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Magic
May 18, 2004

Your ass is on my platter, snapperhead!

Gyshall posted:

Anyone interested in helping develop a simplistic mod uploading/hosting site for this poo poo? I cannot believe they would ban the URWLified guy, that mod is so much better than loving anime cat mods. I'm really at a loss. loving Nexus.
Give me a mail at ben.brown@talk21.com and I can sort you out with hosting.

I've got a Dreamhost account at my site (https://www.samods.org) that's doing FA at the mo. Might as well put it to use.

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Carecat
Apr 27, 2004

Buglord

Coughing Hobo posted:

Go here: http://fallout.bethsoft.com/eng/downloads/updates-GECK-fnv-eula.html

EDIT: Naky, this pack is goddamn awesome. After excising the hot mess that was nVamp, I finally got myself back up to speed and kickin' rear end :c00l:


sportin' the colt 1911 best handgun ever :respek:

Yeah I got it eventually after going to the link in the OP for a second time. Is your clothing Dark Mercenary Gear? The jeans and jacket don't seem to be in that mod.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Carecat posted:

Yeah I got it eventually after going to the link in the OP for a second time. Is your clothing Dark Mercenary Gear? The jeans and jacket don't seem to be in that mod.

It's the New Vegas Battle Suit from the Desert Scorpion mod. Aside from that particular armor looking badass, Desert Scorpion has a lot of other really good-looking armors that fit in very well with the world.

Carecat
Apr 27, 2004

Buglord

Coughing Hobo posted:

It's the New Vegas Battle Suit from the Desert Scorpion mod. Aside from that particular armor looking badass, Desert Scorpion has a lot of other really good-looking armors that fit in very well with the world.

Wow that's the most confusing ESP setup I've seen.

Naky
May 30, 2001

Resident Crackhead

Magic posted:

Give me a mail at ben.brown@talk21.com and I can sort you out with hosting.

I've got a Dreamhost account at my site (https://www.samods.org) that's doing FA at the mo. Might as well put it to use.

Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now.

edit: dude with the AK tilting issue... I'm not sure what you're experiencing since I haven't seen anyone with the same issue yet. Are you using the Weapons Animation Replacement mod? If not, you should. In fact, we've discovered that it pretty much needs to be mandatory as the full auto pistols require his modified animations.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Carecat posted:

Wow that's the most confusing ESP setup I've seen.

Yeah, it's kind of a mess. Install Desert Scorpion, then the Combat Package, then NVSB, overwriting any files it prompts you for.

Roman
Aug 8, 2002

Coughing Hobo posted:

Yeah, it's kind of a mess. Install Desert Scorpion, then the Combat Package, then NVSB, overwriting any files it prompts you for.
If you just want that one suit, NVBS is all you need. They're located in Doc Mitchell's house.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

myname_isdoug posted:

I just spent a bit of time looking for a mod to fix the mis-aligned rifle sights present in the base game, and found this. Is there some reason it's not in the OP?

I'm not trying to be snarky, I'm genuinely curious if there's a better solution, or problems in this mod I haven't seen yet. Or maybe I just didn't look at the OP as closely as I should have, gently caress, I don't know

It's actually part of the Community Compilation Patch listed in the OP. Not your fault, at this point the CCP fixes a metric shitton of problems (and that's why I would recommend it to everybody.)

Naky posted:

Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now.

Good. That way I could throw your mod on the OP (finally!)

Vita
Nov 7, 2009

Naky posted:

Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now.

edit: dude with the AK tilting issue... I'm not sure what you're experiencing since I haven't seen anyone with the same issue yet. Are you using the Weapons Animation Replacement mod? If not, you should. In fact, we've discovered that it pretty much needs to be mandatory as the full auto pistols require his modified animations.

I installed WAR and your latest hotfix, but now my AK47 is invisible in first person.

Magic
May 18, 2004

Your ass is on my platter, snapperhead!

Naky posted:

Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now.

edit: dude with the AK tilting issue... I'm not sure what you're experiencing since I haven't seen anyone with the same issue yet. Are you using the Weapons Animation Replacement mod? If not, you should. In fact, we've discovered that it pretty much needs to be mandatory as the full auto pistols require his modified animations.
Short term: Mail me it (if it's a few MB) and I can immediately upload and host it.

Long term: I can set up a domain with full hosting if needed.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Arenovalis posted:



Is this actually up yet, and if not, when will it be?

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Maybe you guys will know. What console command can I use to make the powder gangers not attack me on sight. I used the SetReputation to raise fame to 50 AND lower infamy to 0 but they still shoot on sight.

I am doing the rpgstart and breaking the narrators path can easily screw you into making enemies you didn't want to make.

Naky
May 30, 2001

Resident Crackhead

Vita posted:

I installed WAR and your latest hotfix, but now my AK47 is invisible in first person.

:psyduck:

Try from an older save. Also, look down. The WAR animation holds guns facing the ground in first person too, like how it looks in third.

Namnesor
Jun 29, 2005

Dante's allowance - $100
I have two recommendations to make to improve gunplay, make things a little more tense, a better feel. Both mods require NVSE.

First up is Manual Reload. Does two things; reloading is no longer automatic, requiring you to press R, and bullet count is maintained between weapon switching. Makes things a little harder for the player (NPCs are, of course, not bound by these rules), but promotes having a handful of different weapons to switch between in the middle of a heated firefight.

Second is the core module of Book of Earache. Everything else is optional, the only ones I use is the core module and the AWOP one to give the weapons from that mod some unique variety. The rain of shells is nice, and taclights are awesome, but mainly it adds recoil to weapons. It works with almost all weapons added in from mods, as well.

Not sure I'd say either one of them are worthy of being added to the OP, but I personally really enjoy how gunfights feel with these two mods.

Namnesor fucked around with this message at 02:23 on Feb 20, 2011

Naky
May 30, 2001

Resident Crackhead
Testers, I have another update for you guys if you want it. Swing by the new IRC chan so we can work out the details and bug reports as usual. The new update contains a few bullpup guns with working animations so it's some pretty good times.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Coughing Hobo posted:

I have two recommendations to make to improve gunplay, make things a little more tense, a better feel. Both mods require NVSE.

First up is Manual Reload. Does two things; reloading is no longer automatic, requiring you to press R, and bullet count is maintained between weapon switching. Makes things a little harder for the player (NPCs are, of course, not bound by these rules), but promotes having a handful of different weapons to switch between in the middle of a heated firefight.

Second is the core module of Book of Earache. Everything else is optional, the only ones I use is the core module and the AWOP one to give the weapons from that mod some unique variety. The rain of shells is nice, and taclights are awesome, but mainly it adds recoil to weapons. It works with almost all weapons added in from mods, as well.

Not sure I'd say either one of them are worthy of being added to the OP, but I personally really enjoy how gunfights feel with these two mods.

Book of Earache is already in the OP, actually. Manual Reload, though...I'm going to throw that one on there. Thanks.

"As a bonus, it also keeps track of all ammo expended, meaning that re-equipping weapons no longer causes them to be magically reloaded."

:dance:

Namnesor
Jun 29, 2005

Dante's allowance - $100

Cream-of-Plenty posted:

Book of Earache is already in the OP, actually. Manual Reload, though...I'm going to throw that one on there. Thanks.

Oh, whoops. And here I looked at the OP, first, too, to make sure they weren't already mentioned. :sweatdrop:

More mod suggestions! This is what happens when it rains and I can't go anywhere.

iHUD (requires NVSE) - This mod hides your HUD unless you request for it to show up, or it's needed. Really nice for traveling and exploring.

Enhanced Blood Textures - Do you like blood? I do! Especially when it's my enemies being splashed across the ground! Also has an ESP (with various optional ESPs to customize it) to change the blood splatter that occurs on your screen when you get hit to look good.

Vita
Nov 7, 2009

Naky posted:

:psyduck:

Try from an older save. Also, look down. The WAR animation holds guns facing the ground in first person too, like how it looks in third.

Now it's mysteriously crashing at the launcher whenever I use NVSE :psyboom:

Vita fucked around with this message at 02:27 on Feb 20, 2011

Naky
May 30, 2001

Resident Crackhead

Vita posted:

Now it's mysteriously crashing at the launcher whenever I use NVSE :psyboom:

Uh, yeah, I'm thinking you've got some sort of compatibility issues going on that's unrelated to my pack. It's just a bunch of new weapons with nothing else added.

HOTLANTA MAN
Jul 4, 2010

by Hand Knit
Lipstick Apathy
Looking for a good beret mod. I tried the one mentioned on the first page, with the boonies and the knitcap, and it wasn't really my thing.

If there are any berets or neat hat mods out there I'd like to check them out.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Lockback posted:

Maybe you guys will know. What console command can I use to make the powder gangers not attack me on sight. I used the SetReputation to raise fame to 50 AND lower infamy to 0 but they still shoot on sight.

I am doing the rpgstart and breaking the narrators path can easily screw you into making enemies you didn't want to make.

Those ones aren't affected by rep, I don't think. The only ones really affected are the ones at the NCRCF.

Cialis Railman
Apr 20, 2007

By the way, Naky:


Click here for the full 1280x800 image.


Thank you.

boner meter
Apr 27, 2006
I AM A SMUG ASSHOLE WHO BELIEVES IN RACIST PROPAGANDA. I DESERVE ONLY RIDICULE.
Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns?

Carecat
Apr 27, 2004

Buglord

Coughing Hobo posted:

Enhanced Blood Textures - Do you like blood? I do! Especially when it's my enemies being splashed across the ground! Also has an ESP (with various optional ESPs to customize it) to change the blood splatter that occurs on your screen when you get hit to look good.

Enhanced Blood looks really good with the ini changes but the default length of blood on the screen is really high so you need to use the optional ESP to reduce it.

vandalism
Aug 4, 2003

boner meter posted:

Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns?

Some of the energy weapons are from Battlefield 2142.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

Dickeye posted:

Those ones aren't affected by rep, I don't think. The only ones really affected are the ones at the NCRCF.

Yeah, those guys shoot me on sight too, even after the rep boost.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Lockback posted:

Yeah, those guys shoot me on sight too, even after the rep boost.

Did you reset your infamy? They're measured on two different scales.

Naky
May 30, 2001

Resident Crackhead

boner meter posted:

Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns?

BF2142 + STALKER. I've toyed with renaming all of them to actual existing manufacturers. I may yet.

boner meter
Apr 27, 2006
I AM A SMUG ASSHOLE WHO BELIEVES IN RACIST PROPAGANDA. I DESERVE ONLY RIDICULE.

Naky posted:

BF2142 + STALKER. I've toyed with renaming all of them to actual existing manufacturers. I may yet.

Ah thanks. I live in a place with next to no guns, and as a result, for ages I thought the 12.7mm pistol was based on a real gun :ohdear:

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
Geez. Just adding in to warn users of Wasteland Defense to be very wary of adding the mod. Its greats but not stable at all. Vanilla New Vegas never crashed for me but this mod has made it so bad that I'm crashing constantly even while away from my fort.

If you are planning to use this on your first playthrough, think twice. The crashing while most likely push you away from an otherwise good game.

Naky
May 30, 2001

Resident Crackhead
Thanks to Magic and his samods website, The Armory now has some stable HTTP hosting. I threw up The Armory v1.1 there as well as the latest build.

Now, warning about the content update test build - it's incomplete and really is for testing purposes. If you don't actually want to test it or would prefer to only see the mod in its 'stable release' form, then don't download it. If you do decide to help out though, please use the Testing Summaries file included as a good gauge on what's done, fixed, and reported already. Anything listed as WIP shouldn't have anything reported though - I'm well aware they're quite busted and/or I haven't started on them yet. In any case, this new build introduces the mod in ESM form to allow for easier mods to be made by those who wish to, 14 new guns to test, the bullpup animation resources, and texture fixes for the Beowulf. Also, it should be said - if you do use the latest build, do NOT use the ESM and the old ESPs together. ESM only! Once Anime Schoolgirl updates his realism tweaks mod, then you can use his esp with my ESM.

Naky fucked around with this message at 20:46 on Feb 20, 2011

Vita
Nov 7, 2009
I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working?

Carecat
Apr 27, 2004

Buglord
The Underground Hideout in the OP is amazing. Scripting to automatically take and sort things into containers is very impressive, I can't think of how you could make a better base for hardcore mode.

FadedReality
Sep 5, 2007

Okurrrr?

Vita posted:

I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working?

Something you did overwrote something of Project Nevada's HUD. If you're using Unified HUD Project go into the Package Manager of FOMM, hit deactivate (not reactivate), then activate. If it prompts you to overwrite a file, it's doing it's thing correctly.

If you don't have Unified HUD Project, get it :smugdog:

Carecat posted:

The Underground Hideout in the OP is amazing. Scripting to automatically take and sort things into containers is very impressive, I can't think of how you could make a better base for hardcore mode.

The design and scripting are fantastic, yeah. Looking at it in GECK shows a total lack of optimization in any way, however. The author's "performance patch" just deletes some ambient lights, which is a start but just not enough.

FadedReality fucked around with this message at 00:01 on Feb 21, 2011

Carecat
Apr 27, 2004

Buglord

FadedReality posted:

The design and scripting are fantastic, yeah. Looking at it in GECK shows a total lack of optimization in any way, however. The author's "performance patch" just deletes some ambient lights, which is a start but just not enough.

Well that explains why it runs like poo poo when you're in it!

what does he have to do to optimize it?

FadedReality
Sep 5, 2007

Okurrrr?

Carecat posted:

Well that explains why it runs like poo poo when you're in it!

what does he have to do to optimize it?

He has 52 lights in the main area. His performance patch takes care of that by eliminating a good portion of the ambient lights, but he still has the problem of rooms like the grow room packed to the gills with clutter. He has no room markers or portals, which causes the game to render the entire cell the whole time you're in it. I've been thinking of sectioning it off myself because I don't want to get banned from the Nexus for suggesting it to him :downs:.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Constructive criticism is welcomed there, it's obvious trolls that get banned or down-rep'd to hide their posts.

Republican Vampire
Jun 2, 2007

FadedReality posted:

He has 52 lights in the main area. His performance patch takes care of that by eliminating a good portion of the ambient lights, but he still has the problem of rooms like the grow room packed to the gills with clutter. He has no room markers or portals, which causes the game to render the entire cell the whole time you're in it. I've been thinking of sectioning it off myself because I don't want to get banned from the Nexus for suggesting it to him :downs:.

You could try suggesting it to him on his site if you're afraid of getting banned on the Nexus, he's got a forum and everything. It's odd though, because IIRC the FO3 version of Underground Hideout was way better optimized despite having more "stuff" in each area.

vandalism
Aug 4, 2003
I seem to get some very specific oddities when using the armory guns. If I switch to a particular shotgun in 3rd person view, I crash. If I load the game holding a modded in weapon, I sometimes have no arms or legs :stare:. If I die with the same shotgun previously mentioned, the game crashes. Does this sound like some other mod problems? I used the load order that FNVedit suggests. Everything seems to be going fine, and I can avoid most stuff that I know will mess up the game, but I'm wondering if this is a common thing that I can fix and not have to worry about.

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Carecat
Apr 27, 2004

Buglord

Click here for the full 1024x768 image.


http://www.newvegasnexus.com/downloads/file.php?id=40448

:iia:

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