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Schubalts posted:Add in that people know how to make guns. The Gun Runners and Van Graffs, for example. Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into?
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# ? Feb 9, 2011 11:33 |
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# ? May 13, 2024 05:04 |
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ReV VAdAUL posted:Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into? Inferior materials?
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# ? Feb 9, 2011 15:47 |
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RagnarokAngel posted:Inferior materials? Game balance. Give a gun 10000HP in GECK and it'll last a pretty long time.
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# ? Feb 9, 2011 15:48 |
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ReV VAdAUL posted:Bah, see that is (very mildly) annoying in a different way, wouldn't new guns not wear out nearly as fast as the centuries old ones you can also run into? I second this, even if new guns are being made, materials and equipment used to make the stuff can't be up to par with prewar stuff. Besides, it's a wasteland, it just FEELS right to tote a rusty hunk-a-junk :P E:/ drat you RagnarokAngel for being faster than me >____>
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# ? Feb 9, 2011 15:49 |
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Naky posted:Game balance. Give a gun 10000HP in GECK and it'll last a pretty long time. Well that's the obvious answer, I played Operation: Anchorage, I was just trying to give an in-game explanation.
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# ? Feb 9, 2011 15:55 |
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Those are all really good points. I understand why things are as they are I just couldn't help nitpicking.
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# ? Feb 9, 2011 16:14 |
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I would like to see more of the modders make the more realistic weapons look dirtier, like scratches and stuff on the AK. Maybe not 200 years sitting in a desert worn but extended use by previous owner.
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# ? Feb 9, 2011 16:20 |
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Apocadall posted:I would like to see more of the modders make the more realistic weapons look dirtier, like scratches and stuff on the AK. Maybe not 200 years sitting in a desert worn but extended use by previous owner. That's exactly the kind of thing I'm doing for FOOK :p (conversion/images by jonnyeah, models by Twinke Masta) Don't want to toot my own horn, but IMO FOOK2 for FO3 was pretty sweet and I'm in charge of the weapons section this time (mostly), so it's hopefully gonna be even better. Arenovalis fucked around with this message at 16:37 on Feb 9, 2011 |
# ? Feb 9, 2011 16:35 |
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Those weapons are looking awesome, I don't think I'll ever use FOOK though to be honest. It goes way too far in its implementation and the team needs to learn to pick and choose which features to implement without becoming obtrusive. FOOK has no personality as a mod because it's never quite sure what it adds to the game, it's equal parts overhaul, weapons pack, graphics overhaul, bugfix compilation, beauty pack, spawn tweaker, and somewhere in the thick of it you end up with a mod that's so high maintenance that there are bound to be a bunch of features you don't want.
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# ? Feb 9, 2011 16:42 |
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I would really like to see FOOK offer parts of their mod separate from each other.
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# ? Feb 9, 2011 18:23 |
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Arenovalis posted:
These look awesome, but allow me to about guns for a sec. One thing I dislike about any AK-47 mod is that they use the same model--a milled-receiver AK, like this: Click here for the full 800x460 image. Historically, the AKM, which was an AK-47 with a stamped receiver and other changes meant to facilitate faster manufacture, was produced in greater numbers: Click here for the full 800x350 image. Furthermore, the rate of fire is usually far too high and it's usually far too inaccurate at close range, but I don't think there's anything that can be done about that. E: Though if you want to be really about it, you could make the argument that these are Bulgarian AKs, as they're still using milled-receiver AKs and technically the Chinese Type 56 is more common and arhgehrhgh Cialis Railman fucked around with this message at 19:35 on Feb 9, 2011 |
# ? Feb 9, 2011 19:32 |
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Somebody has finally re-textured That Gun. http://newvegasnexus.com/downloads/file.php?id=39519 I haven't reached Novac yet in my current game to see how it looks, but based on the screen shots it's pretty nice. Not exactly like the Blade Runner movie gun it's based on but pretty close. Arenovalis, were you planning on doing That Gun in your weapon re-texture project?
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# ? Feb 9, 2011 20:07 |
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Arenovalis posted:
Will there be a way to just use the weapons part? gently caress using all of Fook.
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# ? Feb 9, 2011 20:44 |
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Apotheosis posted:These look awesome, but allow me to about guns for a sec. Hell if you really want to be anal, the fire selector is all the way down for single shot. It should be down one notch from safe for full auto Nice model, though
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# ? Feb 9, 2011 21:06 |
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“Apotheosis” posted:Also like my Morrowind character, he has a massive sword. That katana really isn’t massive. Now, the Bumper Sword…
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# ? Feb 9, 2011 21:12 |
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sean10mm posted:Somebody has finally re-textured That Gun. Eventually, yeah. I don't really worry about the technical implementation of the guns as long as they're not ridiculously unbalanced or broken, I'm only really focused on the art side of things :P
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# ? Feb 9, 2011 21:37 |
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Capn Beeb posted:Hell if you really want to be anal, the fire selector is all the way down for single shot. It should be down one notch from safe for full auto Oh, yeah, nice model, definitely. And it could be worse with the fire selector--I think Rainbow Six 3 has it still on safe. Google is not hard game devs!
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# ? Feb 9, 2011 22:41 |
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Naky posted:Re: shiny tactilol gun debate: oh boy, you may want to avoid my pack then... The amount of work Naky put into this mod is staggering, it's one of the most expansive weapons mode I've ever seen. Anyone looking forward to this mod I have three words: exploding crossbow bolts I'm at work with excel so I was finally able to create a full post-able list (this doesn't include the 40-some melee weapons) code:
Mental Midget fucked around with this message at 23:04 on Feb 9, 2011 |
# ? Feb 9, 2011 22:48 |
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Mental Midget posted:The amount of work Naky put into this mod is staggering, it's one of the most expansive weapons mode I've ever seen. What's the title of this mod on Nexus?
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# ? Feb 9, 2011 23:22 |
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Revolver Bunker posted:What's the title of this mod on Nexus? It's not up yet, we're working on polishing up the final or near-final build. Naky can probably give some more details on a timeline.
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# ? Feb 9, 2011 23:24 |
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Mental Midget posted:It's not up yet, we're working on polishing up the final or near-final build. Naky can probably give some more details on a timeline. Thanks. I've seen some of the info posted so far on it in this thread and I got excited for a bit thinking it was already out. I look forward to the release.
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# ? Feb 9, 2011 23:28 |
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Revolver Bunker posted:What's the title of this mod on Nexus? I'd bet on it not being on Nexus, since it borrows from so many other mods and someone would whine.
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# ? Feb 9, 2011 23:51 |
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Oh it certainly won't pass the several permissions and copyrights and trademarks and e-penis stroking requirements of Nexus. I have 98 of 100 completed to a release level of quality with a handful sitting in the cabinet of shame that I will try to get working to meet the 100 but I have a couple more I can throw in if none of those can be fixed in time. Amstrad's gotta get me his 9 to make the melee pack an even 50 for a grand total of 150.
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# ? Feb 10, 2011 00:22 |
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I've got webspace if you need mirrors and poo poo. gently caress the Nexus.
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# ? Feb 10, 2011 00:50 |
Gyshall posted:I've got webspace if you need mirrors and poo poo. gently caress the Nexus. Agreed. When it's said and done, host it on goon web space and I'll put a permanent link in the OP.
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# ? Feb 10, 2011 06:06 |
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I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any. Testers - the final and 7th update is up on the space. Same path, just change the number. Basically just includes the newly working Glock 19 and gun #100. Grand total is 100 working guns, 4 broken guns in the cabinet of shame, and 41 melee weapons. The final release will have the remaining 9. Hopefully by the weekend!
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# ? Feb 10, 2011 06:29 |
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Gyshall posted:gently caress the Nexus. No don't you see, that's what it wants!
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# ? Feb 10, 2011 07:26 |
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Is FOMM crashing for anyone else trying to update the load order?
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# ? Feb 10, 2011 08:39 |
Syrant posted:Is FOMM crashing for anyone else trying to update the load order? EDIT: A moment after I wrote this, a crash prompt came up that let me know FOMM had encountered a problem. Strange. Cream-of-Plenty fucked around with this message at 09:50 on Feb 10, 2011 |
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# ? Feb 10, 2011 09:15 |
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Gyshall posted:I've got webspace if you need mirrors and poo poo. gently caress the Nexus. I can also provide space if needed.
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# ? Feb 10, 2011 11:03 |
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A Lamer posted:No don't you see, that's what it wants! yes yes very good.
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# ? Feb 10, 2011 12:04 |
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Syrant posted:Is FOMM crashing for anyone else trying to update the load order? My FOMM crashes all the drat time when adding packages but not when changing the load order.
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# ? Feb 10, 2011 13:11 |
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Naky posted:I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any.
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# ? Feb 10, 2011 13:30 |
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In order to provide my nexr character with the maximum variety of killage, I'm after a mod that unifies Guns/Energy Weapons ("Shoot Things") and Unarmed/Melee ("Hit Things"). Ideally a script would increase Energy Weapons whenever I invest skillpoints into Guns and vica versa, similarly for the Unarmed/Melee pairing. But I don't know how to do that. I suppose I could edit every energy gun and energy-weapon perk to refer to the Guns skill instead, but that's inelegant and runs into issues with other mods. Anyone know of something existing that will do what I want, or can suggest an elegant way to do it in the GECK?
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# ? Feb 10, 2011 15:54 |
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Naky posted:I reached the final 100 working guns mark tonight. Amstrad has two melee weapons left to make in the next couple days which gives my testers a couple days to find any and all last remaining major issues - if any. this will be the best christmas ever!!! I got tired of playing a samurai cowboy thing, so I made a new character and went in another direction. And I may have accidentaly created the coolest character ever. Pics are forthcoming. (also the new radio station I downloaded occasionally crashes the game )
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# ? Feb 10, 2011 17:52 |
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So I guess Real Time Settler for F3 and FNV are dead, the lead modder quit modding according to his site. http://fo3settler.webs.com/ That sucks these mods were interesting, and FNV could have been cool with all its inner politics systems. I guess some of it stems from the issue that a lot of the Wasteland Defense mod is using his code, uncredited? Bummer... We lose an interesting mod, and I'm sure a thousand more nude, boner lizard meshes are just waiting to be uploaded...
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# ? Feb 11, 2011 03:09 |
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ZombieSupaStar posted:I guess some of it stems from the issue that a lot of the Wasteland Defense mod is using his code, uncredited? Really? Good riddance then. The more guys with attitudes like this that leave, the better off the community might actually be for the long term. We absolutely need to get rid of this ridiculous ego trip every author requires to have stroked with every stroke of the keyboard they make. Newsflash: the game is easily moddable and therefore so are your mods. Get over it - the secret was never a secret in the first place and your work and code is exposed for all to see. Why get mad over it and why not just embrace this fact and encourage people to do things with it anyway? If you don't like the prospect of people looking at your work and using portions of it, don't even start it in the first place! I don't get it and I never have. Not since the Morrowind days when I was heavy into the Gamebryo modding scene and even more so now. [/rant]
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# ? Feb 11, 2011 03:44 |
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Because people like getting credit for the work they do? It's not a horrible ego trip to want to be given credit when your work is snatched up by someone else and then uploaded to a site like Nexus. Pulling all of your mods over something like that is less understandable, though.
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# ? Feb 11, 2011 03:49 |
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Hi. I'm starting a new playthrough with a bunch of mods inspired by this fine thread. However before I go blazing (one day...we will get isometric, turn based fallout, just you wait ), I would like to post my mod order so you guys could let me know if there are any conflicts or if the order is just wrong. FalloutNV.esm Caliber.esm CFWNV.esm CompanionInfAmmo.esm IWS-Core.esm Lings.esm drgNV - Melissa Companion.esm Centered 3rd Person Camera.esp NewVegasBounties.esp Cactai of the Wastes [plugin].esp Cuter Veronica Felicia Day.esp Cuter Veronica Felicia Day-Essential.esp Better forest.esp Wasteland Defense.esp Improved Sound FX.esp Improved Sound FX - Gunshot Distance Tweak.esp Improved Sound FX - Weapon Sharing Fix.esp IWS-Core-Patrols.esp WEG - Wasteland Essential Gear.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-LowSpawns.esp IWS-AS-NoInteriorSpawns.esp Fade That Faction Armor.esp JRougeRangerCoats4Loot.esp headgearfix.esp Realistic_Repair_NV.esp drgNV - Melissa Companion (Lings Hairstyle Add-On).esp Companion Sandbox Mode.esp Max Followers 12.esp SunnyCompanion.esp UnlimitedCompanions.esp Faster Runing.esp HighGrass.esp Nevada Skies - URWLified.esp Total active plugins: 35 Total plugins: 36 I'm also thinking of playing an unarmed expert on this run as in my last run, I played a commando type character and while enjoyable, I felt most of my weapon skills were useless. Small guns ruled up to almost the end game, big guns were WAY too weak, energy weapons were ok and explosives were unpredictable. Grenades and mines ruled but the automatic grenade launchers were useless. I never even tried the rocket launcher as most of my companions seemed to be very fond of charging the enemy and I didn't really want to smear the desert with their tasty meats. Are the melee and unarmed path worthwhile? I played a little bit and even at first level, I found my strength and agility 8 character was smearing most enemies easily.
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# ? Feb 11, 2011 03:58 |
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# ? May 13, 2024 05:04 |
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I feel like when mod authors pull all of their work, they want people to blame whatever they don't like, and get it removed or shunned. So instead of the reaction being "modder A you are being an immature manbaby for taking your mods off" you get people blaming the community for being "immature", and adopting a holier than thou attitude, as if we are all privileged to be graced by the presence of game modifications. The modders just want their way, so instead of being mature and handling the situation like an adult by talking things out, they go the passive aggressive route. These guys aren't out to make the game better, they're out for attention and internet glory.
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# ? Feb 11, 2011 04:01 |