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Defiance Industries posted:[dons cardigan] Which reminds me. For some reason after doing the first mission on Hesperus II in Mechwarrior 4: Mercenaries, it won't let me do the Davion missions even though Davion loves me and my nobility is through the roof. I have a question. If mechs are so hard to build and design, does that basically mean that battlemech is a stagnant field, and every mech lost is a mech that is lost forever? Edit: Terrible first page post. Edit x2: Ahh. Many thanks. Artificer fucked around with this message at 02:55 on Feb 3, 2011 |
# ? Feb 3, 2011 02:45 |
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# ? May 11, 2024 12:40 |
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Xmas Future posted:Guy 1: "Now that Liao and Kurita are all punked out we need some sort of new threat. An even worse one!" This is not exactly the same thing, you know. The whole SLDF exodus and Kerensky warning that they'd be back someday was in the fluff from the beginning. The WoB started as a splinter group of religious dudes and then one day pulled nukes and mechs and entire planets out of their asses. Defiance Industries posted:[dons cardigan]
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# ? Feb 3, 2011 02:48 |
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ooohkay, I'm pretty sure I've got this working. Server up at port 3074 Edit: and running version 0.34.9 Felime fucked around with this message at 02:52 on Feb 3, 2011 |
# ? Feb 3, 2011 02:48 |
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WarLocke posted:This is not exactly the same thing, you know. The whole SLDF exodus and Kerensky warning that they'd be back someday was in the fluff from the beginning. The WoB started as a splinter group of religious dudes and then one day pulled nukes and mechs and entire planets out of their asses. And Cloaking devices, and tech no one knew about, and the ability to kill off most of the beloved/hated mbrs of the most popular groups and destory most of the IS infastructure. you know, kinda making the clan invasion look tame...
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# ? Feb 3, 2011 02:50 |
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Artificer posted:Which reminds me. For some reason after doing the first mission on Hesperus II in Mechwarrior 4: Mercenaries, it won't let me do the Davion missions even though Davion loves me and my nobility is through the roof. Hesperus and Talon are the big blowup points in that game. Working for one side on either world results in your opposing side blacklisting you. No, actually. Mechs are shockingly resilient. You can fix one up with salvage; a good tech can make a Frankenstein mech from various salvaged parts from different designs. In 1st edition where there were no factories, the only source of new machines was cobbling patchwork designs together from fixed up wrecks. Also, designing mechs isn't inherently super-hard, the real problem is that most factories are automated and only a few companies (Defiance Industries, for one) know how to do more than jury rig repairs to the lines and keep feeding in components at this point.
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# ? Feb 3, 2011 02:53 |
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Artificer posted:I have a question. If mechs are so hard to build and design, does that basically mean that battlemech is a stagnant field, and every mech lost is a mech that is lost forever? It really depends on the era. In level 1 (3025) rules, yeah, most of the knowledge about making new mech designs has been lost, people just run the factories that have been standing for the last 400 years. This is why nobody in their right mind attacks the actual factories, or engages in combat anywhere near them, because if you destroy one it's gone for good. After the Helm cache gets distributed around and the different states start digging into all the lost technology contained within it (3050ish onwards) you first begin to see a lot of older designs refitted with new tech, then people start coming up with totally new designs. By the mid 3060s there's probably a good 150-200 'new' designs being produced all over. I happen to think the rate of advancement post-Helm cache is pretty ridiculously fast and having that many new designs roll off assembly lines not even after 2 decades is kind of jumping the shark, but maybe that's just me. Defiance Industries posted:No, actually. Mechs are shockingly resilient. You can fix one up with salvage; a good tech can make a Frankenstein mech from various salvaged parts from different designs. In 1st edition where there were no factories, the only source of new machines was cobbling patchwork designs together from fixed up wrecks. This is a god point, in the 'original' level 1 rules/fluff/whatever, mech pilots often had rides that had been in the family for generations. You piloted the ride your daddy and grandaddy did, and you hoped to hell it didn't get too shot up to be repaired or you'd end up begging for scraps like the hundreds of other dispossessed mech jocks around you. WarLocke fucked around with this message at 02:56 on Feb 3, 2011 |
# ? Feb 3, 2011 02:53 |
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Defiance Industries posted:Hesperus and Talon are the big blowup points in that game. Working for one side on either world results in your opposing side blacklisting you. But when I get to Hesperus for the very first time, not having even gone to Talon, I only see one mission, "Escort." After doing that it heads straight into the Steiner campaign, unless I go to Talon and do the Davion missions.
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# ? Feb 3, 2011 02:56 |
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F - Caballeros, gently caress yeah.
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# ? Feb 3, 2011 02:56 |
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anakha posted:F - Caballeros, gently caress yeah. Oh poo poo I forgot the vote was still on. Voting for F, the Caballeros
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# ? Feb 3, 2011 02:57 |
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Felime posted:ooohkay, I'm pretty sure I've got this working. hey guys someone come play megamek with us, it'll be fun!
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# ? Feb 3, 2011 02:58 |
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Mukaikubo posted:hey guys someone come play megamek with us, it'll be fun! poo poo lemme go download and install this poo poo and try to remember how it goes.
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# ? Feb 3, 2011 02:59 |
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Artificer posted:But when I get to Hesperus for the very first time, not having even gone to Talon, I only see one mission, "Escort." After doing that it heads straight into the Steiner campaign, unless I go to Talon and do the Davion missions. Well, much as I'd like to help more I did the Davion ending like once. Gotta go Steiner to get the best ending.
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# ? Feb 3, 2011 03:06 |
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Defiance Industries posted:Well, much as I'd like to help more I did the Davion ending like once. Gotta go Steiner to get the best ending. The Steiner ending is loving AMAZING, seriously. "Oh, yeah, I totally just KICKED SO MUCH rear end Clan Wolf was forced to let me in. "
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# ? Feb 3, 2011 03:07 |
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Agent Interrobang posted:The Steiner ending is loving AMAZING, seriously. "Oh, yeah, I totally just KICKED SO MUCH rear end Clan Wolf was forced to let me in. " Man, screw that ending. You not only become a Clanner you're stuck at grunt forever. And the Davion ending, you become the Triad garrison, which means your entire unit gets wiped out protecting Peter during an orbital bombardment like two months later. The best ending is the independent one you get from the Steiner campaign because you probably sold out to WoB and got rich. e: the funny thing about all the Jihad foreshadowing is that it's not like a few years later, it happens like eight weeks after the end of the game. You probably only got one check from Peter before you all exploded. Defiance Industries fucked around with this message at 03:13 on Feb 3, 2011 |
# ? Feb 3, 2011 03:10 |
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F - Caballeros
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# ? Feb 3, 2011 03:12 |
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WarLocke posted:It really depends on the era. In level 1 (3025) rules, yeah, most of the knowledge about making new mech designs has been lost, people just run the factories that have been standing for the last 400 years. This is why nobody in their right mind attacks the actual factories, or engages in combat anywhere near them, because if you destroy one it's gone for good. This is one of the things that always bugs the crap out of me about post-apocalyptic future settings. Technology becomes "lost" because society as a whole has become too to do any kind of investigating or researching into how this poo poo used to work back in the Before Time, in the Long Long Ago. You have X number of old Factories. You don't know how to build them, but you know how to keep them running. Would it really throw the entire balance of power of the IS out of whack to turn one off and attempt to take it apart to figure out the inner workings? Yes, there's the distinct possibility you'll gently caress it up to the point where it'll never run again and you'll be stuck with X-1 factories for the rest of time. But isn't that risk worth the possibility of learning how to make your own factories?
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# ? Feb 3, 2011 03:12 |
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W.T. Fits posted:This is one of the things that always bugs the crap out of me about post-apocalyptic future settings. Technology becomes "lost" because society as a whole has become too to do any kind of investigating or researching into how this poo poo used to work back in the Before Time, in the Long Long Ago. Everytime someone tries reasearch, Comstar commands put an end to that poo poo
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# ? Feb 3, 2011 03:13 |
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Some of them, they don't even know where the off switch is. Working at Corean Industries is dangerous as gently caress.
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# ? Feb 3, 2011 03:14 |
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F. Those guys sound fun!
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# ? Feb 3, 2011 03:17 |
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bunnyofdoom posted:To be fair Ah, the old someone is deliberately suppressing the knowledge to keep themselves in power excuse. Eh, I suppose I can work with that. At least until the GDL gets the Hel- ...oh, right.
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# ? Feb 3, 2011 03:19 |
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W.T. Fits posted:
What the hell there's no stopping Commstar now. Unless we find a core ourselves, and then the goons get to decide what to do with it, fight Commstar all the w- Wait a second. Holy poo poo. God I hope we get to do something like this.
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# ? Feb 3, 2011 03:21 |
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W.T. Fits posted:This is one of the things that always bugs the crap out of me about post-apocalyptic future settings. Technology becomes "lost" because society as a whole has become too to do any kind of investigating or researching into how this poo poo used to work back in the Before Time, in the Long Long Ago. Given the balance of power issues in the IS in general and the balkanized nature of the old factories... no, probably not worth it. A Factory just represented too much potential power to risk it for such a low potential of payoff (even if it would be a large payoff being the first with the capability to build new Factories, espionage in the IS probably would guarantee you wouldn't be able to keep it to yourself long enough to make yourself into a new First Lord.) Really, and more importantly, think of the technological challenges involved - if you gave a good turn of the 20th century carbuilding team a modern auto plant, I'd be willing to bet they could figure out how to keep it working (more or less) and continue producing cars without destroying it too much. But without the developed knowledge base (and I'm assuming here that documentation is essentially lost/destroyed) to understand things like microcontrollers, CAD, robotics, and all of the other things that go into a modern manufacturing process, there's no believable case in which they could reverse engineer it - the technology is too far outside of their mental framework. (Plus, as mentioned, the people in charge of essentially all of your communications are actively working to subvert your efforts. So not only do you have to figure out all of this stuff, you have to do so while your knowledge base is being subtly screwed with every time you transmit anything anywhere else.) e: Also, Manchurian Commandidates. Kalman fucked around with this message at 03:35 on Feb 3, 2011 |
# ? Feb 3, 2011 03:32 |
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WarLocke posted:pulled nukes and mechs and entire planets out of their asses. Okay this is off topic, but OUCH
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# ? Feb 3, 2011 03:50 |
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Agent Interrobang posted:
Sure, I'll start the ball rolling with this, how hard could it be? And just because it seemed vaguely appropriate:
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# ? Feb 3, 2011 04:06 |
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To be fair to the whole WoB/Jihad thing, the writing at least hasn't really made it a "WoB just shows up and beats up everybody" so much as a "WoB stirs up tons of internal dissent/old grudges in every nation, destroys rather than conquers (except for a zone around Terra), and goes to mass WMD much faster than everybody else". Most of the early fighting I recall was things like the leader of the Cappellan March deciding to invade the Confederation, the right-wing conservative nuts in the DC staging a coup attempt, etc. with WoB in the background or just popping in to blast a place. They didn't even really conquer the aforementioned zone around Terra so much as recruit a bunch of worlds who didn't know what WoB was up to (funny how owning the only interstellar telephones around caused that) and had more or less pleasant memories of the original Terran Hegemony. There were plenty of people carrying the stupid ball around (and WoB did get some ridiculous luck) to make it happen, but the WoB never really conquered the IS like the original Dark Ages stuff implied, just shot the hell out of it. So, upshot is, WoB did have a LOT of allies in causing chaos (most of which the IS governments regarded as a far more immediate threat), spent a lot of their military force just killing people rather than conquering them, and in general weren't complete unstoppable ubergods even at their prime. Note also their "prime" lasted ten years; once the IS got over their various internal troubles for the most part and turned on 'em the toaster lovers got their asses kicked pretty quickly. Anyway, on the topic at hand, gotta vote Death Commandos; I'd love to see a bad guy force played for a change. Even most of the official scenarios tend to lean towards good/neutral types as "protagonists", watching the "any atrocity for the Chancellor!" guys would be a nice change. Plus, get to see Maximillian Liao actually be clever and effective instead of stomped by Hanse for a change. And since I can't bring myself to want to see the Fox crunched, this is the best way to handle that.
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# ? Feb 3, 2011 04:14 |
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Dolash posted:Started on the second Dark Ages book called "A Call to Arms" by Loren Coleman and so far it's been much better, but I can't tell how much of that is just whiplash. Might not be whiplash, I liked it too. Part of it's because I really like the Legionnaire, but I do think it was a better book than Ghost War. Also, I'd love to see the Capellans do well in this timeline, but I can't not vote 17th Recon.
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# ? Feb 3, 2011 04:16 |
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Oh man, this is getting nail-biting. I wonder how long PTN is going to let the vote go on?
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# ? Feb 3, 2011 04:28 |
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Gothsheep posted:Oh man, this is getting nail-biting. I wonder how long PTN is going to let the vote go on? Until he gets off work, I imagine!
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# ? Feb 3, 2011 04:37 |
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Mukaikubo posted:Until he gets off work, I imagine! It must be slightly horrifying. You make a post in the morning, go off to work, and when you get back there's like SEVEN NEW PAGES.
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# ? Feb 3, 2011 04:40 |
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Agent Interrobang posted:It must be slightly horrifying. You make a post in the morning, go off to work, and when you get back there's like SEVEN NEW PAGES. and EVERY POST needs to be carefully read because the vote is so close that he has to make sure nobody voted twice.
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# ? Feb 3, 2011 04:44 |
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Agent Interrobang posted:Speaking of which, I'm making it officialy official. DOUBLEOFFICIAL. Well you asked for it. (also work was slow as hell today)
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# ? Feb 3, 2011 04:46 |
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SynthOrange posted:Well you asked for it. (also work was slow as hell today) Hell yes.
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# ? Feb 3, 2011 04:51 |
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SynthOrange posted:Well you asked for it. (also work was slow as hell today) Now THAT'S what I'm talkin' about, people. It seems our mane frontrunner has emerged from the herd, with one seriously kick-flank design. It'll be hard for anypony to buck him from the saddle! (I can seriously do this all goddamn night )
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# ? Feb 3, 2011 04:51 |
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Agent Interrobang posted:Now THAT'S what I'm talkin' about, people. It seems our mane frontrunner has emerged from the herd, with one seriously kick-flank design. It'll be hard for anypony to buck him from the saddle! (I can seriously do this all goddamn night ) I'm bridleing at your casual invocation of a pun storm.
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# ? Feb 3, 2011 04:52 |
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You two need to saddle down and stop horsing around.
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# ? Feb 3, 2011 04:56 |
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I for see a page of pony based puns in our future friends. Also voting for the 17th recon!
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# ? Feb 3, 2011 04:56 |
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By the ghost of Iris Steiner! I can't compete with that. I'll have to make up for it with TRO-style presentation.
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# ? Feb 3, 2011 04:58 |
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Axe-man posted:honestly, for me it isn't about being grim and dark it is about the cool blackops stuff we could do. The 17th Recon is actually better known for their 'cool Black-ops stuff' than for their 'Mech piloting. Agent Interrobang posted:It must be slightly horrifying. You make a post in the morning, go off to work, and when you get back there's like SEVEN NEW PAGES. Over 200 new posts. Yeah, I saw that and I was horrified beyond rational thought. ... Incidentally, I am now home from work. D: ... Results soon (tm) VVVV It's still semi-open, but I've gotta start writing fluff. PoptartsNinja fucked around with this message at 05:02 on Feb 3, 2011 |
# ? Feb 3, 2011 04:58 |
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inflatablefish posted:I just love this so much. Also, regarding the vote between the Caballeros and the DCs, I gotta go with the less ridiculous name here. F - Go Go Caballeros, because who in their right minds names a covert ops group the "Death Commandos". I mean, christ, I liked them the few times they popped up in whatever random books I read, but that name just kills me every time. Edit: Oh god, is the vote over?! I typed and then PTN was there and it was all OMG!
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# ? Feb 3, 2011 05:00 |
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# ? May 11, 2024 12:40 |
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That front page will need some updating, sorry to make more work for you, but that idea came to me in a fever dream. Also fan art!
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# ? Feb 3, 2011 05:00 |