on good authority, that if I can get to its rear, with some decent luck, a full salvo and a kick that hits, I can kill it. With another mech(or two if they can't get to the other tank) assisting me, this tank is going down this round, or near deathed at the least!

ohhhhhhh, I thought we were about to do a firing phase NOW, never mind.

All my points about the hovercraft being diabolically well placed are void.

Pladdicus
Aug 13, 2010
No no. Round 1 was

They all moved.

We moved.

Nobody was within shooting range of each other, firing phase skipped

Round 2 has done enemies movement.

Poptart should correct me if I'm wrong.

Also, tactically, a rear shot is ideal, if we destroy their rear armor, their ammo will explode, resulting in an instant kill. (I believe)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Arglebargle III posted:

Did they forget guided missile technology too?

Yes, they did. Long-range guided missiles (i.e., actual missiles as opposed to the semi-guided dumfire rockets Battletech calls missiles) are Lostech. A few of them are still around, but they're pretty irreplacable so most places reserve them only for 'assassinating highly-placed traitors'.

Dux Supremus
Feb 2, 2009

Arglebargle III posted:

An aircraft, however large, is not a great comparison for a mech, obviously. B-52s aren't expected to survive direct hits from artillery or lug around fusion reactors.
This isn't quite the impediment you might think it would be. They once tried to power a B-36 with a fission reactor, which weighs a lot more (from shielding) than even a neutron-spewing D-T reactor. Certainly it contains all the other fancy gadgets like servos and gyros you mentioned. As you say, the main thing is armor. But most mechs are supposedly sporting, what, less than 20 tonnes of the stuff? The USN's 64MJ railgun prototype can go through meters of armor from a hundred kilometers away, and USAF's ABL can drill through steel missile casings at a similar distance. Whatever a mech could haul around for protection wouldn't actually do it much good against dedicated mech-warfare weapons. So its armor is probably actually relatively light, because the mobility's more important.

Don't think about the technology too much, because the real question you should be asking yourself is why anybody would ever use a 15m tall walking target instead of a 4m tall minimal silhouette tank.

Pladdicus
Aug 13, 2010

Dux Supremus posted:

This isn't quite the impediment you might think it would be. They once tried to power a B-36 with a fission reactor, which weighs a lot more (from shielding) than even a neutron-spewing D-T reactor. Certainly it contains all the other fancy gadgets like servos and gyros you mentioned. As you say, the main thing is armor. But most mechs are supposedly sporting, what, less than 20 tonnes of the stuff? The USN's 64MJ railgun prototype can go through meters of armor from a hundred kilometers away, and USAF's ABL can drill through steel missile casings at a similar distance. Whatever a mech could haul around for protection wouldn't actually do it much good against dedicated mech-warfare weapons. So its armor is probably actually relatively light, because the mobility's more important.

Don't think about the technology too much, because the real question you should be asking yourself is why anybody would ever use a 15m tall walking target instead of a 4m tall minimal silhouette tank.

Because mechs get a free round to kick people up close.

Arglebargle III
Feb 21, 2006

That is an amazing link. I had no idea they tried to power an airplane with fission. It's such a fantastic(ally bad) idea.

But honestly, I think the key to every technology oversight in wargames is just to remember that it's World War II. Why build a giant robot that's incredibly easy to hit? Because it's WWII and fire control is still really bad. Why doesn't someone just drop a missile on them? It's WWII, close air support exists but it isn't a 100% guaranteed kill yet. Why don't the infantry have any decent anti-armor weapons? Etcetera etcetera...

Think about it. Every popular wargame system that's not classical or medieval warfare is set in World War II, it's just hidden behind god-emperors and giant robots.

Arglebargle III fucked around with this message at 04:47 on Jan 24, 2011

Panzeh
Nov 27, 2006

"..The high ground"
Well, people just didn't buy futuristic wargames centered around tanks(and these games did exist) and infantry. If you've got a futuristic wargame that's popular, it's gotta have mecha. It's one of the few wargames that had much of a following outside grognards.

Dux Supremus
Feb 2, 2009

Arglebargle III posted:

That is an amazing link. I had no idea they tried to power an airplane with fission. It's such fantastic(ally bad) idea.
If you think that's amazing, you should read about the greatest weapon ever. It's the only thing I've ever heard of that was cancelled for being "too provocative."

I agree with you and I think we're all on the same page here, though. It's all in because it's cool.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
So for movement can I use jumpsets AND run, or is it an or option?

Anyway, my tactical options are

A) Move to a blocking position in 0611 or thereas about and try and shoot the hovercraft when it blats past me

B) Rambo the hovercraft this turn

Can I do over-watch in this game? If I can do any sort of interrupt fire whatsoever, my inclination is to walk to a blocking position and set overwatch.

Whatcha going to Lance Leader? :D

Longinus00
Dec 29, 2005
Ur-Quan

Arglebargle III posted:

That is an amazing link. I had no idea they tried to power an airplane with fission. It's such a fantastic(ally bad) idea.

But honestly, I think the key to every technology oversight in wargames is just to remember that it's World War II. Why build a giant robot that's incredibly easy to hit? Because it's WWII and fire control is still really bad. Why doesn't someone just drop a missile on them? It's WWII, close air support exists but it isn't a 100% guaranteed kill yet. Why don't the infantry have any decent anti-armor weapons? Etcetera etcetera...

Think about it. Every popular wargame system that's not classical or medieval warfare is set in World War II, it's just hidden behind god-emperors and giant robots.

Russians tried it to. http://en.wikipedia.org/wiki/Tupolev_Tu-119

Dux Supremus posted:

If you think that's amazing, you should read about the greatest weapon ever. It's the only thing I've ever heard of that was cancelled for being "too provocative."

I agree with you and I think we're all on the same page here, though. It's all in because it's cool.

Who needs nuclear ramjets when you could have a nuclear rocket. :smug:

http://en.wikipedia.org/wiki/NERVA

Longinus00 fucked around with this message at 04:58 on Jan 24, 2011

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

Dux Supremus posted:

If you think that's amazing, you should read about the greatest weapon ever. It's the only thing I've ever heard of that was cancelled for being "too provocative."

I agree with you and I think we're all on the same page here, though. It's all in because it's cool.

What you forget to mention is that testing a weapon whose goal is to deliver a nuke while irradiating the enemies' teritory with it's propulsion system is pretty drat hard to justify.
"How do we know if it works?"
"If all of California gets cancer and dies, we'll call it a sucsess."

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Cthulhu Dreams posted:

So for movement can I use jumpsets AND run, or is it an or option?

Anyway, my tactical options are

A) Move to a blocking position in 0611 or thereas about and try and shoot the hovercraft when it blats past me

B) Rambo the hovercraft this turn

Can I do over-watch in this game? If I can do any sort of interrupt fire whatsoever, my inclination is to walk to a blocking position and set overwatch.

Whatcha going to Lance Leader? :D

you can either jump or run since it takes the same amount of time to land without killing yourself.

I'd say jump close to him and try shooting then next turn get as far away as you can... but it is up to you how risky you want to roll with it.

TildeATH
Oct 21, 2010

by Lowtax

Arglebargle III posted:

Think about it. Every popular wargame system that's not classical or medieval warfare is set in World War II, it's just hidden behind god-emperors and giant robots.

Aw come on man, that's because the future of warfare sucks. Have you played Combat Mission: Shock Force?

Here's my LP for a realistic circa 3050AD wargame:


D-Day, H-Hour, M-Minute, S-Second: Boob boob boop, enemy forces spotted by automated defense grids and being engaged.

D-Day, H-Hour, M-Minute, S-Second +1: Boop boop boop, we have defeated enemy forces by taking advantage of .7 microsecond gap in their core network security algorithms.

D-Day, H-Hour, M-Minute, S-Second +2: Boop boop boop, your sustenance tea and virtua porn has been updated.

D-Day, H-Hour, M-Minute, S-Second +3: Boop boop boop, our stellar empire has been defeated by undetectable Class J entity.

The end.


It'd be less interesting than an alpha rogue-like.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Cthulhu Dreams posted:

So for movement can I use jumpsets AND run, or is it an or option?

Anyway, my tactical options are

A) Move to a blocking position in 0611 or thereas about and try and shoot the hovercraft when it blats past me

B) Rambo the hovercraft this turn

Can I do over-watch in this game? If I can do any sort of interrupt fire whatsoever, my inclination is to walk to a blocking position and set overwatch.

Whatcha going to Lance Leader? :D

Nope. Either jumpjets or run in a single turn. And there's no interrupt fire.

Pladdicus
Aug 13, 2010
Moving to 1707, facing the tank, firing a full salvo, and kicking.

Any alternative suggestions? Sending orders in an hour or so.

Longinus00
Dec 29, 2005
Ur-Quan

Pladdicus posted:

Moving to 1707, facing the tank, firing a full salvo, and kicking.

Don't forget to specify a facing.

Dux Supremus
Feb 2, 2009

elitebuster posted:

What you forget to mention is that testing a weapon whose goal is to deliver a nuke while irradiating the enemies' teritory with it's propulsion system is pretty drat hard to justify.
"How do we know if it works?"
"If all of California gets cancer and dies, we'll call it a sucsess."
If you read further, they had trouble figuring out what to do with it after its mission. They initially wanted to plow into into an ocean trench. Then it was decided it may as well just fly back and forth over the USSR to irradiate it further. The Cold War "justified" testing all kinds of things. There were hundreds of above-ground tests. What's a jet engine that pumps out fallout compared to that?

Horrifying. But we live in an "enlightened" era. And that's enough of the atomic age weapons derail, I think.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

TildeATH posted:

Aw come on man, that's because the future of warfare sucks. Have you played Combat Mission: Shock Force?

As good as Grey Hunter's and Skillness' CM:SF LPs have been, they do get rather repetitive after awhile:

code:
A Syrian armor company has appeared on our flank!

***30 seconds later***

Syrians neutralized!  All units advance!
Computer targeted tank guns and ATGMs take the fun out of fighting.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Pladdicus posted:

Moving to 1707, facing the tank, firing a full salvo, and kicking.

Any alternative suggestions? Sending orders in an hour or so.

I would suggest walking and keeping about 3 hexs from it, and then shooting until your heat limit is up. Kicking requires a piloting roll and will damage your leg armor, better to save the armor and just fire at it, since, it moved so much chances are low to hit, but if you do good chance to disable it. I've got some fire on it.

if we could get the griffin to get some fire on the other one we will have grouped our fire most effectively.


edit: On the topic of why battlemech doesn't use computers and that, is that it allows truely skilled pilots to come to the forefront, instead of computer assisted. So in novels and fluff it is more about the skill of the people in it, instead of the machine targeting and who fires first so basically

:goonsay:

Axe-man fucked around with this message at 05:16 on Jan 24, 2011

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Arglebargle III posted:

2. Why is anyone using mechs anyway? Did they forget guided missile technology too? Why not just put a HEAT warhead through the cockpit, using any one of a zillion delivery systems available today? It's not WWII anymore. (Of course in wargaming it is WWII forever. Just check out the tactics of any popular wargaming franchise. It's WWII.)

Supposedly warfare in the future was pretty much hard science - stealth was key, if you saw it you hit it with a railgun and it died. Enter magic space armor - some kind of compound that was very, very resistant to kinetic damage and the only way to punch through was lasers or rapid consecutive impacts. All of a sudden you had to be within slugging distance of the enemy. Combine that with the development of artificial muscle that is very efficient and the benefits of locomotion and you get walking robots fighting it out at 200m.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Axe-man posted:

I would suggest walking and keeping about 3 hexs from it, and then shooting until your heat limit is up. Kicking requires a piloting roll and will damage your leg armor, better to save the armor and just fire at it, since, it moved so much chances are low to hit, but if you do good chance to disable it. I've got some fire on it.

if we could get the griffin to get some fire on the other one we will have grouped our fire most effectively.

Agree. All your attacks are going to be low probability already- don't jump or run, because that'll make it an even harder shot. Save that for running from the Mechs. :v:

Pladdicus
Aug 13, 2010

Axe-man posted:

I would suggest walking and keeping about 3 hexs from it, and then shooting until your heat limit is up. Kicking requires a piloting roll and will damage your leg armor, better to save the armor and just fire at it, since, it moved so much chances are low to hit, but if you do good chance to disable it. I've got some fire on it.

if we could get the griffin to get some fire on the other one we will have grouped our fire most effectively.

Hmm. The only thing is, if I can get to his rear, he can't fire back at me meaning I won't take any damage this round and it'll be poured on you A/B, who, lets face it, are much more likely to survive the rest of the fight.

Not to mention if I destroy his rear armor, it destroys his ammunition which means he'll be destroyed outright. A full salvo+kick is almost guaranteed to do this, pending rolls.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

raverrn posted:

Supposedly warfare in the future was pretty much hard science - stealth was key, if you saw it you hit it with a railgun and it died. Enter magic space armor - some kind of compound that was very, very resistant to kinetic damage and the only way to punch through was lasers or rapid consecutive impacts. All of a sudden you had to be within slugging distance of the enemy. Combine that with the development of artificial muscle that is very efficient and the benefits of locomotion and you get walking robots fighting it out at 200m.

But what about autocannons or gauss rifles?

Longinus00
Dec 29, 2005
Ur-Quan

Pladdicus posted:

Hmm. The only thing is, if I can get to his rear, he can't fire back at me meaning I won't take any damage this round and it'll be poured on you A/B, who, lets face it, are much more likely to survive the rest of the fight.

Not to mention if I destroy his rear armor, it destroys his ammunition which means he'll be destroyed outright. A full salvo+kick is almost guaranteed to do this, pending rolls.

He can fire at you no matter where you are. Also, breaching armor isn't a guaranteed ammo explosion or anything.

I honestly think the light mechs should be focusing on the other tank since the medium mechs should crush the closer one.

Longinus00 fucked around with this message at 05:21 on Jan 24, 2011

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Pladdicus posted:

Hmm. The only thing is, if I can get to his rear, he can't fire back at me meaning I won't take any damage this round and it'll be poured on you A/B, who, lets face it, are much more likely to survive the rest of the fight.

Not to mention if I destroy his rear armor, it destroys his ammunition which means he'll be destroyed outright. A full salvo+kick is almost guaranteed to do this, pending rolls.

tanks have turrets that have 360 degree rotation, so really, not worth it :)

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Artificer posted:

But what about autocannons or gauss rifles?

Autocannons fire in bursts and Gauss Rifles are supposed to fire a really heavy round slug. That's why they're no good over a kilometer or so, air friction kills it.

Its Rinaldo
Aug 13, 2010

CODS BINCH
At some point, you just have to accept that it's a game about giant robots fighting and hand wave some of that poo poo away because GIANT ROBOTS FIGHTING. This isn't Assimov people.

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

Artificer posted:

But what about autocannons or gauss rifles?

Autocannons in the Battletech universe are giant machine guns for giant robots. Can't have giant future space robots without giant future space machine guns.
And a Gauss rifle is the single most powerful gun possible without explosives.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
^ The biggest problem with CM:SF is that it was just no fun when it first came out and was as buggy as crap (If I can see you, and you can see me, and you can shoot at me, why can I not shoot at you? Broken LOS model AHOY)

Anyway, no overwatch means going full rambo. I'm going to Run to 1114 (9 hexes of movement + 1 move + 1 hill climb), torso twist towards the hover tank and unload into the hover tank

Any plan that involves walking doesn't get me into short range, and I'm not even sure I still have LOS. This also means I am behind a light and heavy forest from the hostile mech firing positions. I might have an issue with K2 still, but hey, that's the supposedly undergunned (according to the company intel officer) Spider Mech, so if he comes for me, I can smash him with return fire.

edit: Wow, that Spider is a real plonker. Two MGs and a Medium laser? If I get the chance I am going to carve this guy up.

Next turn I will jump jet back over the hill towards the rest of my lance.

@Pladdicus

quote:

Scratch my plan, I'm going to move into its flank, and open fire, ending my turn with a most excellent kick.

If movement takes place simultaneously, how do you know this is going to work?

@Post Below: Okay, makes sense.

Cthulhu Dreams fucked around with this message at 05:28 on Jan 24, 2011

Pladdicus
Aug 13, 2010

Cthulhu Dreams posted:

^ The biggest problem with CM:SF is that it was just no fun when it first came out and was as buggy as crap (If I can see you, and you can see me, and you can shoot at me, why can I not shoot at you? Broken LOS model AHOY)

Anyway, no overwatch means going full rambo. I'm going to Run to 1114 (9 hexes of movement + 1 move + 1 hill climb), torso twist towards the hover tank and unload into the hover tank

Any plan that involves walking doesn't get me into short range, and I'm not even sure I still have LOS. This also means I am behind a light and heavy forest from the hostile mech firing positions. I might have an issue with K2 still, but hey.

Next turn I will jump jet back over the hill towards the rest of my lance.

@Pladdicus


If movement takes place simultaneously, how do you know this is going to work?

Movement doesn't, he has already moved, that is where he will end his turn.


Anyway, if I crunched the numbers right, he needs a 7 to hit me, provided half of his attacks hit that's something like 7 damage, if I don't move, he needs a six to hit me, hardly better then just getting up close to him. If I walk, I can hit him on 7's, but it'll be primarily damage to his sides I believe, and either way he'd still hit me on 6's (unless I moved out of range, but then my to hit is still 7)

It's about the same, except I get a kick at the end. With my average damage somewhere around 12 with about 3 hits I stand a good chance of damaging his engines badly, immobilizing him, or outright killing him.

Alternatively, you're right, I could just get distance, move into cover and take potshots letting you guys mop him up. But then I'd just be closer to the other half of the enemy, not a place that's ideal for me. Also, do kicks deal damage to my legs? I didn't read anything like that, and Megamek doesn't support that.

Pladdicus fucked around with this message at 05:28 on Jan 24, 2011

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Pladdicus posted:

Hmm. The only thing is, if I can get to his rear, he can't fire back at me meaning I won't take any damage this round and it'll be poured on you A/B, who, lets face it, are much more likely to survive the rest of the fight.

Tanks have turrets, which can fire in any direction.

Pladdicus posted:

Not to mention if I destroy his rear armor, it destroys his ammunition which means he'll be destroyed outright. A full salvo+kick is almost guaranteed to do this, pending rolls.

Not strictly true, if you destroy his armor and all points of internal structure, you'll destroy the machine (ammo has nothing to do with it). Tanks use a different critical hit mechanic, however, so potentially quite a few hits can be 'criticals' and a roll of a 2 or a 12 (1:18 chance) has a very good chance of simply destroying the tank outright.

Pladdicus
Aug 13, 2010

PoptartsNinja posted:

Tanks have turrets, which can fire in any direction.


Not strictly true, if you destroy his armor and all points of internal structure, you'll destroy the machine (ammo has nothing to do with it). Tanks use a different critical hit mechanic, however, so potentially quite a few hits can be 'criticals' and a roll of a 2 or a 12 (1:18 chance) has a very good chance of simply destroying the tank outright.

Ahh, I see. I'm using Megamek as a frame of reference for my statistics. So any misunderstandings on my part might stem from A)Inexperience or B)Differences between the used system.

(As for the turret thing, I just never tried to twist it all the way around. But yes! Lesson learned. Thanks!)

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I would say have the Jenner and Vulcan go after K6 while the two heavier mechs take out K5. Just make sure to stay out of sight/range of the enemy mechs. Hopefully we can get both on this turn.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Is there anyplace I can read up some history? There's all these crazy stories and terms flying about and it seems interesting but I don't really know what's going on.

I don't want to sign up, not sure I'll have the time and I'm completely inexperienced. Just an interested lurker.

Longinus00
Dec 29, 2005
Ur-Quan

Pladdicus posted:

Ahh, I see. I'm using Megamek as a frame of reference for my statistics. So any misunderstandings on my part might stem from A)Inexperience or B)Differences between the used system.

(As for the turret thing, I just never tried to twist it all the way around. But yes! Lesson learned. Thanks!)

Megamek follows the game rules almost 100%. The differences between the rules are probably never going to come up in this game (they're in the readme if you're curious).

KnoxZone posted:

I would say have the Jenner and Vulcan go after K6 while the two heavier mechs take out K5. Just make sure to stay out of sight/range of the enemy mechs. Hopefully we can get both on this turn.

Yea, this is what I was suggesting earlier. The way the terrain works out you have one more free turn before the other Kurita mechs can even see your units.

VVV

Remember that involves a piloting roll.

Longinus00 fucked around with this message at 05:43 on Jan 24, 2011

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Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

KnoxZone posted:

I would say have the Jenner and Vulcan go after K6 while the two heavier mechs take out K5. Just make sure to stay out of sight/range of the enemy mechs. Hopefully we can get both on this turn.

Maybe Pladdicus could move the Vulcan to the water in 1310 and then we have the hoovertank in a vice?

That move would also put him in the water for improved heat dissipation, and enables him to react to a move up the river or into the northern sector, while he is screened by the hills and forests.

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