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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Nice shooting exposing the right leg on that Dragon.

If you guys break the duel with the Dragon now, you're double pussies. :colbert:

Also, one of our other mechs should definitely challenge the Hussar to a duel. Maybe PTN will give you a bonus on determining if he accepts or not if you make your orders with a suitably smack-talkish challenge. =P

If nothing else, if he refuses he still looks like a coward in front of his (currently) living lancemates and it will demoralize the rest of the company (which we will probably be facing in future missions) to know they got their poo poo doubly wrecked by the Hounds.

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ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

KnoxZone posted:

The final Steiner mission.

You need to join Clan Wolf to give Khan Ward the location where Katrina is held. In order to join Clan Wolf you need to win a Trial of Position.


Ooooh, that explains why I never saw it.

I never pick Team Space Nazi. Davion 4 Life.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

KnoxZone posted:

The final Steiner mission.

You need to join Clan Wolf to give Khan Ward the location where Katrina is held. In order to join Clan Wolf you need to win a Trial of Position.


I never tried going steiner i always went davion, but i do remember reading that mission though i never played it

WarLocke
Jun 6, 2004

You are being watched. :allears:
The answer to any and all Clan invasions:

http://www.youtube.com/watch?v=Bl48OBjc6Tc&feature=BF&list=SP57D5524ECCB644DC&index=26

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


ShadowDragon8685 posted:

Ooooh, that explains why I never saw it.

I never pick Team Space Nazi. Davion 4 Life.

The main reason I didn't go Steiner? They love their loving escort missions. No, I don't want to guard 4 little slow moving trucks as they drive through multiple ambushes. That sounds like a pretty lovely job.

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

Zaodai posted:

The main reason I didn't go Steiner? They love their loving escort missions. No, I don't want to guard 4 little slow moving trucks as they drive through multiple ambushes. That sounds like a pretty lovely job.

That's an even better reason not to go Team Space Nazi.

Everyone who makes Escort Missions for computer games should be :commissar:'d. I kind of regret that one time, where the obstroperous rear end in a top hat in the escort mission made my character issue a threat to run that mission from the other team's perspective, I never actually got to do that.

wargames
Mar 16, 2008

official yospos cat censor

Axe-man posted:

abandonware

Its not adandonware its freeware thanks to Smith and Tinker being awesome.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

wargames posted:

Its not adandonware its freeware thanks to Smith and Tinker being awesome.

it feels like it, i need my graphics updated mw5 prequel :argh:

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.

Zaodai posted:

Nice shooting exposing the right leg on that Dragon.

If you guys break the duel with the Dragon now, you're double pussies. :colbert:

Also, one of our other mechs should definitely challenge the Hussar to a duel. Maybe PTN will give you a bonus on determining if he accepts or not if you make your orders with a suitably smack-talkish challenge. =P

If nothing else, if he refuses he still looks like a coward in front of his (currently) living lancemates and it will demoralize the rest of the company (which we will probably be facing in future missions) to know they got their poo poo doubly wrecked by the Hounds.

I like this plan. What else is there to do with a cardboard cutout stereotype but enjoy it?

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Speaking of space nazis, I'm still kinda surprised that the LC choices are the GDL and Solaris stables, instead of something like the 6th "Hookers n Blow" Lyran Guards regiment.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Der Waffle Mous posted:

Speaking of space nazis, I'm still kinda surprised that the LC choices are the GDL and Solaris stables, instead of something like the 6th "Hookers n Blow" Lyran Guards regiment.

Yeah, I have to say I'd really love a Lyran option that isn't a merc or Solaris. Because that was one of the big reasons I opted to advocate for the Kell Hounds- the Lyrans had no attractive options. And if it's the same two choices, the Lyrans are again not going to get picked, because we JUST DID a big merc unit and Solaris would be pretty boring.

edit: holy hell you weren't joking

PTN we need this as an option next vote, thanks

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
Yeah, the 6th Lyran Guards are awesome. They're based off of Hesperus II, which means gently caress YEAH DEFIANCE INDUSTRIES, and they're noted for being a fairly rough-and-tumble bunch.

I'm still voting for Camacho's Caballeros for our next go-round, though. VIVA MARIK, MUCHACHOS!

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

Agent Interrobang posted:

Yeah, the 6th Lyran Guards are awesome. They're based off of Hesperus II, which means gently caress YEAH DEFIANCE INDUSTRIES, and they're noted for being a fairly rough-and-tumble bunch.

I'm still voting for Camacho's Caballeros for our next go-round, though. VIVA MARIK, MUCHACHOS!

Aren't the Caballeros noted for being some of the Inner Sphere's best mech pilots... And some of the worst shots? :)

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Agent Interrobang posted:

Yeah, the 6th Lyran Guards are awesome. They're based off of Hesperus II, which means gently caress YEAH DEFIANCE INDUSTRIES, and they're noted for being a fairly rough-and-tumble bunch.

The 6th Lyran Guard: Rape, Murder, Arson, and Rape.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

ShadowDragon8685 posted:

Aren't the Caballeros noted for being some of the Inner Sphere's best mech pilots... And some of the worst shots? :)

Which is exactly why playing them will be hilarious and awesome.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Agent Interrobang posted:

Which is exactly why playing them will be hilarious and awesome.

On the other hand, who would we be fighting? Outworlders? Pirates? :effort:

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Mukaikubo posted:

On the other hand, who would we be fighting? Outworlders? Pirates? :effort:

The Capellans. :D

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

ShadowDragon8685 posted:

Aren't the Caballeros noted for being some of the Inner Sphere's best mech pilots... And some of the worst shots? :)

I have no earthly clue how both of those things can be combined at all? Isn't being a decent shot a pretty huge part of being a mechwarrior? I'm terrifically confused.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Veyrall posted:

I have no earthly clue how both of those things can be combined at all? Isn't being a decent shot a pretty huge part of being a mechwarrior? I'm terrifically confused.

Spoken like a man who's never seen a 'mech do a handstand. :smuggo:

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse
So, they can move their mechs in really shiny and amazing ways, but they can't shoot for a drat. So, they're the greatest target practice in the galaxy?

Zaodai posted:

He said best mech "pilots". Think of it like a fighter pilot. Maybe the guy could fly 2 inches off the ground through a canyon at night. That doesn't mean he can hit targets accurately with his weapons.

Well, that's slightly better, but still just reinforces my target practice theory. Or maybe I just need to see them in action. Saturation of fire seems to be a more than viable strategy, given how often the mechs seem to miss in the LP.

Veyrall fucked around with this message at 05:59 on Jan 29, 2011

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Veyrall posted:

I have no earthly clue how both of those things can be combined at all? Isn't being a decent shot a pretty huge part of being a mechwarrior? I'm terrifically confused.

The basic upshot is that they're amazing at maneuvering Mechs, but have a noted tendency for being jumpy on the trigger and relying on saturation fire rather than precision. Quantity over quality, basically.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Veyrall posted:

I have no earthly clue how both of those things can be combined at all? Isn't being a decent shot a pretty huge part of being a mechwarrior? I'm terrifically confused.
He said best mech "pilots". Think of it like a fighter pilot. Maybe the guy could fly 2 inches off the ground through a canyon at night. That doesn't mean he can hit targets accurately with his weapons.

Agent Interrobang posted:

The Capellans. :D
So pirates, but with goofy mustaches?

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Zaodai posted:

So pirates, but with goofy mustaches?



Pretty much.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Agent Interrobang posted:

The basic upshot is that they're amazing at maneuvering Mechs, but have a noted tendency for being jumpy on the trigger and relying on saturation fire rather than precision. Quantity over quality, basically.

So, as someone who's only ever played the XBox games, I've got to ask. Is saturation of fire mechanically superior over a few aimed shots? Because the pilots in the LP seem to miss more often than not and they're actually trying to aim.

Tempest_56
Mar 14, 2009

Mukaikubo posted:

On the other hand, who would we be fighting? Outworlders? Pirates? :effort:

Anybody who was foolish enough to stray in range of our guns.

And since we'd be Marik, that includes other FWL units.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
Well, mechanically it's just represented by them having making GBS threads scores in gunnery. So the point stands that they're bad shots. :v:

Longinus00
Dec 29, 2005
Ur-Quan

Veyrall posted:

So, as someone who's only ever played the XBox games, I've got to ask. Is saturation of fire mechanically superior over a few aimed shots? Because the pilots in the LP seem to miss more often than not and they're actually trying to aim.

I'm pretty sure the descriptions are mostly from battletech fluff. There doesn't really exist an "aimed shot" like mechanic in the normal rules. The closest thing I can think of is choosing to withhold shooting in a turn to conserve ammo/heat as opposed to firing at every opportunity.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Veyrall posted:

So, as someone who's only ever played the XBox games, I've got to ask. Is saturation of fire mechanically superior over a few aimed shots? Because the pilots in the LP seem to miss more often than not and they're actually trying to aim.

Quantity is a quality all it's own.

But yeah, our current pilots are fairly green and their mechs aren't particularly powerful to start with, so they're not exactly the best example of "quality". Also, heat is a factor. Fewer, more accurate shots will generally be better than a shitload of haphazard shots in the long run.

(MRM 40s disagree, but they can go to hell.)

[EDIT]

Longinus00 posted:

I'm pretty sure the descriptions are mostly from battletech fluff. There doesn't really exist an "aimed shot" like mechanic in the normal rules. The closest thing to it is choosing to withhold shooting in a turn to conserve ammo/heat as opposed to firing at every opportunity.

There aren't Aimed Shot mechanic, but there are gunnery scores. If you can hit what you're aiming at at longer ranges or with fewer shots, you're not going to need to result to throwing everything you have into every volley.

Zaodai fucked around with this message at 06:14 on Jan 29, 2011

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Veyrall posted:

So, as someone who's only ever played the XBox games, I've got to ask. Is saturation of fire mechanically superior over a few aimed shots? Because the pilots in the LP seem to miss more often than not and they're actually trying to aim.

Just look at the difference between my pilot and the rest of the lance in this fight. My gunnery score is only 1 better, but it has made a world of difference in my accuracy.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Agent Interrobang, Agent Longinus00, Zaodai and KnoxZone posted:

246 words

Okay, that clears things up a bit. Good thing too, I'm nosing around the wiki looking at various mechs and reading what's been written about them to try and get a handle on the games. May go out and headbutt up a copy from the local hobby shop, since this thread has really irked my curiosity.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Zaodai posted:

Quantity is a quality all it's own.

But yeah, our current pilots are fairly green and their mechs aren't particularly powerful to start with, so they're not exactly the best example of "quality". Also, heat is a factor. Fewer, more accurate shots will generally be better than a shitload of haphazard shots in the long run.

(MRM 40s disagree, but they can go to hell.)

Rocket Launchers disagree too :science:

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Axe-man posted:

it feels like it, i need my graphics updated mw5 prequel :argh:
Ahem.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Mukaikubo posted:

Rocket Launchers disagree too :science:

Rocket Launchers are a weapon for uncouth impoverished folk, and have no bearing on a discussion of what real Mechwarriors would do. :colbert:

Seriously though, MRM 40s. What the gently caress. I don't think I ever ran into them in the tabletop game, but in mercs they were pretty... unique. They didn't do great damage, and they didn't hold much ammo. They didn't have the quasi-homing of LRMs, and they weighed a lot.

I imagine they might be more effective with tabletop rules, where the solution to all problems isn't "Gauss Rifle, apply directly to the forehead.", but they still seem like they're at a bad point of weigh vs damage output and ammo.

Longinus00
Dec 29, 2005
Ur-Quan

Zaodai posted:

Quantity is a quality all it's own.

But yeah, our current pilots are fairly green and their mechs aren't particularly powerful to start with, so they're not exactly the best example of "quality". Also, heat is a factor. Fewer, more accurate shots will generally be better than a shitload of haphazard shots in the long run.

(MRM 40s disagree, but they can go to hell.)

[EDIT]


There aren't Aimed Shot mechanic, but there are gunnery scores. If you can hit what you're aiming at at longer ranges or with fewer shots, you're not going to need to result to throwing everything you have into every volley.

There actually is a sort of aimed shot thing in TO but I wonder how many people actually use that rule. Once we get to the clan invasion arc with the proliferation of double heat sinks and energy heavy mech designs there really isn't any reason not to fire everything every turn.

Zaodai posted:

Rocket Launchers are a weapon for uncouth impoverished folk, and have no bearing on a discussion of what real Mechwarriors would do. :colbert:

Seriously though, MRM 40s. What the gently caress. I don't think I ever ran into them in the tabletop game, but in mercs they were pretty... unique. They didn't do great damage, and they didn't hold much ammo. They didn't have the quasi-homing of LRMs, and they weighed a lot.

I imagine they might be more effective with tabletop rules, where the solution to all problems isn't "Gauss Rifle, apply directly to the forehead.", but they still seem like they're at a bad point of weigh vs damage output and ammo.

MRMs are supposed to be balanced by their range (about a large laser) and their "inaccuracy" (+1 tohit). The way cluster hits work, however, they average about 25 damage a shot which makes them pretty dangerous. HAGs are in the same boat (but with gauss rifle range) but I think they are too new for any of the MW games.

Longinus00 fucked around with this message at 06:29 on Jan 29, 2011

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Up to 40 damage on the cluster hits table isn't nothing to scoff at.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Der Waffle Mous posted:

Up to 40 damage on the cluster hits table isn't nothing to scoff at.

Why wouldn't you just take a pair of LRM20 launchers though? Or hell, a pair of LRM15 launchers and some extra ammo for less space, same weight, and better accuracy.

Though I imagine they're monstrous in crit seeking.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Zaodai posted:

Why wouldn't you just take a pair of LRM20 launchers though? Or hell, a pair of LRM15 launchers and some extra ammo for less space, same weight, and better accuracy.

Though I imagine they're monstrous in crit seeking.
MRMs don't have a minimum range. They are hilarious missile shotguns.

Longinus00
Dec 29, 2005
Ur-Quan

Helter Skelter posted:

MRMs don't have a minimum range.

MRM40 is only a little heavier/bulkier than an IS LRM20 as well.

Zaodai posted:

Why wouldn't you just take a pair of LRM20 launchers though? Or hell, a pair of LRM15 launchers and some extra ammo for less space, same weight, and better accuracy.

Though I imagine they're monstrous in crit seeking.

That honor still goes to the LB20x.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
Yeah, the basic idea is that unlike LRMs, which like PPCs have a certain minimum firing range, MRMs can be shot from the hip at targets from pretty much any distance and be effective.

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Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Helter Skelter posted:

Ahem.

and no doubt is very awesome, but only multiplayer kinda gets me, i liked mw4:mercs style of pick and choose missions, i wsih they had expanded it even more to location and space battles but eh, engine limitations.

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