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Every time this thread is bumped, another person reinstalls Deus Ex. This time it's me.
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# ? Jan 30, 2011 01:57 |
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# ? Jun 6, 2024 04:18 |
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Cheezymadman posted:Every time this thread is bumped, another person reinstalls Deus Ex. I don't know why anyone ever uninstalls it. It's become part of the regular post-reformat install chain for me. Windows, drivers, antivirus, Opera, Office, Deus Ex. And since you can remove the CD check really easily, even losing the disc is no longer an excuse.
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# ? Jan 30, 2011 02:04 |
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Dr Snofeld posted:I don't know why anyone ever uninstalls it. It's become part of the regular post-reformat install chain for me. Windows, drivers, antivirus, Opera, Office, Deus Ex. And since you can remove the CD check really easily, even losing the disc is no longer an excuse. I picked it up in a Steam sale a while back, along with Invisible War (), so that's not an issue at all. Never got around to installing it until just now.
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# ? Jan 30, 2011 02:15 |
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Dr Snofeld posted:I don't know why anyone ever uninstalls it. It's become part of the regular post-reformat install chain for me. Windows, drivers, antivirus, Opera, Office, Deus Ex. And since you can remove the CD check really easily, even losing the disc is no longer an excuse. On a really old drive left in a cupboard somewhere I've still got a copy of Deus Ex with some really weird mods I made. I remember Cluster Lams which as soon as you threw them would spawn another lam every time the lam object got updated by the game, this of course slowed the game down to a halt as soon as it exploded (and before). It's coming back to me now, didn't you have to insert the package in the ini file and then spawn from whatever you compiled to? I have a memory of spawning my giant rocket launching pigeons who's collision detection was a bit off because the scale factor never worked out on both. Spawn Ben.GPig or something. Oh, and the game is crying out for HAMs and HAWs. I don't know if they really exist but why not blow up an entire level. You have to escape the blast of course. Good times. I might have to fish some of that out.
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# ? Jan 30, 2011 02:27 |
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Did you mod it so that the sound when you threw a LAM was JC saying "A bomb!"?
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# ? Jan 30, 2011 03:34 |
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Cheezymadman posted:I picked it up in a Steam sale a while back, along with Invisible War (), so that's not an issue at all. Never got around to installing it until just now. Hey man, Invisible War had really great... ...menu music.
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# ? Jan 30, 2011 04:17 |
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Invisible war was fun for a while and if you didn't enjoy throwing dead/dying people at their grieving relatives in Cairo you have no sense of fun.
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# ? Jan 30, 2011 04:47 |
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Captain Novolin posted:Invisible war was fun for a while and if you didn't enjoy throwing dead/dying people at their grieving relatives in Cairo you have no sense of fun. I still say that, having played IW a couple years after beating Deus Ex, it's a great game on it's own terms. I personally enjoyed loving around in the world, you were too powerful but it made it pretty funny to play a complete poo poo-heel like I did. I think I had an "always double-cross" role-playing rule, because so many situations would involve you picking a side in some dispute. Example: ruin one coffee shop, and then kill the owner of the other as he's thanking you. I always killed every NPC I could before leaving an area. Basically, if I didn't have a use for someone, or I wasn't keeping them alive to make their deaths more ironic, then I killed them. It was great.
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# ? Jan 30, 2011 05:19 |
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I've never beaten more people to death with a trash can than in Invisible War.
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# ? Jan 30, 2011 05:27 |
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I finished IW but the tiny loving levels just killed it for me. Some of the level design is really good though. I might have to play it again. It was underwhelming, not awful.
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# ? Jan 30, 2011 06:30 |
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Nathilus posted:I finished IW but the tiny loving levels just killed it for me. Some of the level design is really good though. I might have to play it again. It was underwhelming, not awful. I agree, IW would be significantly more tolerable if it weren't for the awful, awful loading times. There were some cool moments in that game I wouldn't mind retreading but the thought of how long I'd spend just waiting puts me off every time. Same with Thief 3! Wanna deal with those golems again.
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# ? Jan 30, 2011 07:41 |
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I remember being amused that you could get through a few doors with cutting lasers blocking them with clever use of crates and barrels.
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# ? Jan 30, 2011 11:16 |
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Nathilus posted:I finished IW but the tiny loving levels just killed it for me. Some of the level design is really good though. I might have to play it again. It was underwhelming, not awful. My biggest problem was the load times, which in Windows 7 required me to alt+tab back in for some reason. But I dealt with that and hardly remember it, so it was an engaging game. And as a fan of the original, it's kind of hosed up that they just chose an ending for the first game and then basically made it fail. If I remember correctly JC merges with Helios, but then it doesn't really work because apparently the new Denton from the second game is needed. So they essentially just went "now THIS character has to make the exact same choice!" to give this game more meaning whilst making GBS threads all over the original. Still, throwing bodies around Cairo was a ton of fun.
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# ? Jan 30, 2011 15:29 |
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androo posted:And as a fan of the original, it's kind of hosed up that they just chose an ending for the first game and then basically made it fail. If I remember correctly JC merges with Helios, but then it doesn't really work because apparently the new Denton from the second game is needed. So they essentially just went "now THIS character has to make the exact same choice!" to give this game more meaning whilst making GBS threads all over the original. No, they made all three happen at once, which was actually really clever.JC merges with Helios but the net explodes, meaning Helios now can't do anything. Meanwhile the collapse of global society means the Illuminati sweep in and rescue the day, and are therefore ruling the world at the beginning of IW. If anything, that was the best part of IW.
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# ? Jan 30, 2011 16:43 |
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IW had the worst UI in the history of FPS games, and I'm including poo poo like System Shock 1 most of the reasons IW is a poo poo game are technical issues, but the technical issues are big enough that I can't really well ignore them because you can still gently caress around with trash cans, or something. to it's credit, at the end of the game, I hated every faction leader, and was pleasantly surprised at the ending options. Feels Villeneuve fucked around with this message at 16:58 on Jan 30, 2011 |
# ? Jan 30, 2011 16:56 |
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Fag Boy Jim posted:IW had the worst UI in the history of FPS games, and I'm including poo poo like System Shock 1 But, but you can throw them for almost 10 feet before hitting a wall sometimes!!
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# ? Jan 30, 2011 16:58 |
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honestly, I'm kinda pissed that DX3 is a prequel because the Omar owned and I wanted to see more of them.
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# ? Jan 30, 2011 17:00 |
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Having done a search and not seen this on the site, I thought it worthy of a mention TNM a full conversion mod for Deus Ex, seven years in the making and is pretty sweet. http://thenamelessmod.com/real/ It is a large download for a classic game, 850mb win32 executable and 1.4gb iso. Well worth it.
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# ? Jan 30, 2011 17:16 |
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calranthe posted:Having done a search and not seen this on the site, I thought it worthy of a mention TNM a full conversion mod for Deus Ex, seven years in the making and is pretty sweet. No, we've been talking about it in this thread. I say talking, it's more like half of us dismissing it off hand and the other half of us saying "no really, it's really good."
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# ? Jan 30, 2011 17:24 |
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It's next on my list after a Shifter + Biomod playthrough.
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# ? Jan 30, 2011 18:03 |
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Dr Snofeld posted:No, we've been talking about it in this thread. I say talking, it's more like half of us dismissing it off hand and the other half of us saying "no really, it's really good."
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# ? Jan 30, 2011 19:02 |
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Xander77 posted:Some of us can do both at once. We are Daedalus. We are Icarus. We hate TNM and we also love it.
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# ? Jan 30, 2011 19:05 |
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I've been doing a mostly melee/tranq/grenade run and just finished Hell's Kitchen but remember that later in the game commandos are really tough to take out with anything short of a shotgun to the face. Can I take them out with the baton/prod or am I going to have to resort to heavier weapons later on? Also biomod has made this game awesome(r). I was so pleased to see the strength mods combined into one.
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# ? Jan 30, 2011 21:42 |
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Witchfinder General posted:I've been doing a mostly melee/tranq/grenade run and just finished Hell's Kitchen but remember that later in the game commandos are really tough to take out with anything short of a shotgun to the face. Can I take them out with the baton/prod or am I going to have to resort to heavier weapons later on? They have a sweet spot (like right above the belt line or something) on their back where you can one shot them. Or just prod them twice.
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# ? Jan 30, 2011 21:45 |
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Witchfinder General posted:I've been doing a mostly melee/tranq/grenade run and just finished Hell's Kitchen but remember that later in the game commandos are really tough to take out with anything short of a shotgun to the face. Can I take them out with the baton/prod or am I going to have to resort to heavier weapons later on? I love using the baton in Biomod. Or rather, Paul's Blackjack. Combined with Silent Running and the vision aug that lets you see NPCs through walls. Run out, club on the back of the head, move on.
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# ? Jan 30, 2011 21:49 |
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XausF1 posted:They have a sweet spot (like right above the belt line or something) on their back where you can one shot them. Or just prod them twice. Dr Snofeld posted:I love using the baton in Biomod. Or rather, Paul's Blackjack. Combined with Silent Running and the vision aug that lets you see NPCs through walls. Run out, club on the back of the head, move on. I'm really trying to limit my run-and-gun playing from the first time around and am just being a sneaky -bastard. Feels much more rewarding.
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# ? Jan 30, 2011 22:01 |
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And the tranqdarts remain viable until the end against all organic targets. Also, if you have master pistol skill and modded your 10mm pistol, it's a total beast which kills almost everything with a single headshot.
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# ? Jan 30, 2011 22:02 |
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I've always played rather slealthy so I'm doing the opposite this play through and loving people in the face with my rifles. And the flame thrower. Must use more flamethrower. I wish there was more inventory space. Everybody will die. Apart from private lloyd. He was in my class at the academy. We were buddies.
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# ? Jan 30, 2011 22:22 |
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The Commandos can be handled with Active Defense and ballistic protection, or just plain sneaking up behind them and cutting them in half with the DTS.
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# ? Jan 30, 2011 22:25 |
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Dr Snofeld posted:No, we've been talking about it in this thread. I say talking, it's more like half of us dismissing it off hand and the other half of us saying "no really, it's really good." Just chiming in again to say that the Nameless Mod is awesome. I would find it very difficult to believe that someone that likes Deus Ex would be at all disappointed with the Nameless Mod, except for the gay premise.
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# ? Jan 31, 2011 01:14 |
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Fag Boy Jim posted:IW had the worst UI in the history of FPS games, and I'm including poo poo like System Shock 1 What was so bad about the UI of System Shock 1? The only problems I had with it was the having to click on the ammo type to reload deal and container contents display overriding my other windows, but it wasn't that annoying. If you're talking about the non-fullscreen UI then yeah, that was pretty bad.
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# ? Jan 31, 2011 01:26 |
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God damnit thread, just started a new game with Biomod and Deus Exe. I'm digging the scaled GUI and proper widescreen. Doing no-kill with the NSF because I'll feel bad later, but I'm gonna snipe the poo poo out of UNATCO. It's lame how kill-centric the points/leveling system is, even though Shifter claims to help remedy this. I could have helped blow the NSF holding hostages in the subway away and gained a ton of points, but instead I sneaked onto the train and got nothing.
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# ? Jan 31, 2011 05:53 |
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Yeah, it's cool that there are mods that try and reward the player for things other than killing. Ideally though, in a game like Deus Ex, the only really fair way to do it seems like it would be to just give the player a set amount of xp per level or something. That way, no matter what part of the game you're playing, a player who kills everybody will be rewarded just as much as somebody who ghosts around everywhere.
GreatGreen fucked around with this message at 08:38 on Jan 31, 2011 |
# ? Jan 31, 2011 06:25 |
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For all the talk about how people should play it vanilla at first, I'd like to say that I enjoyed the game a lot more with the Shifter mod installed. I tried the game out vanilla at first but for some reason never got around to finishing it. Re-Playing it from the start with the Shifter mod made me seriously unable to stop playing. I just went straight through the game within a couple of days like a madman. I think it came down to actually being awarded skill points for doing non-story related things. Been playing a bit of TNM and it's pretty impressive with all the voice-acting even though some of it is second-rate.
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# ? Jan 31, 2011 07:13 |
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TyrantGuardian posted:Re-Playing it from the start with the Shifter mod made me seriously unable to stop playing. I just went straight through the game within a couple of days like a madman. I think it came down to actually being awarded skill points for doing non-story related things. To be clear: you gain skill points for flushing unflushed toilets in Shifter/Biomod. It loving owns.
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# ? Jan 31, 2011 14:33 |
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androo posted:God damnit thread, just started a new game with Biomod and Deus Exe. I'm digging the scaled GUI and proper widescreen.
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# ? Jan 31, 2011 14:55 |
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SolidSnakesBandana posted:To be clear: you gain skill points for flushing unflushed toilets in Shifter/Biomod. It loving owns. And it's only 2 skill points for a handful of toilets throughout the game, so it's not breaking game balance or anything. Just a silly little joke that you can easily miss entirely as I did on my first Shifter playthrough.
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# ? Jan 31, 2011 15:08 |
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The Supreme Court posted:You get skill points for sneaking past guards instead of killing them, though. Not sure how much you get, though. Honestly this is the worst part about Shifter/Biomod. You do get points for this but you get almost nothing. I'm not really sure how it calculates this. I'm fairly certain you give up your skill points if a guard is put into any kind of alert mode, even if its just "is something over there?.... guess not". You do however get the most skill points (I think) by knocking out someone who is unaware of your presence and still a decent amount of you manage to knock someone who is alert unconscious. 15 and 11 points respectively, from memory.
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# ? Jan 31, 2011 15:09 |
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Yeah, Shifter really turns me into mass-murder mode for the skillpoints. You also get more for longe range kills, non-lethal takedowns, and for stronger enemies. Prodding a MiB gives you a whopping 105 points! And of course, Shifters random-loot system also makes sure MiBs have awesome rewards when they don't explode.
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# ? Jan 31, 2011 15:17 |
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# ? Jun 6, 2024 04:18 |
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Yeah, the biomod stuff is pretty cool. I like the changes they made with regard to helping the augs work better (leave the battery one on all the time, some augs only drain when in use, etc.) but the distracting quality of the skill point system makes me want to turn it off and go vanilla. The climbing feature is sometimes OK. I wish I could have the best of both worlds. Also, I think you can regularly get around 20 points or more when you successfully headshot a standard soldier from a distance (usually with the sniper rifle). Samopsa posted:Prodding a MiB gives you a whopping 105 points! And of course, Shifters random-loot system also makes sure MiBs have awesome rewards when they don't explode. Tranq darts also work fairly well at stopping them too, although you only get about 50 points that way.
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# ? Jan 31, 2011 15:28 |