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Purgey posted:So I can set the load order in FOMM, hit launch, it brings up the vanilla launcher but uses the load order from FOMM? If thats the case then yes it's a non issue. That is the case
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# ? Jan 30, 2011 20:08 |
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# ? Jun 13, 2024 04:55 |
Robotic_Towel posted:I do modeling/animating for other game engines, so I'm not familiar with working with this version of gamebyro. If someone wants to help me out, I'll get on those mole rat boobs A.S.A.P. On this day, we will achieve critical mass. The modding community will reach the apex of its existence at that very moment.
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# ? Jan 30, 2011 20:23 |
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Vita posted:Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate. Reposting this since it was at the bottom of last page.
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# ? Jan 30, 2011 20:50 |
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RagnarokAngel posted:It may not be the only thing but I know electro city needs to be as close to the bottom as you can manage. Cream-of-Plenty posted:Like Ragnarok said, that load order is definitely not ideal. OK, I found what was going wrong. First, I followed your advice and used BOSS to auto-sort the load order, which moved Electro-City down near the bottom. It didn't work, so I moved Electro-City to the very bottom of the load order manually. Still didn't work. So I unchecked all my mods and ran FalloutNV.esm by itself to see if it was a problem with the game. That worked, so I started enabling mods, one by one to see which was the culprit, starting with small stuff. Turns out that it was the PKM mod that was causing the crashes...because I had failed to notice that it required Caliber to run. So I plonked that in, reenabled everything and now it works. I haven't started a new game yet, but that'll be the next thing I do. Thanks for the help, guys.
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# ? Jan 30, 2011 21:09 |
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For future reference, FNVEdit is actually a great way to pinpoint missing master file errors like the one you experienced. If you can't load FNVEdit with all of your ESPs checked it will tell you exactly which .esp it's failing on and should tell you the name of the file required.
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# ? Jan 30, 2011 22:01 |
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Is there a way to change how rifles are holstered? Like make it holster vertically as if it was slung over your shoulder, instead of magically stapled to your back diagonally? I can't find where that info is stored in the geck, or any mods that do it. Any ideas?
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# ? Jan 30, 2011 22:32 |
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Out of curiosity, anyone know of the/a fix for the slightly tilted gun mesh when iron sighting? I've got about 4 revolvers that are iron sighted correctly as far as I can tell, but the mesh in game appears to be tilting to the left while the bullet fires straight. The mesh is fine and the iron sights also seem to be fine, so it's driving me crazy. If I can resolve it, I basically have another 4 or 5 perfectly working guns in my pack...
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# ? Jan 31, 2011 00:34 |
Naky posted:Out of curiosity, anyone know of the/a fix for the slightly tilted gun mesh when iron sighting? I've got about 4 revolvers that are iron sighted correctly as far as I can tell, but the mesh in game appears to be tilting to the left while the bullet fires straight. The mesh is fine and the iron sights also seem to be fine, so it's driving me crazy. If I can resolve it, I basically have another 4 or 5 perfectly working guns in my pack... I think this issue came up before and Ropekid explained how to correct this. You might be able to dig up an answer in the old NV Modding thread.
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# ? Jan 31, 2011 01:02 |
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Back up the file before you try this, but look and see if the stock has a non-zero rotation transform. If it does, try Applying it. nifskope will warn you but try it anyway, I've found forgetting to reset transforms before exporting as .nif creates a mesh that looks OK but animates in strange directions.
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# ? Jan 31, 2011 01:04 |
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Internet Friend posted:Back up the file before you try this, but look and see if the stock has a non-zero rotation transform. If it does, try Applying it. nifskope will warn you but try it anyway, I've found forgetting to reset transforms before exporting as .nif creates a mesh that looks OK but animates in strange directions. Quoting this as it's the source of like all my problems.
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# ? Jan 31, 2011 01:05 |
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Cream-of-Plenty posted:I think this issue came up before and Ropekid explained how to correct this. You might be able to dig up an answer in the old NV Modding thread. Thanks, I found it by trial and error but now I know for the future. (Uncheck Don't Use 1st Person Animations)
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# ? Jan 31, 2011 02:03 |
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I was on planet elder scrolls looking for morrwind mods when i saw this F:NV article on the front page http://blog.fileplanet.com/2011/01/28/exotic-fallout-races/ "Exotic" is another word for "loving creepy anime children and furries"
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# ? Jan 31, 2011 02:06 |
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saberwulf posted:http://blog.fileplanet.com/2011/01/28/exotic-fallout-races/ Its cute how naive he is about the furry one. Anthromorphic fox in a bustier? Must be StarFox characters!
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# ? Jan 31, 2011 02:21 |
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Demerzel posted:Its cute how naive he is about the furry one. Anthromorphic fox in a bustier? Must be StarFox characters! it is a star fox character, the mod for it was posted and discussed a few pages back.
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# ? Jan 31, 2011 02:32 |
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saberwulf posted:I was on planet elder scrolls looking for morrwind mods when i saw this F:NV article on the front page Goddamn, the guy that wrote this is just loving weird. fileplanet blog posted:You need to get your hands on Krystal here before Andross has his turn because honestly you don’t want to be second after that guy. fileplanet blog posted:She is almost a little too classy for New Vegas. However not too classy for Old Vegas and by Old Vegas I mean my apartment.
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# ? Jan 31, 2011 02:46 |
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What the gently caress
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# ? Jan 31, 2011 03:02 |
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quote:(side note: I’ve always wanted to get a tattoo that looks like his chest below. The whole torn skin thing exposing the machine underneath would be EPIC. Also a big hit at cocktail parties but leaper support groups/parties.) Oh yes I'm sure you'll be a big smash at the parties. His Oblivion article isn't much better. Edit: Christ this whole site is creepy as hell. XENA I LOVE YOU fucked around with this message at 03:12 on Jan 31, 2011 |
# ? Jan 31, 2011 03:10 |
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quote:Whenever I play a video game that has any form of companions, I immediately have to obtain them. After I get them, I want more companions. This is due to my social ineptitude at making real-life friend
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# ? Jan 31, 2011 03:23 |
Oh, Nexus, never stop being full of loving idiots. Cream-of-Plenty fucked around with this message at 03:49 on Jan 31, 2011 |
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# ? Jan 31, 2011 03:46 |
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hurr durr how do i installed mod
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# ? Jan 31, 2011 09:25 |
Arenovalis posted:hurr durr how do i installed mod It's even funnier when you realize that this guy was posting his problem as a picture in the "Latest Images" section of the Nexus, which is naturally the best place to find solutions to problems. "RLY, PLS HELP ME WTF DO I DO??? MY HAIRS hosed" In other news... I'm loving this FAL.
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# ? Jan 31, 2011 10:10 |
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saberwulf posted:I was on planet elder scrolls looking for morrwind mods when i saw this F:NV article on the front page Love the troll in the comments. quote:Very well written blog to summarize the best mods in the game. I personally can’t play Fallout without mods like the shojo and Krystal race. Together, they mesh perfectly with the Animation Prostitution mod, yet another essential asset to the complete Fallout experience.
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# ? Jan 31, 2011 10:38 |
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Another more or less done. Unfortunatly the mesh freaks out whenever I try to implement it as an unarmed weapon. Works fine as a melee weapon though. (There's something about the leather armor + red beret that makes me feel very Spetnaz/SAS) Amstrad fucked around with this message at 17:18 on Jan 31, 2011 |
# ? Jan 31, 2011 17:14 |
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Amstrad posted:
Who's the best? It's you. You're the best. SovietSteel posted:Oh yes I'm sure you'll be a big smash at the parties.
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# ? Jan 31, 2011 17:30 |
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Amstrad posted:Another more or less done. Sick. I'm really looking forward to all of the melee weapons in this pack, especially the cricket bat. I'm pretty bummed that the Underground Hideout hasn't worked well for me. With the ESP enabled, I get these momentary "pauses" and hiccups when looking in a direction, no matter where I am in game. The performance increase patch did nothing to solve this, and I'm hoping that a new patch will fix this. Any other house mods that add similar functionality - most importantly, the mannequins, which are awesome.
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# ? Jan 31, 2011 17:45 |
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I am not aware of any other house mods with mannequins but there is a mod that makes purchasable mannequins that you can drop and dress up. http://www.newvegasnexus.com/downloads/file.php?id=38566
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# ? Jan 31, 2011 17:51 |
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^^^^ I use this and I find it pretty easy/stable to use.Robotic_Towel posted:I do modeling/animating for other game engines, so I'm not familiar with working with this version of gamebyro. If someone wants to help me out, I'll get on those mole rat boobs A.S.A.P. Hmm, this needs the ability to have buckets as useable items and the milking of brahmin. Well the milking of EVERYTHING, with drug effects depending if is molerat or a new vegas specialist hooker. I think this game has led me to a very bad neighborhood. VVVVV Yeeeeeees but it does not go FAR enough... Smuggins fucked around with this message at 18:24 on Jan 31, 2011 |
# ? Jan 31, 2011 18:21 |
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Smuggins posted:Hmm, this needs the ability to have buckets as useable items and the milking of brahmin. There's already a mod for this, I poo poo you not. http://www.newvegasnexus.com/downloads/file.php?id=38190
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# ? Jan 31, 2011 18:22 |
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Amstrad posted:There's something about the leather armor + red beret that makes me feel very Spetnaz/SAS I think it's because
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# ? Jan 31, 2011 18:27 |
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Project Nevada is at RC1 right now - and the new Visor Overlays have been added. I think they look pretty good, much better than the old ones, but who knows. I personally won't be using them, but the implementation is pretty well done. http://www.imagebanana.com/code/25wahyg4
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# ? Jan 31, 2011 18:36 |
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Looks like Martigen from Mart's Mutant Mod is passing on a New Vegas version for now. I took a look at the comments section of the Increased Wasteland Spawns mod today and the developer said:quote:I have been in contact with the great Martigen for some time now. It seems as though he has most definitely handed me the torch for the time being. I have permission to bring back any creature variations from the FO3 MMM. He has offered to help me with a menu system but even that may not be possible. http://www.newvegasnexus.com/downloads/file.php?id=38623
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# ? Jan 31, 2011 18:42 |
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Phetz posted:Looks like Martigen from Mart's Mutant Mod is passing on a New Vegas version for now. I took a look at the comments section of the Increased Wasteland Spawns mod today and the developer said: That's great news, I had a feeling it would all play out that way. IWS is really fun and it's jsut a natural progression for it to evolve into MMM for New Vegas. Can't wait! Also does anyone know if the Project Nevada team has given a timeline or idea of when they would release? Has it only been a couple preview files so far?
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# ? Jan 31, 2011 19:40 |
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The official answer is it'll be out when it's done. I've heard rumors that they're aiming for sometime in February, but I wouldn't expect it til late in the month.
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# ? Jan 31, 2011 19:47 |
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Cream-of-Plenty posted:
Mine uses the trail carbine sounds so it's all BOOMBOOMBOOM, poo poo owns :belgium: E: How is there no emoticon for Belgium E 2: What's a good mod that makes it so the rifles all don't spit out giganto anti-material rifle brass? It's bugging the poo poo out of me Beeb fucked around with this message at 21:15 on Jan 31, 2011 |
# ? Jan 31, 2011 20:04 |
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Heti posted:I think it's because I am so re-texturing a pair of gloves to red now. Anyway, last one for today:
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# ? Jan 31, 2011 21:39 |
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Is there anyway to change the 'take all' button so it's different then the "how many to take" button? I have this one box that has like 500 items in it and many of them are stacked from dozens of armor/item mods. So whenever I quickly try to sort anything I have to click the item, then click to confirm the stack size. But when I try to quickly do it to get all of them items out I accidentally click 'take all' when the item isn't stacked, so I end up instantly 10,000 weight encumbered and have to start all over, or reload. This happens more then I would like to admit, and it's driving me loving batty.
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# ? Jan 31, 2011 21:51 |
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Cream-of-Plenty posted:
So am I! Where'd you get it?
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# ? Jan 31, 2011 22:04 |
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Umph posted:Is there anyway to change the 'take all' button so it's different then the "how many to take" button? I have this one box that has like 500 items in it and many of them are stacked from dozens of armor/item mods. So whenever I quickly try to sort anything I have to click the item, then click to confirm the stack size. But when I try to quickly do it to get all of them items out I accidentally click 'take all' when the item isn't stacked, so I end up instantly 10,000 weight encumbered and have to start all over, or reload. I figured it out by changing an xml file. If anyone else would like to change the confirm stack size to 'f' instead of 'a' to avoid accidentally taking everything, you can put this file (quantitymenu.xml) into your data/menus folder and it will work if you use the default UI. http://www.filedropper.com/quantitymenu
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# ? Jan 31, 2011 22:09 |
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I just started getting the black screen crash (the one that pretty much requires you to open Task Manager to get the mouse back). I went to Trading Post 188 and now when CASM tries to save or whenever I try to manually save, it crashes. I don't know what is conflicting with it but if I disable ELECTRO-CITY it doesn't crash. I like that mod a lot though Edit: Found a strange fix that worked on the RPS forums. Disable the three Electro-City plugins -> Load the game -> Save -> Quit the game -> Enable the three Electro-City plugins -> Load the game FadedReality fucked around with this message at 00:29 on Feb 1, 2011 |
# ? Jan 31, 2011 22:46 |
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# ? Jun 13, 2024 04:55 |
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So we have Pokemon mods (some...thing wearing a Pikachu mask) in Japan, Star Fox, roided out Ratchet, and Digimon mods now. What's left to mod in other than molerat boobs?
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# ? Jan 31, 2011 23:51 |