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Gyshall posted:Anyone interested in helping develop a simplistic mod uploading/hosting site for this poo poo? I cannot believe they would ban the URWLified guy, that mod is so much better than loving anime cat mods. I'm really at a loss. loving Nexus. I've got a Dreamhost account at my site (https://www.samods.org) that's doing FA at the mo. Might as well put it to use.
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# ? Feb 19, 2011 23:38 |
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# ? May 13, 2024 01:47 |
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Coughing Hobo posted:Go here: http://fallout.bethsoft.com/eng/downloads/updates-GECK-fnv-eula.html Yeah I got it eventually after going to the link in the OP for a second time. Is your clothing Dark Mercenary Gear? The jeans and jacket don't seem to be in that mod.
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# ? Feb 19, 2011 23:44 |
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Carecat posted:Yeah I got it eventually after going to the link in the OP for a second time. Is your clothing Dark Mercenary Gear? The jeans and jacket don't seem to be in that mod. It's the New Vegas Battle Suit from the Desert Scorpion mod. Aside from that particular armor looking badass, Desert Scorpion has a lot of other really good-looking armors that fit in very well with the world.
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# ? Feb 19, 2011 23:46 |
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Coughing Hobo posted:It's the New Vegas Battle Suit from the Desert Scorpion mod. Aside from that particular armor looking badass, Desert Scorpion has a lot of other really good-looking armors that fit in very well with the world. Wow that's the most confusing ESP setup I've seen.
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# ? Feb 19, 2011 23:50 |
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Magic posted:Give me a mail at ben.brown@talk21.com and I can sort you out with hosting. Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now. edit: dude with the AK tilting issue... I'm not sure what you're experiencing since I haven't seen anyone with the same issue yet. Are you using the Weapons Animation Replacement mod? If not, you should. In fact, we've discovered that it pretty much needs to be mandatory as the full auto pistols require his modified animations.
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# ? Feb 19, 2011 23:50 |
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Carecat posted:Wow that's the most confusing ESP setup I've seen. Yeah, it's kind of a mess. Install Desert Scorpion, then the Combat Package, then NVSB, overwriting any files it prompts you for.
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# ? Feb 19, 2011 23:56 |
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Coughing Hobo posted:Yeah, it's kind of a mess. Install Desert Scorpion, then the Combat Package, then NVSB, overwriting any files it prompts you for.
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# ? Feb 20, 2011 00:11 |
myname_isdoug posted:I just spent a bit of time looking for a mod to fix the mis-aligned rifle sights present in the base game, and found this. Is there some reason it's not in the OP? It's actually part of the Community Compilation Patch listed in the OP. Not your fault, at this point the CCP fixes a metric shitton of problems (and that's why I would recommend it to everybody.) Naky posted:Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now. Good. That way I could throw your mod on the OP (finally!)
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# ? Feb 20, 2011 00:12 |
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Naky posted:Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now. I installed WAR and your latest hotfix, but now my AK47 is invisible in first person.
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# ? Feb 20, 2011 00:19 |
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Naky posted:Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now. Long term: I can set up a domain with full hosting if needed.
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# ? Feb 20, 2011 00:22 |
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Arenovalis posted:Is this actually up yet, and if not, when will it be?
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# ? Feb 20, 2011 00:24 |
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Maybe you guys will know. What console command can I use to make the powder gangers not attack me on sight. I used the SetReputation to raise fame to 50 AND lower infamy to 0 but they still shoot on sight. I am doing the rpgstart and breaking the narrators path can easily screw you into making enemies you didn't want to make.
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# ? Feb 20, 2011 00:32 |
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Vita posted:I installed WAR and your latest hotfix, but now my AK47 is invisible in first person. Try from an older save. Also, look down. The WAR animation holds guns facing the ground in first person too, like how it looks in third.
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# ? Feb 20, 2011 00:39 |
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I have two recommendations to make to improve gunplay, make things a little more tense, a better feel. Both mods require NVSE. First up is Manual Reload. Does two things; reloading is no longer automatic, requiring you to press R, and bullet count is maintained between weapon switching. Makes things a little harder for the player (NPCs are, of course, not bound by these rules), but promotes having a handful of different weapons to switch between in the middle of a heated firefight. Second is the core module of Book of Earache. Everything else is optional, the only ones I use is the core module and the AWOP one to give the weapons from that mod some unique variety. The rain of shells is nice, and taclights are awesome, but mainly it adds recoil to weapons. It works with almost all weapons added in from mods, as well. Namnesor fucked around with this message at 02:23 on Feb 20, 2011 |
# ? Feb 20, 2011 01:19 |
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Testers, I have another update for you guys if you want it. Swing by the new IRC chan so we can work out the details and bug reports as usual. The new update contains a few bullpup guns with working animations so it's some pretty good times.
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# ? Feb 20, 2011 02:12 |
Coughing Hobo posted:I have two recommendations to make to improve gunplay, make things a little more tense, a better feel. Both mods require NVSE. Book of Earache is already in the OP, actually. Manual Reload, though...I'm going to throw that one on there. Thanks. "As a bonus, it also keeps track of all ammo expended, meaning that re-equipping weapons no longer causes them to be magically reloaded."
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# ? Feb 20, 2011 02:15 |
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Cream-of-Plenty posted:Book of Earache is already in the OP, actually. Manual Reload, though...I'm going to throw that one on there. Thanks. Oh, whoops. And here I looked at the OP, first, too, to make sure they weren't already mentioned. More mod suggestions! This is what happens when it rains and I can't go anywhere. iHUD (requires NVSE) - This mod hides your HUD unless you request for it to show up, or it's needed. Really nice for traveling and exploring. Enhanced Blood Textures - Do you like blood? I do! Especially when it's my enemies being splashed across the ground! Also has an ESP (with various optional ESPs to customize it) to change the blood splatter that occurs on your screen when you get hit to look good.
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# ? Feb 20, 2011 02:22 |
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Naky posted:
Now it's mysteriously crashing at the launcher Vita fucked around with this message at 02:27 on Feb 20, 2011 |
# ? Feb 20, 2011 02:23 |
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Vita posted:Now it's mysteriously crashing at the launcher whenever I use NVSE Uh, yeah, I'm thinking you've got some sort of compatibility issues going on that's unrelated to my pack. It's just a bunch of new weapons with nothing else added.
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# ? Feb 20, 2011 02:26 |
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Looking for a good beret mod. I tried the one mentioned on the first page, with the boonies and the knitcap, and it wasn't really my thing. If there are any berets or neat hat mods out there I'd like to check them out.
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# ? Feb 20, 2011 02:33 |
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Lockback posted:Maybe you guys will know. What console command can I use to make the powder gangers not attack me on sight. I used the SetReputation to raise fame to 50 AND lower infamy to 0 but they still shoot on sight. Those ones aren't affected by rep, I don't think. The only ones really affected are the ones at the NCRCF.
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# ? Feb 20, 2011 03:42 |
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By the way, Naky: Click here for the full 1280x800 image. Thank you.
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# ? Feb 20, 2011 07:07 |
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Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns?
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# ? Feb 20, 2011 15:34 |
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Coughing Hobo posted:Enhanced Blood Textures - Do you like blood? I do! Especially when it's my enemies being splashed across the ground! Also has an ESP (with various optional ESPs to customize it) to change the blood splatter that occurs on your screen when you get hit to look good. Enhanced Blood looks really good with the ini changes but the default length of blood on the screen is really high so you need to use the optional ESP to reduce it.
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# ? Feb 20, 2011 15:52 |
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boner meter posted:Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns? Some of the energy weapons are from Battlefield 2142.
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# ? Feb 20, 2011 17:05 |
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Dickeye posted:Those ones aren't affected by rep, I don't think. The only ones really affected are the ones at the NCRCF. Yeah, those guys shoot me on sight too, even after the rep boost.
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# ? Feb 20, 2011 17:50 |
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Lockback posted:Yeah, those guys shoot me on sight too, even after the rep boost. Did you reset your infamy? They're measured on two different scales.
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# ? Feb 20, 2011 18:15 |
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boner meter posted:Naky, in the gun cabinet, what are the energy based weapons based on/from? Or are they actually real guns? BF2142 + STALKER. I've toyed with renaming all of them to actual existing manufacturers. I may yet.
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# ? Feb 20, 2011 18:49 |
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Naky posted:BF2142 + STALKER. I've toyed with renaming all of them to actual existing manufacturers. I may yet. Ah thanks. I live in a place with next to no guns, and as a result, for ages I thought the 12.7mm pistol was based on a real gun
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# ? Feb 20, 2011 18:54 |
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Geez. Just adding in to warn users of Wasteland Defense to be very wary of adding the mod. Its greats but not stable at all. Vanilla New Vegas never crashed for me but this mod has made it so bad that I'm crashing constantly even while away from my fort. If you are planning to use this on your first playthrough, think twice. The crashing while most likely push you away from an otherwise good game.
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# ? Feb 20, 2011 19:53 |
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Thanks to Magic and his samods website, The Armory now has some stable HTTP hosting. I threw up The Armory v1.1 there as well as the latest build. Now, warning about the content update test build - it's incomplete and really is for testing purposes. If you don't actually want to test it or would prefer to only see the mod in its 'stable release' form, then don't download it. If you do decide to help out though, please use the Testing Summaries file included as a good gauge on what's done, fixed, and reported already. Anything listed as WIP shouldn't have anything reported though - I'm well aware they're quite busted and/or I haven't started on them yet. In any case, this new build introduces the mod in ESM form to allow for easier mods to be made by those who wish to, 14 new guns to test, the bullpup animation resources, and texture fixes for the Beowulf. Also, it should be said - if you do use the latest build, do NOT use the ESM and the old ESPs together. ESM only! Once Anime Schoolgirl updates his realism tweaks mod, then you can use his esp with my ESM. Naky fucked around with this message at 20:46 on Feb 20, 2011 |
# ? Feb 20, 2011 20:41 |
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I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working?
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# ? Feb 20, 2011 21:10 |
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The Underground Hideout in the OP is amazing. Scripting to automatically take and sort things into containers is very impressive, I can't think of how you could make a better base for hardcore mode.
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# ? Feb 20, 2011 22:42 |
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Vita posted:I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working? Something you did overwrote something of Project Nevada's HUD. If you're using Unified HUD Project go into the Package Manager of FOMM, hit deactivate (not reactivate), then activate. If it prompts you to overwrite a file, it's doing it's thing correctly. If you don't have Unified HUD Project, get it Carecat posted:The Underground Hideout in the OP is amazing. Scripting to automatically take and sort things into containers is very impressive, I can't think of how you could make a better base for hardcore mode. The design and scripting are fantastic, yeah. Looking at it in GECK shows a total lack of optimization in any way, however. The author's "performance patch" just deletes some ambient lights, which is a start but just not enough. FadedReality fucked around with this message at 00:01 on Feb 21, 2011 |
# ? Feb 20, 2011 23:56 |
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FadedReality posted:The design and scripting are fantastic, yeah. Looking at it in GECK shows a total lack of optimization in any way, however. The author's "performance patch" just deletes some ambient lights, which is a start but just not enough. Well that explains why it runs like poo poo when you're in it! what does he have to do to optimize it?
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# ? Feb 21, 2011 00:41 |
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Carecat posted:Well that explains why it runs like poo poo when you're in it! He has 52 lights in the main area. His performance patch takes care of that by eliminating a good portion of the ambient lights, but he still has the problem of rooms like the grow room packed to the gills with clutter. He has no room markers or portals, which causes the game to render the entire cell the whole time you're in it. I've been thinking of sectioning it off myself because I don't want to get banned from the Nexus for suggesting it to him .
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# ? Feb 21, 2011 01:22 |
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Constructive criticism is welcomed there, it's obvious trolls that get banned or down-rep'd to hide their posts.
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# ? Feb 21, 2011 01:37 |
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FadedReality posted:He has 52 lights in the main area. His performance patch takes care of that by eliminating a good portion of the ambient lights, but he still has the problem of rooms like the grow room packed to the gills with clutter. He has no room markers or portals, which causes the game to render the entire cell the whole time you're in it. I've been thinking of sectioning it off myself because I don't want to get banned from the Nexus for suggesting it to him . You could try suggesting it to him on his site if you're afraid of getting banned on the Nexus, he's got a forum and everything. It's odd though, because IIRC the FO3 version of Underground Hideout was way better optimized despite having more "stuff" in each area.
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# ? Feb 21, 2011 01:43 |
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I seem to get some very specific oddities when using the armory guns. If I switch to a particular shotgun in 3rd person view, I crash. If I load the game holding a modded in weapon, I sometimes have no arms or legs . If I die with the same shotgun previously mentioned, the game crashes. Does this sound like some other mod problems? I used the load order that FNVedit suggests. Everything seems to be going fine, and I can avoid most stuff that I know will mess up the game, but I'm wondering if this is a common thing that I can fix and not have to worry about.
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# ? Feb 21, 2011 01:57 |
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# ? May 13, 2024 01:47 |
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Click here for the full 1024x768 image. http://www.newvegasnexus.com/downloads/file.php?id=40448
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# ? Feb 21, 2011 01:58 |