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I mean I guess I get the complaint that getting so many skill points makes you 'overpowered' but honestly the game is so easy already that I can't imagine this being an issue. For instance, I play through the game non-lethally and stealthy. I get pistols, low-tech, explosives (a requirement for shifter/biomod, as wall explosives will explode immediately without some skill), lockpicking, and electronics all to Trained. I raise Computers to the second-highest or highest level purely for convenience on hacking. The reason I don't train higher in Lockpicking and Electronics is that there are SO MANY lockpicks and multi-tools that even with my diminished skill I basically always have 20 of both. I grab Athletics just 'cause. I have all of this by Hong Kong, maybe sooner. And honestly I could probably go through the entire rest of the game without spending another point. I'll probably end up leveling up low-tech and pistols, even though I don't really need to (Microbial [sp?] Muscle picks up the slack there). My ultimate point is that skills don't really impact the game all that much, with the exception of weapons skills which you would have pumped without extra skill points anyways. If I wasn't playing through non-lethally I probably would have increased rifles, skipped pistols, and done everything else exactly the same. fake edit: one of these days I'm going to go through the game as a murderous riflin' rear end in a top hat like I did the very first time but it just seems like it'd be too easy edit: vv Seriously, walk is useless, it doesn't even lower your sound output. Honestly I'd rather have a change to make it so walking is the same loudness as crouching. SolidSnakesBandana fucked around with this message at 16:07 on Jan 31, 2011 |
# ? Jan 31, 2011 15:39 |
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# ? Jun 6, 2024 05:46 |
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As nobody uses the walk button anyway, how hard would it be to replace it with a hold down to keep the speed running aug on, and then turned off when you release it? It's always seemed a bit of a pain it being a toggle button.
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# ? Jan 31, 2011 15:56 |
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Ben Soosneb posted:As nobody uses the walk button anyway, how hard would it be to replace it with a hold down to keep the speed running aug on, and then turned off when you release it? It's always seemed a bit of a pain it being a toggle button. I just change the binding to shift. Much easier to turn on/off than one of the F-keys. Also, center mouse-zooms the scope, R-reloads, B-changes ammo, E-is health aug, and Q-is armor aug. Thankfully, I don't really like to use lean keys in FPSs so I have those keys available to me.
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# ? Jan 31, 2011 17:13 |
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I just finished this for the first time. It took me about 20 hours. It is, without a doubt, one of the best games ever created.
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# ? Feb 1, 2011 02:54 |
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CelestialScribe posted:I just finished this for the first time. It took me about 20 hours. Every time I start to wonder if maybe I place too high a value on Deus Ex, and maybe there's something else around that can top it, I see a post like this and I remember all the reasons I love it. Then I beat that annoying kid to death with a crowbar and leave his broken, twisted body in the police station. That'll learn him. Learn him good.
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# ? Feb 1, 2011 04:21 |
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Since I hate swimming in the game, I've never gone diving in the HK Canals. I've found a few rebreathers so now it might be feasable\worthwhile. Is it worth it?
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# ? Feb 1, 2011 06:58 |
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Hammer Floyd posted:Since I hate swimming in the game, I've never gone diving in the HK Canals. I've found a few rebreathers so now it might be feasable\worthwhile. Is it worth it? You'll find an aug upgrade and a bioelectric cell IIRC. And some nonstory text and some baby karkians. Anything I'm missing?
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# ? Feb 1, 2011 07:01 |
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orange lime posted:You'll find an aug upgrade and a bioelectric cell IIRC. And some nonstory text and some baby karkians. Shifter puts some extra stuff down there. Namely, one of the DTS prototypes
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# ? Feb 1, 2011 09:36 |
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Even in vanilla there's a Laser weapon mod, and some 30.06 ammo on the submerged side of the tunnel.
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# ? Feb 1, 2011 13:25 |
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Jegan posted:Even in vanilla there's a Laser weapon mod, and some 30.06 ammo on the submerged side of the tunnel. To survive the trip down the long end of the tunnel, you'll need Swimming skill, Aqualung, or the rebreather and Environmental. I'm not sure how much of each is needed, I rarely bother going down there. Alternately, if you don't mind doing something a bit exploit-y, use Regeneration to counter the drowning damage.
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# ? Feb 1, 2011 16:40 |
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Last time I played I tried doing a non lethal run, but I kept running out of prod charges. I don't think I was really wasting them that much, but I ended up switching to the crowbar pretty quick.
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# ? Feb 1, 2011 17:41 |
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Gynovore posted:Alternately, if you don't mind doing something a bit exploit-y, use Regeneration to counter the drowning damage. That's an exploit now? I used that strategy to get through everything. Toxic gas, deep water, radiation, fire. Crank it up to 40 points/second and you basically can't be killed by anything but close-up explosives. Dr_Amazing posted:Last time I played I tried doing a non lethal run, but I kept running out of prod charges. I don't think I was really wasting them that much, but I ended up switching to the crowbar pretty quick. The crowbar kills people you hit with it -- the baton is non-lethal. If that matters to you.
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# ? Feb 1, 2011 17:46 |
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In 1.0 you could rapid turn regeneration on and off and rapidly to heal massive health for next to no energy. My very first play-through I swam down to the second part of the ocean base, exploiting regeneration that way. I don't think that works once you patch.
Bar Ran Dun fucked around with this message at 18:26 on Feb 1, 2011 |
# ? Feb 1, 2011 18:18 |
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You could also hack anything with one lockpick/multitool (that might only be removed with shifter) and could start the game afresh with the contents of your inventory intact (ditto)
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# ? Feb 1, 2011 18:36 |
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Dr_Amazing posted:Last time I played I tried doing a non lethal run, but I kept running out of prod charges. I don't think I was really wasting them that much, but I ended up switching to the crowbar pretty quick. Also, from last page- maxed out silent running in biomod is disgusting. Complete silence while moving where all you have to worry about is getting caught in enemy's fov is way more fun then I would have imagined. Is there any point to leveling up the strength/melee aug? I'm at advanced in low-tech training and figure nothing will survive a stab from the DTS when I pick it up, right?
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# ? Feb 1, 2011 18:42 |
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MrL_JaKiri posted:You could also hack anything with one lockpick/multitool (that might only be removed with shifter) and could start the game afresh with the contents of your inventory intact (ditto) The keep your inventory trick would work after you get captured in 1.0, too. I might have to do a exploitastic vanilla 1.0 play through before the new DX comes out.
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# ? Feb 1, 2011 18:57 |
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I think the keeping inventory bug was never patched out, I can still do it on the Steam version.
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# ? Feb 1, 2011 19:20 |
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orange lime posted:That's an exploit now? I used that strategy to get through everything. Toxic gas, deep water, radiation, fire. Crank it up to 40 points/second and you basically can't be killed by anything but close-up explosives. That "wolverine" guy has cheaty hax.
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# ? Feb 1, 2011 19:38 |
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orange lime posted:That's an exploit now? I used that strategy to get through everything. Toxic gas, deep water, radiation, fire. Crank it up to 40 points/second and you basically can't be killed by anything but close-up explosives. It's a matter of opinion, I guess. IMHO, it wasn't intended to be used that way since that makes Aqualung pointless.
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# ? Feb 1, 2011 20:29 |
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AXE COP posted:I think the keeping inventory bug was never patched out, I can still do it on the Steam version. yeah, same as the infinite upgrade trick
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# ? Feb 1, 2011 20:38 |
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Gynovore posted:It's a matter of opinion, I guess. IMHO, it wasn't intended to be used that way since that makes Aqualung pointless. I'm pretty sure that Biomod makes the aqualung regenerate your health while you're in the water.
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# ? Feb 1, 2011 23:36 |
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Doc Hawkins posted:I'm pretty sure that Biomod makes the aqualung regenerate your health while you're in the water. I think it's bio-energy.
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# ? Feb 2, 2011 00:40 |
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Samopsa posted:Yeah, Shifter really turns me into mass-murder mode for the skillpoints. You also get more for longe range kills, non-lethal takedowns, and for stronger enemies. Prodding a MiB gives you a whopping 105 points! And of course, Shifters random-loot system also makes sure MiBs have awesome rewards when they don't explode. How do you kill a MiB without them exploding?
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# ? Feb 2, 2011 02:58 |
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Sam. posted:How do you kill a MiB without them exploding? Stick with the prod. Prod with the prod.
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# ? Feb 2, 2011 03:04 |
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Lee Van Queef posted:Stick with the prod. Prod with the prod. I'm pretty sure that this only works in Shifter, though.
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# ? Feb 2, 2011 03:26 |
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Lee Van Queef posted:Stick with the prod. Prod with the prod. A non-lethal take down is always the most silent takedown... I do not regret buying this game, it is the best drat game I have ever played. That being said, I really need to get TNM because i'm on my 3rd consecutive play-through in a row and i need to stop before I burn myself out on this.
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# ? Feb 2, 2011 03:27 |
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I have trouble faulting TNM because it is such a complete and meticulously thought out game experience, unprecedented in the amount of community effort it had. But god drat is a lot of it irritating.
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# ? Feb 2, 2011 03:54 |
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Male Man posted:I'm pretty sure that this only works in Shifter, though. It definitely works in vanilla.
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# ? Feb 2, 2011 03:57 |
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Sam. posted:How do you kill a MiB without them exploding? <MiB: pepperspray*, baton MiB: pepperspray*, prod >MiB: Modded-out sniper rifle shot to the head, regardless of range. (MJ12 are immune gas damage.) ...Battery park shoot-out: tons of gas grenades, then run up and baton them all. I've done it without casualties on both sides. You get the good dialogue about it from both sides. *Not even a whole unit of pepperspray ammo if they're alone. People don't get pepperspray. You don't get right up next to them to do it. If you do, the cloud may be created on the other side of them. It has a high distance and all you need is one single puff of the stuff to pass into an enemy and he will be rubbing his eyes. It's stealthy, low-ammo, and the fastest way to immobilize a crowd surrounding you. I can't resist using it every game and everyone else should, too. Lork posted:Chalk it up to me being really busy lately, as well as waning interest.
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# ? Feb 2, 2011 04:01 |
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Reinstalling this game from steam for some good times. Gonna play it reeeal slow. Speaking of classic fps In an ideal world steam would be allowed to distribute an optimized System Shock 2. My god I would explore every corner in that game and not have to worry about crashing or cinematics not loading and I would actually be able to say that I own a legitimate copy of the game, and I wish I had bought it back when it came out.
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# ? Feb 2, 2011 05:41 |
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Hogburto posted:It's stealthy, low-ammo, and the fastest way to immobilize a crowd surrounding you. Additionally, with cheats, it can be changed to fire one plasma shot or rocket per tick. That's a lot of plasma balls or rockets. The pepper spray is the best weapon in Deus Ex.
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# ? Feb 2, 2011 08:56 |
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Lemon Curdistan posted:Additionally, with cheats, it can be changed to fire one plasma shot or rocket per tick. That's a lot of plasma balls or rockets. That it is. https://www.youtube.com/watch?v=nOkUODds7Ho
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# ? Feb 2, 2011 09:43 |
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I'm annoyed that there is no easily found list of what Biomod does. For people on the fence, asking "Why should I download this?", it seems stupid to say "Download it to find out whether you'd like to download it or not!" So this is what Biomod (and Shifter, which it includes) does: Shifter Changes posted:
Biomod Changes posted:========================================
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# ? Feb 2, 2011 14:39 |
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Hogburto posted:stuff about pepper spray Pepper spray was made much more useful in shifter. Are you on vanilla?
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# ? Feb 2, 2011 17:23 |
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Skin Gun > Skull Gun https://www.youtube.com/watch?v=eXO_ApjKPaI Contains burn victims, if that squicks you.
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# ? Feb 2, 2011 19:30 |
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SolidSnakesBandana posted:Pepper spray was made much more useful in shifter. Are you on vanilla?
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# ? Feb 3, 2011 00:39 |
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Can't speak for anyone else, but after I got the Dragon Sword I stopped experimenting with weapons and just started stabbing everyone I could.
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# ? Feb 3, 2011 00:44 |
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Sam. posted:Can't speak for anyone else, but after I got the Dragon Sword I stopped experimenting with weapons and just started stabbing everyone I could. That's not how the game was meant to be played?
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# ? Feb 3, 2011 02:42 |
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If using the dragon's tooth, low-tech weapons, combat strength and speed enhancement to pounce on people from above like Batman and cleave them in two with a single blow is wrong, then I don't want to be right.
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# ? Feb 3, 2011 02:52 |
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# ? Jun 6, 2024 05:46 |
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Hogburto posted:I was talking about vanilla, where it ruled. I am adamant that it is the most underrated thing in a game ever. I think I've seen one other person even say it was a good weapon. There's a guy who posted a non-lethal Deus Ex run-through on YouTube, and it really made me appreciate how awesome the pepper spray can be.
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# ? Feb 3, 2011 03:01 |