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Harmonica posted:MI doesn't seem that obtuse after you've played Discworld. I don't recall if reading the books helps any either. Never got far in disc world due to crashing
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# ? Jan 23, 2011 04:35 |
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# ? Jun 7, 2024 19:32 |
Fag Boy Jim posted:MI's lack of deaths just means that failing is less funny That old witch caught Graham toadally off guard.
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# ? Jan 23, 2011 04:56 |
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Pay attention. Look to see what is simular. Take notes. One you get into the mind set it's fairly easy to figure the puzzles out. Think about myst as a real world where everything is planned out and consistent. it was written that way by Atrus. He left the clues for you. It makes all the difference in my mind.
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# ? Jan 23, 2011 05:02 |
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Hussar posted:The correct way to play Myst is to not. 20 years is enough, everybody just forget about the N'ri The Myst series is fun as hell if you keep a little journal full of notes and musings about the puzzles. If you can't really immerse yourself in the worlds, they're pretty lovely games. You play them for a while, take a break once you get stuck, and then while your mind drifts during a walk you get a brainstorm and rush back to solve the puzzle. You really need to approach them from a certain angle, or the Myst games are glorified slideshows. And that's hard to do with the earlier games, especially Myst, as they're just so dated at this point. It was great experiencing the games as they came out, but it's certainly true that they've lost their appeal with age.
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# ? Jan 23, 2011 05:05 |
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So this might seem like a pretty silly question, but I downloaded IL-2 Sturmovik through the Gog Downloader, and the download finished and it's just sitting there. In my download folder I have something called "il_2_sturmovik_1946_part0.gogDownload", as well as "setup_il-2_sturmovik_1946-1.bin" and similar -2.bin and -3.bin files. Is there something I need to do? I'm worried that something might mess up if I do a restart and the files haven't finished, but they look okay to me. What am I missing to install the game?
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# ? Jan 23, 2011 08:44 |
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I don't know if it's an option but it would easier and quicker to simply choose to download it via browser rather than the GoG downloader. The downloader is somewhat temperamental and leaks memory like nobody's business. Most people have problems with it at some point. I remember the downloader auto-installing, don't know if that's still the case. Try exploring Program Files\Gog.com\ or wherever you chose to download to. There might be a setup.exe for the game lurking around. If the files are CD-sized, then you could try creating a .cue for each of them and mounting it. The worst that'll happen is it says they're not CD files. create a text file, inside put code:
It's probably likely that they're not mountable files. Harmonica fucked around with this message at 09:39 on Jan 23, 2011 |
# ? Jan 23, 2011 09:33 |
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Here's an md5 for the IL-2 install files from GOG. This should help you pinpoint which files are bogus, and which ones you're flat out missing. 0D20DA1B5401C0FCD93F09E87E216ED3 *aircraft_guide.zip 6F765D91689F0F868AF9552015CFEFB1 *setup_il-2_sturmovik_1946-1.bin 8CFE6991D50B83A28D5287A9DBF010DA *setup_il-2_sturmovik_1946-2.bin F6F86966BC45FFF10B9EBDFF81DA2D67 *setup_il-2_sturmovik_1946-3.bin 4F36E114BC7E1A63FC1C345F5060C6F8 *manual.zip E89B047B4C941D62F3BA260A462A32C6 *reference_card.zip B671C7190C7DB78C712837EC41C63600 *setup_il-2_sturmovik_1946.exe Also, I've never had a problem with the GOG downloader. Looking at your post, you're just not done downloading it yet. doctorfrog fucked around with this message at 09:53 on Jan 23, 2011 |
# ? Jan 23, 2011 09:51 |
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a medical mystery posted:The Myst series is fun as hell if you keep a little journal full of notes and musings about the puzzles. If you can't really immerse yourself in the worlds, they're pretty lovely games. Truth. I just got really tired of the Myst world when I had to play all the games back to back. They can be quite enjoyable if you get in the right mindset and don't get frustrated about the puzzles (loving music puzzle's ). At Gog's price there's no good reason not to own the series. Except Uru. gently caress Uru.
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# ? Jan 23, 2011 17:00 |
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New announcement this morning: http://www.gog.com/en/gamecard/dark_reign_expansion I've never played this, from the screenshots it looks a bit like a hybrid of Total Annhilation and Command & Conquer.
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# ? Jan 25, 2011 16:14 |
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Jet Jaguar posted:New announcement this morning: I remember the demo - my recollection was that it an alright game but in the grand scheme of things it was an alright C&C clone in the midst of the massive rush of C&C clones that came out in the year or two after C&C.
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# ? Jan 25, 2011 16:58 |
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I remember Dark Reign from GameTap, it's definitely alright, but more of a $5.99 alright. It's certainly pretty and you can turn into a tree, so there is that.
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# ? Jan 25, 2011 17:11 |
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Holy poo poo, Dark Reign! It's a really great RTS, it puts a lot of emphasis on using terrain strategically and the unit orders can be pretty detailed (like TA yeah) Also a sweet built-in level editor.
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# ? Jan 25, 2011 18:57 |
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Furret Basket posted:Holy poo poo, Dark Reign! It's a really great RTS, it puts a lot of emphasis on using terrain strategically and the unit orders can be pretty detailed (like TA yeah) Yeah Dark Reign is pretty cool but it suffers from being hard as gently caress in singleplayer. I wonder if they got the multiplayer issues worked out. It uses IPX, which is impossible to get working in Windows 7 even with Hamachi.
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# ? Jan 25, 2011 18:59 |
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Vertigus posted:Yeah Dark Reign is pretty cool but it suffers from being hard as gently caress in singleplayer. No kidding, I remember there was one level in the campaign where the AI started out with a ton of units and rather than keeping them around to defend its stuff it would usually just rush your tiny base and slaughter you in the first 5 minutes. It had some really cool units and stuff though, and was a lot of fun in skirmish mode.
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# ? Jan 25, 2011 19:04 |
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Dark Reign 1 had a LOT of good features that I'm sad weren't picked up, like the unit orders/AI. You could set them to patrol or scout randomly, set variables like aggressiveness (whether to run away, run through, whether or not to fire first that sort of thing) Pity the sequel was just an okay 3D RTS that was barely related to the first game
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# ? Jan 26, 2011 02:21 |
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Hey guys, thanks for your help with my IL-2 download problems. It took a while buy I was able to get it running thanks to Harmonica's suggestion. I appreciate it!
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# ? Jan 26, 2011 02:24 |
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Nanpa posted:Dark Reign 1 had a LOT of good features that I'm sad weren't picked up, like the unit orders/AI. You could set them to patrol or scout randomly, set variables like aggressiveness (whether to run away, run through, whether or not to fire first that sort of thing) That would be an interesting twist on RTS games: you build units on the fly by dictating their behaviors, then send them on their autonomous selves by the dozen, like wind-up toys. Observe, alter, and send out again. Still, at $9.99, it's hard to see how this could compare with the $5.99 Total Annihilation.
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# ? Jan 26, 2011 03:12 |
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Dark Reign was pretty advanced for it's time. The resource model, uncontaminated ground water, had some interesting mechanics that haven't been revisited in newer games. Basically you have to extract water out from certain parts in the ground and shuttle it up into space, but it takes a while to fill up a shuttle with water and get your money. You had the option of sending up the rocket early if it was not entirely full, but I believe you were penalized somehow (less credits per unit of water or something like that.) I thought it was an interesting mechanic that lead to some tough decision-making dilemmas when it came to whether you were in a hurry to get a few more units out for defense, or if you think you can weather enough assaults to fill up the shuttle.
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# ? Jan 26, 2011 05:54 |
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I've played both, although I've only ever finished TA. Dark Reign compared to Total Annihilation: + better-realized plot and setting + AI shows signs of competence (singleplayer is not a complete cakewalk even on the hardest difficulty) + cool singleplayer structure where each mission lets you play the same conflict as both sides + sides and units are more distinct than in TA - graphics are worse - UI is worse - AI shows signs of competence (even on the easiest difficulty it has no qualms about curbstomping you with its starting units) - no modding capability Basically, DR has more character, but TA is more fun and has aged better. I picked it up for $5 years ago and while I don't really regret it, I've played it a lot less than TA (which was $10 and, I feel, a much better deal).
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# ? Jan 26, 2011 05:58 |
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Dark Reign was the best RTS ever until Total Annihilation came out a month later and it became something of a footnote. If that hadn't happened it would be much better remembered, because it's a pretty great game that does everything you expect of an RTS, and some things that are wholly original. That doesn't tell the whole story but it's sort of all you need to know. It's pretty hard to recommend it at that price, unless you're an RTS completist and you've not played it, or you have fond memories of it from September 1997. If you have friends you can play it with I would recommend it, since there is a lot of opportunity for pulling really bastardish tactics using particular unique units. The Shockwave Tank, for example, was always my favourite. Manufacture a massive battalion of them in secret, send them rumbling towards your enemy via some obscure route, and then unleash a massive tidal wave of destruction which destroys buildings and ground units. The downside is that if you fail to destroy key buildings, you've probably spent all your money and your base will be an easy target for revenge. Still, nothing puts the shits into your friends as the announcement 'seismic wave detected.' Also, there are scout units that can turn themselves into trees. Yes, trees. If you've ever studied Shakespeare then I'm sure you can think of a possible resulting tactic. Just remember to hotkey them, or you may end up forgetting where you put them. AndItsAllGone posted:Hey guys, thanks for your help with my IL-2 download problems. It took a while buy I was able to get it running thanks to Harmonica's suggestion. I appreciate it! Cool, which part of my suggestion actually worked? Harmonica fucked around with this message at 13:22 on Jan 26, 2011 |
# ? Jan 26, 2011 13:20 |
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Surprise! The Last Express has just pulled up to the station for $5.99.
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# ? Jan 26, 2011 15:37 |
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Everyone who has ever enjoyed a single adventure game, or agatha christie novel, or art nouveau advertising poster, should buy this immediately. I am so not even joking.
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# ? Jan 26, 2011 15:43 |
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Doc Hawkins posted:Everyone who has ever enjoyed a single adventure game, or agatha christie novel, or art nouveau advertising poster, should buy this immediately. I am so not even joking. How's the game look in motion? The screenshots look interesting enough.
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# ? Jan 26, 2011 15:54 |
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MrMidnight posted:How's the game look in motion? The screenshots look interesting enough. It's actually aged really well. Get it.
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# ? Jan 26, 2011 16:01 |
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MrMidnight posted:How's the game look in motion? The screenshots look interesting enough. ...Motion? http://www.youtube.com/watch?v=1aj3SIXUqlo
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# ? Jan 26, 2011 16:03 |
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MrMidnight posted:How's the game look in motion? The screenshots look interesting enough. It's by the guy who did the original Prince of Persia. Bad animation is something you definitely don't have to worry about.
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# ? Jan 26, 2011 16:07 |
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gently caress yes! I was waiting for this to come out on GOG. Bought the poo poo out of it.
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# ? Jan 26, 2011 16:54 |
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The Kins posted:Surprise! The Last Express has just pulled up to the station for $5.99. This game is so fantastic: great story, full of details and the fact that you can rewind time if you screw up is an excellent idea.
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# ? Jan 26, 2011 17:18 |
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Coulis posted:This game is so fantastic: great story, full of details and the fact that you can rewind time if you screw up is an excellent idea.
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# ? Jan 26, 2011 17:29 |
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Heh, about half an hour after buying The Last Express I got a phone call from a computer in my bank asking me to mash buttons to confirm my DOB and recent transactions. The weird thing is that I've got about 80 games from GOG and the bank has never flagged any of that as suspicious.
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# ? Jan 26, 2011 19:18 |
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kuddles posted:It pains me to wonder what the adventure game genre might have been today if such an innovative game like The Last Express was a financial success like it should have been. I've never been a fan of point and click, interactive fiction, or pre-rendered environment adventure games, so this may be bias, but I think the format of adventure games such as The Last Express is what caused the genre's decline. You need to be comfortable with slow and thoughtful to enjoy it, and most people who play video games aren't.
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# ? Jan 26, 2011 19:34 |
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Well the thing about the Last Express is it's not an adventure game in the traditional "pick up everything that's not nailed down, wander around trying everything on everything else until the plot moves forward" sense. It's a lot more like a computerized version of one of those dinner theatre murder mysteries. The plot just happens all around you whether or not you're paying attention, and it's your job to try to figure it out before it's over.
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# ? Jan 26, 2011 19:43 |
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The Cheshire Cat posted:Well the thing about the Last Express is it's not an adventure game in the traditional "pick up everything that's not nailed down, wander around trying everything on everything else until the plot moves forward" sense. That does sound like a fantastic premise, but you'd have to give the main character a gun and a key for iron sights before the mainstream would pick it up, unfortunately.
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# ? Jan 26, 2011 19:53 |
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How's the replay value? That description almost makes it seem like the plot changes from playthrough to playthrough.
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# ? Jan 26, 2011 19:55 |
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Last Express has the best "trying to get past someone in a narrow train" animation I have ever seen.
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# ? Jan 26, 2011 19:58 |
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ymgve posted:How's the replay value? That description almost makes it seem like the plot changes from playthrough to playthrough. From what I understand, the overall plot stays the same (so the characters don't suddenly have different personalities on subsequent playthroughs or anything), but it's designed to be elastic based on the player's actions. So the player can just kind of sit back and watch stuff happen, or they can take an active role in the story and the game will shift to match the changes.
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# ? Jan 26, 2011 20:02 |
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ymgve posted:How's the replay value? That description almost makes it seem like the plot changes from playthrough to playthrough. In a sense, you will replay it a lot just by playing through it! But no, there's a primary, unchanging plot to advance through, and then a million optional conversations to creepily listen in on, and diaries to read, and things like that.
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# ? Jan 26, 2011 20:26 |
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Doc Hawkins posted:In a sense, you will replay it a lot just by playing through it! It's starting to sound like Zelda: Mask of Majora, where you can allow folks to roll through their lives or intervene, and when they leave their homes, you can sometimes sneak in and see their stuff to learn a few background details.
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# ? Jan 26, 2011 20:51 |
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The Cheshire Cat posted:From what I understand, the overall plot stays the same (so the characters don't suddenly have different personalities on subsequent playthroughs or anything), but it's designed to be elastic based on the player's actions. So the player can just kind of sit back and watch stuff happen, or they can take an active role in the story and the game will shift to match the changes.
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# ? Jan 26, 2011 21:07 |
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# ? Jun 7, 2024 19:32 |
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Centipeed posted:I've never been a fan of point and click, interactive fiction, or pre-rendered environment adventure games, so this may be bias, but I think the format of adventure games such as The Last Express is what caused the genre's decline. You have it the wrong way around - there's nothing wrong with The Last Express, it's that the market shifted towards big budget action orientated games towards the end of the 90s and a lot of people spent money on those games. The playerbase for slow and thoughtful games hasn't fallen away, it's just overshadowed, and a lot of developers don't even think about making those games because they are shallow and only interested in following the money. Truth.
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# ? Jan 26, 2011 22:38 |