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Hamburger Test
Jul 2, 2007

Sure hope this works!

Naky posted:

It might be a test build in that there are new guns that need to be tested, but try your hand at the latest build. The base values were all balanced to stock values for every gun by Anime Schoolgirl and he's also done a realism tweak version where it's not balanced at all, but the guns are more powerful or have less spread, etc. You can wholly avoid all of the test guns as they're all in a separate cabinet anyway.

Thanks for all your work on this. I tried just looking at the damage and dps of the shotguns in game and couldn't see any difference, so I loaded it up in FNVEdit and the spreads certainly have been reduced which is my main problem with the vanilla shotguns. I think the 00 Commando tweaks still go further, but I don't need to have my guns completely overpowered. I'll definitely give it a shot with the realism tweak.

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Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Rirse posted:

The Depth of View mod has a option to turn on headbob.

Which one is this - and is it any good?

Rirse
May 7, 2006

by R. Guyovich
How do you figure out what is causing a missing texture? I'm about to fight the big boss of Dead Money...and I see a giant red ! mark.

^^^^

DOF Depth of Field. It used to be in the OP, but it got removed for some reason. I rather like it a lot.

Naky
May 30, 2001

Resident Crackhead

Rirse posted:

How do you figure out what is causing a missing texture? I'm about to fight the big boss of Dead Money...and I see a giant red ! mark.

^^^^

DOF Depth of Field. It used to be in the OP, but it got removed for some reason. I rather like it a lot.

You're missing a mesh, not a texture.

Rirse
May 7, 2006

by R. Guyovich
I took a picture of the error using the steam screenshot tool.

http://steamcommunity.com/id/rirse/screenshot/594678513602696042

Naky
May 30, 2001

Resident Crackhead
Verify your cache in case it didn't fully download right.

Rirse
May 7, 2006

by R. Guyovich
When I turned off mods except New Vegas, the classic pack, and Dead Money, he was working. Which means one of my mods is causing it.

Naky
May 30, 2001

Resident Crackhead
FNVEdit should find it or did you do that already?

Chinaman7000
Nov 28, 2003

It could be the weapon mesh being replaced by something funky. I think he uses the Gauss Rifle, do you use anything affecting that?

SheepNameKiller
Jun 19, 2004

If the problem goes away when you deactivate your mods then you should be able to pinpoint it by looking at the records for that NPC and his armor in FNVEdit. If a mod is editing him directly then it will show as either a yellow or red record and let you know what meshes are being applied to the model, and if it's not editing him directly you should probably take a look at his race and check the meshes for that assuming you're using a program that changes race meshes.

The fact that you're not seeing a model at all (as far as I can see from the screenshot at least) rules out a problem with a missing weapon mesh, a missing mesh there would only cause the weapon to disappear. It could potentially be a missing armor mesh but I'm almost positive it might have something to do with a beauty mod like Ling's/NVR and a missing race mesh.

SheepNameKiller fucked around with this message at 22:22 on Mar 1, 2011

FadedReality
Sep 5, 2007

Okurrrr?
There I was, testing the latest Armory update. Firing an automatic shotgun at nothing while checking things out in third person. Suddenly, I lose karma and gain xp.

Click here for the full 1600x900 image.


I run in the direction I was shooting to see what the gently caress. Shouldn't have been standing behind that bush I guess :smugdog:

Click here for the full 1600x900 image.


Back to testing!

Click here for the full 1600x900 image.

Rirse
May 7, 2006

by R. Guyovich

Naky posted:

FNVEdit should find it or did you do that already?

Tried it, but it keeps failing when opening the New Vegas esm.

[edit]

Found out, it was Lings.esm causing the problem for some dumb reason. Deleted it.

Rirse fucked around with this message at 23:41 on Mar 1, 2011

Brian Fellows
May 29, 2003
I'm Brian Fellows
I generally try to play games without even LOOKING at mods the first time through unless it's universally broken.

But I've been playing for 60 hours and the slowdown in interior areas (Vaults, the sewers in North Vegas, etc) is getting to the point that it's almost unplayable.

Is there some mod that will fix this and do nothing else. Obviously I see the things in the op, but I don't know what would address this. I'm running on a GTX 260 video card, Core i7 920 processor, and I've got 8 GB or DDR3 RAM, so I feel like a game like this shouldn't be struggling near as much as it is.

Horns
Nov 4, 2009
I've got a weaker setup all around and am not experiencing what you are. Slowdowns in a few areas here and there, but nothing that makes it unplayable. Hell, even the mobile equivalent of your graphics card is better than mine and mobile versions are weaker than desktop models as a rule.

You might want to update your drivers. Look into Game Booster as well, it's a free program that should help free up a lot of RAM. You could also try turning down any water settings, they can apparently be pretty rough on Nvidia cards (though I'm pretty sure this was covered by an early official update).

Rirse
May 7, 2006

by R. Guyovich
I have a weapon in my inventory that crashes the game when I select it. Any way for me to delete it from the inventory?

Naky
May 30, 2001

Resident Crackhead

Brian Fellows posted:

I generally try to play games without even LOOKING at mods the first time through unless it's universally broken.

But I've been playing for 60 hours and the slowdown in interior areas (Vaults, the sewers in North Vegas, etc) is getting to the point that it's almost unplayable.

Is there some mod that will fix this and do nothing else. Obviously I see the things in the op, but I don't know what would address this. I'm running on a GTX 260 video card, Core i7 920 processor, and I've got 8 GB or DDR3 RAM, so I feel like a game like this shouldn't be struggling near as much as it is.

You sound like you're suffering from the symptoms of save game bloat due to Gamebryo Suckitis. Beyond trying the Stutter Remover and maybe that cell purger, I don't think there are any tools out yet to clean FNV save games yet from the disease.

Rirse
May 7, 2006

by R. Guyovich
I turned off all my mods, but I still can't select this stupid Incinerator that keeps crashing my game. It worked fine before I installed Dead Money, but upon getting it back after finishing the DLC, it now crashes anytime my mouse hovers over it.

Atheris
Apr 4, 2009
Open the console and type "player.removeitem 000906da 1" (without quotes).

Rirse
May 7, 2006

by R. Guyovich

Atheris posted:

Open the console and type "player.removeitem 000906da 1" (without quotes).

Thanks, that worked. Sucked because it was a incinerator I modded previously. Dunno what caused it to become corrupted like that.

Naky
May 30, 2001

Resident Crackhead
Here's the final test build for The Armory Content Update 1.5. The last final few weapons have been fixed from the last build, along with all of the appropriate weapons added to the holdout and improvedholdout lists so you can now take many of the custom guns into the casinos with you. I also fixed most (all?) of the incorrect pipboy icons.

I didn't package the bullpup animations with this update this time because now the Weapon Animation Replacer mod is a MANDATORY and REQUIRED mod for The Armory. It's not a master, but now there are quite a few of the guns that will not work properly without it. If you choose not to use WAR, don't complain when things aren't working as intended.

If you do end up testing this or using this build and find any issues, please email them to me at naky.rules@gmail.com or go on our IRC channel - #TheArmory @ irc.synirc.net

If all goes well, this'll be made official fairly soon.

Xenoid
Dec 9, 2006
I haven't played NV since release week and I recently installed it again. There's just so many mods listed in the OP and I'm sure there's a lot more since then. What do I want as "must-haves" in your guys' opinions?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Rirse posted:

Thanks, that worked. Sucked because it was a incinerator I modded previously. Dunno what caused it to become corrupted like that.

I had a similar problem when I got This Machine. Crashed on leaving McCarran with it in my inventory.

Flaky
Feb 14, 2011
Probation
Can't post for 3 years!
I'm probably just stupid, but I can't get the weapon meshes from the Armory to load. I unzipped to 'Data', merging the textures and meshes folders, and everything seems to work (ie. the cabinets are there etc) except when I equip the weapons I get the red ! of death. The.Armory.esm and The.Armoury.Realism.tweak.esp are last in my load orders. What am I doing wrong?

Naky
May 30, 2001

Resident Crackhead

Flaky posted:

I'm probably just stupid, but I can't get the weapon meshes from the Armory to load. I unzipped to 'Data', merging the textures and meshes folders, and everything seems to work (ie. the cabinets are there etc) except when I equip the weapons I get the red ! of death. The.Armory.esm and The.Armoury.Realism.tweak.esp are last in my load orders. What am I doing wrong?

The ESM shouldn't be last, it's a master so it should be near the top. Can be near the bottom of the masters list though.

Also, I'm not sure if you already had it but the 1.5 update is not the full build... you need the 1.1 as well. The bulk of the mod is there, the 1.5 update is separate and meant to copy over.

Naky
May 30, 2001

Resident Crackhead
Sorry for the doublepost, but I'm heading off to bed so I won't be able to troubleshoot more until tomorrow. So what you need for this new content update:

A.

The Armory v1.1 FOMOD

OR

The Armory v1.1 RAR

This is the main mod, you need it for most of the weaponry.

B.

The Armory v1.5 Content Update

This only has the updated content of 30 new guns, fixes, and improvements.

C.

The Armory v1.5 ESM & Realism Tweak ESP Update

Hot off the presses, this is Anime Schoolgirl's newest tweaks and updates for the guns and also contains the WithAmmo and Condition lists for easier leveled list creation.

D.

- Install the main mod first
- Install the update, overwrite everything.
- Install the ESM update, overwrite the old ones.
- Load order, use the ESM at the bottom of the master list - ###if you previously installed the v1.1 mod, uncheck the old esp for it### It is obsolete with the master.
- OPTIONAL: load Anime Schoolgirl's realism tweak esp, if you want to use/try it - note, this is intended for realism and NOT balance. Use only the ESM if you want the guns to be balanced to stock values.
- All of the new guns for testing are in the Cabinet of Shame, next to the other two cabinets behind the Prospector's Saloon.
- Enjoy!

Again, I apologize for the confusion. The final build will be one, single, easy to install FOMOD or manual rar for those who prefer those. :)

Naky fucked around with this message at 07:04 on Mar 2, 2011

Terpfen
Jul 27, 2006
Objection!

:dukedog:
The Armory doesn’t overwrite or replace any of the vanilla weapons, does it?

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
I modded for Oblivion once, after the newest Armory release I couldn't help but take a look at modding again, (because I really liked those weapons and want to see them used in game) adding these weapons to the templates of NPCs seems easier than I remember doing anything in oblivion, if pretty tedious. I might take a shot at it, the only problem I really have is that I'm no gun-nut and don't really have any Idea whom should have which weapon without breaking the immersion. I'll read a little up on the provided weapons and then see if it's too overwhelming. Anyone more inclined on guns in general have any hints what would make sense?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Terpfen posted:

The Armory doesn’t overwrite or replace any of the vanilla weapons, does it?

No, it just adds new stuff.

Naky
May 30, 2001

Resident Crackhead
It only adds, it doesn't subtract or replace.

Police Automaton posted:

I modded for Oblivion once, after the newest Armory release I couldn't help but take a look at modding again, (because I really liked those weapons and want to see them used in game) adding these weapons to the templates of NPCs seems easier than I remember doing anything in oblivion, if pretty tedious. I might take a shot at it, the only problem I really have is that I'm no gun-nut and don't really have any Idea whom should have which weapon without breaking the immersion. I'll read a little up on the provided weapons and then see if it's too overwhelming. Anyone more inclined on guns in general have any hints what would make sense?

NCR would likely use more western based ARs/SRs/etc, the Khans/Legion would likely use more eastern based guns, the Vipers likely would use a combination of both's lower end weapons, the Powder Gangers would use the lower end western pistols/shotguns, Super Mutants would use the LMG, etc.

But it's really up to you. Nothing wrong with multiple people doing their own versions.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Naky posted:

It only adds, it doesn't subtract or replace.


NCR would likely use more western based ARs/SRs/etc, the Khans/Legion would likely use more eastern based guns, the Vipers likely would use a combination of both's lower end weapons, the Powder Gangers would use the lower end western pistols/shotguns, Super Mutants would use the LMG, etc.

But it's really up to you. Nothing wrong with multiple people doing their own versions.

I just made a list of the name of every weapon added in the leveled lists, because, like I said, most weapon names don't tell me anything because I know nothing about weapons, I'll now google (I wonder on how many "to watch" lists that will put me) and sort them after what type of weapon they are, and then apply them to their own leveled lists, which I in turn will apply to the NPC templates. I wonder how it'll work out. Thanks for the great work again!

EDIT: I took the approach to sort the weapons after how commonly they are to find in the US, according to wikipedia and whatever searches gave me more details. I'd say the different factions will widely use the same weapons in my list, with quite a bit of random spread between individual soldiers/members. (I'd figure in a post-apocalyptic world, there wouldn't be something like "standard gear", they'd use whatever they have on hand) The common rabble gets most of the weapons you can buy easily as a civilian now in the US. Now of course the price of what you can loot of an individual person is wayyy off because the guns are really expensive, but I don't want to touch that yet because I guess it'll change anyways. At the moment I also have no idea how hard I'll break balance, or when I'll be done for that matter. This is a huge task.

So far my list seems to be done, some weapons won't make it into the leveled lists this way, still there's a lot more stuff to find than in the original game.

Police Automaton fucked around with this message at 18:23 on Mar 2, 2011

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
It's good to be back. What have I been up to while I was gone, you ask?


I've just been hanging out with my two pals, Boone and tomboy Sunny Smiles. We're starting an ad hoc police force.


Here's Lone "Dong" Dashwood squeezing out the competition in Freeside. He drives a hard bargain.


Here we are, as usual, being generally awesome and dynamic. The guy wearing PA in the background pops up from time to time because I've got More Perks' "Destiny Gambler" perk.


Now this here is a pretty gay moment between Lone "Dong" Dashwood and Boone. I originally took this picture with intentions of posting it on Fallout NV Nexus under the title "BOYZ", but I realized I'd probably get banned once they found out I wasn't serious. Notice how Sunny watches us with predatory jealousy.


Best picture ever.


In other news, I keep reading that the guy who worked on DC Interiors is almost ready to release his first project on NV. I was under the impression that today would be the release day, but I'll be sure to throw it up on the OP once it surfaces. Doesn't seem like a whole lot else is going on with the community, however.

Omnicarus
Jan 16, 2006

Cream-of-Plenty posted:


Best picture ever.

We were somewhere near Vault 22, on the edge of the overgrowth, when the drugs began to take hold.... Suddenly, the ground around us with swarming with what appeared to be huge praying mantises. And a voice was screaming "Holy Jesus! What are these goddamn animals?"

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Nuclear Pogostick posted:

The B.A.R. is my favorite part of Dead Money, along with the assassin suit (those spats :allears: ) but my one gripe is its fire sound. Any idea what its filename is so I can replace that sucker with a beefier, accurate B.A.R. sound I found?

Can anyone answer this? Oh, and what's a good program to get started if I want to do retextures? I know how to retex in source, but not Gamebryo.

Naky
May 30, 2001

Resident Crackhead

Nuclear Pogostick posted:

Can anyone answer this? Oh, and what's a good program to get started if I want to do retextures? I know how to retex in source, but not Gamebryo.

Photoshop? Gamebryo textures are DDS files. After you're done you can simply save it as the same filename as the old one and paste it to your textures/whatever path in the Data folder to see it in game.

edit: BAR sounds are WPNAutomaticRifleFire3D and WPNAutomaticRifleFire2D in GECK. Oddly, there is no 3D Distance soundfile that pretty much every other non-silenced weapon has.

edit2: the actual location paths are:

sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_03.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_03.wav

You'll have to use the same file path and file names to seamlessly replace them by copying them over to your Data folder without going into GECK to change the sounds.

Naky fucked around with this message at 02:18 on Mar 3, 2011

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Omnicarus posted:

We were somewhere near Vault 22, on the edge of the overgrowth, when the drugs began to take hold.... Suddenly, the ground around us with swarming with what appeared to be huge praying mantises. And a voice was screaming "Holy Jesus! What are these goddamn animals?"

This is basically what I imagined when I took that picture, except with techno music playing in the background. Gay techno music.

Naky posted:

Photoshop? Gamebryo textures are DDS files. After you're done you can simply save it as the same filename as the old one and paste it to your textures/whatever path in the Data folder to see it in game.

edit: BAR sounds are WPNAutomaticRifleFire3D and WPNAutomaticRifleFire2D in GECK. Oddly, there is no 3D Distance soundfile that pretty much every other non-silenced weapon has.

edit2: the actual location paths are:

sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_03.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_03.wav

You'll have to use the same file path and file names to seamlessly replace them by copying them over to your Data folder without going into GECK to change the sounds.

I haven't actually gotten to use a Dead Money "Automatic Rifle" yet, but what is the problem with its sound files? You're saying it doesn't have a 3D Distant sound? I was using a mod that failed to set distant reports for several guns, and it caused them to be virtually impossible to hear beyond a certain range (though not entirely silent.) Is that the issue?

Naky
May 30, 2001

Resident Crackhead

Cream-of-Plenty posted:

This is basically what I imagined when I took that picture, except with techno music playing in the background. Gay techno music.


I haven't actually gotten to use a Dead Money "Automatic Rifle" yet, but what is the problem with its sound files? You're saying it doesn't have a 3D Distant sound? I was using a mod that failed to set distant reports for several guns, and it caused them to be virtually impossible to hear beyond a certain range (though not entirely silent.) Is that the issue?

There's no real problem, just surprised that there isn't a distant sound. Usually you only see that for silenced weapons (makes sense) but every other weapon in stock NV has one. I haven't played Dead Money yet so I have no idea if that's a design cue due to the size of the area you're in or simply an oversight.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Naky posted:

Photoshop? Gamebryo textures are DDS files. After you're done you can simply save it as the same filename as the old one and paste it to your textures/whatever path in the Data folder to see it in game.

edit: BAR sounds are WPNAutomaticRifleFire3D and WPNAutomaticRifleFire2D in GECK. Oddly, there is no 3D Distance soundfile that pretty much every other non-silenced weapon has.

edit2: the actual location paths are:

sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_2d_03.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_01.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_02.wav
sound/fx/wpn/rifleautomatic/fire_3D/wpn_autorifle_fire_3d_03.wav

You'll have to use the same file path and file names to seamlessly replace them by copying them over to your Data folder without going into GECK to change the sounds.

Thanks, man. So photoshop can open dds-es? Sweet. Time to gently caress with some uniforms, then.

Naky
May 30, 2001

Resident Crackhead

Nuclear Pogostick posted:

Thanks, man. So photoshop can open dds-es? Sweet. Time to gently caress with some uniforms, then.

You'll need nVidia's PS plugin first, and it will only work with the 32bit versions of Photoshop.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory

Naky posted:

You'll need nVidia's PS plugin first, and it will only work with the 32bit versions of Photoshop.

Alright. Thankfully I already have the latter, so I'll go check out that plugin. I doubt I'll be anywhere near as good as Arenovalis, but hey, everyone starts somewhere.

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Pwnstar
Dec 9, 2007

Who wants some waffles?

Is there a mod to get rid of ED-E's stupid Enhanced Sensors perk? Or replace it with something less maddening? I was all for it until he starts plotting dudes 100 miles away on my compass. AND loving CROWS

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