|
Gothsheep posted:I'm curious. If we had gone with the Death Commandos, would we be running this mission from the other side? Unlikely. At the first sign of rescue attempt, players would just turn their 'mechs around and slaughter all the hostages. That, or they'd tie the hostages to their 'mechs as meat-based emotionally-exploitative ablative armor.
|
# ? Feb 3, 2011 10:24 |
|
|
# ? May 10, 2024 15:29 |
|
Also they would shoot a baby*. *Actual activities of a Death Commando as seen first-hand in a novel.
|
# ? Feb 3, 2011 10:52 |
|
SynthOrange posted:Well you asked for it. (also work was slow as hell today)
|
# ? Feb 3, 2011 10:54 |
|
You put saddlebags on a beast of burden, not a beautiful, magical unicorn. No idea what you mean by LAMs though. Having Land-Air Mechs for eyes would be weird.
|
# ? Feb 3, 2011 12:07 |
|
SynthOrange posted:You put saddlebags on a beast of burden, not a beautiful, magical unicorn. I suspect he meant LRMs.
|
# ? Feb 3, 2011 12:08 |
|
Laser Anti-Missile system. An ammo-free, high-heat CIWS for taking out incoming LRM's and SRM's. EDIT: ShadowDragon8685 posted:That, or they'd tie the hostages to their 'mechs as meat-based emotionally-exploitative ablative armor. This. The more the Death Commandos model their psychological warfare on the Cybrids from Starsiege, the better. Preechr fucked around with this message at 12:42 on Feb 3, 2011 |
# ? Feb 3, 2011 12:08 |
|
Preechr posted:Laser Anti-Missile system. An ammo-free, high-heat CIWS for taking out incoming LRM's and SRM's.
|
# ? Feb 3, 2011 12:11 |
|
Okay, this is going to be Awesome. A hostage situation WITH GIANT MECHS. Yes... Once more the "Giant mechs make everything better" rule comes into play. edit: Also, the thing I like most about the fedcom civil war is that it gave us mechwarrior 4 and mw4mercs, really. Mukaikubo fucked around with this message at 13:44 on Feb 3, 2011 |
# ? Feb 3, 2011 13:31 |
|
So if there are hostages on the board does that mean our mechs can accidentally drop a salvo of missiles on them or something on a bad roll?
|
# ? Feb 3, 2011 13:41 |
|
Talk about playing under pressure! You can't save all the hostages since at bare minimum it'll take a few turns to perform significant combat, or maybe even just to get to grips with the enemy. There's going to be some heart-wrenching turns though where a shot misses that would've shortened the game by a turn and saved a hostage. I don't know enough about the game to know what the best strategy is. Defeat all mechs and tanks? Fend them off and kill the infantry? Snipe from range? Close to short and melee? Balancing highest efficiency with speed is going to be tough. One thing's for sure, you're going to be running those mechs pretty hot!
|
# ? Feb 3, 2011 14:24 |
|
Mukaikubo posted:Okay, this is going to be Awesome.
|
# ? Feb 3, 2011 14:35 |
|
Gothsheep posted:I'm curious. If we had gone with the Death Commandos, would we be running this mission from the other side? My money is on "yes", but we'd be running it a few moments earlier when DK were taking the hostages. Can't kill'em all willy-nilly, gotta protect the friendly PBIs. These scenarios are top notch. They should be saved and published as a PDF if quality is this consistent. I've bought less worthwhile official scenario packs. I especially like the objectives and special rules: they have always been a part of BattleTech experience. Simple 4 vs 4 to the death doesn't capture the real excitement. Objectives and complications are where it's at. Anyone wanna make a small bet about the outcome of this? I'm betting there are no hostages alive after the smoke settles. Hob_Gadling fucked around with this message at 14:41 on Feb 3, 2011 |
# ? Feb 3, 2011 14:37 |
|
Man, the death commandos are making this outright fun. too bad we are the good guys but I think this is a really cool mission either way, and you got a bunch of infantry to play around with! that will lead to the REDACTED and show how awesome they are
|
# ? Feb 3, 2011 14:38 |
|
Oh, it is so on now. Don't worry, nameless NPCs! Bunny Bear and I shall protect you!
|
# ? Feb 3, 2011 14:40 |
|
Well, let's see what kind of mechs the good guys have from PTN's post (going by Sarna, so I don't know movement, armor, etc)... Tempest_56: RFL-3N Rifleman 2x Large Laser 2x Autocannon/5 2x Medium Lasers Polaron: HBK-4G Hunchback 1x Autocannon/20 2x Medium Lasers 1x Small Laser Mahoshonen: LNC25-01 Lancelot 1x PPC 2x Large Lasers 1x Medium Laser Red_Mage: CPLT-C1 Catapult 2x LRM-15s 4x Medium Lasers Bobbin Threadbare: WVR-6M Wolverine 1x Large Laser 1x SRM-6 2x Medium Lasers A fast heavy recon mech, two fire support mechs, and two just plain fire mechs. I wonder what the Commandos have brought to the party... Cythereal fucked around with this message at 14:57 on Feb 3, 2011 |
# ? Feb 3, 2011 14:41 |
|
Cythereal posted:Polaron: HBK-4G Hunchback these are two of my favorite mechs of the era
|
# ? Feb 3, 2011 14:47 |
|
Hob_Gadling posted:My money is on "yes", but we'd be running it a few moments earlier when DK were taking the hostages. Can't kill'em all willy-nilly, gotta protect the friendly PBIs. I'll take that bet. In fact, I'll bet an account upgrade that not only will hostages survive, but Gavillan Comancho will be one of them.
|
# ? Feb 3, 2011 14:48 |
|
Cythereal posted:Well, let's see what kind of mechs the good guys have from PTN's post (going by Sarna, so I don't know movement, armor, etc)... The Lancelot is the original Star League version if the designation is correct, so it moves 6/9 and has double heat sinks. The Wolverine is actually one of the (better) variants with a LLAS instead of the AC/5. Of course, Riflemen famously have terrible armor and melt if you Alpha Strike.
|
# ? Feb 3, 2011 14:49 |
|
Axe-man posted:these are two of my favorite mechs of the era Sup hunchback respect buddy. I know that of course the games are completely different than BT, but I got to playing MW4M again to get back into the big robot mood. Just this morning finished up all the medium matches on Solaris: all hunchy, all the time. Scoliosis ftw.
|
# ? Feb 3, 2011 14:52 |
|
The Merry Marauder posted:The Wolverine is actually one of the (better) variants with a LLAS instead of the AC/5. Doh. Fixed. @Hunchbacks: if I remember my MechWarrior right, don't Hunchbacks have tinfoil for armor?
|
# ? Feb 3, 2011 14:58 |
|
Tempest_56 posted:Oh, it is so on now. Should I not be involved here? Just sayin'
|
# ? Feb 3, 2011 15:03 |
|
Dolash posted:I'll take that bet. In fact, I'll bet an account upgrade that not only will hostages survive, but Gavillan Comancho will be one of them. You're on!
|
# ? Feb 3, 2011 15:05 |
|
Cythereal posted:Doh. Fixed. Some do, the Ac20 usually do, but the Ac10 version actually has okay armor.
|
# ? Feb 3, 2011 15:06 |
|
Cythereal posted:@Hunchbacks: if I remember my MechWarrior right, don't Hunchbacks have tinfoil for armor? No, it's decently armored for its weight class. It just tends to draw a lot of fire for obvious reasons.
|
# ? Feb 3, 2011 15:12 |
|
Time for a quick battlefield review! RFL-3N Rifleman The Rifleman's one of the Unseen and has been around forever. Originally designed as an AA platform, in game terms it's a somewhat flawed design. It packs pretty decent firepower - out to range 15 it can rattle off 26 damage a turn - but has middling armor and major heat issues. With only 10 heat sinks, you start overheating if you do more than fire one large laser and move. Still, a classic and fairly standard design. HBK-4G Hunchback The Hunchy's what happens when someone just wants a big gun. Another of the original crop of mechs, the Hunchback's slow for it's size but makes up for it with great armor and a god damned AC20. Not much range but it will murder the poo poo out of anything that comes close. A common phrase regarding the Hunchback is 'Bubble of Doom' - that AC20 is fearsome enough to act as an area denial weapon, creating a bubble of clear territory of 6 hexes around the Hunchback that nobody wants to enter. LNC25-01 Lancelot The only mech in this match (so far) that's not from the original 3025 TR, the Lancelot is a mostly lost SLDF design. A heavy medium with a pure energy base, it was designed to minimize logistics. Of particular note is that the -01 version is LosTech! While the guns are all standard, the -01 has double heat sinks, and an XL engine! Meaning it can fire the PPC and both large lasers without gaining heat and it moves 6/9, as fast as a Wasp does! The XL engine, however, is really fragile and the Lancelot is dead if it loses one of the side torsos! CPLT-C1 Catapult One of the two classic fire support designs (the other being the Archer), the Catapult pairs long ranged firepower with jumping mobility. She's a great machine, detracted only by the low ammo count. After 8 salvos, those LRMs are dry so they gotta count! WVR-6M Wolverine Another of the Unseen, the Wolverine is a classic medium striker mech. Quick, well armored and (in this case) packing an energy-based loadout, it's a solid all-around mech with few weaknesses.
|
# ? Feb 3, 2011 15:15 |
|
Cythereal posted:@Hunchbacks: if I remember my MechWarrior right, don't Hunchbacks have tinfoil for armor? The HBK-4G packs 160 points of armor, out of a maximum possible of 169 for it's weight. So... no.
|
# ? Feb 3, 2011 15:16 |
|
Tempest_56 posted:The HBK-4G packs 160 points of armor, out of a maximum possible of 169 for it's weight. So... no. I stand corrected.
|
# ? Feb 3, 2011 15:30 |
|
Tempest_56 posted:The HBK-4G packs 160 points of armor, out of a maximum possible of 169 for it's weight. So... no. your right i think it is the Hunchback IIC cause it has two big guns i got it wrong geez i always get one or two things wrong :-/
|
# ? Feb 3, 2011 15:32 |
|
Tempest_56 posted:The Rifleman's one of the Unseen and has been around forever. Originally designed as an AA platform, in game terms it's a somewhat flawed design. It packs pretty decent firepower - out to range 15 it can rattle off 26 damage a turn - but has middling armor and major heat issues. With only 10 heat sinks, you start overheating if you do more than fire one large laser and move. Still, a classic and fairly standard design. Rifleman is one of my all-time favorite designs exactly because at first sight it might appear to be flawed. And yes, there certainly are shortcomings in this classic design. Worst drawback is the limited ammo supply of AC/5 which almost cripples the venerable Rifleman: 20 rounds for 2 guns is not much. Then there are the people who think heat is a problem, others say it is too lightly armored. But consider the upsides. Rifleman is a base of support that outguns many heavier designs at range. It's one of the most heavily armed mechs in existence in 3025: at range it is only outgunned by Awesome. Park it in a nice spot, and up to ten hexes you usually have very decent chances of hitting. The second large laser is for those moments where you can get a good chance to hit. Heat under 20 points is usually non-fatal anyway. Just fire the autocannons or hide behind a rock when you're cooling down. Standing in a lake is obviously a good idea. You must love Rifleman for the bold design choice of not letting "must be able to run and fire everything" dictate the design. Catapult is 5 tons heavier and without practical overheating problems. Yet it does less damage on average (18 vs. 26) and is completely dependent on ammo supplies. While there are people who point out that Catapult would likely prevail in a duel, I say it's irrelevant. Fire support platforms are part of a team. Romantic ideals of knightly duels are something that only children and insane people uphold.
|
# ? Feb 3, 2011 15:42 |
|
Hob_Gadling posted:Romantic ideals of knightly duels are something that only children and insane people uphold. Or the clans.
|
# ? Feb 3, 2011 15:45 |
|
Axe-man posted:Or the clans. Or the Combine and some mercenaries we could mention.
|
# ? Feb 3, 2011 16:01 |
|
Cythereal posted:Or the Combine and some mercenaries we could mention. Wouldn't both of those go under insane anyway though?
|
# ? Feb 3, 2011 16:16 |
|
Cythereal posted:.... and some mercenaries we could mention. Well, those mercenaries did that only because they were winning easily, I assume. (Because they were loving damned lucky.)
|
# ? Feb 3, 2011 16:37 |
|
Cythereal posted:Or the Combine and some mercenaries we could mention. Also, I absolutely love the mechs that we have in this scenario. Y'all saw me using the HBK-4G last night in MegaMek and the Catapult is my absolute most beloved IS fire support mech. Add in a classic, but effective Rifleman, and a holy poo poo Lancelot. And a Wolverine I guess, yay? I think the good guys will be able to save a few hostages, especially with the Call for Patience option. Still, go Death Commandos. Make them bury their hostages. KnoxZone fucked around with this message at 17:10 on Feb 3, 2011 |
# ? Feb 3, 2011 16:52 |
|
Wow, I log off for the night and poo poo got even more awesome. ~The best part of waking up, is Caballeros loving Caps up~
|
# ? Feb 3, 2011 16:53 |
|
I'm finding myself very excited by this new scenario. It's all kinds of appropriate and dramatic. I love that Lancelot. A very killy mech for the size of it at this point in time. Krumbsthumbs posted:Wouldn't both of those go under insane anyway though?
|
# ? Feb 3, 2011 17:10 |
|
Just a quick addendum to last night's post, since I forgot some things: Hostages may only be killed if a unit of Capellan infantry occupies a 'Hostage' hex. Eights the Aces One Caballero 'Mechwarrior can temporarily prevent an Ace Pilot from automatically winning initiative on the next turn (in which case the Ace will function just like the rest of the Opposing Force for that turn). For this scenario, this skill may be used twice.
|
# ? Feb 3, 2011 17:11 |
|
Go Caballeros! Save some folks!
|
# ? Feb 3, 2011 17:15 |
|
Agent Interrobang posted:~The best part of waking up, is Caballeros loving Caps up~ I see some Capellans are looking to get fuckin' murdered, eh Edit: Totally calling that Bunny Bear (that's Annie's new callsign) is gonna go all at some point and alpha strike some unlucky fucker on the other side. Edit 2: That intro bit was so perfectly Caballeros too, PTN. Good job, especially on the handles. Divot? Sir gently caress You? Cortez? WarLocke fucked around with this message at 17:30 on Feb 3, 2011 |
# ? Feb 3, 2011 17:25 |
|
|
# ? May 10, 2024 15:29 |
|
I really like Riflemen in spite of all the reasons I shouldn't. During my FWL campaign I regularly used Rifleman 7M to great effect as a sniper. 2 light gauss rifles sniping at you from ~25 hexes really adds up after a while.
|
# ? Feb 3, 2011 17:27 |