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Roman
Aug 8, 2002

RBA Starblade posted:

It was throwing up that error for me until I went into FOMM and clicked the "launch NVSE" button even though the other mods I have that depend on it didn't have that problem.
That doesn't do it either. NVSE is not loading.

Are there problems with NVSE and Win7 64-bit?

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SheepNameKiller
Jun 19, 2004

Not that I know of, since that's the exact OS I have and I've never had an issue.

Roman
Aug 8, 2002

Ok, NVSE loads ONLY if I disable UAC and run through Steam. Disabling UAC and running through FOMM (which does recognize NVSE is there) doesn't work. Would installing Steam and/or FOMM outside Program Files (x86) do anything?

Naky
May 30, 2001

Resident Crackhead

Roman posted:

Ok, NVSE loads ONLY if I disable UAC and run through Steam. Disabling UAC and running through FOMM (which does recognize NVSE is there) doesn't work. Would installing Steam and/or FOMM outside Program Files (x86) do anything?

Probably as I have steam and thus NV installed to a separate partition with Windows 7 64 and don't have any issues with NVSE. Perhaps the thing where Windows restricts file permissions is interfering with the two.

SheepNameKiller
Jun 19, 2004

Roman posted:

Ok, NVSE loads ONLY if I disable UAC and run through Steam. Disabling UAC and running through FOMM (which does recognize NVSE is there) doesn't work. Would installing Steam and/or FOMM outside Program Files (x86) do anything?

That is probably your best bet, I actually have my Steam installed outside of program files as well just because I used to have issues galore when I tried modding morrowind out of that directory.

Atlas Telamon
Feb 20, 2009
Are there any kevlar vest models out as of now? I have been running around with the tactical vest, but it looks way out of place on my character, and to the setting.

On another topic, is there any sort of tutorial as to how to add a weapon to WMX? I really want a P226 so that I can pretend my character is Jack Bauer, especially when he murders people simply because someone told him to.

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

Atlas Telamon posted:

Are there any kevlar vest models out as of now? I have been running around with the tactical vest, but it looks way out of place on my character, and to the setting.

There's an invisible armored vest mod that adds DR etc to any outfit, not a vest model but can give you extra protection and still wear whatever you want.

Project Nevada is already a must have mod in my book after playing with it for a couple hours. The scope zoomability is great, the automatically expanding crosshairs are done well, and the grenade hotkey is so choice. I even like when you are running low on health the edges of the screen blur a bit. Gives a nice visual indication you're low on health without having to stare at your HP bar.

The only thing I'm not digging too much is the damage graphic in your view when wearing goggles etc. Even wearing half-repaired sunglasses gives you a bunch of lens cracks in the field of vision. Hopefully there will be a way to turn that off in the module in the future. Otherwise, great mod, highly recommended.

Mental Midget fucked around with this message at 05:36 on Feb 2, 2011

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Atlas Telamon posted:

Are there any kevlar vest models out as of now? I have been running around with the tactical vest, but it looks way out of place on my character, and to the setting.

On another topic, is there any sort of tutorial as to how to add a weapon to WMX? I really want a P226 so that I can pretend my character is Jack Bauer, especially when he murders people simply because someone told him to.

Well, Tailor Made NV adds a "body armor" piece that is basically just the Vault 34 Security vest without the vault uniform. You can wear it on top of other stuff...and it's lore-proof.

As far as adding a P226 into the game, why would you want to add it to WMX specifically? If you want to make it so that the P226 can accept mods, you'll have to use nifskope to modify the .nif files yourself (or find a mod that already does that.) I believe there are a few mods floating around (19-20th Century Injection, for one) that adds either that or a P220 to the game.

Naky
May 30, 2001

Resident Crackhead
I've got a fully modded out and iron sighted P226 in my weapons pack. Which is being tested and fixed this week with so far no issues found on the melee weapons and over half of the nearly 100 guns more or less fully functioning and iron sighted (though some may require tiny adjustments down the road once I finish the entire pack).

Roman
Aug 8, 2002

SheepNameKiller posted:

That is probably your best bet, I actually have my Steam installed outside of program files as well just because I used to have issues galore when I tried modding morrowind out of that directory.
Yeah well I put Steam & FOMM in C:\Games and it still won't load NVSE without both using the NV Launcher & UAC turned off so the hell with it.

I did try Nevada while it worked and I can live without it. The only thing that really appealed to me was the slower backward movement and I can find another mod that does it or make it myself.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Expanded Traits' "True Grit" Trait (+5 DT and jack poo poo for AP) + XFO's DR / DT Overhaul allows me to finally create ISSAC APPLEBOTTOMS: A down-and-out adventurer who prides himself on moonshine and mutant beatings. The DT bonus allows me to prowl for unsuspecting targets whilst semi-nude. The gloves allow me tapdance my justice onto the hides of filthy beasts. Forgetting about Benny's betrayal the minute he climbs out of the grave, he beelines to Quarry junction to punch some Deathclaws in the tooth.









EDIT: I'm not sure why Sunny Smiles appears to have plucked her eyebrows off of her face. My current theory is that my character has stolen them for his own selfish reasons.

Cream-of-Plenty fucked around with this message at 09:19 on Feb 2, 2011

Convicted Lovebot
Jan 29, 2011

Cream-of-Plenty posted:

Expanded Traits' "True Grit" Trait (+5 DT and jack poo poo for AP) + XFO's DR / DT Overhaul allows me to finally create ISSAC APPLEBOTTOMS: A down-and-out adventurer who prides himself on moonshine and mutant beatings. The DT bonus allows me to prowl for unsuspecting targets whilst semi-nude. The gloves allow me tapdance my justice onto the hides of filthy beasts. Forgetting about Benny's betrayal the minute he climbs out of the grave, he beelines to Quarry junction to punch some Deathclaws in the tooth.









EDIT: I'm not sure why Sunny Smiles appears to have plucked her eyebrows off of her face. My current theory is that my character has stolen them for his own selfish reasons.

Your character seriously gives me Gordon Ramsay vibes. It's kind of uncanny, the only difference I can see is the hair.

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc
Well I finally took Tales From the Burning Sands for a spin...


gently caress, Puce Moose... were you trying to make a grown man fight back tears? If so, bra-loving-vo...

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Mental Midget posted:

There's an invisible armored vest mod that adds DR etc to any outfit, not a vest model but can give you extra protection and still wear whatever you want.

Project Nevada is already a must have mod in my book after playing with it for a couple hours. The scope zoomability is great, the automatically expanding crosshairs are done well, and the grenade hotkey is so choice. I even like when you are running low on health the edges of the screen blur a bit. Gives a nice visual indication you're low on health without having to stare at your HP bar.

The only thing I'm not digging too much is the damage graphic in your view when wearing goggles etc. Even wearing half-repaired sunglasses gives you a bunch of lens cracks in the field of vision. Hopefully there will be a way to turn that off in the module in the future. Otherwise, great mod, highly recommended.

There is a menu for Project Nevada that lets you completely customize it - press escape, and the little Terminal down by the right hand corner will take you to the Project Nevada menu, which lets you turn features on and off, modify keybinds, etc. The menu is modular and will (hopefully) in the future provide a place for mods to add a configuration menu without having to clutter inventory space.

You can turn off the visor overlay feature there.

Also someone added Robocop's gun. I'm pumped.

Naky
May 30, 2001

Resident Crackhead

Gyshall posted:

Also someone added Robocop's gun. I'm pumped.

Comments say it's missing both meshes and textures, plus it's textured like poo poo. I'm almost scared to see the animations.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
I'm gonna do a Beretta M93R for FOOK eventually, just wait :razz:

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Naky posted:

Comments say it's missing both meshes and textures, plus it's textured like poo poo. I'm almost scared to see the animations.

Yeah, I just tried it in game. poo poo sucks. :(

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.
If someone made a full Robocop armor outfit with gun I don't think I'd ever play anything else. Also with inserted sound clip - "Your move, creep" everytime the gun was drawn; and "Stay out of trouble" every time the gun was holstered. A Protectron could be modded into Ed-209 as your companion. Okay I am nerding out a bit too much about this.

I tried the Batman/Catwoman mod, and while the armor looked cool it wouldn't let me exit the building without crashing my game so I had to delete it :(

Cialis Railman
Apr 20, 2007

Project Nevada is pretty awesome. I like that it adds a bullet time feature, even though I already had one. I use the other one for slowing down scope weave when I'm trying to line up a crucial headshot.

It's how I took out Lupus Carniflex's (Or whatever his name is) squad before he even walked out the door in Nipton!

Naky posted:

I've got a fully modded out and iron sighted P226 in my weapons pack. Which is being tested and fixed this week with so far no issues found on the melee weapons and over half of the nearly 100 guns more or less fully functioning and iron sighted (though some may require tiny adjustments down the road once I finish the entire pack).

Would it be possible for you to tell us what weapons are going to be in the pack? It sounds awesome.

Naky
May 30, 2001

Resident Crackhead

Apotheosis posted:

Would it be possible for you to tell us what weapons are going to be in the pack? It sounds awesome.

I'd make a list but it would take some time to type out and I'd rather spend some of that time fixing the iron sights on some of the remaining weapons and other issues. Perhaps one of the testers could list them? Oh, and there's a list of the melee weapons a couple pages back I think.

Anime Schoolgirl
Nov 28, 2002

Arenovalis posted:

I'm gonna do a Beretta M93R for FOOK eventually, just wait :razz:
burst fire effect please :madmax:

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

Naky posted:

I'd make a list but it would take some time to type out and I'd rather spend some of that time fixing the iron sights on some of the remaining weapons and other issues. Perhaps one of the testers could list them? Oh, and there's a list of the melee weapons a couple pages back I think.

This isn't a complete list, but should give you a good idea

code:
AK-47 
AK47-B
AK74 
Barrett M82
Benelli M3 
Benelli XM 1014
Beretta M92
Beretta M92 Professional 
Browning Auto 5 
Colt 1911 DWE 
Colt AR-15 Magpul 
Colt RIS 
Colt ANaconda 
Colt K1911 
Colt M16A4 
Colt M4A1 
Desert Eagle
Desert Eagle EE
FN FAL
FN Five-SeveN 
FN SCAR 
FN SCAR C-Mag 
FN SCAR DS 
FN ScAR M7-14 
FN ScAR M7-14 
FRENCH SPAS-12  
HK 416
HK G36C 
HK MP83 
HK MK 23 SOCOM 
HK PSG-1 
HK UMP 
HK USP 
MAC-10
MAC-11 
KAC-PDW 
M3-A1 
Mossberg 590a
Norinco Park50 
PPC 
Remington 870 
Remington 870 Magnum 
Remington Model 7600 
Rhino
Sako TRG
Sawed off shotgun
Sig Sauer P226
SG550 
SG 552
SG 556 
S&W Mk. 22
S&W .357 
S&W .357 Black
S&W M29
Springfield XD
Steyr Ganz HP7
TDI Vector
Takao T20
Takao T-20R
Taurus 850 Bull 
Taurus Raging Bull
Taurus Silhouette
Thomson M1-A1 
VSS Vintorez
Vitor SBR 
WA 2000
Walther PP9 
Winchester 1873 Carbine 
Winchester 1894 Carbine
186 Gauss Assault Rifle
24X Gauss Rifle
ZM-LR 300 
Zastava M76

LvK
Feb 27, 2006

FIVE STARS!!

Mental Midget posted:

code:
FRENCH SPAS-12  

That's "Franchi".

Naky
May 30, 2001

Resident Crackhead

LvK posted:

That's "Franchi".

Hey, don't look at me, it's spelled right in the mod :)

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

LvK posted:

That's "Franchi".

Um then why was I able to mod it with a baguette? Also it likes to chain-smoke Gauloises and make rude comments while I'm trying to shoot zombies.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Arenovalis posted:

I'm gonna do a Beretta M93R for FOOK eventually, just wait :razz:

Please make it available outside FOOK. I hate when poo poo gets rolled into it.

Naky
May 30, 2001

Resident Crackhead

Dickeye posted:

Please make it available outside FOOK. I hate when poo poo gets rolled into it.

You forget who and what you're testing for? :P

LvK
Feb 27, 2006

FIVE STARS!!

Mental Midget posted:

Um then why was I able to mod it with a baguette? Also it likes to chain-smoke Gauloises and make rude comments while I'm trying to shoot zombies.

Because it's better than you and your stupid, inferior ammo.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Anime Schoolgirl posted:

burst fire effect please :madmax:

Is burst fire possible? I don't remember anything in the vanilla game using it. It'd be a neat way to un-gimp the service rifle, though.

cuntrageous
Jun 6, 2008


On guns: I started a bullet-drop mod. It's alright but I need to fix some junk. If anyone wants the current .esp I'll post it but I think I'm the only one who would like something like this- it makes sniping a lot more difficult.

Bogart
Apr 12, 2010

by VideoGames

Male Man posted:

Is burst fire possible? I don't remember anything in the vanilla game using it. It'd be a neat way to un-gimp the service rifle, though.

There is a Burst Fire Service Rifle mod. I...can't find it right now, though. I think just searching "Burst Fire Service Rifle" on the Nexus will get you it. Works pretty well; I was using the Rifle until the Dam.

e: spoke too soon. http://newvegasnexus.com/downloads/file.php?id=38667

Bogart fucked around with this message at 06:11 on Feb 3, 2011

Beeb
Jun 29, 2003

Mental Midget posted:

This isn't a complete list, but should give you a good idea
Browning Auto-5

Oh hell yes.

Amstrad
Apr 4, 2007

To destroy evil you must become an even greater evil.
Five done.


I really like this one set up to use the hatchet power attack as you flip the weapon upside down and swing it underhand instead of the normal overhand or side swing.


Edit: Also a new throwing weapon

Amstrad fucked around with this message at 12:09 on Feb 3, 2011

Wungus
Mar 5, 2004

I feel like a moron for asking, but how do I make a friendly character decide they hate the player and try and kill them? If I make a friendly NPC who has a dialog option of "You're a fuckin' n'wah, you know?" how can I make them say "Die, fetcher!" and attack me?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Whalley posted:

I feel like a moron for asking, but how do I make a friendly character decide they hate the player and try and kill them? If I make a friendly NPC who has a dialog option of "You're a fuckin' n'wah, you know?" how can I make them say "Die, fetcher!" and attack me?

For a custom NPC? You'll have to add a script to that dialogue choice that will make them hostile. Don't ask me how, though. My scripting knowledge is limited to adding items to your inventory and making animation mods.

Wungus
Mar 5, 2004

Schubalts posted:

For a custom NPC? You'll have to add a script to that dialogue choice that will make them hostile. Don't ask me how, though. My scripting knowledge is limited to adding items to your inventory and making animation mods.

Yeah; I have a quest full of dialog for two characters, you take a gun from one to another, you can convince them to either meet up or go their separate ways and all this stuff works fine. I just want to make it so instead of pickpocketing the gun or reasoning the gun away from a dude, you can threaten him and he's all "Homie y'all don't wanna gently caress with this" and shoots you with said gun.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

StartCombat Player

Wungus
Mar 5, 2004

Thanks. I feel like a total moron~

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?
Now I want a mod that replaces NPC chatter with Morrowind sound files. Though I'd settle for a random chance of securitrons saying a Vivec guard line. Or just replace everything they say with "we're watching you, scum."

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Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....

Whalley posted:

I feel like a moron for asking, but how do I make a friendly character decide they hate the player and try and kill them? If I make a friendly NPC who has a dialog option of "You're a fuckin' n'wah, you know?" how can I make them say "Die, fetcher!" and attack me?

If you make a mod that makes these dialogue options and gives them to everyone in the game let me know because I would use the hell out of it.

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