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Beeb
Jun 29, 2003

FadedReality posted:

I was loving IWS until I found this. I think I'll come back when I'm not level 3.

Click here for the full 1600x900 image.



That's especially fun if you use a role playing start and choose NCR and want to hit up your underground hideout quickly before heading to Goodsprings. Gee whiz! Deathclaws or cazadors, which route do I choose! :shepicide:

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Amstrad
Apr 4, 2007

To destroy evil you must become an even greater evil.

Naky posted:

Wow. Just did a final count of the weapons: 98 projectile/energy (not including modded variants), 41 melee. I feel like I should remove one melee and add two more projectile weapons just to round it out. The hardest work is all done now, just to do the final balance tweaks to the remaining guns left in GECK, place my testing containers in the world and start putting together the first testing package. Which will be huge, even if I am using a LOT of stock resources.

Alternatively, add two more projectile and nine more melee. If you give me a list of your current melee weapons I might be interested in modeling up a few additions.

Naky
May 30, 2001

Resident Crackhead

Amstrad posted:

Alternatively, add two more projectile and nine more melee. If you give me a list of your current melee weapons I might be interested in modeling up a few additions.

That'd be badass.

- Alabama Slammer
- 4 different full handled fire-axe style axes
- Boker Applegate
- Exacto Knife (yes, really)
- Colt Machete
- Crowbar
- Crude Sword
- Dragon Blade (curvy dagger looking thing)
- 3 different kinds of switch blades
- Gerber Gator
- a guitar
- Goalie Stick
- 3 different kinds of hatchets
- hockey stick
- Ice Pick
- 7 different katanas/tantos/wakizashis
- spear
- Spiked Bat
- one Spiral Reamer sledge maul thingie
- 6 different western styled swords
- Tracker (machete I think)
- TS Inc (knife)
- Wrench

I've been meaning to go look for some punch dagger type things for the hand-to-hand fans even if it meant I go rooting through the Oblivion mods too, but you're welcome to do whatever you like to add to the list. I like the unique weapons like the sticks. Cricket bat is almost a must now so you can live on with your Casey Jones dreams.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

FadedReality posted:

I was loving IWS until I found this. I think I'll come back when I'm not level 3.

Click here for the full 1600x900 image.


I found it at level three on a cheat game where I had armor and poo poo and just strolled north from Goodsprings.

Yeah.

LvK
Feb 27, 2006

FIVE STARS!!

FadedReality posted:

I was loving IWS until I found this. I think I'll come back when I'm not level 3.

Click here for the full 1600x900 image.


After I installed IWS, I ran into that and high-tailed it to Red Rock canyon, with a giant buzzing swarm of pissed off death behind me. Partway through I run past an abandoned little town, and I hear gunshots going off. And I totally don't remember who the hell would be there. Most of the Cazadores stay at the town, and a roving Khan patrol (and a few pissed off bighorners) help me finish off the stragglers (do most of the work). After everything settled down, I returned to the little settlement... to find a poo poo ton of dead Vipers. In an encounter I would not have survived at level 3.

I love this game and I love modding it even more.

EDIT: And the road from Camp Searchlight was insane with boosted spawns. It was pretty much one long nighttime gunfight between Legion and NCR, with lasers and tracer everywhere punctuated with random animal attacks and crazy explosions and Vipers at one point.

LvK fucked around with this message at 23:57 on Jan 29, 2011

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

FadedReality posted:

I was loving IWS until I found this. I think I'll come back when I'm not level 3.

Click here for the full 1600x900 image.


Dude I just found like 15 of them all over the hillside West of the Sasparilla factory with no enemy mods.

Amstrad
Apr 4, 2007

To destroy evil you must become an even greater evil.
Tentative list in roughly the order I intend to work on these:

Trench Spike (I can make this using existing assets so this'll be a quick one)
Cricket Bat
Claw Hammer
Tonfa/Nightstick
Jutte
Shaolin Spade
Kama
Scythe
Pick-axe
Mace
Kanabo
Sai
Shuriken
Power Drill

Further suggestions welcome.

Zeris
Apr 15, 2003

Quality posting direct from my brain to your face holes.
Narrowed my crashes down to combat, typically when an enemy is up in front of me attacking while I shoot.
My screen blacks out, then FONV jumps into windowed mode (still taking up the whole screen) and becomes fully white over the course of a second or two. Sound continues, and the game is still going (I can hear gunshots if I click, etc.)

Any thoughts?


FalloutNV.esm
Military Explansion Program.esm
More Perks.esm
More Traits.esm
More Perks for Companions.esm
Weapon Mod Expansion.esm
New Vegas Redesigned.esm
Community Bugfix Compilation Patch.esp
BetterGamePerformanceV3.esp
UsableCigarettes neunen Ver for New Vegas.esp
Deathclaw Gauntlet Schematic.esp
Lucky 38 Suite Expansion.esp
Existence2.0.esp
CONELRAD 640-1240.esp
Rustyhwys.esp
PimpMyScarf.esp
Lore version.esp
URWLNV.esp
Color Me Evil.esp
Color Me Evil - Cass.esp
UniversalPerkRequirements.esp
Stronger Dusters.esp
Weapon Mod Expansion.esp

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Zeris posted:

My screen blacks out, then FONV jumps into windowed mode (still taking up the whole screen) and becomes fully white over the course of a second or two.

Sounds like your Windows (Vista/7?) has decided the game's unresponsive.

Naky
May 30, 2001

Resident Crackhead

Amstrad posted:

Tentative list in roughly the order I intend to work on these:

Trench Spike (I can make this using existing assets so this'll be a quick one)
Cricket Bat
Claw Hammer
Tonfa/Nightstick
Jutte
Shaolin Spade
Kama
Scythe
Pick-axe
Mace
Kanabo
Sai
Shuriken
Power Drill

Further suggestions welcome.

That's pretty awesome dude.

SheepNameKiller
Jun 19, 2004

FadedReality posted:

I was loving IWS until I found this. I think I'll come back when I'm not level 3.

Click here for the full 1600x900 image.


Others have said this but this isn't from IWS at all, that poo poo's there in an unmodded game.

Umph
Apr 26, 2008

Is there a mod that has those eye screen things in it? Like tactical headgear type video screen thing?

FadedReality
Sep 5, 2007

Okurrrr?
^^^

Do you mean something like this?

SheepNameKiller posted:

Others have said this but this isn't from IWS at all, that poo poo's there in an unmodded game.

There are a few there in the unmodded game but my screenshot also doesn't properly capture how many were out there. It must have been 10 full sized cazadors and 5-6 young cazadors.

I ended up dealing with it by cheesing it with a stealth boy and silenced, scoped varmint rifle :clint:.

SheepNameKiller
Jun 19, 2004

I made a little mod for personal use that replaces Cass' Caravan Shotgun and Veronica's 10mm pistol with Arenovalis' Mossberg and Mac-10, respectively. I can share the .esp if anyone else is interested, you'd have to download the meshes and textures from both mods as well for it to work.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

“FadedReality” posted:

There are a few there in the unmodded game but my screenshot also doesn't properly capture how many were out there. It must have been 10 full sized cazadors and 5-6 young cazadors.

IWS definitely turns the tribal village into a deathtrap. Yes, there are cazadores in the tribal village in vanilla NV; there aren’t 20 of them as there are in IWS.

Umph
Apr 26, 2008

FadedReality posted:

^^^

Do you mean something like this?
Yes, thank you.

A Lamer
Jul 2, 2006


Amstrad posted:

Tentative list in roughly the order I intend to work on these:

Trench Spike (I can make this using existing assets so this'll be a quick one)
Cricket Bat
Claw Hammer
Tonfa/Nightstick
Jutte
Shaolin Spade
Kama
Scythe
Pick-axe
Mace
Kanabo
Sai
Shuriken
Power Drill

Further suggestions welcome.

The bladed gauntlet is already sort of one, but a pair of more traditional katar would be really cool.

It might be a good idea to take some liberties and extend the forearm bars, and have them braced to the forearm with a cloth wrap though. The way they fit in the hand looks a little wobbly in every RL photo I've seen.

Amstrad
Apr 4, 2007

To destroy evil you must become an even greater evil.


One down.

SheepNameKiller
Jun 19, 2004

http://www.newvegasnexus.com/downloads/file.php?id=39755

Ojo Bueno's HQ retextures is another mod to keep an eye on, IMO it's so good it deserves OP consideration. The guy is slowly retexturing a bunch of poo poo for New Vegas and has already done all vehicles (motorcycles, cars, trucks, wood carts) and is working on some misc items (jukebox, pool tables). He updates pretty regularly, and these are some of the highest quality retextures I've seen in a fallout game.

SheepNameKiller fucked around with this message at 04:22 on Jan 30, 2011

Naky
May 30, 2001

Resident Crackhead

Amstrad posted:



One down.

That looks awesome. My only real request would be the Riddick styled punch daggers for hand to hand users. They're badass.

Naky
May 30, 2001

Resident Crackhead
Thanks to the guys testing my pack, we've found a lot of little issues here and there and I'm slowly but surely pounding them out. The most common are iron sights related but I'm getting them worked out. That's it for tonight though.

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

Amstrad posted:

Further suggestions welcome.

The lawnmower from Dead Alive thanks in advance!




Naky posted:

Thanks to the guys testing my pack, we've found a lot of little issues here and there and I'm slowly but surely pounding them out. The most common are iron sights related but I'm getting them worked out. That's it for tonight though.

Yep lots of fun testing it out so far, I'm sure peeps are gonna love the huge variety of weapons in there :black101:

Mental Midget fucked around with this message at 07:13 on Jan 30, 2011

Anime Schoolgirl
Nov 28, 2002

Terpfen posted:

IWS definitely turns the tribal village into a deathtrap. Yes, there are cazadores in the tribal village in vanilla NV; there aren’t 20 of them as there are in IWS.
Use the missile launcher

Horns
Nov 4, 2009

Amstrad posted:

Tentative list in roughly the order I intend to work on these:

Trench Spike (I can make this using existing assets so this'll be a quick one)
Cricket Bat
Claw Hammer
Tonfa/Nightstick
Jutte
Shaolin Spade
Kama
Scythe
Pick-axe
Mace
Kanabo
Sai
Shuriken
Power Drill

Further suggestions welcome.
Those all sound awesome and the trench spike pic you posted looks pretty great.

I'd love to see an Orbitoclast:


Held much in the same way as a push blade (when extracting it, anyway), this was the tool of choice for lobotomies back in the 50's and 60's. They'd actually jam this sucker in a patient's head through the eye socket to get at the frontal lobe of the brain. A quick jerk and suddenly the patient goes from raving psychopath to docile kitten. Or a vegetable. Often a corpse. Should be familiar to anyone that's watched Session 9 (probably NWS).

Amstrad
Apr 4, 2007

To destroy evil you must become an even greater evil.

Numero Dos

Cialis Railman
Apr 20, 2007

Is there a log or something that could tell me why my game CTDs before it gets to the menu?

Here's the mod order, if you want to try to help me fix it.

quote:

FalloutNV.esm
CINEMATECH.esm
Weapon Mod Expansion.esm
Military Explansion Program.esm
AWorldOfPain(Preview).esm
IWS-Core.esm
WEG - Wasteland Essential Gear.esp
IWS-AS-HighSpawns.esp
IWS-Core-Civilians.esp
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
LUMENARIUM - Working Sunglasses ONLY.esp
ELECTRO-CITY - CompletedWorkorders.esp
ELECTRO-CITY - Highways and Byways.esp
ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
LUMENARIUM - Bright Clear Days.esp
ELECTRO-CITY - Imaginator.esp
Weapon Mod Expansion.esp
WME - CS Sight Q Fix.esp
WME - Named & Sorted.esp
WME - Ironsights.esp
MAD - Core Gameplay.esp
MAD - Day of the Dead.esp
MAD - GunsAddon.esp
MAD - RPGQuickStart.esp
Mail Order Catalogs WME PopUp.esp
PimpMyScarf.esp
PimpMyScarf_v2.esp
Sunglasses Shipment.esp
Sunglasses Shipment - Merchant.esp
UsableCigarettes neunen Ver for New Vegas.esp
JM1Garand4Loot.esp
hz_SVD.esp
JRougeRangerCoats4Loot.esp
TGsArmorCollectionVegas.esp
AK47 with mods (Holosight).esp
PKM.esp
GSGunStore.esp
CONELRAD 640-1240.esp
Existence2.0.esp
IIWR 2.1.0.esp
FreeplayafterMQNVv1_6.esp
Readius_NV.esp
DK_BulletTime_NV.esp
noautoaim.esp
populatedcasino.esp

Total active plugins: 46
Total plugins: 46

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
It may not be the only thing but I know electro city needs to be as close to the bottom as you can manage.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Apotheosis posted:

Is there a log or something that could tell me why my game CTDs before it gets to the menu?

Here's the mod order, if you want to try to help me fix it.

Like Ragnarok said, that load order is definitely not ideal.

For example, the Electro-City modules should be as close to the end of the load order as possible. This goes for the Weapon Mod Expansion.esp and the other WME-related plugins, too. I'm not too familiar with using IWS and MAD together, but something about their arrangement doesn't seem right either.

I know BOSS gets a lot of heat because it isn't nearly as good as it is for Oblivion and FO3, but have you tried using that and seeing what it suggests?

Dominic Bones
Jan 27, 2009
Ok, so my game has started to crash whenever I quick travel, save, or quicksave. The game doesn't crash when I COC myself to a location, which is a little weird. Anyways, here's my load order:

FalloutNV.esm
CaravanPack.esm
AWorldOfPain(Preview).esm
CALIBR.esm
CompanionInfAmmo.esm
Moddable Unique Weps.esm
More Perks.esm
SCAV.esm
Weapon Mod Expansion.esm
VMods - Master.esm
Compiled Patch.esp
DarNifiedUINV.esp
Readius_NV.esp
Brotherhood and House Alliance.esp
FactionIDCards.esp
Goodsprings Haven.esp
LFox Easy Weapon Mods.esp
Weapon House.esp
GoodspringsPlayerHome.esp
UHNV.esp
UHNV-Performance-Patch.esp
Underground Home.esp
YangtzeBunkerPlayerHomeV1_5.esp
PerkEveryLevel.esp
CONELRAD 640-1240.esp
ExtendedNVRadio.esp
PA Footsteps.esp
Desert_Scorpion.esp
More Perks Update.esp
DK_BulletTime_NV.esp
FalloutNVCheatTerminal.esp
pyDoF.esp
Respawn1Year.esp
Silver Rush inventory expansion.esp
Tag Skills Improved.esp
Craft Overhaul 1.1.esp
Advanced Recon Gear.esp
Advanced Recon Gear-Locations Doc Mitchell.esp
Advanced Recon Gear-Power Armor.esp
AEVegas.esp
KerberosPanzer.esp
Advanced Recon Armor.esp
Advanced Recon Armor-Easier Stealth.esp
Advanced Recon Armor-Location Doc Mitchell.esp
Geonox_Riot_Armor.esp
LegateArmor.esp
ranger_leather.esp
RCSS.esp
Tailor Maid - NV.esp
Tailor Maid Black Retex - NV.esp
TGsArmorCollectionVegas.esp
w44Satchels - Lite.esp
UnlimitedCompanions.esp
Feng Shui NV.esp
RWD-NV V1.2.esp
VMods.esp
ELECTRO-CITY - CompletedWorkorders.esp
ELECTRO-CITY - Highways and Byways.esp
Crossbow.esp
I am ROBOT_NV_version.esp
All Races Playable by BMDD(except for children).esp
Gunslinger.esp
EWW-v2-0-1.esp
Grave_Digger_v021.esp
MoraelinsProfessionalsSuitMod.esp
Nevada Skies - URWLified.esp
BenelliM3-NewVegas.esp
ELECTRO-CITY - Imaginator.esp
WeaponModsExpanded.esp
Weapon Mod Expansion.esp
NVBS.esp
Baseofops.esp

Total active plugins: 72
Total plugins: 109

I tried using BOSS auto sort and sorting it by hand according to a few readme's, but nothing worked. This only started after I added Cinematech, so I removed that, but it still happens. Help? :(

Umph
Apr 26, 2008

I am essentially an adult male that plays with dolls :(



And here's the fortress I built with RTS/Wasteland Defense.


After running it through zombie apocalypse I'm down to 2 guards, one turret, and apparently a group of widows drinking their sorrows away.

SheepNameKiller
Jun 19, 2004

Dominic Bones posted:

I tried using BOSS auto sort and sorting it by hand according to a few readme's, but nothing worked. This only started after I added Cinematech, so I removed that, but it still happens. Help? :(

It sounds like your saves are corrupt, the loading isn't crashing you at all, it's the auto-save the games makes any time you enter a new interior or fast travel. You can test this by trying to wait or rest, if the game crashes on that too then you're just another person who is victim of the gamebryo save bug. There's no cure for this unfortunately, the only way to somewhat prevent it is to use CASM and set a high number of save slots. The below link has some info on it:

http://www.theengineeringguild.co.u...xit-of-building

potaties
Apr 8, 2005

meow meow
You could always try the (crazy) old standby of killing yourself with a grenade or something, and letting the game load the last savefile. Sometimes this will un-gently caress up a corrupted save. For some reason, in both Fallout 3 AND New Vegas, this has worked for me :psyduck:

FadedReality
Sep 5, 2007

Okurrrr?
drat modders. I just noticed a readme in XFO 003a:

:negative: posted:

I've been spending eight hours a day or more on XFO-NV. It may not seem like it, because I go far down dead-end paths quite often. I have many plans, but right now, I just can't justify the incredible time-sink. Honestly, after the popularity of the original XFO (for FO3), I'm disappointed in my inability to get XFO-NV "off the ground." So I will be taking a break, but watching.

He goes on to say that you NEED to endorse his file on Nexus and click the ads on his site to show him you care. The Nexus page has 13,000 views and 1,200 unique downloads. Maybe forcing people to go to your website to get the details on your mod isn't the way to go?

SheepNameKiller
Jun 19, 2004

potaties posted:

You could always try the (crazy) old standby of killing yourself with a grenade or something, and letting the game load the last savefile. Sometimes this will un-gently caress up a corrupted save. For some reason, in both Fallout 3 AND New Vegas, this has worked for me :psyduck:

I've never tried this myself but it might work, I've heard of it working for other people.

I actually feel kind of bad for the XFO guy because he seriously doesn't get many endorsements, 60 endorsements for what is a totally major overhaul is absolutely pathetic. Animated prostitution has like 800.

Purgey
Nov 5, 2008
I keep trying to use FOMM to load mods but when I go to launch New Vegas the steam autolauncher pops up instead. I remember the original FO3 just had FOMM launch everything separately, anyone know whats going on or what I'm doing wrong?

Huitzil
May 25, 2010

by elpintogrande

Purgey posted:

I keep trying to use FOMM to load mods but when I go to launch New Vegas the steam autolauncher pops up instead. I remember the original FO3 just had FOMM launch everything separately, anyone know whats going on or what I'm doing wrong?

I think NVSE, or some other utility you have with FOMM, actually requires Steam to work. When you launch the game through FOMM, you still go through Steam, so you get the little Play / Options / Data Files / Tech Support launcher window, get the overlay if you hit shift-tab during the game, still qualify for achievements as long as you don't use the console, etc.

SheepNameKiller
Jun 19, 2004

Purgey posted:

I keep trying to use FOMM to load mods but when I go to launch New Vegas the steam autolauncher pops up instead. I remember the original FO3 just had FOMM launch everything separately, anyone know whats going on or what I'm doing wrong?

What you're saying seems like a total non issue, it's not like it's not going to load your mods if it opens through the launcher.

Purgey
Nov 5, 2008

SheepNameKiller posted:

What you're saying seems like a total non issue, it's not like it's not going to load your mods if it opens through the launcher.

So I can set the load order in FOMM, hit launch, it brings up the vanilla launcher but uses the load order from FOMM? If thats the case then yes it's a non issue.

Robotic_Towel
Sep 1, 2005

Not Machine Washable
I do modeling/animating for other game engines, so I'm not familiar with working with this version of gamebyro. If someone wants to help me out, I'll get on those mole rat boobs A.S.A.P.

Maybe we can message the creator of Animated Prostitution and get mole rats on that list too.

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Vita
Nov 7, 2009
Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate.

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