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Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Vita posted:

I just got Game Dev Story, how do I get good high-stat employees?

There is a separate GDS thread, which has pretty good advice:
http://forums.somethingawful.com/showthread.php?threadid=3357514

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Cubemario
Apr 3, 2009
RE4 stuff

If you're on the Wii version, bolt action rifle is the best rifle as its fire power is increased a ton over the semi-auto.

Kicking is your friend, abuse it. You get invincibility frames with it as well.

Try and save a few hand grenades for the second phase of the last boss in the village.

Almost any weapon is viable except for the killer7 and riot shotgun which have NO redeeming qualities. You will handicap yourself buying either of those weapons. Keep your regular shotgun and upgrade its firepower until the Striker shotgun is available, then sell your the old shotgun and buy the Striker.

Don't buy the Broken Butterfly when it becomes available. You can get it later on for free by doing some back tracking.

Get all 15 blue medallions and then get the free Punisher, you get an upgraded one for getting all 15.

Don't reload your Broken Butterfly, when you buy a capacity upgrade for a gun, it refills the ammo for you, this way you save a ton of magnum rounds.

If you're on the PS2 or Wii version, do the mini-game shooting galleries whenever they're available and get a perfect on all the games (not hard, especially on the Wii), you earn a bunch of extra cash this way.

If you ever have any questions later on in the game, just ask. I have played this game way to much.

Perestroika
Apr 8, 2010

Kin Corn Karn posted:

I'll be getting Bulletstorm tomorrow. Any tips on playing the campaign, or anarchy mode?

In addition to what was said before, don't bother saving your points up for anything. You can usually gather enough points for anything new in the time it takes to get from one drop-point to the next. Just blow them all on ammo and charge-shots every time and you'll have much more fun during the game.

Perestroika fucked around with this message at 14:57 on Mar 6, 2011

ahobday
Apr 19, 2007

There are a lot of tips already on the wiki for Resident Evil 4:

http://beforeiplay.com/index.php/Site/ResidentEvil4

Does any charitable soul happen to want to read through that list, and then read through all the tips that just got offered in this thread, and tell me what the wiki is missing? Then I'll add it.

OilSlick
Dec 29, 2005

Population: Buscuit

PlasticPaddy posted:

How about Final Fantasy X? This is my first FF game(and one of my first RPGs) so I'm hoping it won't be a confusing mess.

If you hate it, don't judge the rest of the series on it. The earlier ones are much better. And they don't have voice acting. It did away with a lot of the stuff that made the earlier ones good, like the overworld, sidequests and minigames (it has blitzball. That's about it).

As for gameplay advice, the Sphere Grid that you use for leveling up is not linear, but instead lets you chose a path of upgrades for your characters. Make sure you have Tidus learn Haste as soon as possible. He can learn it fairly early if you aim for it, but I took a different path and didn't learn it until later. Due to the nature of the turn based battle system, Haste is a very useful technique.

Not that you can do anything about it, but watch out for enemy surprise attacks. It gives your enemy a bunch of turns before you get one, and can sometimes wipe you out without giving you a chance.

Mt. Gagazet may require some serious grinding.

Dongattack
Dec 20, 2006

by Cyrano4747
Fight Night Champions, i realise the game is really new, but as i understand it the combat system is somewhat the same as the other games. I never played the other games and even tho im winning fights (at medium difficulty), the game is telling me im BAD AT BOXING.
I wish to be good at the boxing.

Dongattack fucked around with this message at 17:17 on Mar 6, 2011

Whack
Feb 14, 2008

OilSlick posted:

If you hate it, don't judge the rest of the series on it. The earlier ones are much better. And they don't have voice acting. It did away with a lot of the stuff that made the earlier ones good, like the overworld, sidequests and minigames (it has blitzball. That's about it).

I bought this along side FFX:

So if I don't like X I'll have IV (which I've heard is good?)

Thanks for the help chum.

mystery at hog island
Aug 16, 2003
Captain of Outer Space

PlasticPaddy posted:

I bought this along side FFX:

So if I don't like X I'll have IV (which I've heard is good?)

Thanks for the help chum.
You picked up two of the best RPGs ever. But possibly the worst available port of either. The load times :cry:

Barudak
May 7, 2007

PlasticPaddy posted:

I bought this along side FFX:

So if I don't like X I'll have IV (which I've heard is good?)

Thanks for the help chum.

As the poster above me said, the load times are absolutely horrendous on those two games. Expect multi-second pauses when opening the menu and selecting things within it. If at all possible, play a different version of them.

Chrono-Trigger is easy, fairly fun, and has a nice little story. Side Quests only open up once you have access to mobile time-travel. You'll understand what that means when you get there, but its pretty much right before the end of the game. The game has dozens of endings, most if not all are intended to be done on NG+ as you can end the game at any time in that.

As for FFIV, the game has no compunction with killing off characters, gimping you, and creating artificial bullshit in dungeons for you to deal with. I'd recommend checking a guide every once in a while, especially if you get lost.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

PlasticPaddy posted:

I bought this along side FFX:

So if I don't like X I'll have IV (which I've heard is good?)

Thanks for the help chum.

IV is great, but it lacks a lot of the strategic elements that later FFs introduce. In the original, you never get to pick your party (which has the upside of being more interesting than the games where you just use the same few party members forever) and there's little you can do to customize them. It's still my favorite FF, although I'm not going to pretend FFV's refining of the job system wasn't a massive step forward for the series.

Whack
Feb 14, 2008

Barudak posted:

As the poster above me said, the load times are absolutely horrendous on those two games. Expect multi-second pauses when opening the menu and selecting things within it. If at all possible, play a different version of them.

That's really disappointing. I need to read some reviews before I buy poo poo :downs:

Are the load time at least tolerable? I'm not the most patient person in world.

Barudak
May 7, 2007

PlasticPaddy posted:

That's really disappointing. I need to read some reviews before I buy poo poo :downs:

Are the load time at least tolerable? I'm not the most patient person in world.

Think about this. You open a treasure chest, and after a second, you see it has new armor. You then try to open the pause menu to equip it, and after several seconds, it opens. Several seconds later you manage to navigate down, wait through another second or so loading, and then equip it. This doesn't include the fights where special effects, which are the backbone of Chrono Trigger, often take time to queue up.

Pretty much the only "benefit" of this version is some new anime cutscenes that last about 30 seconds total. If possible, I might recommend getting the GBA version of FFIV and the SNES/DS version of Chrono Trigger. The DS version of FFIV makes it absurdly strategy guide reliant and completely ok with dicking you over constantly.

The Midniter
Jul 9, 2001

Barudak posted:

Think about this. You open a treasure chest, and after a second, you see it has new armor. You then try to open the pause menu to equip it, and after several seconds, it opens. Several seconds later you manage to navigate down, wait through another second or so loading, and then equip it. This doesn't include the fights where special effects, which are the backbone of Chrono Trigger, often take time to queue up.

Pretty much the only "benefit" of this version is some new anime cutscenes that last about 30 seconds total. If possible, I might recommend getting the GBA version of FFIV and the SNES/DS version of Chrono Trigger. The DS version of FFIV makes it absurdly strategy guide reliant and completely ok with dicking you over constantly.

Agreed with Barudak...I was so pumped for that game when it first came out, and couldn't play for more than an hour before I put it down and never touched it again. Huge waste of money for how much it cost when it first came out.

al-azad
May 28, 2009



FFIV is a broken piece of garbage but there are a lot of people who think it's the greatest of the pre-32bit series for some reason. Every power is broken in a bad way: they don't level with you or don't work half the time so "prayer" is a god send at level 5 but will continue to heal 50hp for the rest of the game. Nothing ever seems to work right and it's horrible balanced so enemies will randomly attack 30 times before you can pull off a single action or one character can pull off like 5 spells in a row while another character will spend 10 turns before he acts for some reason.

Chrono Trigger is classic RPG par excellence. No grinding, no bullshit, fair difficulty, tons of unlockable/hidden/extra poo poo, an interesting world with fun characters, and the graphics/audio are still fantastic. The PS1 version is trash but if there's any console RPG I would put in a time capsule to show the people of the future what we played in the "stone age" it would be Chrono Trigger.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Ledneh posted:

Anyone want to throw some advice my way for Resonance of Fate?

Anyone? :(

Barudak
May 7, 2007

Ledneh posted:

Anyone? :(

You level up via types of weapons. Therefore it is optimal to constantly keep switching guns/grenades between party members so you keep leveling constantly.

Jumping is your friend, as lots and lots of enemies are only truly vulnerable from overhead or behind them etc.

If you have a mission to escort a thing damage stays between rooms with no way to repair short of paying an absurd penalty to repair it. Basically, if you can't progress, quit level/up gun, and try again with better strategy.

Starting at Chapter 6 you can make infinite money. One of the items you can craft (wanna say beta scopes) sells for a bit less than it costs to forge and the parts can be bought in infinite supply from the traveling salesman. Don't hesitate to exploit this, poo poo is expensive.

Any quest must be completed in the chapter you receive it or it is gone forever. Want the reward? Do the quest.

You can equip 10 scopes to a gun and they will all give you a bonus. A fully tricked out gun at the end should have dozens of scopes, clips, grips and barrels.

Akoogly Eyes
Apr 27, 2010

cheesy anime pizza undresses you with pepperoni eyes
Got the itch for some crazy sandbox action after finishing Saints Row 2 and now I'm considering getting a copy of Just Cause 2. Any tips on the game? I heard there was some kind of a fanmade patch for the PC version that tweaks a whole bunch of stuff, should I get that?

Barudak
May 7, 2007

Akoogly Eyes posted:

Got the itch for some crazy sandbox action after finishing Saints Row 2 and now I'm considering getting a copy of Just Cause 2. Any tips on the game? I heard there was some kind of a fanmade patch for the PC version that tweaks a whole bunch of stuff, should I get that?

I can't speak for a patch, but basically 90% of this game is going to a city/village/base and blowing it up while collecting the boxes you find there.

Get used to using the grappling hook and parachute to pull yourself around at fast speeds. Basically gapple in front of you, deploy parachute, tilt towards ground and grapple again. Done right you'll travel incredibly fast.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Barudak posted:

You level up via types of weapons. Therefore it is optimal to constantly keep switching guns/grenades between party members so you keep leveling constantly.

Jumping is your friend, as lots and lots of enemies are only truly vulnerable from overhead or behind them etc.

If you have a mission to escort a thing damage stays between rooms with no way to repair short of paying an absurd penalty to repair it. Basically, if you can't progress, quit level/up gun, and try again with better strategy.

Starting at Chapter 6 you can make infinite money. One of the items you can craft (wanna say beta scopes) sells for a bit less than it costs to forge and the parts can be bought in infinite supply from the traveling salesman. Don't hesitate to exploit this, poo poo is expensive.

Any quest must be completed in the chapter you receive it or it is gone forever. Want the reward? Do the quest.

You can equip 10 scopes to a gun and they will all give you a bonus. A fully tricked out gun at the end should have dozens of scopes, clips, grips and barrels.
Is there an explanation anywhere of what the different customization stats refer to? Some are self explanatory, but for example, what the hell is the difference between Charge Time and Charge Acceleration? :psyduck:

Barudak
May 7, 2007

Ledneh posted:

Is there an explanation anywhere of what the different customization stats refer to? Some are self explanatory, but for example, what the hell is the difference between Charge Time and Charge Acceleration? :psyduck:

Honestly, I have no idea. A lot of that game is GameFAQs reliant, so don't be afraid to hit it up for info and help.

ahobday
Apr 19, 2007

I bought Settlers 2 Gold on GOG and have just started playing it. I had some specific questions:

I build a barracks to house troops and expand my borders - If I then build another barracks that further expands my borders, should I be tearing down the first barracks, or keeping it around?

There is a percentage bar in the information window for each building that slowly fills up. What is this for?

My geologist has discovered water, but I built a well in a cell adjacent to where he discovered it, and the guy at the well is coming up with water fine. What is the use of discovering a spring if wells get water just fine anyway?

Stelas
Sep 6, 2010

Ledneh posted:

Is there an explanation anywhere of what the different customization stats refer to? Some are self explanatory, but for example, what the hell is the difference between Charge Time and Charge Acceleration? :psyduck:

Charge Time is how fast the gun charges up the first time. Charge Acceleration is how much faster each successive charge goes. CA is rather more useful for SMGs since you'll generally want them to charge up as far as possible to inflict damage, while CT was more useful for pistols because the pistoleer would be making 3-4 shots to kill people that were already damaged.

The tutorials for the game are all at the Arena which is just outside of the first town.

ahobday
Apr 19, 2007

Akoogly Eyes posted:

Got the itch for some crazy sandbox action after finishing Saints Row 2 and now I'm considering getting a copy of Just Cause 2. Any tips on the game? I heard there was some kind of a fanmade patch for the PC version that tweaks a whole bunch of stuff, should I get that?

First, you need to buy the Air DLC for the parachute thrusters it contains. They remove the need to grapple-chute your way around.

Then, get mods. Go to http://www.justcause2mods.com and sign up for an account (Otherwise they impose a download limit).

These are my preferred mods, and they don't impact gameplay in any cheesy way:

Parachute Thrusters as Default (Means you don't have to buy the thrusters from the black market any more):

http://justcause2mods.com/index.php/mods/other/Parachute/original-Parachute-Thrusters-as-DEFAULT/

HD Clouds:

http://justcause2mods.com/index.php/mods/Map/Textures/HD-Improved-Clouds/

No Camera Auto Centering (Stops the camera auto-centering in vehicles):

http://justcause2mods.com/index.php/mods/other/Gameplay/NoCAC/

Completely Free Camera (Let's you move the camera freely in those out-of-vehicle situations that didn't previously allow it):

http://justcause2mods.com/index.php/mods/other/Miscellaneous/Completely-free-camera/

Feel free to play the game for a while without these mods, so you can understand that the majority of them are necessary (HD Clouds is just nice to have).

Psychorider
May 15, 2009

Centipeed posted:

I bought Settlers 2 Gold on GOG and have just started playing it. I had some specific questions:

I build a barracks to house troops and expand my borders - If I then build another barracks that further expands my borders, should I be tearing down the first barracks, or keeping it around?

You can, but whether you should depends on the placement of the second barracks. Each military building gives you control over an area centered around it, with later buildings giving a bigger one. Because you obviously have to build buildings within your borders, around half the territory controlled by a barracks will end up being redundant. On average you can tear down 1 out of 3 military building you build once you've expanded because it's not always in a straight line. You should save before tearing down the building until you get a feel for how you need to place your buildings to get the most territory out of the least buildings possible.

On the other hand, there's another consideration. I assume you're still in the tutorial so there are no enemies around. But in later levels, you'll have to fight to expand and that means using your soldiers to attack enemy barracks and capturing them. You can only attack with soldiers within a certain (fairly large) range of your target, so having more barracks around mean you can attack with more soldiers at once.

Centipeed posted:

There is a percentage bar in the information window for each building that slowly fills up. What is this for?

That is the efficiency rating of the building, how well it's doing its job. If it's at 100% or close it means it's running as well as it can, otherwise there is something slowing it down. What that is varies depending on the building. It's usually running out of material, running out of space for farms, trees for lumberjack etc. It's not necessarily a bad thing if you don't need much of what the building is producing.

Centipeed posted:

My geologist has discovered water, but I built a well in a cell adjacent to where he discovered it, and the guy at the well is coming up with water fine. What is the use of discovering a spring if wells get water just fine anyway?

Underground resources actually cover an area, big or small depending. When a geologist says there's water on that spot, it means there's water under that specific spot, but there's probably some all around too, maybe in a dozen spots or more. It just so happens that there's water under where you built the well too. You don't need to discover resources before you exploit them. Water is usually plentiful too, especially on temperate maps. You just have to be careful when building mines that you build the correct type for the resource otherwise you'll come up empty.

Coulis
Feb 22, 2009

<:haw:>
Gonna start up the steam games I never played. Can you gave me any tips on Silent Hunter 5 to become as badass as Jürgen Prochnow ?

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Centipeed posted:

There are a lot of tips already on the wiki for Resident Evil 4:

http://beforeiplay.com/index.php/Site/ResidentEvil4

Does any charitable soul happen to want to read through that list, and then read through all the tips that just got offered in this thread, and tell me what the wiki is missing? Then I'll add it.

EDIT: Done.

Barudak posted:

The absolute hardest part of the game is the very first time in the town when you start the game. There is a shotgun in one of the houses. You will probably die a lot even knowing that.

General stuff; yellow herb + green herb = maximum life increase. It works on both you and another character, but you'd have to be all but goddamn retarded to ever use it on anyone but Leon.

crime fighting hog posted:

When you get to the attack while inside the farm house after crossing the bridge, push the cabinets against the windows and doors. Buys you loads of time. Also, just shooting a guy once, anywhere, while he's climbing on a ladder or through a window knocks him outside, buying you more time.

Monicro posted:

1. Ashley's AI is pretty good, so don't worry about her. Just know that even though she's pretty resilient from enemies, if you hit her, she will go down. Period.

PlasticPaddy posted:

You have the option to free a dog from a trap early on in the game. Do it.

Scalding Coffee posted:

Never reload in front of bosses.

Try to lure giants into lava traps. You might get two to fall in.

GoodShipNostalgia posted:

Also, don't buy the Broken Butterfly, you can get one for free with some backtracking in the second main area.

blackguy32 posted:

Use the knife on the guy who likes knife fights.

pee air posted:

Just to summarize what lots of people have argued previously about weapons:

Pistols - The Red 9 is the best, but the Blacktail is not far behind it. Use whichever you think is the most fun.

Shotguns - The Striker is by far the best when all upgrades are considered.

Rifles - The Semiautomatic Rifle is generally considered the easiest to use, but you can do very well with the regular Rifle if you're a decent shot. Choose whichever.

Magnums - The Broken Butterfly is by far the best.

Other Weapons - The TMP is fun but goes through too much ammo. Generally not worth it. The Mine Thrower is fun as a gimmick but not very useful.

As was already said, don't feel you have to upgrade your weapons every chance you get, since it's often better to save your money for upgrades on later weapons. Generally upgrade firepower before anything else to get more bang for your buck.

C-Euro posted:

Crows are also vulnerable to flash grenades (there's one large group of crows where this is useful)

If you shoot all 15 medallions, you get a better version of your prize.

After the boat trip, get back on the boat and head towards the blue light for a hidden shop.

Nate RFB posted:

Another favorite tactic of mine was to kneecap someone and just continuously knife them as they attempt to get up. Of course doesn't work with crowds.

Everyone hates the TMP but I personally loved it for crowd control. Quick spray around head level can bring a large group down or at least slow them down enough to give you some breathing room.

Cubemario posted:

RE4 stuff
Kicking is your friend, abuse it. You get invincibility frames with it as well.

Try and save a few hand grenades for the second phase of the last boss in the village.

If you're on the PS2 or Wii version, do the mini-game shooting galleries whenever they're available and get a perfect on all the games (not hard, especially on the Wii), you earn a bunch of extra cash this way.

I think that's everything not already in the wiki in one wording or another.

C-Euro fucked around with this message at 22:04 on Mar 6, 2011

gigglefeimer
Mar 16, 2007

PlasticPaddy posted:

That's really disappointing. I need to read some reviews before I buy poo poo :downs:

Are the load time at least tolerable? I'm not the most patient person in world.

FFIV literally has no load times other than loading/saving your game, and you can use the Memo function while you play so you'll only experience load times twice per play session. Don't believe anyone who says Chronicles FFIV suffers from load times.

edit: btw the Advance version is the real PoS. Get it only if you become a huge fanboy.

gigglefeimer fucked around with this message at 22:01 on Mar 6, 2011

Perestroika
Apr 8, 2010

Coulis posted:

Gonna start up the steam games I never played. Can you gave me any tips on Silent Hunter 5 to become as badass as Jürgen Prochnow ?

Play Silent Hunter 3 instead :v:

More to the point, in the early war you will get a lot of mileage out of your deck cannon. Cargo Ships will be sailing around all alone and unarmed, so you might as well save the torpedo. Sneak up next to your target, surface and start shelling it until it's sunk. You will be able to have much longer runs without going back to base since you'll be able to save your torpedoes for big targets or until you don't have any 88 ammo anymore.

Don't bother trying to shoot down recon-planes, they're nigh impossible to hit.

Spend as much time as possible surfaced and only dive when the enemy is about to spot you.

If you can, try to get in front of the enemy before attacking. That way you can just lie in wait and make minor course corrections until they're right on top of you. Conversely, there isn't much point in trying to catch up with a target once it's past you, most enemy vessels can go faster than you (at least early war).

If it's worth spending a torpedo on, it's worth spending two on. When you make your first strike on a target you will want to hit it hard enough that it can't fight back anymore.

If you are attacking a convoy, you can try to cripple several cargo ships instead of outright sinking a few. The escort-AI is a bit stupid and often leaves slower vessels lagging behind undefended where they are easy pickings. If you're under pressure from the escort just fire a big fan of torps in the convoy's general direction and go into hiding. If you've scored a hit you can just follow the convoy at a distance and take the damaged vessel out once it's sufficiently out of range of the escorts.

Don't bother with electic torps. I've never noticed an enemy seeing the trail of a conventional one and the lack of speed/range just isn't worth it.

Grow an awesome beard.

That's all I can recall for now. Alas the campaign bugged out rather early for me and I really didn't have the heart to go through all of it again.

Perestroika fucked around with this message at 22:19 on Mar 6, 2011

ahobday
Apr 19, 2007

Psychorider posted:

Settlers 2 Barracks.

If I build my first barracks, and proceed to surround it with buildings, destroying it won't affect my border in that area too much, will it? Or will the border shrink to just around the other buildings, if there's no other barracks in the area?

C-Euro posted:

EDIT: Done.

I think that's everything not already in the wiki in one wording or another.

You're amazing, thank you. The wiki page for Resident Evil 4 is now ludicrously long.

Which sucks in a way, because in those cases there is so much to try to remember before you start playing the game.

Scalding Coffee
Jun 26, 2006

You're already dead

C-Euro posted:

EDIT: Done.

I think that's everything not already in the wiki in one wording or another.
Enemies are still moving around cutscenes in every version. You may as well skip cutscenes where enemies are moving against you.

Just use any weapon you want on any difficulty. Beware that the game knows the difference between capping knees and shins.

Scalding Coffee fucked around with this message at 00:09 on Mar 7, 2011

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Centipeed posted:

If I build my first barracks, and proceed to surround it with buildings, destroying it won't affect my border in that area too much, will it? Or will the border shrink to just around the other buildings, if there's no other barracks in the area?

The buildings will burn to the ground if there are no guard houses to maintain the territory they're in. I guess you might be able to get rid of a barracks here or there, but usually it's not a good idea to remove them.

Dr. Video Games 0031
Jul 17, 2004

Centipeed posted:

If I build my first barracks, and proceed to surround it with buildings, destroying it won't affect my border in that area too much, will it? Or will the border shrink to just around the other buildings, if there's no other barracks in the area?

If your borders ever change so civilian buildings are left in the open, they will burn down and get completely destroyed.

Vizrt
Oct 1, 2009

Grass grows, birds fly, sun shines, and brotha', I hurt people.
Starting up Dragon Age: Origins Ultimate Edition soon. I didn't see much info on the wiki so I searched through the thread and compiled what I found. I may have missed some as there was quite a bit. If anyone wants to add it to the wiki here is what I came by and compiled.

quote:


Dragon Age: Origins

You will want to keep your eyes peeled for the following items: Love Letters (12), Scrolls of Banastor (5), Corpse Galls (9, OR 18 for a better reward) and Garnets (10). It's very easy to miss them early on if you don't know that you should be looking for them.

The order the game expects you to go is Redcliff, Mages Tower (when it offers or when you finish Redcliff your choice), Brecilian Forest, and then Orgrimar.

Go to the Mage Tower first. The stat boosts you gain there will make the other areas much easier, no matter what class you play.

Do not go to the mage's tower until you have stocked up on health potions; it is an incredibly long quest that will not let you escape once you start. It does give you the other spell caster though.

If you need health potions, the elves in the woods sell infinite flasks and material.

Save the Dalish Elves quest branch for last. Quest there provides a great set of tank armor at high enough level.

Redcliffe quest branch is not very difficult, suitable for the first choice.

Specializations are unlocked for every game you start. You can buy a manual for specialization or unlock it from a quest, then reload and save your money or get a different reward.

Check companion codex entries to see what types of gifts your companions prefer. They will reward you with sidequests and learn skills. Conversations with companions will help discern what items to look for to unlock sidequests.

DO NOT raise your rating with Leliana too fast without talking to her a lot and progressing the main story. There is a bug that will lock you out of her sidequest and conversations.

Buy backpacks. They will increase your inventory capacity and allow you to carry more loot. You can buy two of them right away at Ostagar.

You will be very poor for a long time and then you will get very rich. This is fine because the only things worth buying are endgame-power artifacts that tend to be very expensive.

If you do choose to have a caster in your group, keep in mind that a lot of spells couple with another for a combo. Just look up the combo list online.

The elves area contains a few gravestones, activate them, but be prepared. The rewards are pretty good.

Your mage should be one of the biggest damage dealers in your party (if not THE biggest), but you should also concentrate on crowd control. Spells like Winter's Grasp, Cone of Cold, Force Field, Crushing Prison, Sleep/Horror, and Mind Blast will all serve you well by completely disabling most enemies during combat. Cold spells have the added benefit of shattering enemies if you do enough damage to them while frozen. Crushing Prison is great because, unlike Force Field, you can still damage the target while the spell is active on them. Fireball has an excellent knockdown effect and the friendly fire damage is negligible if your tank is wearing Wade's armor.

It's generally worth acquiring full sets of armor to get the bonus instead of wearing piecemeal items for their individual effects. One word of warning is that not all bonuses are the same. You might have two sets of armor that offer the exact same defensive stats, but that have different bonuses for wearing the full set. On the whole, I find that the stamina bonuses (where characters' skills cost less to activate) are more useful than the attribute bonuses.

There are four types of items that you should always check to see if merchants have any in stock: Backpacks, Recipes, Gifts, Skill Tomes.

1. Backpacks. Each backpack increases your carry capacity by 10, to a maximum of 120. They start out fairly cheap (roughly 50 silver) and then skyrocket (to close to 10 gold). Still, they're rare and you want to buy the maximum sooner, rather than later. Remember, if you have to hold off on buying armor/weapons to buy a backpack, it'll even out in the long run as the increased carry capacity will let you sell more loot.
2. Recipes. If you have a character with any ranks in Herbalism, it's likely that they'll only know how to make three potions: Lesser Health Poultice, Lesser Lyrium Potion, and the Mabari Crunch. To make more and different potions, you need to buy potion recipes from merchants. Random potion recipes are fairly cheap and/or useless, but good recipes (Injury Kits, Health Poultices, and Lyrium Potions) will cost anywhere from 5 to 10 gold. They're worth every penny, too. Keep in mind that more potent versions of the same potion require the same ingredients, just larger quantities. Stronger versions will also require things like Distillation Agents, so hang on to those as well. Bodahn Feddic (the dwarf merchant in your camp) should have an unlimited supply of most potion agents, as well as flasks, and various merchants have unlimited supplies of the various ingredients (Circle Tower has unlimited lyrium dust, the Dalish elves have unlimited elfroot, etc.).
3. Gifts. Merchants are the best way of acquiring gifts. You'll find plenty in dungeons, but you'll find a lot more from merchants. Just buy every gift you see, unless you're short on cash in which case you should only buy the character-specific gifts (as opposed to generic gifts like jewelry). Of course, once you have the DLC gifts become pointless. The only ones you want to watch out for are ones that trigger conversations or quests like Morrigan's Golden Mirror or the Black Grimoire. Otherwise, you can just buy the unique gift for each companion from Feddic, and it'll boost their disposition by 50.
4. Skill tomes. These will all have different names, like Tome of Skill and Sundry or Tome of the Mortal Vessel. They may or may not have restrictions (like "Only usable by the PC" or "Only usable by mages"). Using them gives you one or more of: attribute points, skill points, talent points. They're finite and won't restock, but they're also pricey so you may have to note their location and return when you have the money. Don't miss out on them, though, as they'll substantially increase your characters' abilities.


DLC

Return to Ostagar and Soldier's Peak can be done at very low levels. In fact, you can do them as soon as you leave Lothering. Return to Ostagar is useful because it nets you Cailan's Armor, pretty much guaranteed to be better than anything else you have access to at the time. Soldier's Peak is essential because completing it provides you with access to a storage chest. Even better, if you leave weapons and armor in the chest, their tier will increase over time with your level. This is an easy way to make a lot of cash: just hang on to all those steel and iron items, leave them in your chest, and then in 5 or 10 levels you'll have a ton of tier 7 equipment that you can sell off for a fortune.

Completing Leliana's Quest will provide you with magical armor when you start new games, and doing Shale's will unlock Shale as a companion. Neither one is a terrible idea, since the magic armor remains useful for a while and Shale is a decent companion.

MMF Freeway
Sep 15, 2010

Later!
So I got Drakensang: The River of Time and besides the usual tips, I was wondering if its even worth playing? The beginning seems painfully generic with some pretty bad voice acting. I've heard the combat is what makes it, but I'm skeptical.

KingShiro
Jan 10, 2008

EH?!?!?!

Vizrt posted:

Starting up Dragon Age: Origins Ultimate Edition soon. I didn't see much info on the wiki so I searched through the thread and compiled what I found. I may have missed some as there was quite a bit. If anyone wants to add it to the wiki here is what I came by and compiled.

If you really need gold (some items are expensive) you can do the Junk sell/buyback glitch. Also works for duping tomes.

ahobday
Apr 19, 2007

Vizrt posted:

Starting up Dragon Age: Origins Ultimate Edition soon. I didn't see much info on the wiki so I searched through the thread and compiled what I found. I may have missed some as there was quite a bit. If anyone wants to add it to the wiki here is what I came by and compiled.

Thanks a lot. I've added this to the wiki.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Vizrt posted:

Starting up Dragon Age: Origins Ultimate Edition soon. I didn't see much info on the wiki so I searched through the thread and compiled what I found. I may have missed some as there was quite a bit. If anyone wants to add it to the wiki here is what I came by and compiled.

As far as I know the Leliana quest glitch was fixed in one of the patches, it should be safe to woo her when you like now.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Vizrt posted:

Starting up Dragon Age: Origins Ultimate Edition soon. I didn't see much info on the wiki so I searched through the thread and compiled what I found. I may have missed some as there was quite a bit. If anyone wants to add it to the wiki here is what I came by and compiled.
The "highlight usable items" button: cherish it. Bind it to whatever key is most convenient to you in terms of pressing the everliving hell out of it. Tell your friends about it.

Seriously, you'll want to be using it virtually constantly, because missing items/"interactable" objects sucks and pixel hunts aren't any fun at all.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Volitaire posted:

So I got Drakensang: The River of Time and besides the usual tips, I was wondering if its even worth playing? The beginning seems painfully generic with some pretty bad voice acting. I've heard the combat is what makes it, but I'm skeptical.

What the hell happens to people when they play this game? No offense to you personally--the arbitrary hate for it is wide-spread enough that obviously these things must be true. But seriously. What?

The beginning is generic in the sense that it is a tutorial, but I am not sure why it is generic beyond that. If you think this is bad voice acting, you should play a game with actually bad voice acting (Beyond Divinity comes to mind immediately). It is true that a lot of the unimportant NPCs are clearly Canadian, and that is too bad, but other than Cano, all of the main characters are decently acted. The dialogue is also often very well-written.

It is interesting that you heard the combat makes it; though the combat is quite fun (and not the usual combat-every-five-seconds combat of most games, either), it seems not quite as good as the visuals, music, and general feel of the game world (particularly how it actually breaks a lot of stereotypes, despite people inexplicably calling it a generic game all the time). Combat animations are amazing at times, particularly when a series of attacks is parried by the same enemy (weapons actually make visible contact when an attack is blocked!).

This is also honestly one of the most beautiful games I have ever seen. Seriously. It is like the only game in which bloom actually works with the artistic style, creating a gorgeous, like, "occasionally-sinister-children's-storybook" effect. It is not in any way photorealistic, so if that is the direction you want games to take, you are probably not going to get any more impressed in that regard.

If you are looking for a game like Dragon Age: Origins, then no, you will probably not like this. But the Drakensang games capture a great oldschool-gaming-in-beautiful-new-style mood. Plus, if you do end up enjoying it, you can play the first game in the new series, which is chronologically a sequel, and end up being sad at how things go!!!

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Chinaman7000
Nov 28, 2003

MMAgCh posted:

The "highlight usable items" button: cherish it. Bind it to whatever key is most convenient to you in terms of pressing the everliving hell out of it. Tell your friends about it.

Seriously, you'll want to be using it virtually constantly, because missing items/"interactable" objects sucks and pixel hunts aren't any fun at all.

I'd say the biggest advice to new players is this. It's Tab by default on PC I think, but the second I hit it on accident my mind was blown.

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