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Trast posted:I still say your ST:Online story would at the very least make a fun graphic novel. Its certainly more entertaining than Voyager was. That's like saying water is wetter than sand.
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# ? Mar 2, 2011 02:29 |
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# ? May 11, 2024 11:10 |
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Wow, Poptarts, that is a LOVELY paint job on those Falcon omnis. Did you stencil the clan emblem on top of that Puma, or is it a decal? Also: apologies for the delay on ponymecha fluff, folks. Reality has been sort of kicking my teeth in lately(mostly horrible health issues with my dog), but rest assured I'm working on it when I have time.
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# ? Mar 2, 2011 03:01 |
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Affi posted:For the next adventure we just got to fight the clans 2nd Donegal Guard. Just saying. Best unit, best commander, best faction. Poptarts, have you submitted those pics to Camo Specs Online?
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# ? Mar 2, 2011 03:01 |
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Gay Abortions posted:
A little of both, I had some old model (they were resin, and very poor quality) Summoners and Hellbringers that I hacked up; others I just mixed and matched omni arms for. Here's a shot of the most heavily modded 'Mech, my Summoner-D Agent Interrobang posted:Wow, Poptarts, that is a LOVELY paint job on those Falcon omnis. Did you stencil the clan emblem on top of that Puma, or is it a decal? Neither, they're hand-painted, as is the House Kurita 'dragon' on the top of the Alcorn. Edit: proof of hand-paintedness Fake edit: Oh, and if you make the ponymech an Omni, I'll totally field one if we ever get around to fighting the Hell's Horses. PoptartsNinja fucked around with this message at 03:53 on Mar 2, 2011 |
# ? Mar 2, 2011 03:29 |
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PoptartsNinja posted:Fake edit: Oh, and if you make the ponymech an Omni, I'll totally field one if we ever get around to fighting the Hell's Horses. You, sir, have a deal.
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# ? Mar 2, 2011 03:35 |
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PoptartsNinja posted:Neither, they're hand-painted, as is the House Kurita 'dragon' on the top of the Alcorn. All I see is a fat, happy dinosaur: And I'm ridiculously excited for ponymech.
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# ? Mar 2, 2011 04:07 |
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SynthOrange posted:All I see is a fat, happy dinosaur: Clan Fat Happy Dinosaur was welcomed into Clan Jade Falcon after the landmark Trial of Friendship. Million were killed in mech-to-infantry cuddle sessions.
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# ? Mar 2, 2011 04:13 |
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I see a really happy lizard
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# ? Mar 2, 2011 04:25 |
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We're waiting on Red Mage's orders for the Tech Platoon.
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# ? Mar 2, 2011 05:12 |
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Agent Interrobang posted:Clan Fat Happy Dinosaur was welcomed into Clan Jade Falcon after the landmark Trial of Friendship. Million were killed in mech-to-infantry cuddle sessions. The supposed Jade Falcon Trial of Friendship? Yeah. That was actually a Trial of Troll waged against Clan Jade Falcon and Clan Fat Happy Dinosaur by Rho Galaxy of Clan Diamond Shark. ^_^
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# ? Mar 2, 2011 05:28 |
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I'm pretty sure it was the Delta Tau Chi Galazy actually.
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# ? Mar 2, 2011 05:41 |
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Sorry, I forgot they were alive. 1 north, fire at I4
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# ? Mar 2, 2011 07:15 |
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So Poptarts, I was wondering about something. Are there literally only 20 hostages, or does each one represent a larger group of people. Exactly how many dead children do we have on our hands here?
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# ? Mar 2, 2011 21:26 |
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Yep. Here Grey Hunter starts a civil war thread and I see all you all punching out of your mechs to go throw on bluecoats and shoot at rebels.
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# ? Mar 3, 2011 01:59 |
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paragon1 posted:So Poptarts, I was wondering about something. Are there literally only 20 hostages, or does each one represent a larger group of people. Not enough.
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# ? Mar 3, 2011 02:15 |
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Zeroisanumber posted:Yep. Here Grey Hunter starts a civil war thread and I see all you all punching out of your mechs to go throw on bluecoats and shoot at rebels. Excuse me, I can do both. My Feet of Justice are not confined to one millenium.
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# ? Mar 3, 2011 02:15 |
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Zeroisanumber posted:Yep. Here Grey Hunter starts a civil war thread and I see all you all punching out of your mechs to go throw on bluecoats and shoot at rebels. That or they take their 'mechs. Sherman's march to the sea just became more like a flat out dash.
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# ? Mar 3, 2011 02:52 |
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ShadowDragon8685 posted:That or they take their 'mechs. Sherman's march to the sea just became more like a flat out dash. An Atlas stomping all over Georgia. My god that would be a beautiful sight.
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# ? Mar 3, 2011 02:58 |
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ShadowDragon8685 posted:Sherman's march to the sea just became more like a flat out dash. ... You just gave me an idea for something to do with the Free Worlds League. paragon1 posted:So Poptarts, I was wondering about something. Are there literally only 20 hostages, or does each one represent a larger group of people. Each counter represents either 2 adults or 5 children.
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# ? Mar 3, 2011 05:09 |
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PoptartsNinja posted:... You just gave me an idea for something to do with the Free Worlds League. 90% of that campaign will be to make the enemy howl.
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# ? Mar 3, 2011 05:44 |
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Trast posted:90% of that campaign will be to make the enemy howl. 32nd Marik Heavy Guard, "The Bummers".
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# ? Mar 3, 2011 05:47 |
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PoptartsNinja posted:Each counter represents either 2 adults or 5 children. Upwards of 25 children have been killed by the Death Commando's already while you guys dawdle. If you were truly valiant you would have charged right in unleashing alpha strikes and meleeing anyone who got in your way, but nooo. How will you guys ever sleep knowing all that innocent blood is on your hands?
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# ? Mar 3, 2011 05:54 |
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Easily. Engine Joe is already sleeping - in a puddle made of his own blood.
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# ? Mar 3, 2011 05:56 |
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Slaan posted:Not enough. Slaan, did a class of Texican children murder your family or something? I'm having a bit of a hard time understanding why your so pro child murder. I mean, if it were a bunch of Capellan children I could understand. It's pretty much a mercy kill at that point.
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# ? Mar 3, 2011 06:04 |
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Zeroisanumber posted:An Atlas stomping all over Georgia. My god that would be a beautiful sight. Indeed it would be, my friend. Hell, that'd be a beautiful sight today, too. I mean, it'd be nigh-instantly pwned by cruise missiles and ground support aircraft, but it'd still be beautiful. PTN: Happy to oblige.
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# ? Mar 3, 2011 06:16 |
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ShadowDragon8685 posted:Indeed it would be, my friend. Hell, that'd be a beautiful sight today, too. I'd just love to be able to see the look on old Jeff Davis' face when it came over the horizon outside of Richmond.
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# ? Mar 3, 2011 06:19 |
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Goddamn you for making me roll for 16 hit locations, Scout Company!
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# ? Mar 3, 2011 07:35 |
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paragon1 posted:I'm having a bit of a hard time understanding why your so pro child murder. Uh... it's easy?
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# ? Mar 3, 2011 07:43 |
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ShadowDragon8685 posted:Indeed it would be, my friend. Hell, that'd be a beautiful sight today, too. Modern weapons are classified as primitive and do pretty much nothing. You'd need to hit it with a tac nuke (which would kill it pretty dead). Why do I know this? Because "Modern tank vs mech who would win?" always resulted in autistic posters giving physics dissertations and so they made up a rule in TW that says "21st century weapons besides nukes don't do poo poo." Defiance Industries fucked around with this message at 07:49 on Mar 3, 2011 |
# ? Mar 3, 2011 07:47 |
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Defiance Industries posted:Modern weapons are classified as primitive and do pretty much nothing. You'd need to hit it with a tac nuke (which would kill it pretty dead). And yet that still kinda suffers from the fact that by canon, mechs can get pretty screwed over by foot soldiers packing leg actuators with C4 and blowing them up. So even if cruise missiles and bunker busters didn't crack the armor for some reasons, we could just zerg them with guys carrying demo charges, cripple the mech and be done with it. Or use modern weapons creatively. A cruise missile doesn't crack the armor? Fine, have it hit just in front of or behind the mech, blowing all the ground out from under it. It's going take a nasty fall and be vulnerable to whatever we can muster to throw at it's weaker head armor. [EDIT] The overall point being that the fact we can get our ordinance exactly where we want it (give or take a small margin) would still make it effective vs what a mech is used to fighting. Non-crap guidance systems are an amazing technological edge. Zaodai fucked around with this message at 08:07 on Mar 3, 2011 |
# ? Mar 3, 2011 08:05 |
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PoptartsNinja posted:Goddamn you for making me roll for 16 hit locations, Scout Company! This is a good thing. Many good things.
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# ? Mar 3, 2011 08:08 |
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Defiance Industries posted:Modern weapons are classified as primitive and do pretty much nothing. You'd need to hit it with a tac nuke (which would kill it pretty dead). Yeah, I never did get why this was the case when reading about Mechs and the real world physics thereof... How come Machine Guns and Autocannons can do damage to Mechs (however piddly in the case of Machine Guns) while tank cannon bounce off? I guess the devs not wanting to put up with that poo poo anymore is as good a reason as any, if not keeping with the fluff...
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# ? Mar 3, 2011 08:15 |
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Hostage Situation: Tactical Update 10 Movement Phase La Dama Muerta uses Distracting Tirade (needs 6, rolls 1) Hostage Killed Combat Phase: St Hunchback fires AC20 at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 7, hit front (17/44 armor remains)! St Hunchback fires medium laser at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 9, hit front (12/44 armor remains)! St Hunchback fires small laser at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 7, hit turret (9/44 armor remains)! Critical chance! St Gains 13 heat, sinks 13. Now at Overheat 8! Movement reduced to 3/5/0, +1 penalty to hit TP Tech Platoon fire SRM at I4 Militia! (5 base + 1 movement + 0 enemy movement + 0 range + 2 heavy woods + 1 light woods = 9): rolled 4, miss! SS Rifleman fires AC5 at D1 V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 6, hit front (9/30 armor remains)! SS Rifleman fires AC5 at D1 V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 9, hit turret (20/30 armor remains)! SS Rifleman fires medium laser at V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 4, hit front (4/30 armor remains)! SS Rifleman fires medium laser at V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 6, hit front (0/30 armor, 4/5 structure remains)! SS Rifleman gains 9 heat, sinks 10! Now at Overheat 1! Sw Wolverine fires large laser at V1 APC (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 8, hit rear (2/10 armor remains)! Sw Wolverine fires medium laser at V1 APC (3 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 8): rolled 9, hit rear (0/10 armor, 0/2 structure remains)! Vehicle Destroyed! Sw Wolverine fires SRM 6 at V1 APC (3 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 8): rolled 8, 4 missiles hit rear, rear, left side (11/13 armor remains), rear! Sw Wolverine gains 16 heat, sinks 14! Now at Overheat 2! S3 Scout Platoon fires at V2 Zhukov (3 base + 1 movement + 0 enemy movement -1 range - 4 immobilized = -1): rolled 7, hit for (16 x2) 32 damage! (gently caress you this is doled out in 2 damage clusters, I’m doing this last D: )! Hit Front, Front, Front, Front, Front, Front, Front, Front, Front (0/44 armor, 0/8 structure remains), Right Side, Right Side (3/8 structure remains), Left Side (30/32 armor remains), Turret, Turret, Turret, Turret (34/44 armor remains), Critical chance (front)! Critical chance (turret)! Vehicle destroyed! FY Lancelot fires Large Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 6, hit rear! FY Lancelot fires Large Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 4, miss! FY Lancelot fires Medium Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 6, hit rear! FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0! D2 Vindicator fires PPC at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 8, hit right arm (4/14 armor remains)! D2 Vindicator fires LRM 5 at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods + 1 minimum range = 8): rolled 11, 3 missiles hit left arm (1/14 armor remains)! D2 Vindicator gains 16 heat, sinks 16! D4 Blackjack fires AC2 at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 7, hit left torso (14/16 armor remains! D4 Blackjack fires medium laser at FY Lancelot(3 base + 3 movement + 0 enemy movement + 2 range + 1 light woods = 9): rolled 9, hit left torso (9/16 armor remains)! D4 Blackjack fires medium laser at FY Lancelot(3 base + 3 movement + 0 enemy movement + 2 range + 1 light woods = 9): rolled 8, miss! D4 Blackjack gains 11 heat, sinks 11! V1 fires machine gun at Tech Platoon (6 base + 0 movement + 0 enemy movement + 2 range + 2 light woods = 10): rolled 8, miss! V1 fires machine gun at Tech Platoon (6 base + 0 movement + 0 enemy movement + 2 range + 2 light woods = 10): rolled 7, miss! V2 Zhukov fires AC 10 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 4, miss! V2 Zhukov fires AC 10 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 11, hit right leg (10/20 armor remains)! V2 Zhukov fires SRM 6 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 6, 4 missiles hit right leg (8/20 armor remains), left leg (13/20 armor remains), head (7/9 armor remains), right torso (3/20 armor remains)! Pilot hit! V3 Goblin fires machine gun at SS Rifleman (5 base + 0 movement + 1 enemy movement + 0 range = 6): rolled 10, hit center torso (10/22 armor remains)! I4 flamer platoon fires at S3 scout platoon (4 base + 0 movement + 0 enemy movement + 4 range + 1 light woods = 9): rolled 8, miss! End Phase Scout Snipers snipe I4 Militia, 3 troopers killed! St Hunchback must make a 3+ piloting roll to remain conscious: rolled 5, succeeds! V3 Goblin critical chance in front: rolled 4, no critical! Physical Combat Phase: SS kicks V3 Goblin (4 base + 1 movement + 0 enemy movement – 4 target immobilized = 1): rolled 6, hits turret for 12 damage (8/30 armor remains)! Critical chance! End Phase: V3 Goblin critical chance in turret: rolled 9, turret locks becomes large laser destroyed! Sir gently caress You rocked beneath her, but Divot couldn’t help but smile. Scout Company boiled out of the woods like a hive of angry ants, tossing grenades and planting satchel charges, they blew that damned Zhukov apart in a flurry of activity that left the tank crew no time to—she cursed as Clueless’ Hunchback took a hit, the Zhukov’s crew fighting to the last even as the scouts dragged them from the relative safety of their immobile hulk of a tank. “You ok, Clueless?” Divot winced, a hit to the head like that would almost always injure the pilot. Shrapnel was a bitch, and as hot as the Hunchback was, the highly-toxic ‘Mech coolant could easily infiltrate even a small wound… Enemy Forces D2 VND-1R Vindicator D4 BJ-1 Blackjack I1 Capellan Militia I4 Capellan Militia V3 Goblin Medium Tank V4 SRM Carrier Turn 9 OpForce Movement: D2 Remained Stationary D4 Remained Stationary I1 Remained Stationary I4 Remained Stationary V3 Immobile V4 Remained Stationary Mission Objectives 14/20 hostages remain! Rescue the Hostages or Bury them SS “Lil’ Sure Shot” RFL-3N Rifleman Weight: 60 tons (Heavy) HD A(S): 6/6 (3/3) LT A(S): 12/15 (14/14) LT R A(S): 2/2 CT A(S): 10/22 (20/20) CT R A(S): 4/4 RT A(S): 15/15 (14/14) RT R A(S): 2/2 LA A(S): 15/15 (10/10) RA A(S): 15/15 (10/10) LL A(S): 12/12 (14/14) RL A(S): 12/12 (14/14) Heat: 1/30 Overheat Penalty: Heat Sinks: 10 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Annie Sue Hurd Mechwarrior Player: Tempest_56 Mechwarrior Status: 1 hit, light shrapnel wounds Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) AC5 – RA (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!) AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc. S2 Scout Snipers Platoon(4/4) Type: Sniper Weapon: Sniper Rifle Player: Tempest_56 Movement MP: 1 Range: 6 hexes Notes: May snipe or double-tap at infantry or vehicles. St “Stubby” HBK-4G Hunchback Weight: 50 tons (Medium Class) HD A(S): 7/9 (3/3) LT A(S): 5/20 (12/12) LT R A(S): 4/4 CT A(S): 22/26 (16/16) CT R A(S): 5/5 RT A(S): 3/20 (12/12) RT R A(S): 4/4 LA A(S): 16/16 (8/8) RA A(S): 16/16 (8/8) LL A(S): 13/20 (12/12) RL A(S): 8/20 (12/12) Heat: 8/30 Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit Heat Sinks: 13 Movement: 4/6/0 Mechwarrior: Pilot 3, Gunnery 5 Mechwarrior Name: Andre “Clueless” Norris Mechwarrior Player: Polaron Mechwarrior Status: OK! Armament: AC20 – RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired) La Dama Muerta Player: Polaron May either use a Distracting Tirade or Mock and Berate the Capellans once per turn. FY “Sir gently caress You” LNC25-01 Lancelot Weight: 60 tons (Heavy) HD A(S): 7/7 (3/3) LT A(S): 9/16 (14/14) LT R A(S): 10/10 CT A(S): 6/21 (20/20) CT R A(S): 16/16 RT A(S): 16/16 (14/14) RT R A(S): 10/10 LA A(S): 1/14 (10/10) RA A(S): 4/14 (10/10) LL A(S): 12/14 (14/14) RL A(S): 14/14 (14/14) Heat: 0/30 Overheat Penalty: None Heat Sinks: 13 (double capacity) Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Rebecca “Divot” Moss Mechwarrior Player: bunnyofdoom Mechwarrior Status: OK! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc S1 Scout Sapper Player: bunnyofdoom May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP. May use either ability this turn! F “Firewalker” CPLT-C1 Catapult ’Mech Status: Destroyed TA Tech Platoon APC Tank Status: Destroyed! TP Tech Platoon (30/30) Type: SRM Infantry Weapon: SRM Gunnery: 5 Anti-Mech: 3 Player: Red_Mage Movement MP: 2 Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4 Notes: 0 rounds of Inferno ammo SW “Skinwalker” WVR-6M Wolverine Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 18/20 (13/13) LT R A(S): 6/6 CT A(S): 0/25 (15/18) CT R A(S): 8/8 RT A(S): 0/20 (3/13) RT R A(S): 6/6 LA A(S): 18/18 (9/9) RA A(S): 18/18 (9/9) LL A(S): 12/19 (13/13) RL A(S):19/19 (13/13) Heat: 2/30 Overheat Penalty: None Heat Sinks: 14 Movement: 5/8/3 Mechwarrior: Pilot 2, Gunnery 3 Mechwarrior Name: “Navajo Wolf” Bobby Begay Mechwarrior Player: Bobbin Threadbare Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!) Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired) Special Ability: Eights to Aces (2/2) S3 Scout Company(30/30) Type: Caballeros Scouts Weapon: Submachine Guns and Grenades Gunnery: 3 Anti-Mech: 4 Player: Bobbin Threadbare Movement MP: 2 Range: To-hit modifier: 0: -2, 1: 0, 2: +3 Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1 Enemy Status D1 WHM-6L Warhammer Status: Destroyed, counts as rough terrain D2 VND-1R Vindicator Damage: None Status: Armament: PPC, LRM 5, medium laser, small laser Notes: D3 CTF-1X Cataphract Status: Disabled, counts as rough terrain D4 BJ-1 Blackjack Damage: AC2 destroyed, Left Shoulder Destroyed Status: Pilot injured! Armament: AC2, medium laser, medium laser, medium laser, medium laser Notes: I1 Capellan Militia (30/30) Damage: None Status: Armament: Ballistic Rifle Notes: I4 Capellan Militia (5/30) Damage: None Status: Fine Armament: Flamer Notes: V1 Heavy Wheeled APC (MG Variant) Status: Disabled, counts as rough terrain V2 Zhukov Heavy Tank Status: Disabled, counts as rough terrain V3 Goblin Medium Tank Damage: None Status: Immobilized Armament: Large Laser, Machine Gun Notes: V4 SRM Carrier Damage: None Status: Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6 Notes: K1 Karnov UR VTOL Status: Crashed, counts as rough terrain K2 Karnov UR VTOL Status: Crashed, counts as rough terrain K3 Karnov UR VTOL Status: Crashed, counts as rough terrain PoptartsNinja fucked around with this message at 18:05 on Mar 3, 2011 |
# ? Mar 3, 2011 08:32 |
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Another bad day to be a Death Commandos supporter. Start failing some of your rolls, you mexican bastards.
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# ? Mar 3, 2011 08:48 |
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To be fair, most of them are down to paper armor (or less), and the Vindicator's still (mostly) undamaged.
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# ? Mar 3, 2011 08:58 |
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That Zhukov just got its rear end ruined, holy poo poo. The Goblin is still around, but since its immobile and its large laser is destroyed, it's pretty much a paperweight at this point. Realistically the Capellans are down to the Vindicator, about two-thirds of an AC/2 Blackjack, and the SRM carrier. With any luck the tech platoon and the scout company aren't going to lose too many guys mauling what's left of the flamer infantry. I'd say at this point get Stumpy up to 1110 and lay about with the big gun, the Rifleman onto the ridge at 0814 to snipe.
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# ? Mar 3, 2011 10:21 |
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ShadowDragon8685 posted:Indeed it would be, my friend. Hell, that'd be a beautiful sight today, too. PoptartsNinja posted:Goddamn you for making me roll for 16 hit locations, Scout Company! GhostStalker posted:Yeah, I never did get why this was the case when reading about Mechs and the real world physics thereof... How come Machine Guns and Autocannons can do damage to Mechs (however piddly in the case of Machine Guns) while tank cannon bounce off? Yes, the "1919" means exactly what you think it does. No, it didn't stop the dumbassery. Of course it doesn't help that other places have claimed it's the .50 cal M2 Browning MG either, and that's an earlier design.... Arquinsiel fucked around with this message at 11:21 on Mar 3, 2011 |
# ? Mar 3, 2011 11:06 |
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LeschNyhan posted:I'd say at this point get Stumpy up to 1110 and lay about with the big gun, the Rifleman onto the ridge at 0814 to snipe. Wouldn't moving to 1110 put Stumpy in range of the SRM carrier as well?
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# ? Mar 3, 2011 11:10 |
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anakha posted:Wouldn't moving to 1110 put Stumpy in range of the SRM carrier as well? This is a bad plan. Also, I thought the Zhukov's weaponry was locked facing away from me?
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# ? Mar 3, 2011 12:27 |
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# ? May 11, 2024 11:10 |
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I don't know if you're keeping track of everything on that section at the end of the post, but the three sniped guys from I4 (why three? Don't they kill many as there are guys in their squad?) and the destroyed large laser on the Goblin haven't been recorded. As much as I want to say charge ahead to victory... it's probably time to hang back and hope you can snipe those two remaining mechs. The Blackjack's beat up and without long range recourse, the Vindicator's the danger and he *does* have long range weapons but you can outgun him, and any advance on the two of them is sure to involve that SRM carrier popping out from cover to blow you up. So yeah, keep your distance and destroy that Vindicator as soon as you can then you can pick apart the Blackjack and SRM carrier at your convenience. For mission complete purposes will they have to come back and kill the Goblin to make the infantry surrender, or will immobilising it and destroying its' only anti-mech weapon count as disabling it? Dolash fucked around with this message at 13:40 on Mar 3, 2011 |
# ? Mar 3, 2011 13:35 |