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Affi posted:Will Battletech ever introduce aliens to stir things up and how do you feel about that. This idea is not popular among the majority of BattleTech fandom, if what I've seen in this thread so far is any indication. Apparently, part of the big appeal of the setting is the recurring theme of man's inhumanity towards man. Adding aliens would screw that up.
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# ? Feb 8, 2011 15:30 |
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# ? May 11, 2024 11:23 |
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Actually, there are aliens in the BT universe. One book deals with them, in fact. However, the aliens are pretty primitive and the book is pretty bad. It is also the only book I know of that features a LAM, so I guess it is close to being non-canon. VVVV Joke's on you. I don't believe in Santa Clause. Tarquinn fucked around with this message at 16:17 on Feb 8, 2011 |
# ? Feb 8, 2011 16:10 |
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Tarquinn posted:Actually, there are aliens in the BT universe. One book deals with them, in fact. However, the aliens are pretty primitive and the book is pretty bad. Also, supposedly every time you mention that book, Santa Claus gets a tumor. Why do you hate Christmas.
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# ? Feb 8, 2011 16:16 |
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Hey someone mentioned far country and it wasn't me, what is going on here?
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# ? Feb 8, 2011 16:30 |
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Arquinsiel posted:One of the local guys got the rules on vehicle skids changed when they went to a tournament and abused Savannah Masters and concrete skids. Let me guess, if you set it up right you can skid farther than you can actually move? A Savannah Master may only weigh 5 tons, but get it up to lightspeed and its bowling for mechs! Dirt cheap, too.
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# ? Feb 8, 2011 16:54 |
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Still waiting on turn 2 orders from someone. If I don't have 'em by tonite, WarLocke will be up.
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# ? Feb 8, 2011 16:59 |
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PoptartsNinja posted:Still waiting on turn 2 orders from someone. If I don't have 'em by tonite, WarLocke will be up.
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# ? Feb 8, 2011 17:17 |
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PoptartsNinja posted:Still waiting on turn 2 orders from someone. If I don't have 'em by tonite, WarLocke will be up. That's probably me, sorry. Real life got a little nuts here. Working on them right now. EDIT: Turn's in. Sorry about that. Polaron fucked around with this message at 17:51 on Feb 8, 2011 |
# ? Feb 8, 2011 17:46 |
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ShadowDragon8685 posted:Details, please? Tarquinn posted:Actually, there are aliens in the BT universe. One book deals with them, in fact. However, the aliens are pretty primitive and the book is pretty bad.
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# ? Feb 8, 2011 17:56 |
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I remember the old Inception of the Crescent Hawks game having a LAM in it, but I don't recall it being usable. I think it was an old Phoenix Hawk LAM that belonged to the main character's dad? And it was there in the game as a plot point but you couldn't pilot it because the game engine wasn't really equipped to handle something like that.
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# ? Feb 8, 2011 17:59 |
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Can we all just agree that LAMs should be relegated to the 'poo poo should have never happened' pile like those aliens?
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# ? Feb 8, 2011 18:08 |
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WarLocke posted:Can we all just agree that LAMs should be relegated to the 'poo poo should have never happened' pile like those aliens? You won't be saying that when we have to fight off a star of omnimechs using nothing but LAMs.
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# ? Feb 8, 2011 18:11 |
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KnoxZone posted:You won't be saying that when we have to fight off a star of omnimechs using nothing but LAMs. You better hope that's not the mission I'm in because I will blue-on-blue some motherfuckers
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# ? Feb 8, 2011 18:11 |
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KnoxZone posted:You won't be saying that when we have to fight off a star of omnimechs using nothing but LAMs. Why does everyone keep assuming I'm going to be using LAMs at all when I've already said I hate them and won't be using them for anything but brief fluff references because their mechanics are stupid and a pain in the rear end to keep track of?
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# ? Feb 8, 2011 18:33 |
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PoptartsNinja posted:Why does everyone keep assuming I'm going to be using LAMs at all when I've already said I hate them and won't be using them for anything but brief fluff references because their mechanics are stupid and a pain in the rear end to keep track of? Or is that just what you want us to think???
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# ? Feb 8, 2011 18:36 |
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Sair posted:Let me guess, if you set it up right you can skid farther than you can actually move? A Savannah Master may only weigh 5 tons, but get it up to lightspeed and its bowling for mechs! Well, that and it allows you to ram even if you technically aren't allowed to ram. Hell, give it an 8/8 pilot and make the whole thing really silly so you can skid out at will. If something like that is what he means, then I can see why they made up a rule to prevent it.
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# ? Feb 8, 2011 18:38 |
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I just had kind of a chilling thought: I remember there was some joking about Myndo Waterly being this timeline's Phelan Kell (and how totally screwed she is if so), but we now know that the 2nd Donegal and Caesar Steiner are on the frontline. But then I went back and looked at who he's up against, and I guess we don't have to worry about anyone going Clan in that particular occupation zone.
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# ? Feb 8, 2011 18:40 |
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PoptartsNinja posted:Why does everyone keep assuming I'm going to be using LAMs at all when I've already said I hate them and won't be using them for anything but brief fluff references because their mechanics are stupid and a pain in the rear end to keep track of? Clearly a feeble attempt at luring the players into a false sense of security. And yes, it would make no sense, both mechanically and canonically, but it is still fun to use to scare people.
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# ? Feb 8, 2011 18:45 |
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PoptartsNinja posted:Why does everyone keep assuming I'm going to be using LAMs at all when I've already said I hate them and won't be using them for anything but brief fluff references because their mechanics are stupid and a pain in the rear end to keep track of? Because you're a lying Cardassian?
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# ? Feb 8, 2011 18:45 |
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Ooooh, snake-eyes on damage location roll! VVV And someone guessed who it was, too!
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# ? Feb 8, 2011 18:49 |
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PoptartsNinja posted:Ooooh, snake-eyes on damage location roll! AC2 - the killer of men.
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# ? Feb 8, 2011 18:50 |
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Tempest_56 posted:AC2 - the killer of men. Oh god, the AC2 did something useful!? I don't know what to believe anymore!
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# ? Feb 8, 2011 18:56 |
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Mukaikubo posted:Oh god, the AC2 did something useful!? I don't know what to believe anymore! the blackjack just killed half the lance, with split shots
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# ? Feb 8, 2011 19:00 |
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Would be drat amusing if all our awesome luck from the first game went the other way this time.
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# ? Feb 8, 2011 19:00 |
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Mukaikubo posted:Oh god, the AC2 did something useful!? I don't know what to believe anymore! Either our tech engineer dude is a fine red mist now or the Wolverine's engine just stackpoled
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# ? Feb 8, 2011 19:02 |
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My money's on a hip TAC. gently caress hip TACs.
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# ? Feb 8, 2011 19:11 |
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Mukaikubo posted:Oh god, the AC2 did something useful!? I don't know what to believe anymore! AC2s have some stupifying range. Isn't getting bullshit crits the only thing they're good for?
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# ? Feb 8, 2011 19:12 |
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Fraction Jackson posted:Well, that and it allows you to ram even if you technically aren't allowed to ram. Hell, give it an 8/8 pilot and make the whole thing really silly so you can skid out at will. Ramming with hovers in general can be pretty broken, especially on the right maps. I used to play on that old megamek.net campaign server when that stuff became epidemic. For a while hovers were just pulled from the build tables completely.
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# ? Feb 8, 2011 19:12 |
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Longinus00 posted:AC2s have some stupifying range. Isn't getting bullshit crits the only thing they're good for? That is saved for the lovely SRM or as i call it: the TAC seeker.
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# ? Feb 8, 2011 19:13 |
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Axe-man posted:That is saved for the lovely Fixed.
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# ? Feb 8, 2011 19:16 |
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Go Death Commandos!
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# ? Feb 8, 2011 19:23 |
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Mukaikubo posted:Oh god, the AC2 did something useful!? I don't know what to believe anymore! It does have a range long enough to reach out and poke at God...
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# ? Feb 8, 2011 19:46 |
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PoptartsNinja posted:Why does everyone keep assuming I'm going to be using LAMs at all when I've already said I hate them and won't be using them for anything but brief fluff references because their mechanics are stupid and a pain in the rear end to keep track of? Man what's with all this hate for the LAMS, they're... wait.. <search at sarna later> OH, oh, poo poo. I was gonna say, the Laser AMS is awesome wtf. Yeah, gently caress LAMs.
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# ? Feb 8, 2011 19:50 |
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Hostage Situation: Tactical Update 3 Movement Phase La Dama Muerta uses Distracting Tirade (needs 6, rolls 6) No Hostages Killed D3 Cataphract moves to 1112 (4 hexes) Combat Phase: ST Hunchback does not fire ST Gains 1 heat, sinks 13 F Catapult fires LRM 15 at D4 Blackjack (3 base + 1 movement + 1 enemy movement + 2 range + 1 partial cover = 8): rolled 7, Miss! F Catapult fires LRM 15 at D4 Blackjack (3 base + 1 movement + 1 enemy movement + 2 range + 1 partial cover = 8): rolled 9, hit with 12 missiles! Hit left arm (7/12 armor remains), hit left torso (10/15 armor remains), hit head (7/9 armor remains)! F Catapult gains 11 heat, sinks 15! SS Rifleman fires Large Laser at D4 Blackjack (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 4, miss! SS Rifleman fires AC 5 at D4 Blackjack (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 2, miss! SS Rifleman fires AC 5 at D4 Blackjack (4 base + 1 movement + 1 enemy movement + 2 range + 1 light woods = 9): rolled 9, hit left arm (2/12 armor remains)! SS Rifleman gains 11 heat, sinks 10! Now at Overheat 1 Sw Wolverine fires medium laser at D4 Blackjack (3 base + 2 movement + 1 enemy movement + 4 range = 10): rolled 7, miss! Sw Wolverine gains 5 heat, sinks 14! FY Lancelot cannot fire at D4 Blackjack, no Line of Sight! FY Lancelot gains 1 heat, sinks 26! D3 Cataphract cannot fire at Sw Wolverine, no Line of Sight! D3 Cataphract gains 2 heat, sinks 16 D4 Blackjack fires AC 2 at Sw Wolverine (3 base + 1 movement + 2 enemy movement + 0 range = 6): rolled 7, hit left leg (17/19 armor remains)! snake-eyes through-armor critical chance! D4 Blackjack fires AC 2 at Sw Wolverine (3 base + 1 movement + 2 enemy movement + 0 range = 6): rolled 7, hit center torso (23/25 armor remains)! D4 Blackjack gains 5 heat, sinks 11! End Phase SW Wolverine sustains no criticals! D4 Blackjack must make piloting test to remain conscious (needs 3+): rolled 8, succeeds! Physical Combat Phase: No physical combat takes place [mech] attacks [mech] ( base + movement + enemy movement = ): rolled . End Phase: The Navajo Wolf cursed into the comms. Annie thought about asking what was wrong, but was too intimidated. Bunny Bear asked, but the Navajo Wolf ignored him. “What’s wrong?” Clueless asked over the comms. Bobby grunted, “damned Blackjack put a shot through my armor—heard it rattling around in the left leg, but I’m not reading any actual damage. Skinwalker is fine.” The way he said ‘skinwalker’ sent a shiver down Annie’s spine. Staying silent, she focused, channeling that fear the way her pa had always told her. She dropped her crosshairs over the blackjack, fired, thought she’d scored a hit… but it was really hard to tell with all those LRMs going off all over. “Vindicator,” she announced mechanically as the ‘mech with a bizarre armored helmet crested a low ridge. “The Frankenstein is a bigger threat,” Engine Joe replied, “It’s coming up on us a lot quicker than I expected.” Enemy Forces D1 WHM-6L Warhammer D2 VND-1R Vindicator D3 CTF-1X Cataphract D4 BJ-1 Blackjack I1 Capellan Militia I2 Capellan Militia I3 Death Commando Infantry I4 Capellan Militia V1 Heavy Wheeled APC (MG Variant) V2 Zhukov Heavy Tank V3 Goblin Medium Tank V4 SRM Carrier Turn 4 OpForce Movement: D1 Ran to 0906 (5 hexes) D2 Ran to 1516 (4 hexes) D4 Reversed to 0915 (3 hexes) I1 Remained Stationary I2 Rides V1 I3 Rides V3 I4 Rides V1 V1 Flanked to 1106 (1 hex (movement costs doubled, not on pavement)) V2 Cruised to 1111 (2 hexes) V3 Flanked to 1110 (5 hexes) V4 Remained Stationary D3 Waiting to Move Mission Objectives Hostages: 20/20 Rescue the Hostages – Not All Hostages Die, All Capellan Infantry Surrenders or Destroyed! (Total Victory) Bury the Hostages – All Hostages Die but All Capellan Forces Destroyed (Partial Victory) SS “Lil’ Sure Shot” RFL-3N Rifleman Weight: 60 tons (Heavy) HD A(S): 6/6 (3/3) LT A(S): 15/15 (14/14) LT R A(S): 2/2 CT A(S): 22/22 (20/20) CT R A(S): 4/4 RT A(S): 15/15 (14/14) RT R A(S): 2/2 LA A(S): 15/15 (10/10) RA A(S): 15/15 (10/10) LL A(S): 12/12 (14/14) RL A(S): 12/12 (14/14) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Annie Sue Hurd Mechwarrior Player: Tempest_56 Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) AC5 – RA (Heat: 1, Ammo: 18, Range: (L:18 M:12 S:6 Min:3), Status: OK!) AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc. S2 Scout Snipers Platoon(4/4) Type: Sniper Weapon: Sniper Rifle Player: Tempest_56 Movement MP: 1 Range: 6 hexes Notes: May snipe or double-tap at infantry or vehicles. Arrives in 2 turns via unspecified transport. St “Stubby” HBK-4G Hunchback Weight: 50 tons (Medium Class) HD A(S): 9/9 (3/3) LT A(S): 20/20 (12/12) LT R A(S): 4/4 CT A(S): 26/26 (16/16) CT R A(S): 5/5 RT A(S): 20/20 (12/12) RT R A(S): 4/4 LA A(S): 16/16 (8/8) RA A(S): 16/16 (8/8) LL A(S): 20/20 (12/12) RL A(S): 20/20 (12/12) Heat: 0/30 Overheat Penalty: None Heat Sinks: 13 Movement: 4/6/0 Mechwarrior: Pilot 3, Gunnery 5 Mechwarrior Name: Andre “Clueless” Norris Mechwarrior Player: Polaron Mechwarrior Status: OK! Armament: AC20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired) La Dama Muerta Player: Polaron May either use a Distracting Tirade or Mock and Berate the Capellans once per turn. FY “Sir gently caress You” LNC25-01 Lancelot Weight: 60 tons (Heavy) HD A(S): 7/7 (3/3) LT A(S): 16/16 (14/14) LT R A(S): 10/10 CT A(S): 21/21 (20/20) CT R A(S): 16/16 RT A(S): 16/16 (14/14) RT R A(S): 10/10 LA A(S): 14/14 (10/10) RA A(S): 14/14 (10/10) LL A(S): 14/14 (14/14) RL A(S): 14/14 (14/14) Heat: 0/30 Overheat Penalty: None Heat Sinks: 13 (double capacity) Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Rebecca “Divot” Moss Mechwarrior Player: bunnyofdoom Mechwarrior Status: OK! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc S1 Scout Sapper Player: bunnyofdoom May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP. May use either ability this turn! F “Firewalker” CPLT-C1 Catapult Weight: 65 tons (Heavy) HD A(S): 9/9 (3/3) LT A(S): 19/19 (15/15) LT R A(S): 8/8 CT A(S): 24/24 (21/21) CT R A(S): 11/11 RT A(S): 19/19 (15/15) RT R A(S): 8/8 LA A(S): 13/13 (10/10) RA A(S): 13/13 (10/10) LL A(S): 18/18 (15/15) RL A(S): 18/18 (15/15) Heat: 0/30 Overheat Penalty: None Heat Sinks: 15 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 3 Mechwarrior Name: “Engine Joe” Running Wild Mechwarrior Player: Red_Mage Mechwarrior Status: OK! Armament: LRM 15 – RA (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc TA Tech Platoon APC Weight: 10 tons (Light) Front A(S): 10/10 (1/1) Left A(S): 8/8 (1/1) Right A(S): 8/8 (1/1) Turret A(S): 4/4 (1/1) Rear A(S): 10/10 (1/1) Movement: 6/9 Driver: Pilot 4, Gunnery 6 Player: Red_Mage Tank Status: Ok! Armament: Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!) Notes: Currently Carrying Tech Platoon TP Tech Platoon (30/30) Type: SRM Infantry Weapon: SRM Gunnery: 5 Anti-Mech: 3 Player: Red_Mage Movement MP: 2 Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4 Notes: 1 round of Inferno ammo, currently carried by TA APC SW “Skinwalker” WVR-6M Wolverine Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 20/20 (13/13) LT R A(S): 6/6 CT A(S): 23/25 (18/18) CT R A(S): 8/8 RT A(S): 20/20 (13/13) RT R A(S): 6/6 LA A(S): 18/18 (9/9) RA A(S): 18/18 (9/9) LL A(S): 17/19 (13/13) RL A(S):19/19 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 14 Movement: 5/8/5 Mechwarrior: Pilot 2, Gunnery 3 Mechwarrior Name: “Navajo Wolf” Bobby Begay Mechwarrior Player: Bobbin Threadbare Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!) Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired) Special Ability: Eights to Aces (2/2) S3 Scout Company(30/30) Type: Caballeros Scouts Weapon: Submachine Guns and Grenades Gunnery: 3 Anti-Mech: 4 Player: Bobbin Threadbare Movement MP: 3 Range: To-hit modifier: 0: -2, 1: 0, 2: +3 Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1, Arrives in 3 turns T1 Unspecified Transport (Arrives in 1 turn) Enemy Status D1 WHM-6L Warhammer Damage: None Status: Armament: Unknown Notes: D2 VND-1R Vindicator Damage: None Status: Armament: Unknown Notes: D3 CTF-1X Cataphract Damage: None Status: Armament: Unknown Notes: Ace Pilot D4 BJ-1 Blackjack Damage: None Status: Pilot injured! Armament: Unknown Notes: I1 Capellan Militia (30/30) Damage: None Status: Armament: Ballistic Rifle Notes: I2 Capellan Militia (30/30) Damage: None Status: Armament: Ballistic Rifle Notes: Being Transported by Heavy APC I3 Death Commando Infantry (21/21) Damage: None Status: Armament: SRM Notes: Being Transported By Goblin Medium Tank I4 Capellan Militia (30/30) Damage: None Status: Fine Armament: Flamer Notes: Being Transported by Heavy APC V1 Heavy Wheeled APC (MG Variant) Damage: None Status: Armament: 6 Machine Guns Notes: V2 Zhukov Heavy Tank Damage: None Status: Armament: AC 10, AC 10, SRM 6 Notes: V3 Goblin Medium Tank Damage: None Status: Armament: Large Laser, Machine Gun Notes: Transporting I3 V4 SRM Carrier Damage: None Status: Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6 Notes: PoptartsNinja fucked around with this message at 05:23 on Jan 9, 2013 |
# ? Feb 8, 2011 19:56 |
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Stop backing up, you stupid Blackjack! I want to smite you!
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# ? Feb 8, 2011 20:02 |
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Wow, they're really coming out to meet you. I'd assumed they'd stick close to the hostages and try to engage at range or make you take a few extra turns walking toward them so they can kill some hostages, but looks like you'll be getting proper stuck in next turn. Lucky that through-armour critical didn't do any damage, but too bad that LRM hit on the Blackjack's head just grazed it.
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# ? Feb 8, 2011 20:08 |
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Looking at the board, the lance might want to maneuver to the center/right of the board and concentrate on either the Blackjack or the Vindicator. Let the Cataphract advance for another turn, then exercise your "Preempt" special ability and all blast the hell out of him turn after next.
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# ? Feb 8, 2011 20:17 |
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Holy goddamn, that sure was something. Music for the round: Pistolero (Mariachi mix) Bobbin Threadbare fucked around with this message at 21:06 on Feb 8, 2011 |
# ? Feb 8, 2011 20:17 |
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Notgothic posted:I just had kind of a chilling thought: I remember there was some joking about Myndo Waterly being this timeline's Phelan Kell (and how totally screwed she is if so), but we now know that the 2nd Donegal and Caesar Steiner are on the frontline. Caesar Steiner will smote those bitches.
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# ? Feb 8, 2011 20:25 |
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# ? May 11, 2024 11:23 |
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Hmm - not sure I approve of the Vindicator driver's move, here, unless he's planning on punching his jets next turn. The Blackjack has the right idea, and is in a perfect place to move into partial cover next turn and play turret. If the armor takes cover in the woods and the 'phract follows suit, then they can punish the attackers as they try to close, especially the Hunchback and the relatively thin-skinned Rifleman. Even with the Caballero's advantage in mech numbers, I'd still give the edge in this fight to the Death Commandos - though they really need to get their first salvo off cleanly or things could get ugly.
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# ? Feb 8, 2011 20:29 |