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Axe-man posted:0.34.9 downloaded from the website about 2 weeks ago now. MegaMek v0.34.9 is more than a year old now. I'd recommend getting one of the development snapshots as the current version in SVN is 0.35.22.
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# ? Jan 31, 2011 01:52 |
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# ? May 27, 2024 02:55 |
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Longinus00 posted:MegaMek v0.34.9 is more than a year old now. I'd recommend getting one of the development snapshots as the current version in SVN is 0.35.22. good plan. ironically everyone seems to have the old version.
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# ? Jan 31, 2011 02:00 |
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Longinus00 posted:MegaMek v0.34.9 is more than a year old now. I'd recommend getting one of the development snapshots as the current version in SVN is 0.35.22. Yeah, I went with the "last stable" version which is still 34.9. I usually do that unless I have a really good reason not to. Also, this fight is HILARIOUS. I am jumping around like a tiny, maddened gnat and demonstrating how useful a very mobile mech can be even in not-very-rough terrain, people are having massive issues trying to stand up, the dice are being wonky...
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# ? Jan 31, 2011 02:05 |
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Dominus Caedis posted:Not to derail any further but WotC is actually releasing DnD: the Gathering as an optional rule that is mandatory for certain events. Like literally trading cards that you use in a DnD game. So the grognard fears were not unfounded. Arquinsiel posted:What you mean they didn't? To be fair to them, that was a fear in 1997 when the buy-out happened. This is 14 years later that they finally are, and well after WotC was bought out themselves.
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# ? Jan 31, 2011 02:14 |
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Tempest_56 posted:To be fair to them, that was a fear in 1997 when the buy-out happened. This is 14 years later that they finally are, and well after WotC was bought out themselves.
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# ? Jan 31, 2011 02:17 |
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Longinus00 posted:MegaMek v0.34.9 is more than a year old now. I'd recommend getting one of the development snapshots as the current version in SVN is 0.35.22. still using the old "last stable version," v0.34.9 MATCH HAS STARTED Axe-man fucked around with this message at 02:42 on Jan 31, 2011 |
# ? Jan 31, 2011 02:24 |
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Mukaikubo posted:the dice are being wonky... Welcome to Battletech! Also, don't assume the lasers are inaccurate. Assume battlemechs are actually a really terrible weapons platform all-around, they're just tough as a mountain so everyone uses them.
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# ? Jan 31, 2011 04:32 |
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Not to mention fighting in F4 tornados
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# ? Jan 31, 2011 04:40 |
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Shiva Asori posted:Not to mention fighting in F4 tornados It was F5 class in the end couldn't even fire a AC only beam weapons and a +5 to all piloting rolls, at least it was a clear day
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# ? Jan 31, 2011 04:44 |
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PoptartsNinja posted:Welcome to Battletech! You like that wonky dice? Our second battle tonight in megamek, first bloody round I take a through-armor critical straight to the gyro. I'm in a Hatchetman who relies on mobility to keep circling and hitting an enemy at point blank range from behind. First time I try to jump, gyro fails and I never get up. And then Axe-Man scored two hits on Rhobot's head in consecutive rounds to almost, almost pull out a victory down 2-1. Wonky-rear end dice.
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# ? Jan 31, 2011 04:49 |
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What made you think this would stand up to sustained weapons fire, Mukaikubo? =P
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# ? Jan 31, 2011 04:52 |
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Arquinsiel posted:Mechwarrior 3 did it to a limited extent. It didn't really make it much more difficult to leg a mech with four CERLarge lasers but hey.... Mechwarrior 2 did, too. I re-installed the first Mercenaries a while back and was actually kinda surprised at how much the targeting reticle bounced around the faster you moved.
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# ? Jan 31, 2011 04:58 |
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Der Waffle Mous posted:Mechwarrior 2 did, too.
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# ? Jan 31, 2011 05:00 |
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Angry_Ed posted:The corollary to this though is "until my character is horribly derailed in an expansion pack" MW4:Black Knight NEVER HAPPENED! >_< Ian saved Joanna, and then he left to go kick Steiner rear end. He most certainly did not turn around and kill her, betraying everything he'd fought for, and hand the platter over Her Royal Bitchiness! >_< [/rage] PoptartsNinja posted:Welcome to Battletech! Then how do you explain tanks and VTOLs and infantrymen having the same crap accuracy even within their weapons' supposed effective ranges?
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# ? Jan 31, 2011 05:04 |
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'Mechs are hard targets because they stagger around and are otherwise a colossal pain in the rear end to get near. I sorta picture them flailing around with every step. For those of you who played Planetside: it was hard as hell to hit a BFR's vulnerable points for exactly that reason. ... and, to compensate, the BFRs pretty much couldn't hit you back unless you were crouching or they were New Conglomerate with their goddamned anti-everything shotgun rockets. Anyway, waiting on a quick order clarification from a player (jumping into woods forces a piloting roll, I want to make sure that's what they want).
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# ? Jan 31, 2011 05:07 |
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They all attended the Imperial Stormtrooper Marksmanship Academy. Also, regarding the Black Knight thing, didn't it get retconned that the "real" story was that Ian did precisely what you said, and that anything known to the contrary was a Steiner propaganda campaign?
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# ? Jan 31, 2011 05:09 |
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Zaodai posted:They all attended the Imperial Stormtrooper Marksmanship Academy. I always viewed black knight as basically a group of mercs being backstabbed so they go against Ian, they don't care if he is bad or not, they just are pissed off. Who knows about that one guy though the old mechtech was always grumbling.
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# ? Jan 31, 2011 05:10 |
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Zaodai posted:They all attended the Imperial Stormtrooper Marksmanship Academy.
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# ? Jan 31, 2011 05:15 |
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Arquinsiel posted:Game events etc are non-canon unless specifically mentioned in a sourcebook. Yes, and that's all fascinating, except we were talking about the game continuity itself. Also, I'm pretty sure a lot of the novels are canon despite not being codified explicitly in the tabletop game rules. [EDIT] Yes, he did. That may also have been where they retconned his betrayal into having been a smear campaign by the Steiners so that the common people would overthrow him. VVVVV
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# ? Jan 31, 2011 05:22 |
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Arquinsiel posted:Game events etc are non-canon unless specifically mentioned in a sourcebook. Didn't a Duke Ian Dresari show up in one of the novels as helping to fight off a Draconis Combine attack on Kentares? I seem to recall something like that, but dimly.
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# ? Jan 31, 2011 05:22 |
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PoptartsNinja posted:'Mechs are hard targets because they stagger around and are otherwise a colossal pain in the rear end to get near. I sorta picture them flailing around with every step. For those of you who played Planetside: it was hard as hell to hit a BFR's vulnerable points for exactly that reason. But... What about tanks and VTOLs and infantrymen shooting at each other? That's actually going to be relevant to me soon, since the scenario I'm setting up for my friend and that campaign has a bunch of mad-max style hill raiders in armed Swift Winds attacking a town and its militia... Zaodai posted:They all attended the Imperial Stormtrooper Marksmanship Academy. Actually, that explains everything, including 'mech gunnery. Imps can't shoot straight unless they're shooting a gigantic, immobile target, like a sandcrawler or shield generator. quote:Also, regarding the Black Knight thing, didn't it get retconned that the "real" story was that Ian did precisely what you said, and that anything known to the contrary was a Steiner propaganda campaign? I'd think that the old mechanic guy would have known the truth - after all, he was there. Yet he was on the rebels side again, this time trying to kill Ian. I just prefer to block that all out. Ian saved Joanna, and went off to kick Katrina Steiner's rear end, and anything anybody says to the contrary is a drat DIRTY LIE!
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# ? Jan 31, 2011 05:22 |
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Mechwarrior 4 was mentioned in the FCCW sourcebook, but it pretty much consisted of a small blurb about how Ian Dresari retook Kentares. I think the only other game that actually exists in canon is Crescent Hawks Inception, but not necessarily Revenge. And even then I think thats more because one of the developers liked the game and decided to bring back the Crescent Hawks as a merc unit in the Jihad.
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# ? Jan 31, 2011 05:26 |
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The sad part is that I actually like Black Knight as an expansion pack, just not that one major aspect of the story. The revenge tale of a betrayed Merc Regiment? Awesome. The final set of missions? Really awesome. Dresari being a two-timing douchebag as bad as the people he had fought against to liberate the planet in the first place? Not so much. Course, I could just like it because the Wolfhound and Black Knight battlemechs are in it. Angry_Ed fucked around with this message at 05:33 on Jan 31, 2011 |
# ? Jan 31, 2011 05:30 |
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Mukaikubo posted:Didn't a Duke Ian Dresari show up in one of the novels as helping to fight off a Draconis Combine attack on Kentares? I seem to recall something like that, but dimly. No, that was his brother Col. Peter Dresari of the 4th Davion Guards. Duke Ian did reappear in the FedCom Civil War though - he fought to defend Kentares against the 3rd Benjamin Regulars and got saved by the 10th Lyran. See though, this is one of the things I like about the current writers. They've been taking steps to bring into canon all the non-canon stuff, like the Mechwarrior games and such. I was actually pretty drat happy when I found that the Crescent Hawks are fully canonical now.
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# ? Jan 31, 2011 05:43 |
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... Wow, the Griffin's luck with LRMs amazes me.
PoptartsNinja fucked around with this message at 05:56 on Jan 31, 2011 |
# ? Jan 31, 2011 05:44 |
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PoptartsNinja posted:... Wow, the Griffin's luck on the LRM table amazes me. oh oh oh did he fall head first into water?
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# ? Jan 31, 2011 05:45 |
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PoptartsNinja posted:... Wow, the Griffin's luck on the LRM table amazes me. I love PoptartsNinja's tantalizing little comments. So...f5-inducing.
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# ? Jan 31, 2011 05:45 |
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Axe-man posted:oh oh oh did he fall head first into water? Why do you assume that's good luck and not bad luck?
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# ? Jan 31, 2011 05:46 |
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Tempest_56 posted:See though, this is one of the things I like about the current writers. They've been taking steps to bring into canon all the non-canon stuff, like the Mechwarrior games and such. I was actually pretty drat happy when I found that the Crescent Hawks are fully canonical now. Oooch. If this is true, then I'd love to see Spectre and Castle appear someplace canon. It's too bad that neither of them are really well developed.
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# ? Jan 31, 2011 05:47 |
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Mukaikubo posted:Why do you assume that's good luck and not bad luck? I was thinking, considering his luck so far has been missing just about every shot, I'm not sure that's a good thing.
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# ? Jan 31, 2011 05:48 |
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I had a huge post here on the Crescent Hawks and how awesome they are and have always been in the books and poo poo and then I f5'd by dumb. gently caress.
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# ? Jan 31, 2011 05:51 |
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I'd really love someone to take the logical brave leap in computer games and give each weapon its individual target reticule. Naturally they all wander around if the mech is moving. That'd separate newbies from legends.
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# ? Jan 31, 2011 05:57 |
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Arquinsiel posted:I had a huge post here on the Crescent Hawks and how awesome they are and have always been in the books and poo poo and then I f5'd by dumb. Could you post a summary of the story in Inception and Revenge? I played revenge when I was younger but it was way to confusing/hard for 10 year old me. Hob_Gadling posted:I'd really love someone to take the logical brave leap in computer games and give each weapon its individual target reticule. Naturally they all wander around if the mech is moving. That'd separate newbies from legends. Now I wish Origin made a BT game. They had this exact mechanic in the later wing commander games since lots of the weapon projectiles had different velocities. Longinus00 fucked around with this message at 06:03 on Jan 31, 2011 |
# ? Jan 31, 2011 05:58 |
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Hob_Gadling posted:I'd really love someone to take the logical brave leap in computer games and give each weapon its individual target reticule. Naturally they all wander around if the mech is moving. That'd separate newbies from legends. Eh, if its anything like how AT1 did it, I'm not sure I'm interested. The arm weapons were fine, but the developers pretty much forgot the notion that torso-mounted guns had a limited ability to traverse to account for stability, and were thus pretty much impossible to use.
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# ? Jan 31, 2011 06:01 |
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Oooh, 2 damage short of a forced piloting check. Oh well, crit time.
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# ? Jan 31, 2011 06:10 |
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PoptartsNinja posted:Oooh, 2 damage short of a forced piloting check. Oh well, crit time. On who? On WHO?! drat you, PoptartsNinja!
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# ? Jan 31, 2011 06:13 |
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PoptartsNinja posted:... Wow, the Griffin's luck with LRMs amazes me. Tis not luck that guides my missiles.
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# ? Jan 31, 2011 06:15 |
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The real key is, has the Hussar run away. The suspense is killing me.
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# ? Jan 31, 2011 06:18 |
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KnoxZone posted:Tis not luck that guides my missiles. Then it must be faith in the Emperor! Because we know you don't have a targeting computer tucked away in there. Clearly you're a Space Marine that snuck into the Inner Sphere after murdering that planet full of birdmen (which is tucked away in the Warp, making it a gateway between the universes).
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# ? Jan 31, 2011 06:25 |
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# ? May 27, 2024 02:55 |
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Zaodai posted:Then it must be faith in the Emperor! Because we know you don't have a targeting computer tucked away in there. Clearly you're a Space Marine that snuck into the Inner Sphere after murdering that planet full of birdmen (which is tucked away in the Warp, making it a gateway between the universes). The emperor of man is actually kerensky!
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# ? Jan 31, 2011 06:28 |