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Slaan posted:Woohoo, go space Chinese go! I want you to kill them all. Keep headshotting them, so we can play you next time and end up with extra mechs. They're Death Commandos. I...don't think they're constitutionally capable of not killing something with the name "Bunny-bear" edit: UPDATE ON PREVIOUS PAGE, QUOTING BELOW PoptartsNinja posted:Hostage Situation: Tactical Update 6
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# ? Feb 20, 2011 04:01 |
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# ? May 30, 2024 12:08 |
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Ouch, that's some turnabout. Going from a strong start to on the ropes. It could still go either way at this point though, right? Right? (Interrobang, posted my email details back on the prev page)
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# ? Feb 20, 2011 04:07 |
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Zaodai posted:Wow, a PPC hit to the cockpit that didn't kill him. That's kind of surprising. What's the effect of loss of life support in this situation? I assume it's gonna be something bad (or good, from my perspective). The shot didn't hit the cockpit, it head the head. An analogous situation would be shooting the nose of the aircraft without killing the pilot. As for the life support, it does virtually nothing unless you're fighting in an area with a toxic/non-existant atmosphere. It does mean the pilot will take damage at high heat but that's typically not a big issue.
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# ? Feb 20, 2011 04:11 |
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Okay, that was kinda a sucky round. But no crit to the Wolvie's CT and a relatively lucky one on the Catapult's head. That could have gone a hell of a lot worse. We need to do some serious Warhammer/Zhukov murder now. The Warhammer in particular looks like a good target - 10 armor on each leg, so 25 points to either will put it down. The problem is that he's got partial cover in the one direction. drat Zhukov's shielding it's damaged side by the hill, too. This will take some thinking.
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# ? Feb 20, 2011 04:13 |
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Longinus00 posted:It does mean the pilot will take damage at high heat but that's typically not a big issue. Yes normally but they do have some inferno SRMS to play with, they could turn up the heat quite nicely don't ya think? Wonder if there's any other kinda Ammo out there waiting to surprise our mechs.
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# ? Feb 20, 2011 04:14 |
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Longinus00 posted:The shot didn't hit the cockpit, it head the head. An analogous situation would be shooting the nose of the aircraft without killing the pilot. It means I cant keep alpha striking at the warhammer.
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# ? Feb 20, 2011 04:21 |
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They're Death Commandos. You can't tell me you weren't expecting them to be carrying
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# ? Feb 20, 2011 04:22 |
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Red_Mage posted:It means I cant keep alpha striking at the warhammer. ..The hell it doesn't! Remember, the less ammo you fire the more there is to explode when you get critted!
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# ? Feb 20, 2011 04:25 |
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Tempest_56 posted:..The hell it doesn't! Remember, the less ammo you fire the more there is to explode when you get critted! Despite all the stupid designs that FASA came out with, I don't think they ever slotted ammo into a head. But I may want to step back on the lasers.
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# ? Feb 20, 2011 04:26 |
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Panboy posted:Yes normally but they do have some inferno SRMS to play with, they could turn up the heat quite nicely don't ya think? Luckily infantry are slow as hell (and these are plenty of woods around) so getting out of range/los isn't terribly difficult. Red_Mage posted:It means I cant keep alpha striking at the warhammer. Sure you can. You just have to make sure you don't do it 3 turns in a row instead of 4 turns in a row (barring movement heat, residual heat, etc.). Red_Mage posted:Despite all the stupid designs that FASA came out with, I don't think they ever slotted ammo into a head. But I may want to step back on the lasers. The head isn't such a bad place to put it. It's unlikely to get hit and you can't (normally)get at a TAC on it. An ammo explosion typically destroys a mech anyway (without CASE) so why not the head? VVV That would depend entirely upon what hex you're planning on moving to. Longinus00 fucked around with this message at 04:34 on Feb 20, 2011 |
# ? Feb 20, 2011 04:29 |
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PTN, LOS clarification: Am I or am I not looking at partial cover versus D1 in hex 1113? More particularly, do I have LOS on V2 in that same hex?
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# ? Feb 20, 2011 04:31 |
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Actually a logistics question, I remember there was some way to use lasers to ignite a forest, can we do that in this thread?
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# ? Feb 20, 2011 04:32 |
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Agent Interrobang posted:Yeah, that's what I was thinking. It sounds like the sort of ranged cavalry fighter the Hell's Horses would probably really like, since it can act as quick, highly responsive support fire for their vast swarms of tanks and infantry. I'm thinking Prancer for the name. Either that or Shetland. Someone described the PPC as a lightning gun to me once. How about naming it Thunderhorse?
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# ? Feb 20, 2011 04:34 |
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Good lord, I need to get into cover. . . . Where is the ammo stored on the Hunchback?
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# ? Feb 20, 2011 04:35 |
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Zaodai posted:Wow, a PPC hit to the cockpit that didn't kill him. That's kind of surprising. What's the effect of loss of life support in this situation? I assume it's gonna be something bad (or good, from my perspective). Automatic injuries to the pilot if the Mech goesto 15 or more overheat or goes underwater. It's pretty much the best thing that can happen if you get critted in the Mech, given that the alternatives are sensors (massive negative to-hit modifier) or the cockpit (there goes the pilot...) In other news: Nice shooting by Scout platoon. And that Warhammer has only 3 points of armor left on the right torso. Inside of which there are a medium laser, small laser, flamer, SRM6 and one ton of SRM ammo. That Wammy pilot should get somewhat worried right about now. His legs don't look that good, either. @Polaron: Your ammo is in the left torso. The only thing in your right torso is your big boomstick.
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# ? Feb 20, 2011 04:41 |
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SynthOrange posted:(Interrobang, posted my email details back on the prev page) And you're solid platinum, my friend.
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# ? Feb 20, 2011 04:42 |
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Tempest_56 posted:PTN, LOS clarification: Am I or am I not looking at partial cover versus D1 in hex 1113? More particularly, do I have LOS on V2 in that same hex? the Warhammer has partial cover from Sure Shot and Sir gently caress You, partial cover is total cover for vehicles.
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# ? Feb 20, 2011 04:43 |
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Whelp, I'm basically out of armor. If none of you folks mind, I think Skinwalker and I will be staying back and finishing off V3 there. Meanwhile, I think S2 will be taking on V1, so that I4 infantry is all yours, Tempest. That or you could start picking off I1. bunnyofdoom, if you move S1 this turn, I think you've got just enough range to use the booby trap ability on I4. And remember, even in dire circumstances, never forget the feel of victory! Music of the Round: 40:1
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# ? Feb 20, 2011 04:46 |
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PoptartsNinja posted:the Warhammer has partial cover from Sure Shot and Sir gently caress You, partial cover is total cover for vehicles. Thank you, that's the confirmation I needed.
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# ? Feb 20, 2011 04:48 |
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Okay, I both need to get into cover and run a bit cooler. I'm thinking move back to..Hm...1217, I think, and just fire my AC at the Warhammer. Freaking inferno-using jerks.
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# ? Feb 20, 2011 04:49 |
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Slaan posted:Woohoo, go space Chinese go! I want you to kill them all. Keep headshotting them, so we can play you next time and end up with extra mechs. They're called Death Commandos and they're executing hostages. I'm not sure what you think is happening here.
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# ? Feb 20, 2011 05:10 |
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Volmarias posted:They're called Death Commandos and they're executing hostages. I'm not sure what you think is happening here. Probably some covert ops by Davion to give the Death Commandos a bad name. Commandos with 3 gunnery aren't really the norm after all.
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# ? Feb 20, 2011 05:13 |
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Okay. Tactical analysis: Priority must be to destroy that Warhammer and Zhukov immediately. We can NOT withstand that amount of fire for much longer. The 1112 corridor is currently a death trap for us - there's too much firepower clustered in a small area. The I3 infantry in particular is going to really mess us up, even if they have no more Inferno ammo. Consider them area denial right now, because closing range against an entrenched unit of SRM infantry when we have no anti-infantry weapons is stupid. Me: Will remain in position. I'm in as good a defensive position as I can be, and I need every bit of heat I can get. I've got 7s on D1, so I'm going to unload on it - I'd prefer not to have partial cover, but I'm not willing to move out right now. Scout Snipers will be moving to 0810 and shooting at I3. Suggestions for bunnyofdoom: You're protected from V2 right now, which is good. 6 walk should take you to 0312 facing NE. You're range 1 and back-right from D2 - you're only targetable by his PPC, which you're under the minimum range of. You can either wail on him with your load, try to finish D4 or join in on D2 (which is the most dangerous target). You should have a BTH 8 on all them (10 with the PPC versus the Vindie, higher with the ML against the BJ or Hammer). Either way you should finish with a kick to D2's leg. Your other option is to go balls-out and run to 1012 facing SE. That will give you range 1 on D1 with no partial cover and, if you're both still standing come the physicals phase you can kick him using the Punch table (1/6 chance of a headshot, which will be an instant kill). This will expose you to a SHITLOAD of fire but will allow you to maul the gently caress out of the Hammer. Sappers need to move southwards ASAP.
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# ? Feb 20, 2011 05:14 |
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Damnit, I'm all caught up. That means I'll have to wait for updates, the worst situation to be in with LPs (imo). Still, this is fascinating, especially given that the totality of my experience with BT is this thread, MW2, and Missionforce: Cyberstorm (I know, not true BT, but not far off I should think). Not adding myself to the piloting list, though, because I'd probably gently caress it up big time
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# ? Feb 20, 2011 05:15 |
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Bobbin Threadbare posted:Whelp, I'm basically out of armor. If none of you folks mind, I think Skinwalker and I will be staying back and finishing off V3 there. Meanwhile, I think S2 will be taking on V1, so that I4 infantry is all yours, Tempest. That or you could start picking off I1. bunnyofdoom, if you move S1 this turn, I think you've got just enough range to use the booby trap ability on I4. Well I was kinda rooting for the Capellans up until now, but you just posted some Sabaton so now I have to root for the good guys.
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# ? Feb 20, 2011 05:48 |
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Red_Mage posted:Despite all the stupid designs that FASA came out with, I don't think they ever slotted ammo into a head. But I may want to step back on the lasers. FASA designed all mechs with a flaw. In many mechs the flaw was putting the ammo somewhere it could gently caress expensive poo poo up instead of just popping the auto-eject and you needing to find a new head. Which, as all of us who have read TRO 3025's entry on the Commando know, is not necessary for piloting a mech.
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# ? Feb 20, 2011 05:56 |
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Polaron posted:Okay, I both need to get into cover and run a bit cooler. I'm thinking move back to..Hm...1217, I think, and just fire my AC at the Warhammer. I'm not sure you can reach 1217. Remember, your move's reduced to 2/4. Also, the ammo is in your left torso. The AC20 is in the right.
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# ? Feb 20, 2011 05:57 |
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Welp, you're all doomed now. Solid effort, hope you take a few more down with you, but it looks like our heroes are going to burn to death alongside a heap of executed hostages. Hob_Gadling, you might as well start picking out your account upgrade. No, it's certainly not too early. You're all still standing, true, but that's just to lull you into a false sense of security so that next turn they can bowl you all over in a single all-out-attack. It'll be up to your infantry and the sapper to complete the mission solo, looks like. Fare thee well, Space Mexicans. You were too beautiful for this world.
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# ? Feb 20, 2011 06:19 |
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Volmarias posted:They're called Death Commandos and they're executing hostages. I'm not sure what you think is happening here. Hey, hey, hey. Just because they are Evil doesn't mean they should hurt animals
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# ? Feb 20, 2011 06:21 |
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Zaodai posted:Wow, a PPC hit to the cockpit that didn't kill him. That's kind of surprising. What's the effect of loss of life support in this situation? I assume it's gonna be something bad (or good, from my perspective).
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# ? Feb 20, 2011 06:41 |
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Xmas Future posted:With the life support out, if the catapult gets too hot without the ammo cooking off, the pilot can bake to death. The pilot takes 1 damage for each turn the mech's excess heat is 15+. CPLT-C1 has 15 HS, 4/6/4 and can generate a max of 22 heat from weapons a turn. So it's two turns of alpha striking and movement before you reach that point - and six turns before it matters. Baking to death is a pretty outside possibility.
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# ? Feb 20, 2011 06:58 |
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Tempest_56 posted:The pilot takes 1 damage for each turn the mech's excess heat is 15+. CPLT-C1 has 15 HS, 4/6/4 and can generate a max of 22 heat from weapons a turn. So it's two turns of alpha striking and movement before you reach that point - and six turns before it matters. Baking to death is a pretty outside possibility. This right here. He isn't DOOMED, he just need to play things careful.
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# ? Feb 20, 2011 07:41 |
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I thought my orders had me moving.
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# ? Feb 20, 2011 07:53 |
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bunnyofdoom posted:I thought my orders had me moving. You did move.
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# ? Feb 20, 2011 07:55 |
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PoptartsNinja posted:You did move. ..... IGNORE ME!
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# ? Feb 20, 2011 07:57 |
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Tempest_56 posted:The pilot takes 1 damage for each turn the mech's excess heat is 15+. CPLT-C1 has 15 HS, 4/6/4 and can generate a max of 22 heat from weapons a turn. So it's two turns of alpha striking and movement before you reach that point - and six turns before it matters. Baking to death is a pretty outside possibility.
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# ? Feb 20, 2011 08:02 |
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Tempest_56 posted:Okay, that was kinda a sucky round. Yeah I can't believe the the headshot to the catapult didn't kill the pilot. That really sucked.
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# ? Feb 20, 2011 08:34 |
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There's something wonky about damage to Wolverine. quote:V2 Zhukov fires AC 10 at Sw Wolverine (4 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 6): rolled 8, hit right torso (0/25 armor, 15/18 structure remains)! Critical chance! This isn't possible: there's always more internal structure in center torso than side torsos. Maybe the locations got mixed? I still think Caballeros have a distinct advantage. It's a race against time, though: 6 more rounds and there's a 50-50 chance of the Colonels son biting it, not to mention the "kill'em all" option. Now excuse me. I need to tap my fingertips against each other and pet this Persian cat while laughing menacingly.
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# ? Feb 20, 2011 13:42 |
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Hob_Gadling posted:There's something wonky about damage to Wolverine. Yes, it's another typo.
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# ? Feb 20, 2011 16:06 |
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# ? May 30, 2024 12:08 |
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Red_Mage posted:Despite all the stupid designs that FASA came out with, I don't think they ever slotted ammo into a head. But I may want to step back on the lasers. TRO:3060 gave us the Thunder Stallion, an Ill-fated attempt at a Hell's Horses totem mech with ammo in the head. It's pilots call it "the Coffin."
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# ? Feb 20, 2011 17:30 |