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ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Schubalts posted:

Add in that people know how to make guns. The Gun Runners and Van Graffs, for example.

Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into?

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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

ReV VAdAUL posted:

Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into?

Inferior materials?

Naky
May 30, 2001

Resident Crackhead

RagnarokAngel posted:

Inferior materials?

Game balance. Give a gun 10000HP in GECK and it'll last a pretty long time.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

ReV VAdAUL posted:

Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into?

I second this, even if new guns are being made, materials and equipment used to make the stuff can't be up to par with prewar stuff.

Besides, it's a wasteland, it just FEELS right to tote a rusty hunk-a-junk :P

E:/ drat you RagnarokAngel for being faster than me >____>

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Naky posted:

Game balance. Give a gun 10000HP in GECK and it'll last a pretty long time.

Well that's the obvious answer, I played Operation: Anchorage, I was just trying to give an in-game explanation.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
Those are all really good points. I understand why things are as they are I just couldn't help nitpicking. :)

Apocadall
Mar 25, 2010

Aren't you the guitarist for the feed dogs?

I would like to see more of the modders make the more realistic weapons look dirtier, like scratches and stuff on the AK. Maybe not 200 years sitting in a desert worn but extended use by previous owner.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

Apocadall posted:

I would like to see more of the modders make the more realistic weapons look dirtier, like scratches and stuff on the AK. Maybe not 200 years sitting in a desert worn but extended use by previous owner.




That's exactly the kind of thing I'm doing for FOOK :p
(conversion/images by jonnyeah, models by Twinke Masta)

Don't want to toot my own horn, but IMO FOOK2 for FO3 was pretty sweet and I'm in charge of the weapons section this time (mostly), so it's hopefully gonna be even better.

Arenovalis fucked around with this message at 16:37 on Feb 9, 2011

SheepNameKiller
Jun 19, 2004

Those weapons are looking awesome, I don't think I'll ever use FOOK though to be honest. It goes way too far in its implementation and the team needs to learn to pick and choose which features to implement without becoming obtrusive. FOOK has no personality as a mod because it's never quite sure what it adds to the game, it's equal parts overhaul, weapons pack, graphics overhaul, bugfix compilation, beauty pack, spawn tweaker, and somewhere in the thick of it you end up with a mod that's so high maintenance that there are bound to be a bunch of features you don't want.

Apocadall
Mar 25, 2010

Aren't you the guitarist for the feed dogs?

I would really like to see FOOK offer parts of their mod separate from each other.

Cialis Railman
Apr 20, 2007

Arenovalis posted:




That's exactly the kind of thing I'm doing for FOOK :p
(conversion/images by jonnyeah, models by Twinke Masta)

Don't want to toot my own horn, but IMO FOOK2 for FO3 was pretty sweet and I'm in charge of the weapons section this time (mostly), so it's hopefully gonna be even better.

These look awesome, but allow me to :spergin: about guns for a sec.

One thing I dislike about any AK-47 mod is that they use the same model--a milled-receiver AK, like this:


Click here for the full 800x460 image.


Historically, the AKM, which was an AK-47 with a stamped receiver and other changes meant to facilitate faster manufacture, was produced in greater numbers:


Click here for the full 800x350 image.


Furthermore, the rate of fire is usually far too high and it's usually far too inaccurate at close range, but I don't think there's anything that can be done about that.

E: Though if you want to be really :spergin: about it, you could make the argument that these are Bulgarian AKs, as they're still using milled-receiver AKs and technically the Chinese Type 56 is more common and arhgehrhgh:unsmigghh:

Cialis Railman fucked around with this message at 19:35 on Feb 9, 2011

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Somebody has finally re-textured That Gun.

http://newvegasnexus.com/downloads/file.php?id=39519

I haven't reached Novac yet in my current game to see how it looks, but based on the screen shots it's pretty nice. Not exactly like the Blade Runner movie gun it's based on but pretty close.

Arenovalis, were you planning on doing That Gun in your weapon re-texture project?

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Arenovalis posted:




That's exactly the kind of thing I'm doing for FOOK :p
(conversion/images by jonnyeah, models by Twinke Masta)

Don't want to toot my own horn, but IMO FOOK2 for FO3 was pretty sweet and I'm in charge of the weapons section this time (mostly), so it's hopefully gonna be even better.

Will there be a way to just use the weapons part? gently caress using all of Fook.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Apotheosis posted:

These look awesome, but allow me to :spergin: about guns for a sec.

Hell if you really want to be anal, the fire selector is all the way down for single shot. It should be down one notch from safe for full auto :colbert:

Nice model, though :)

Terpfen
Jul 27, 2006
Objection!

:dukedog:

“Apotheosis” posted:

Also like my Morrowind character, he has a massive sword.

That katana really isn’t massive. Now, the Bumper Sword…

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

sean10mm posted:

Somebody has finally re-textured That Gun.

http://newvegasnexus.com/downloads/file.php?id=39519

I haven't reached Novac yet in my current game to see how it looks, but based on the screen shots it's pretty nice. Not exactly like the Blade Runner movie gun it's based on but pretty close.

Arenovalis, were you planning on doing That Gun in your weapon re-texture project?

Eventually, yeah.

I don't really worry about the technical implementation of the guns as long as they're not ridiculously unbalanced or broken, I'm only really focused on the art side of things :P

Cialis Railman
Apr 20, 2007

Capn Beeb posted:

Hell if you really want to be anal, the fire selector is all the way down for single shot. It should be down one notch from safe for full auto :colbert:

Nice model, though :)

Oh, yeah, nice model, definitely.

And it could be worse with the fire selector--I think Rainbow Six 3 has it still on safe. Google is not hard game devs! :argh:

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

Naky posted:

Re: shiny tactilol gun debate: oh boy, you may want to avoid my pack then...

Anywho, testers who I don't have emails of - you should swing by the chan in the next day or two. The next update has arrived. (actually, you don't have to, just use the same filepath you guys had before but change the number).

The amount of work Naky put into this mod is staggering, it's one of the most expansive weapons mode I've ever seen.

Anyone looking forward to this mod I have three words: exploding crossbow bolts

I'm at work with excel so I was finally able to create a full post-able list (this doesn't include the 40-some melee weapons)

code:
A35 
AS50+NVS 
AK47+ S 
AK74 
AR-15+RIS 
AWP 
M82 
M3 
XM1014 
AR15BW 
M92 
M92R 
Beretta PX4 
Browning Auto5 
Colt1911
Colt1911C 
Anaconda 
Desert Eagle
Desert Eagle EE
1911DWE 
PPC 
B54 
CJ72HT 
CJ72P 
FNSCARM174LAR 
HKMP83 
HKHP823H 
NP50 
NP52 
SGHPW 
T20 
T20R 
FABARM 
FALS 
SCARS 
Five-seveN
G36 
YCS186 
YCS24X 
G43 
HK416 
MK23 
MP5 
MP5K 
PDW 
KII 
WA2000 
LR300 
M14s 
M16 
TRENCH 
M249 SAW 
M3A1 
M4A1 
M79 
1873
MAC11 
MAC10 
MARLIN 
590Reg
590A 
P226 
PSG1 
1187
870S 
RHuntRif 
Rhino 
TRG 
SOSG 
SFXD 
SIG550
SIG552
SIG556
357S 
M29 
MK22 
SPAS12 
STRIKER 
CROSSBOW 
TRAG 
TSIL 
T850 
Thompson 
UMP 
USP 
UZI 
VSS 
SBR 
P99 
Glock18c 
Glock20 
P90 
M76 
Glock19 
AA12 
FAMAS 
Stampede 
Vector 
M92SE 
SVD 
FN2000 
M41A1 

Mental Midget fucked around with this message at 23:04 on Feb 9, 2011

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」

Mental Midget posted:

The amount of work Naky put into this mod is staggering, it's one of the most expansive weapons mode I've ever seen.

Anyone looking forward to this mod I have three words: exploding crossbow bolts

I'm at work with excel so I was finally able to create a full post-able list (this doesn't include the 40-some melee weapons)

code:
A35 
AS50+NVS 
AK47+ S 
AK74 
AR-15+RIS 
AWP 
M82 
M3 
XM1014 
AR15BW 
M92 
M92R 
Beretta PX4 
Browning Auto5 
Colt1911
Colt1911C 
Anaconda 
Desert Eagle
Desert Eagle EE
1911DWE 
PPC 
B54 
CJ72HT 
CJ72P 
FNSCARM174LAR 
HKMP83 
HKHP823H 
NP50 
NP52 
SGHPW 
T20 
T20R 
FABARM 
FALS 
SCARS 
Five-seveN
G36 
YCS186 
YCS24X 
G43 
HK416 
MK23 
MP5 
MP5K 
PDW 
KII 
WA2000 
LR300 
M14s 
M16 
TRENCH 
M249 SAW 
M3A1 
M4A1 
M79 
1873
MAC11 
MAC10 
MARLIN 
590Reg
590A 
P226 
PSG1 
1187
870S 
RHuntRif 
Rhino 
TRG 
SOSG 
SFXD 
SIG550
SIG552
SIG556
357S 
M29 
MK22 
SPAS12 
STRIKER 
CROSSBOW 
TRAG 
TSIL 
T850 
Thompson 
UMP 
USP 
UZI 
VSS 
SBR 
P99 
Glock18c 
Glock20 
P90 
M76 
Glock19 
AA12 
FAMAS 
Stampede 
Vector 
M92SE 
SVD 
FN2000 
M41A1 

What's the title of this mod on Nexus?

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

Revolver Bunker posted:

What's the title of this mod on Nexus?

It's not up yet, we're working on polishing up the final or near-final build. Naky can probably give some more details on a timeline.

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」

Mental Midget posted:

It's not up yet, we're working on polishing up the final or near-final build. Naky can probably give some more details on a timeline.

Thanks. I've seen some of the info posted so far on it in this thread and I got excited for a bit thinking it was already out. I look forward to the release.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Revolver Bunker posted:

What's the title of this mod on Nexus?

I'd bet on it not being on Nexus, since it borrows from so many other mods and someone would whine.

Naky
May 30, 2001

Resident Crackhead
Oh it certainly won't pass the several permissions and copyrights and trademarks and e-penis stroking requirements of Nexus. I have 98 of 100 completed to a release level of quality with a handful sitting in the cabinet of shame that I will try to get working to meet the 100 but I have a couple more I can throw in if none of those can be fixed in time. Amstrad's gotta get me his 9 to make the melee pack an even 50 for a grand total of 150.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I've got webspace if you need mirrors and poo poo. gently caress the Nexus.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Gyshall posted:

I've got webspace if you need mirrors and poo poo. gently caress the Nexus.

Agreed. When it's said and done, host it on goon web space and I'll put a permanent link in the OP.

Naky
May 30, 2001

Resident Crackhead
I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any.

Testers - the final and 7th update is up on the space. Same path, just change the number. Basically just includes the newly working Glock 19 and gun #100.

Grand total is 100 working guns, 4 broken guns in the cabinet of shame, and 41 melee weapons. The final release will have the remaining 9. Hopefully by the weekend!

A Lamer
Jul 2, 2006


Gyshall posted:

gently caress the Nexus.

No don't you see, that's what it wants!

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9
Is FOMM crashing for anyone else trying to update the load order?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Syrant posted:

Is FOMM crashing for anyone else trying to update the load order?

EDIT: A moment after I wrote this, a crash prompt came up that let me know FOMM had encountered a problem. Strange.

Cream-of-Plenty fucked around with this message at 09:50 on Feb 10, 2011

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Gyshall posted:

I've got webspace if you need mirrors and poo poo. gently caress the Nexus.

I can also provide space if needed.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

A Lamer posted:

No don't you see, that's what it wants!

:golfclap: yes yes very good.

Carecat
Apr 27, 2004

Buglord

Syrant posted:

Is FOMM crashing for anyone else trying to update the load order?

My FOMM crashes all the drat time when adding packages but not when changing the load order.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Naky posted:

I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any.

Testers - the final and 7th update is up on the space. Same path, just change the number. Basically just includes the newly working Glock 19 and gun #100.

Grand total is 100 working guns, 4 broken guns in the cabinet of shame, and 41 melee weapons. The final release will have the remaining 9. Hopefully by the weekend!

:aaaaa:

The Lone Badger
Sep 24, 2007

In order to provide my nexr character with the maximum variety of killage, I'm after a mod that unifies Guns/Energy Weapons ("Shoot Things") and Unarmed/Melee ("Hit Things"). Ideally a script would increase Energy Weapons whenever I invest skillpoints into Guns and vica versa, similarly for the Unarmed/Melee pairing. But I don't know how to do that. I suppose I could edit every energy gun and energy-weapon perk to refer to the Guns skill instead, but that's inelegant and runs into issues with other mods.
Anyone know of something existing that will do what I want, or can suggest an elegant way to do it in the GECK?

Cialis Railman
Apr 20, 2007

Naky posted:

I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any.

Testers - the final and 7th update is up on the space. Same path, just change the number. Basically just includes the newly working Glock 19 and gun #100.

Grand total is 100 working guns, 4 broken guns in the cabinet of shame, and 41 melee weapons. The final release will have the remaining 9. Hopefully by the weekend!

this will be the best christmas ever!!!

I got tired of playing a samurai cowboy thing, so I made a new character and went in another direction. And I may have accidentaly created the coolest character ever. Pics are forthcoming.

(also the new radio station I downloaded occasionally crashes the game :argh:)

ZombieSupaStar
Mar 30, 2007

So I guess Real Time Settler for F3 and FNV are dead, the lead modder quit modding according to his site. http://fo3settler.webs.com/

That sucks these mods were interesting, and FNV could have been cool with all its inner politics systems. I guess some of it stems from the issue that a lot of the Wasteland Defense mod is using his code, uncredited?

Bummer... We lose an interesting mod, and I'm sure a thousand more nude, boner lizard meshes are just waiting to be uploaded... :mad:

Naky
May 30, 2001

Resident Crackhead

ZombieSupaStar posted:

I guess some of it stems from the issue that a lot of the Wasteland Defense mod is using his code, uncredited?

Really? Good riddance then. The more guys with attitudes like this that leave, the better off the community might actually be for the long term. We absolutely need to get rid of this ridiculous ego trip every author requires to have stroked with every stroke of the keyboard they make.

Newsflash: the game is easily moddable and therefore so are your mods. Get over it - the secret was never a secret in the first place and your work and code is exposed for all to see. Why get mad over it and why not just embrace this fact and encourage people to do things with it anyway? If you don't like the prospect of people looking at your work and using portions of it, don't even start it in the first place!

I don't get it and I never have. Not since the Morrowind days when I was heavy into the Gamebryo modding scene and even more so now. [/rant]

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Because people like getting credit for the work they do? It's not a horrible ego trip to want to be given credit when your work is snatched up by someone else and then uploaded to a site like Nexus. Pulling all of your mods over something like that is less understandable, though.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
Hi. I'm starting a new playthrough with a bunch of mods inspired by this fine thread. However before I go blazing (one day...we will get isometric, turn based fallout, just you wait :downs:), I would like to post my mod order so you guys could let me know if there are any conflicts or if the order is just wrong.

FalloutNV.esm
Caliber.esm
CFWNV.esm
CompanionInfAmmo.esm
IWS-Core.esm
Lings.esm
drgNV - Melissa Companion.esm
Centered 3rd Person Camera.esp
NewVegasBounties.esp
Cactai of the Wastes [plugin].esp
Cuter Veronica Felicia Day.esp
Cuter Veronica Felicia Day-Essential.esp
Better forest.esp
Wasteland Defense.esp
Improved Sound FX.esp
Improved Sound FX - Gunshot Distance Tweak.esp
Improved Sound FX - Weapon Sharing Fix.esp
IWS-Core-Patrols.esp
WEG - Wasteland Essential Gear.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-LowSpawns.esp
IWS-AS-NoInteriorSpawns.esp
Fade That Faction Armor.esp
JRougeRangerCoats4Loot.esp
headgearfix.esp
Realistic_Repair_NV.esp
drgNV - Melissa Companion (Lings Hairstyle Add-On).esp
Companion Sandbox Mode.esp
Max Followers 12.esp
SunnyCompanion.esp
UnlimitedCompanions.esp
Faster Runing.esp
HighGrass.esp
Nevada Skies - URWLified.esp

Total active plugins: 35
Total plugins: 36

I'm also thinking of playing an unarmed expert on this run as in my last run, I played a commando type character and while enjoyable, I felt most of my weapon skills were useless. Small guns ruled up to almost the end game, big guns were WAY too weak, energy weapons were ok and explosives were unpredictable. Grenades and mines ruled but the automatic grenade launchers were useless. I never even tried the rocket launcher as most of my companions seemed to be very fond of charging the enemy and I didn't really want to smear the desert with their tasty meats. Are the melee and unarmed path worthwhile? I played a little bit and even at first level, I found my strength and agility 8 character was smearing most enemies easily.

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IronyGuy6669
Apr 22, 2010
I feel like when mod authors pull all of their work, they want people to blame whatever they don't like, and get it removed or shunned. So instead of the reaction being "modder A you are being an immature manbaby for taking your mods off" you get people blaming the community for being "immature", and adopting a holier than thou attitude, as if we are all privileged to be graced by the presence of game modifications.

The modders just want their way, so instead of being mature and handling the situation like an adult by talking things out, they go the passive aggressive route. These guys aren't out to make the game better, they're out for attention and internet glory.

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