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Syrant posted:Is there a mod that contains a Stetchkin APS? I have an idea for a blonde Russian woman with no time for bullshit that wears a business outfit. Hotel Vegas doesn't sound as good as Hotel Moscow, though. A mod that did balalaika's scars well would be pretty great. Loved her character.
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# ? Feb 12, 2011 08:56 |
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# ? May 10, 2024 19:43 |
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Probably gonna do a Stechkin APS eventually, I have a model and a half-done texture sitting around.
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# ? Feb 12, 2011 10:42 |
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I will never shut up until someone releases a Wildey Survivor for a game. Someone that isn't as rear end at modeling as I am.
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# ? Feb 12, 2011 12:41 |
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boner meter posted:Fallout Wanderers Edition? I remember that being more along the lines of 'Balance and realism = Power-Armoured Supermutant Controllers in squads of 40 every 10 paces as soon as your out of 101, guns fire one shot before splintering into worthless shards in your hands, and being spat on by a bloatfly from across a canyon splinters your legs like breadsticks. Maybe your assessment is outdated but by god it made me laugh at how accurate it summed up my experience with FWE. Of course I played it with the custom start mod so was outside 101 from the very beginning . Mental Midget posted:Has anyone tried nVamp yet? EDIT: Welp, just looked at the screenshots and one of them is Cook Cook in Enclave Advanced Power Armour Mark II. ReV VAdAUL fucked around with this message at 13:15 on Feb 12, 2011 |
# ? Feb 12, 2011 13:13 |
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ReV VAdAUL posted:
All the better to burn and rape you with KakerMix posted:Nah don't listen to him. I ran Electro City (.esp style ones even) with the IWS compatibility patch (but did not run Highways and Byways) and IWS' NVSE High. That's right, I'd get in giant fights with 40+ people flying all over the place. I also just beat the game again yesterday. What is this compatability patch? I looked around and didn't see anything... wylker fucked around with this message at 13:26 on Feb 12, 2011 |
# ? Feb 12, 2011 13:23 |
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ReV VAdAUL posted:EDIT: Welp, just looked at the screenshots and one of them is Cook Cook in Enclave Advanced Power Armour Mark II. This is the reason I'm on the fence about this. I like mods that makes a ton of mods compatible, but this looks like they never stopped ramping up the difficulty to their likings. I mean giving all the fiend bosses high-end power armor and ramping up spawns? No thanks. If it was modular then maybe. Click here for the full 1280x800 image. I'd rather go try and take on Caesars Camp.
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# ? Feb 12, 2011 13:54 |
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^ that's what the flamer's for Are there any mods that revamp the enemy A.I?
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# ? Feb 12, 2011 14:46 |
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Syrant posted:Is there a mod that contains a Stetchkin APS? I have an idea for a blonde Russian woman with no time for bullshit that wears a business outfit. Hotel Vegas doesn't sound as good as Hotel Moscow, though. Black Lagoon would be fun in an 'Over the top lets fire torpedoes at a helicopter' kind of way.
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# ? Feb 12, 2011 15:11 |
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I've been playing through with my Deadpool char (high combat stats, low intel stats) and was wondering ... how hard would it be to do a 'dumb dialog' like in FallOut 2? Is it easy to find the speech files? The obvious problem is that NPCs all have speech, so either they would have the same responses or they would have new, text-only responses.
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# ? Feb 12, 2011 15:18 |
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wylker posted:All the better to burn and rape you with It's literally in the Electro City zip.
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# ? Feb 12, 2011 15:23 |
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Magic posted:I've been playing through with my Deadpool char (high combat stats, low intel stats) and was wondering ... how hard would it be to do a 'dumb dialog' like in FallOut 2? Is it easy to find the speech files? In my opinion, leave speech, barter, and medicine at a minimum, and then click every failing speech check. It's fun.
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# ? Feb 12, 2011 15:35 |
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Chinaman7000 posted:In my opinion, leave speech, barter, and medicine at a minimum, and then click every failing speech check. It's fun. I just miss the like in FallOut 2. Doc Mitchell commented that "Must be a lot of frontal lobe damage" after I created my stats, but that's it.
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# ? Feb 12, 2011 15:41 |
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The game does have some low int dialogue but they're very sparing.
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# ? Feb 12, 2011 15:45 |
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/\/\/\ Yep. Whats your intelligence? There is some "dumb dialog" in game that I remember getting when I was using a character with only 1 intelligence point, but I think it mostly just take the spots of normal dialog options, getting the same response from NPCs. It didn't appear everywhere, either. Helios 1 was hilarious, though.
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# ? Feb 12, 2011 16:34 |
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Quick update for my crashing, I switched to the ESM version of electro city and I have seen very marked performance improvements. Faster load times, 0 crashes so far, even better performance of skies.
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# ? Feb 12, 2011 16:39 |
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Got a mod interaction question: I'm using UHNV- the underground kinda-batcave mod and I noticed it has a bobblehead shelf. I see two major bobble head mods on nexus and pulled the bobblehead scavenger version because it looked updated and stable. The new toy works but the shelves in the bunker do not display them on request. (I just stick them in my safe since when you drop them they hang in mid-air) Is anyone using the other bobblehead mods with UHNV? And if so any issue like mine? Otherwise my too long list of plug ins have been working very well since I learned how to use FNVEdit properly. Which is not showing any conflict between my previously mentioned mods. load order is not making a diff either. Thanks in advance.
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# ? Feb 12, 2011 17:04 |
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Hobo on Fire posted:/\/\/\ Strength: 8 Perception: 9 Endurance: 8 Charisma: 1 intelligence: 3 Agility: 8 Luck: 3 Tags: Explosives, Guns, Melee Weapons Perks: Fast Shot, Wild Wasteland I just finished Primm, but if there is a LOT of new dialog if I lower my Int to 1 then I'm tempted to restart and try that (or find a way to modify the savegame?). The whole play through is to gently caress every faction up and go with Yes Man, while failing every speech test possible. Basically: Deadpool in New Vegas.
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# ? Feb 12, 2011 17:27 |
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As was mentioned, the special dialog isn't everywhere,(Helios 1 has a ton of it, but I cant remember any other conversations off the top of my head) So I'd say stick with your current game. You could try adding in a cheat mod that allows you to redistribute your SPECIAL, then save and remove the mod. There's no reason a dumb guy cant be lucky, right? I'm really not sure how low your intelligence needs to be to trigger the special dialog though - you might qualify for it, but if your only at Primm you might not have encountered any yet. *edit* - You may be able to change your SPECIAL through console commands, too - I just don't have the list handy. Hobo on Fire fucked around with this message at 18:18 on Feb 12, 2011 |
# ? Feb 12, 2011 18:08 |
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Apocadall posted:Black Lagoon would be fun in an 'Over the top lets fire torpedoes at a helicopter' kind of way. Black Lagoon is always fun in over the top things. I mean, just look at the Roberta-is-insane arc.
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# ? Feb 12, 2011 18:16 |
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Hobo on Fire posted:As was mentioned, the special dialog isn't everywhere There's 1 in freeside when your helping the king. also a medicine check. console command for changing stats is: player.modav intelligence -2 (this would put deathfool at 1) also works for skills player.modav guns 50 (this will add 50 gun skill) I use that command way too much. here's an incomplete list of commands http://fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands Most of the fallout 3 commands apply as well.
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# ? Feb 12, 2011 19:05 |
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nomad2020 posted:There's 1 in freeside when your helping the king. also a medicine check. There's also a special dialogue for dumb characters when you discuss the Brother Hood of Steel with Veronica. There's also another small one that comes to mind at Camp McCarran during the interrogation side mission. This is the mod that still needs to be made if you ask me. Nobody has made a mod that adds more "stupid" dialogue choices to the game. It's something that goes way above my head or I'd do it myself (plus I uninstalled NV a little while ago since I'm bored with it). I'm sure there's plenty of NPC dialogue from other places that could be hacked together for some good responses. Swartz fucked around with this message at 21:47 on Feb 12, 2011 |
# ? Feb 12, 2011 21:45 |
Swartz posted:There's also a special dialogue for dumb characters when you discuss the Brother Hood of Steel with Veronica. There's also another small one that comes to mind at Camp McCarran during the interrogation side mission. There is this, which apparently modifies a lot of dialogue to create some humorous situations in the game. Unfortunately, it doesn't seem to create custom responses, which would make the mod about ten times better. Cream-of-Plenty fucked around with this message at 22:31 on Feb 12, 2011 |
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# ? Feb 12, 2011 22:28 |
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Syrant posted:Is there a mod that contains a Stetchkin APS? I have an idea for a blonde Russian woman with no time for bullshit that wears a business outfit. Hotel Vegas doesn't sound as good as Hotel Moscow, though. This would own so hard. I love Stechkins Arenovalis posted:Probably gonna do a Stechkin APS eventually, I have a model and a half-done texture sitting around.
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# ? Feb 12, 2011 23:06 |
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On the homestretch for my melee weapons, one more to do this weekend, knocked this one together today after thinking it'd be nice to have a compact version of the shovel for all your grave-digging purposes. Edit: Went ahead and did a folded version for the world model. Amstrad fucked around with this message at 02:35 on Feb 13, 2011 |
# ? Feb 13, 2011 01:29 |
Amstrad posted:...thinking it'd be nice to have a compact version of the shovel for all your grave-digging purposes. From the moment I realized you needed to have a shovel in order to search graves, I've thought it would be pretty cool to have an E-tool style shovel. You know, one of those metal, folding ones they use in the Army.
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# ? Feb 13, 2011 01:47 |
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Naky, will enemies use all the new weapons you're adding?
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# ? Feb 13, 2011 01:52 |
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Cream-of-Plenty posted:I've thought it would be pretty cool to have an E-tool style shovel. You know, one of those metal, folding ones they use in the Army. -Troika- posted:Naky, will enemies use all the new weapons you're adding?
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# ? Feb 13, 2011 01:52 |
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Well that's no fun.
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# ? Feb 13, 2011 01:57 |
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Cream-of-Plenty posted:There is this, which apparently modifies a lot of dialogue to create some humorous situations in the game. This and twobears are the kind of things that should have been in the vanilla game. Amstrad posted:He's not adding the weapons to any leveled or vendors lists, so no.
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# ? Feb 13, 2011 02:03 |
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lilspooky posted:Well that's no fun. It was a lot of work for him to get most of them fixed up and working properly at all. Adding things to the leveled lists is a whole other time-consuming pain in the rear end process, especially for 100+ weapons.
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# ? Feb 13, 2011 02:04 |
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Amstrad posted:It was a lot of work for him to get most of them fixed up and working properly at all. Adding things to the leveled lists is a whole other time-consuming pain in the rear end process, especially for 100+ weapons. However if you ask his permission maybe you can create another mod that uses HIS hard work to add them to enemies.
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# ? Feb 13, 2011 02:13 |
Amstrad posted:Well.. that's what I modeled, specifically the 'M-1943 Intrenching Tool' Oh, I was referring to one of these... I'd like to split somebody's face open with one of those. Cream-of-Plenty fucked around with this message at 03:11 on Feb 13, 2011 |
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# ? Feb 13, 2011 03:09 |
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Amstrad posted:It was a lot of work for him to get most of them fixed up and working properly at all. Adding things to the leveled lists is a whole other time-consuming pain in the rear end process, especially for 100+ weapons. Ya makes sense. Probably quite a pain to add them all to different groups of enemies. So how are his weapons distributed? Stores? The "oh hey here's a box full of advanced weaponry!" method?
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# ? Feb 13, 2011 03:24 |
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Cream-of-Plenty posted:Oh, I was referring to one of these... God drat it I hate those things, trying to dig a fighting position with one is a pain in the rear end. Then you watch the combat engies come in with a backhoe and make you look like an idiot.
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# ? Feb 13, 2011 03:34 |
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You can use scripts to add weapons to the leveledlists. That's the way that won't make your mod incompatible with everything ever. It would still take a while to do, though.
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# ? Feb 13, 2011 03:36 |
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lilspooky posted:Ya makes sense. Probably quite a pain to add them all to different groups of enemies. So how are his weapons distributed? Stores? The "oh hey here's a box full of advanced weaponry!" method? Right now they're in a set of three gun cabinets behind the bar in Goodsprings.
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# ? Feb 13, 2011 03:51 |
Schubalts posted:You can use scripts to add weapons to the leveledlists. That's the way that won't make your mod incompatible with everything ever. It would still take a while to do, though. Yeah, this is my preferred method of integration. It takes a while, but I consider the built-in compatibility of scripts and invisible distribution quests to be king.
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# ? Feb 13, 2011 04:07 |
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Where can I find this mod?
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# ? Feb 13, 2011 04:19 |
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Lots of questions require lots of answers. The mod isn't added to the leveled lists... yet. For the first release, I was simply working hard on converting a lot of the more uncommon weapons for NV and making sure they animate correctly, have more or less perfect iron sights, and adding mods to a lot of the weapons that might not normally have had them before. That being said, there are still a lot of weapons that could have mods added to them and that'll be for future releases along with new weapons. Also, quite a few of the meshes were simply impossible to get perfect IS so I got them just about as close as you can possibly ask for in most cases and in others I cheated by actually altering the meshes themselves. As for getting them, right now they sit in three cabinets behind the prospector's saloon. One contains broken weapons, incomplete weapons, or weapons needing testing. The other two contain melee weapons and all the working guns along with the requisite modkits and ammo for the crossbow. They regenerate too, so you shouldn't run out. However, I'm not really all that pleased with this and would eventually like to make a mod of it. The only problem with this is that I'm pretty much just an ex-3D artist that can use nifskope fairly handily. My GECK skills are pretty limited and my scripting skills non-existent. Ideally, I'd love to pull together a SA community effort to build it up and make a mod of it. Maybe place some of the weapons on the random named NPCs in one of the many numerous random dungeons, maybe hide some in other places as rewards for exploration, maybe make others as rewards for quests, or maybe simply make a giant bunker somewhere with all the weapons on display and a couple of Mr. Handy robots "maintaining and building" them and selling them to the player. I don't rightly know to be honest as I've really just been focusing on what I'm good at - fixin' weapons I do, however, have a few people on board already doing what they can do and helping where they can - Amstrad with the melee, FadedReality's looking into learning GECK better and testing diligently, and pucque-tiw's been busting his tail making a couple of esp variants for weapon balancing, caliber tweaking, etc - the detailed stuff I either didn't have time to do or was too ignorant to fix along the way. So basically where we stand is 100 completed guns energy and projectile, 48 melee, 2 broken ones in the cabinet of shame and the final bit of work being done by pucque before release. I was hoping by tomorrow night at the latest, but I won't rush those two. In the meantime, I'll keep working on the first update after release and the new weapons that'll be included for it - which, if we're all lucky, could also include a leveled list version as well including the new update weapons that are more appropriate for Khan/Fiend use.
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# ? Feb 13, 2011 05:08 |
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# ? May 10, 2024 19:43 |
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I can't wait to give it a shot. You guys rule. Almost time to trade Lucky for a Deagle!
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# ? Feb 13, 2011 07:16 |