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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Xmas Future posted:

Critseekers, mang.
The glorious thing about the LB20-x is that just under 1 in 20 pellets is either a head hit or through-armour crit. The chances of not getting at least one of those in all the rolls is amazingly small, and the sheer-sandpaper effect results in the target getting torn to bits.

Of course solid shot is also usable if you *really* want to make holes first.

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Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Arquinsiel posted:

The glorious thing about the LB20-x is that just under 1 in 20 pellets is either a head hit or through-armour crit. The chances of not getting at least one of those in all the rolls is amazingly small, and the sheer-sandpaper effect results in the target getting torn to bits.

Of course solid shot is also usable if you *really* want to make holes first.

The big thing that the Mechwarrior games never fully explained is the AC custom ammo, even a normal AC could really rock if you got inventive with that. the LBX systems a more advanced example of that.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Axe-man posted:

The big thing that the Mechwarrior games never fully explained is the AC custom ammo, even a normal AC could really rock if you got inventive with that. the LBX systems a more advanced example of that.
Yeah, fancy AC ammo rocks. I'm particularly fond of the AP rounds for the same reason as potentially critting with LBX ACs.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Arquinsiel posted:

Yeah, fancy AC ammo rocks. I'm particularly fond of the AP rounds for the same reason as potentially critting with LBX ACs.

if i remember right AP rounds auto roll for a crit or something like that but are harder to hit with.

Kenlon
Jun 27, 2003

Digitus Impudicus

Arquinsiel posted:

Yeah, fancy AC ammo rocks. I'm particularly fond of the AP rounds for the same reason as potentially critting with LBX ACs.

AP ammo's pretty blah. The custom ammo types that really matter are Flak and Flechette, allowing AC machines (especially conventional armor) to engage all kinds of targets with ease. (Partisan loaded with Flak is a doombubble of 18 hexes against anything in the air.)

Magni
Apr 29, 2009

Axe-man posted:

if i remember right AP rounds auto roll for a crit or something like that but are harder to hit with.

Slightly harder to hit with, half as many shots per ton and you automatically roll for crits, but with a penalty that gets larger the smaller your autocannon is, so you're unlikely to get an AC/2-carrier to shred assault Mechs or similarily silly poo poo.

Right now, the only alternative ammo avaiable are Flak(to-hit bonus against VTOLs and flyers; damage bonus against infantry; completely useless against mechs, tanks and REDACTED) and Tracer(-1 damage, but a to-hit bonus during night combat) for autocannons. Well, those and Inferno SRM (no damage against Mechs, but each hit causes 3 points of heat; they also cause crits against vehicles and can really gently caress up infantry and REDACTED; also, Inferno SRM begin to roll for heat-induced ammo detonation earlier than other ammo).

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
I remember playing in one of those megamek metacampaign thingies where it was set in 3025 but decided to add in precision ammo for smaller autocannons.

It gave the AC/2 some decent utility, since partially negating the movement penalty to hit was a pretty big thing when dealing with fast lights, hovercraft, VTOLs, et al.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Hello. I am ready to blow crap up! Woo!


EDIT: PTN, you may wanna update the intro pm. WE ain't fighting Kurita anymore.

bunnyofdoom fucked around with this message at 22:33 on Feb 5, 2011

Arglebargle III
Feb 21, 2006

So I rediscovered why everyone does the Davion missions in MW4: Mercs. The Steiner missions are crazy hard. Gobs of escort objectives, multiple helicopter attacks, entire armored companies, waves of light, medium, and assault lances that chew on your armor no matter how well you play... and this is on Normal.

Currently I'm stuck on a Steiner base assault mission up against a thick turret grid, four squadrons of attack choppers, an armored platoon, two light lances, three heavy lances, and an assault lance. And I'm limited to bringing one lance. Why? It's never even discussed why my second lance is grayed out. Ugh these are hard.

Okay, and the last objective of the mission is to run away to a nav point a kilometer away. A nav point sitting directly under four calliope turrets and a strongpoint defense (AC/20, PPC, Gauss Rifle fortress). And if you don't get to the nav Davion appears to have unlimited heavy and medium reinforcements. So you're supposed to do this mission in a single lance of mechs that can take out all that resistance, and then also run faster than a medium. WHAT THE gently caress STEINER.

:psylon:

Arglebargle III fucked around with this message at 23:32 on Feb 5, 2011

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
I'm thinking of running forwards 9, and unloading everything into the enemy blackjack. Good idea/bad idea?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Kenlon posted:

AP ammo's pretty blah. The custom ammo types that really matter are Flak and Flechette, allowing AC machines (especially conventional armor) to engage all kinds of targets with ease. (Partisan loaded with Flak is a doombubble of 18 hexes against anything in the air.)
LBX get Flak bonuses too, and are oddly better since each cluster that hits causes a piloting roll IIRC.

Precision is useful in niche cases where you can fit it onto an AC20. The others all have their place on mechs that have the space for the bins.

Arglebargle III posted:

So I rediscovered why everyone does the Davion missions in MW4: Mercs. The Steiner missions are crazy hard. Gobs of escort objectives, multiple helicopter attacks, entire armored companies, waves of light, medium, and assault lances that chew on your armor no matter how well you play... and this is on Normal.
Helicopters are easy. Take a RAC and aim for the rotor.

KnightLight
Aug 8, 2009

bunnyofdoom posted:

I'm thinking of running forwards 9, and unloading everything into the enemy blackjack. Good idea/bad idea?

Caballero idea.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
It's official: I have the worst dice rolls in BT history. I was messing around against a bot on Megamek just to learn stuff. Two random armies of about 3500 BV. I had a sentinel, commando, panther, and jenner. The computer had a blackjack, hatchetman, hornet and harvester ant.

We close in for combat. The first round sees the bot shooting the major weapon arms off my commando and panther. The sentinel trips and falls on asphalt. Then jenner manages to avoid enemy fire. The melee round commences. The commando misses a kick and falls on its rear end. I think the blackjack pointed and laughed at me.

Second firing round. My panther is shoots and does some damage. The commando blinks at the hornet. The sentinel whiffs on its attacks. The jenner takes a decent shot and crits the hornet. The harvester ant then fires its scm2 and crits my engine, turning MY JENNER into a fireball.

:suicide:

I need a hug. :(

Zeroisanumber
Oct 23, 2010

Nap Ghost

bunnyofdoom posted:

I'm thinking of running forwards 9, and unloading everything into the enemy blackjack. Good idea/bad idea?

I think that the Blackjack is the lowest priority target on the board. I'd hit the Whammer or look at taking out some of the more dangerous vehicles first.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Axe-man posted:

Actually I'm just glad i got to pilot for the Kells, it may not have been in my normal hunchy with an Ac10 but it was nostalgic to say the least.

Don't worry. If my math is correct, the list will probably turn over back to us just in time for the climactic battle of Tukayyid Terra. The Kell Hounds shall make a glorious return for that final battle.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Zeroisanumber posted:

I think that the Blackjack is the lowest priority target on the board. I'd hit the Whammer or look at taking out some of the more dangerous vehicles first.

I second this. The Blackjack is a total non-issue, and assuredly the lowest-priority target: it has a pair of AC/2s(read: terrible except in massed fire) and 4 Medium Lasers, which considering weight class give it all the firepower-per-tonnage of harsh language.

The vehicles are a priority. You do NOT want to let the infantry have mobility, and the SRM carrier in particular is a death machine, but vehicles pop like balloons if you crit them.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

bunnyofdoom posted:

I'm thinking of running forwards 9, and unloading everything into the enemy blackjack. Good idea/bad idea?
I believe the initial idea is to draw out some of their forces into our crossfire, rather than the other way around. Besides, you'll need to watch out for too much heat if you want to do everything every round.

Arglebargle III
Feb 21, 2006

Arquinsiel posted:

Helicopters are easy. Take a RAC and aim for the rotor.

Oh thanks for that man, yeah, it was the helicopters I was really having trouble with. You know, not the fortress or the endless waves of heavy lances, it was the choppers. And aim for their rotors you say? Wow, never would have thought of that.

Thanks buddy! :thumbsup:

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Arglebargle III posted:

Oh thanks for that man, yeah, it was the helicopters I was really having trouble with. You know, not the fortress or the endless waves of heavy lances, it was the choppers. And aim for their rotors you say? Wow, never would have thought of that.

Thanks buddy! :thumbsup:

also infantry on the ground in the game can be taken care of by some mgs, just helping you out buddy, so take a commando to that mission help yourself.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
^^^^
I wasted so much time trying to kill them in that, since they exploded so amusingly in MW3.....

Arglebargle III posted:

Oh thanks for that man, yeah, it was the helicopters I was really having trouble with. You know, not the fortress or the endless waves of heavy lances, it was the choppers. And aim for their rotors you say? Wow, never would have thought of that.

Thanks buddy! :thumbsup:
The problem with them is that they distract your lancemates, who are dumb as gently caress. If you stick a long-ranged RAC on there and just tap one shot at each rotor you take out the entire attacking air-lance in about three seconds before they're even in range and your lancemates don't waste time loving around or taking back shots.

The Assault Mechs are comparatively easily dealt with for *most* of the Steiner missions, with the escape from the drop-port and the commando infiltration mission being the two that are genuinely challenging.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Arglebargle III posted:

Reasons why the Steiner missions suck.

:psylon:

Yep. They are a bit harder than the Davion line, but I still think most of the reason it sucks is all the loving Escort missions. The "blow stuff up and leave" missions only get slightly harder because they throw more crap at you. The turret grids usually have squishy control towers to blow up, helos go down in one hit from anything you'd be using in MW4 or Mercs, and you generally don't rely on your lancemates (except for the one really good one you don't get on the Steiner path) because they're crap at actually doing things well. So the Steiner missions tend to be "I shoot them in the head while walking to the objective, then shoot them in the head on the way out". Might as well abuse the precision and damage of ER Large/PPCs/Gauss rifles while you can.

Plus, it makes you a horrible murderer!

Arglebargle III
Feb 21, 2006

Yeah I haven't been able to find a control tower for the turret grid.

The thing about this mission (and the spaceport escape mission I just finally finished) is not that any one particular component is difficult, it's that the mission is 30 minutes long and throws almost constant waves of attacks at you as you move through heavy static defenses. Any individual five-minute snippet of the mission is easy. The thing is, when you're 25 minutes in even a full-armor Atlas is going to be down around 25% on its center torso. And then another wave of heavy mechs comes at you. And another and another until you can retreat to the escape nav point, where there are more static defenses waiting for you. (Why is this the escape nav?)

So basically any advice about how to deal with one particular encounter is useless, because the real challenge is wading through the mission in good enough shape to make a fighting retreat with two or three fresh lances of mechs charging at you.

At this point I'm thinking the best way to finish the mission will be to cheese the mission triggers and take out certain targets early. Like the static defenses at the escape nav. Why did the mission planners stick the escape nav point 200 meters in front a fortress and four calliope turrets. What about that spot remotely indicates that it would be a good escape route?

Arglebargle III fucked around with this message at 00:12 on Feb 6, 2011

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I was honestly never a fan of the Atlas. The Daishi is clearly the better 100 tonner in MW4/Mercs, and if you can't get one of those there's probably a different mech available at a slightly lower weight with a better slot orientation.

But I get what you mean. It is often set up specifically to piss you off, and cheesing the mission triggers (or in this case, simply coming at the target from a different direction/order)is tactically sound. There are a few missions where you have to attack a base, and for whatever reason there are only defenses on one side. The side you're advancing from. Is it stupid if you think about it from a realism standpoint? You bet. But then I don't feel bad for exploiting their dumbass plan that the enemy will only ever attack from the East.

Gothsheep
Apr 22, 2010

Zaodai posted:

I was honestly never a fan of the Atlas. The Daishi is clearly the better 100 tonner in MW4/Mercs, and if you can't get one of those there's probably a different mech available at a slightly lower weight with a better slot orientation.



Man, why would you ever run with something over than a Fafnir? Strip off all the weapons other than the Heavy Gauss, double the ammo for it, and then put ER PPC in either arm for picking off pesky helicopters and finishing off runners.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Zaodai posted:

So the Steiner missions tend to be "I shoot them in the head while walking to the objective, then shoot them in the head on the way out".
Plus, it makes you a horrible murderer!

Thing is I think it's really hard to pull off a headshot; everytime I aim for the black window/cockpit I seem to instead deal damage to the central torso even when I seem to have hit the window. Of course with 4 PPCs and some heavy lasers hitting the chest in a constant effort kills the mech fast anyways....but I'd like some pointers on finding the head.

Edit:

Zaodai posted:

I was honestly never a fan of the Atlas. The Daishi is clearly the better 100 tonner in MW4/Mercs

The Daishi has an enormous center torso with the nose, it seems. When I pilot a Daishi I'm often blinking red on the torso while my other components are mostly untouched.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Artificer posted:

The Daishi has an enormous center torso with the nose, it seems. When I pilot a Daishi I'm often blinking red on the torso while my other components are mostly untouched.

Not really any bigger than a Mad Cat. I played MW4 a lot in multiplayer though, so you get used to moving so the enemy has to spread damage around rather than coring you (or headshotting you, or blowing a leg off).

As for pointers for hitting the head, each mech has a specific location that represents the head, and it's not always lined up exactly with where the graphic is. Eventually you learn where all of them are, and it just becomes a matter of putting your crosshairs there consistently. If you can't consistently hit the head, another option is to blow out a side torso (or a leg), somewhere that has less armor than the center torso. If you fire weapons into a destroyed area (except the arms, obviously) you get a damage multiplier to simulate crits and it passes damage to adjacent areas. So if you blow out the left or right torso and fire another solid barrage into the blown out component, they go down fast.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
The Hauptmann is quite possibly the optimal Assault Mech in MW4, although the Fafnir and Templar have Plot Awesome welded on.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Arquinsiel posted:

The Hauptmann is quite possibly the optimal Assault Mech in MW4, although the Fafnir and Templar have Plot Awesome welded on.

your right, the rest have serious issues, the sunder for example has a big huge torso, the fafnier is a air craft carrier, and templar seems a bit weak for some of the late missions. and the kodiak... well that is a gimmck you don't get thankfully in the single player.

Gothsheep
Apr 22, 2010

Axe-man posted:

your right, the rest have serious issues, the sunder for example has a big huge torso, the fafnier is a air craft carrier, and templar seems a bit weak for some of the late missions. and the kodiak... well that is a gimmck you don't get thankfully in the single player.

I'll still swear by the Blood Asp. Strip off the lasers, double the Gauss ammo, and load up with two Heavy Large and two Heavy Mediums, and that thing will just tear mechs apart. It does share the Daishi's problem where 80% of the hits you take will land on the center torso, though.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
It is a shame the Warhawk isn't available in the campaign. That would take down every scrub Inner Sphere assault mech.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Guys, this isn't really the best thread to be discussing Mechwarrior 4 mercenaries. I know I've been really lenient, because I love seeing battletech get the attention it deserves, but Bunnyofdoom wanted some advice on his first move.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


He actually got quite a bit of advice on his move selection. It was just all contradictory advice.

I still suggest you all march out into the open and shut down your mechs. For the element of surprise. Yeah... surprise. That's the ticket.

WarLocke
Jun 6, 2004

You are being watched. :allears:

PoptartsNinja posted:

Guys, this isn't really the best thread to be discussing Mechwarrior 4 mercenaries. I know I've been really lenient, because I love seeing battletech get the attention it deserves, but Bunnyofdoom wanted some advice on his first move.

Well, the map is really big so I don't think the first turn or two is going to be much other than 'charge' at the other side. That said, the enemy mech lance is spread out and the Vindicator and Blackjack are in a bad spot, too far ahead for the rest of the OpFor to support them well. I'd suggest our guys pick one or the other (Blackjack is closer, but not as dangerous as the Vindicator) and tear-rear end at it, and try to at least cripple it before the heavier mechs and vehicles can enter the fray.

As soon as those vehicles get within weapon range they need to die, though. All of them, but especially the SRM carrier.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

WarLocke posted:

I'd suggest our guys pick one or the other (Blackjack is closer, but not as dangerous as the Vindicator) and tear-rear end at it, and try to at least cripple it before the heavier mechs and vehicles can enter the fray.

As soon as those vehicles get within weapon range they need to die, though. All of them, but especially the SRM carrier.

I'd like to agree with this. If the Blackjack doesn't have sufficient firepower to deal substantial damage, then we should leave it alone to take down the more dangerous foes. Damage their damage-dealing potential as fast, as much as possible before the party really starts.


PoptartsNinja posted:

Guys, this isn't really the best thread to be discussing Mechwarrior 4 mercenaries. I know I've been really lenient, because I love seeing battletech get the attention it deserves, but Bunnyofdoom wanted some advice on his first move.

Sorry. :(

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'm not super worried about derails, like I said... especially since I'm still waiting to actually have enough info to do my updates.

Arglebargle III
Feb 21, 2006

Re-railing the derail:

I would love to see more repair bays in MW4 because armor attrition is what makes the long missions so hard. Is there any sort of repair mechanic in tabletop BattleTech or even some sort of self-repair system? Even like a team of guys who pop out of a little door in your armor and weld on pieces of scrap metal?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Arglebargle III posted:

Re-railing the derail:

I would love to see more repair bays in MW4 because armor attrition is what makes the long missions so hard. Is there any sort of repair mechanic in tabletop BattleTech or even some sort of self-repair system? Even like a team of guys who pop out of a little door in your armor and weld on pieces of scrap metal?
Yup!

It takes 30 minutes per point of armour damage IIRC, with a combat round being 10 seconds.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Not in-mission.

In the tabletop version there's this optional set or rules where repairs take place over the period of at a couple of days.

Like, repairing some modest armor damage is the easiest thing, and that'll take at least one day of work from one tech.

Kenlon
Jun 27, 2003

Digitus Impudicus

PoptartsNinja posted:

I'm not super worried about derails, like I said... especially since I'm still waiting to actually have enough info to do my updates.

At some point you may want to start having people get together and play the games out over MegaMek, with you screenshotting/recording.

We're going to end up with a bigger thread than Wiz's Rome game, at this rate.

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KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Kenlon posted:

We're going to end up with a bigger thread than Wiz's Rome game, at this rate.

At first I scoffed at the thought, but drat, over 3000 posts in half a month? If this thread lasts for a year you may be right.

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