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Naky posted:I've got an SM58 mic and lots of experience, while I know a few voice actors.
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# ? Feb 13, 2011 12:03 |
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# ? May 10, 2024 05:26 |
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So I've finished my first playthrough and am preparing for my second time with mods, therefore I stumbled upon some problems/questions: Is there an easy way to update all my mods? Most of 'em seem to be updated on a regular basis. I'm running Nevada Skies URLWified or whatever it's called, along with Electro City and this ambient temperature thing, I've set the month to july, but it seems to rain all the time. Is this intended?
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# ? Feb 13, 2011 13:34 |
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A World Of Pain makes new vegas crash on load. This is why I make everything into FOMODs.
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# ? Feb 13, 2011 14:26 |
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Ok, I'm using a playable ghoul mod and my hands are pink. I know someone else had that problem, does anyone know what I should do know? I don't think it has anything to do with my load order but I can post it later if I have to.
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# ? Feb 13, 2011 14:46 |
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Hellbunny posted:Ok, I'm using a playable ghoul mod and my hands are pink. Sounds like a texture's missing/bugged.
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# ? Feb 13, 2011 16:21 |
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Carecat posted:A World Of Pain makes new vegas crash on load. This is why I make everything into FOMODs. Only if you have some sort of incompatibility or didn't install it right. New Vegas is really, really stable even with 75+ mods loaded (even big ones like Increased Wasteland Spawns, Electro City, World of Pain, WME (and it's load of compatibility patches) Nevada Skies URWL-fied, Project Nevada, New Vegas Bounties, and lots of little ones together. Making things into FMOD's is good, but you really need FNVedit and your merged patch. If you aren't in FNVedit tweaking your loads and manually tweaking your merged patch then you are never going to get your boobs on your molerats companion without crashes Seriously New Vegas is easy street compared to the scene that was Morrowind or early Oblivion modding.
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# ? Feb 13, 2011 16:36 |
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Good news for you bullpup weapon fans - modders could never get proper reload animations before due to the animations being incomplete. The halfass animation was there, but it looked like poo poo in first person and the magazine would never actually animate. Well, the WAR dude is getting ready to replace a new animation for all bullpup weapons soon. Now that I know this, I can actually mod in the cooler bullpup weapons in the next update.
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# ? Feb 13, 2011 17:40 |
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Apparently Tales From the Burning Sands Chapter 2 is getting released tomorrow. Have to say I can't wait.
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# ? Feb 13, 2011 19:19 |
Hellbunny posted:Ok, I'm using a playable ghoul mod and my hands are pink. I believe that's a problem with some mods giving you the ability to change your race. The same issue crops up when you set your "player.agerace" to a child: Your hands--and occasionally--other parts of you are a textureless pink. One of the playable Ghoul race mods acknowledges this issue but doesn't seem to make an attempt to correct it. I've found another Ghoul race mod that has figured out a way around the problem. I can't look for it right now but if you haven't found it in a little while, I'll see if I can post a link to it.
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# ? Feb 13, 2011 20:33 |
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Not having a *hand_1st set of files made my character's hands pink when I was messing around with textures.
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# ? Feb 13, 2011 23:00 |
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Cream-of-Plenty posted:I believe that's a problem with some mods giving you the ability to change your race. The same issue crops up when you set your "player.agerace" to a child: Your hands--and occasionally--other parts of you are a textureless pink. One of the playable Ghoul race mods acknowledges this issue but doesn't seem to make an attempt to correct it. I've found another Ghoul race mod that has figured out a way around the problem. I can't look for it right now but if you haven't found it in a little while, I'll see if I can post a link to it. Thanks.
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# ? Feb 14, 2011 00:41 |
Hellbunny posted:Thanks. If you haven't found it yet, here is the playable ghoul mod with the fixed hands.
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# ? Feb 14, 2011 01:02 |
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Cream-of-Plenty posted:If you haven't found it yet, here is the playable ghoul mod with the fixed hands. That's the one I'm using. What now?
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# ? Feb 14, 2011 08:30 |
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Here are some shots of my current char. I decided I would theme my characters in New Vegas on the old GW game Necromunda after seeing the cool Metal armours in FO3:The Pitt. I have a sneaking suspicion that the Van Graffs are loosely based on the Van Saar House. Lings doesn't give me nearly flamboyant-enough hair to recreate a proper Escher though, which is somewhat of a disappointment. Flaky fucked around with this message at 13:12 on Feb 14, 2011 |
# ? Feb 14, 2011 12:29 |
Flaky posted:
Get the infinite followers mod and you can actually have a gang.
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# ? Feb 14, 2011 12:40 |
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Magic posted:If you need voices (because mute NPCs in mods suck) then give me a shout, ben.brown@talk21.com . I can provide hosting too. If someone offers you the chance to voice a Johhny Fiveaces companion, do it.
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# ? Feb 14, 2011 15:31 |
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KakerMix posted:Only if you have some sort of incompatibility or didn't install it right. I found the problem, it was actually a comparability patch for using AWOP with WMX that doesn't work with the low loot version, the weapons it wants to make compatible don't exist in low loot.
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# ? Feb 14, 2011 21:48 |
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Why do I keep getting this error when ever I try and do anything in FOMM?code:
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# ? Feb 14, 2011 22:05 |
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I get something like that right after I update templates but it seems to stick when it updates. code:
Syrant fucked around with this message at 05:21 on Feb 15, 2011 |
# ? Feb 15, 2011 05:15 |
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I’m getting the same error. It occurs when FOMM checks for a version update. Load order template checking is still okay.
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# ? Feb 15, 2011 05:37 |
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So I got an idea for a mod, I realize this isn't a tutorial thread but maybe can someone point me to one or the jist of one. Spergy nitpicking but one thing I hate about playing on hardcore mod is how soda dehydrates you since it's based off a dumb urban legend. I assume I could just open up the items in geck and modify the values to subtract H2O instead of adding it, but how would I do this and make it a mod? Edit: Nevermind, found it on the Nexus just didn't use the right search terms I guess http://www.newvegasnexus.com/downloads/file.php?id=34862 RagnarokAngel fucked around with this message at 07:37 on Feb 15, 2011 |
# ? Feb 15, 2011 07:30 |
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Keep in mind this is Fallout so you are probably lucky you don't get lead poisoning or kidney failure from drinking a soda. It's not some "dumb urban legend" it is because soda is basically poison and sugar. The side effects of drinking too much Sunset Sarsaparilla are: Kidney damage, nausea, digital numbness, anxiety, loss of visual activity, dizziness, occasional nosebleeds, joint inflammation, tooth decay, sore throat, bronchitis, organ rupture and halitosis. So I think it kinda makes sense for it to make you dehydrated. Although if you want to be uncool then feel free to mod that poo poo.
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# ? Feb 15, 2011 10:35 |
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Pwnstar posted:The side effects of drinking too much Sunset Sarsaparilla are: Kidney damage, nausea, digital numbness, anxiety, loss of visual activity, dizziness, occasional nosebleeds, joint inflammation, tooth decay, sore throat, bronchitis, organ rupture and halitosis. That's only if you drink too much why would our corporate overlords lie to us you jerk.
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# ? Feb 15, 2011 13:12 |
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It really does seem that using soda as a source of hydration while exerting yourself heavily in the middle of a desert would be a bad idea though. Plus in gameplay terms Sunset Sarsaparilla is a great source of healing and Nuka Cola wakes you up, having it increase your thirst is hardly unfair.
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# ? Feb 15, 2011 13:23 |
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Well until someone mods in a diabetes or weight gain meter I demand accuracy even if it means no downsides.
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# ? Feb 15, 2011 13:41 |
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God drat this game is awesome. Even though I only have a pentium 4 cpu, I can still play this on ultra high setting at 1920x1080 thanks to my new 5870 graphics card. And it's so stable, even with a bunch of mods thrown in - got it all to work first time no conflicts or weird recurring crashes. I just have one question - does anyone know what the music is that ED-E plays when you enter combat? Is it possible to get the sound files from the game? I have some audio editing software, so if it's in a weird format I could probably turn it into something useful.
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# ? Feb 15, 2011 14:22 |
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EvilMuppet posted:Get the infinite followers mod and you can actually have a gang. You were so right! Thank you.
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# ? Feb 15, 2011 15:28 |
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Heading off to work now but those of you who have offered or are willing to offer hosting for this pack, could you email me at naky.rules@gmail.com? Should be able to release this thing tonight if all goes well.
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# ? Feb 15, 2011 15:32 |
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Oh, Naky, Im not even sure if its possible but I'm pretty good at first person animation (And any other kind for that matter), So if you want help animating any of the weapons I can definitely do some of them. But of course, I dont even know if its possible to add new animations in or if everything is just stuck onto whatever existing animation is most appropriate. Also side note, I dug this up as well, this would fit perfectly in fallout, I think they used these in Tactics right? Screenshot is from HLMV again, so it would probably look a little better in game, unfortunately the importing instructions kinda went over my head a little. Click here for the full 497x638 image.
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# ? Feb 15, 2011 17:25 |
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Brigg posted:Oh, Naky, Im not even sure if its possible but I'm pretty good at first person animation (And any other kind for that matter), So if you want help animating any of the weapons I can definitely do some of them. I think it might look even worse in Fallout since the engine's pretty terrible :/ Seems like it might be awesome in a proper engine like UT3, but yeah.
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# ? Feb 15, 2011 22:44 |
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What weapons are those? The ones in the first image kind of look like bolters, but I am probably wrong.
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# ? Feb 16, 2011 01:01 |
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Convicted Lovebot posted:What weapons are those? The ones in the first image kind of look like bolters, but I am probably wrong. One seems to be Warhammer 40k Imperial Guardsman issue Lasguns, the other is a grenade launcher that is in the game vanilla, and that's all I can see.
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# ? Feb 16, 2011 01:24 |
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It's a Wattz2000 Laser Rifle from the classic fallout weapons pack
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# ? Feb 16, 2011 01:52 |
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Brigg posted:Oh, Naky, Im not even sure if its possible but I'm pretty good at first person animation (And any other kind for that matter), So if you want help animating any of the weapons I can definitely do some of them. It's possible to replace existing or widely unused animations but I hear it's pretty tough so I'm not sure if you really want to be up to the task. That being said, if you're still willing to give a hand and try it that would be pretty amazing. The Kriss/TDI Vector in particular is a weapon that will never, ever work in Fallout 3/NV without a new animation due to its unique design. None of the reload animations are appropriate for it and the best ones have massive clipping issues. It's a lot of work for just one gun, but it could be a start.
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# ? Feb 16, 2011 01:56 |
Puce Moose's Tales From the Burning Sand - The Botanist is up.
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# ? Feb 16, 2011 02:51 |
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Well, it's finally done. File is 320MB, but uncompresses to just under 1GB. Torrent: Download torrent81 (1 file; 313.27 MB) View torrent stats I do not have the greatest upload speed so please be patient or use the mirrors and hop on to help if you like. It's been set to SA only as well. Included are two ESP files. USE ONLY ONE. The regular one is the one I used to create the mod, the second one is a realism tweaked one by pucque-tiw that aims to alter the weapons to use realistic spread values, accurate caliber selection, reload animations, etc. **IT HAS NOT BEEN EXTENSIVELY TESTED AND THERE ARE KNOWN GLITCHES** If you are unhappy with the glitches on the realism esp, feel free to use the regular one until I'm able to work with pucque to either integrate his mod into the stock one or help fix the issues on his. Come join us on IRC to talk about it, help out with it, report issues, or just shoot the poo poo about New Vegas modding: irc.synirc.net #TheArmory Will edit the post as the HTTP mirrors become available. I uploaded one to Gyshall's server but I can't find it now so, uh, I'll wait for him to fix up whatever I screwed up.
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# ? Feb 16, 2011 06:54 |
Naky posted:Will edit the post as the HTTP mirrors become available. I uploaded one to Gyshall's server but I can't find it now so, uh, I'll wait for him to fix up whatever I screwed up. 1 GB uncompressed? Man, that's a lot of guns! I'll be keeping my eye open so I can throw a link to the server up on the OP once everything's been set up. With the right mods and lighting conditions, this game really can look pretty. Nevada Skies - URWLified is fantastic.
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# ? Feb 16, 2011 07:56 |
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Here is a mirror for Naky's mod. Please go easy on my bandwiff and use the torrent if at all possible tyia
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# ? Feb 16, 2011 15:08 |
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I could be reading this wrong, but it looks like the Armory conflicts with WME pretty hard on some things. Time to wrestle with FNVEdit! edit: Nevermind, it was the Community Bugfix thing being a dick and I am a huge dumbo. Thanks for this awesome pile of guns! Sinatrapod fucked around with this message at 16:08 on Feb 16, 2011 |
# ? Feb 16, 2011 15:50 |
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# ? May 10, 2024 05:26 |
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Convicted Lovebot posted:What weapons are those? The ones in the first image kind of look like bolters, but I am probably wrong. Mostly the Grenade Launcher converted to fire 40mm shotgun shells. Mostly.
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# ? Feb 16, 2011 15:57 |