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Working on the new version of AAS. http://www.youtube.com/watch?v=lYyi4n3KXxk
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# ? Mar 14, 2011 19:21 |
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# ? May 13, 2024 08:12 |
where did you get the on-screen stats shown to the right of your hud?
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# ? Mar 14, 2011 21:54 |
nickhimself posted:where did you get the on-screen stats shown to the right of your hud? That's probably the primary needs HUD.
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# ? Mar 14, 2011 23:06 |
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While we (and by we I mean "I") are talking about World of Pain, is there anything similar like that for Fallout 3? I'm not seeing anything that adds that much extra, at least in one mod.
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# ? Mar 14, 2011 23:18 |
Brian Fellows posted:While we (and by we I mean "I") are talking about World of Pain, is there anything similar like that for Fallout 3? I'm not seeing anything that adds that much extra, at least in one mod. DCInteriors, maybe?
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# ? Mar 14, 2011 23:19 |
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Brian Fellows posted:While we (and by we I mean "I") are talking about World of Pain, is there anything similar like that for Fallout 3? I'm not seeing anything that adds that much extra, at least in one mod. You know, maybe my standards are a little higher but what I've played of WoP, I'm not all that impressed. Seems like a dude with a reasonable amount of skill with GECK who just shoved as much poo poo into one ESP as he could and released it with little to no testing or effort beyond that. That giant endless dungeon that spans the entire state of Nevada he made is just a shade of this side of ridiculous too. I think I'd appreciate it more if he focused on making it more of a quest mod and less of a 'shove poo poo into every empty space I can find before other mods do' kind of mod. edit: Probably going to be the new SR-25. Now that I have more free time, I'm going back and fixing some of the stuff I was never happy with. The SR-25 was right at the top of that, haha. Fair enough to say that the old one was pretty much a quick and dirty prototype. Better, yes? Naky fucked around with this message at 01:32 on Mar 15, 2011 |
# ? Mar 14, 2011 23:22 |
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This looks pretty awesome, even though sadly I kinda meet these high level weapons rarely in the game, I don't think I've seen a single sniper rifle yet. I also wish there was a version of better living through chems that was compatible with imp's more complex needs, or at least wearable cigs. I've seen the mod for useable cigarettes on the nexus, but it adds too much stuff I don't want. I'm also amazed how awesome the engine can look sometimes, when it wants: I also really wish they would've written in ED-E as a Protectron. (I know I can easily change that but eh, wouldn't fit to the whole that is him as he was written) I always had a real soft spot for these useless little fellas. Police Automaton fucked around with this message at 01:59 on Mar 15, 2011 |
# ? Mar 15, 2011 01:52 |
Brian Fellows posted:While we (and by we I mean "I") are talking about World of Pain, is there anything similar like that for Fallout 3? I'm not seeing anything that adds that much extra, at least in one mod. The original DCinteriors author is getting close to releasing an initial build of his NVinteriors mod. I'll post it on this thread when I find out it's released. Police Automaton posted:*load save* (Quiet, scenic morning in the DC Wastelands) *loud loving crash as a Protectron falls from the clouds* There's a part of me that misses seeing Protectron ragdolls karma the gently caress out. Occasionally you'd catch one off in the distance, boomeranging into the stratosphere.
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# ? Mar 15, 2011 02:19 |
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Naky posted:You know, maybe my standards are a little higher but what I've played of WoP, I'm not all that impressed. Seems like a dude with a reasonable amount of skill with GECK who just shoved as much poo poo into one ESP as he could and released it with little to no testing or effort beyond that. That giant endless dungeon that spans the entire state of Nevada he made is just a shade of this side of ridiculous too. I think I'd appreciate it more if he focused on making it more of a quest mod and less of a 'shove poo poo into every empty space I can find before other mods do' kind of mod. IMO, it’s a little unfair to criticize AWOP for spanning “the entire state of Nevada” given how utterly out of scale the FONV world is.
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# ? Mar 15, 2011 02:35 |
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Terpfen posted:IMO, it’s a little unfair to criticize AWOP for spanning “the entire state of Nevada” given how utterly out of scale the FONV world is. Oh I know, it's just that giant rear end endless interconnecting dungeon he has under Vegas is pretty crazy and the exits out of it are extremely few and far between.
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# ? Mar 15, 2011 03:03 |
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Is it just me or on the whole are there a lot less robots in NV than there were in F3? And speaking of robots, did RobCo Certified get ported over to NV?
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# ? Mar 15, 2011 03:30 |
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Well FO3 had a RobCo factory right there, along with being an important strategic and well-developed region. The number and distribution seem good in NV, but you definitely run into fewer overall I'd say.
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# ? Mar 15, 2011 05:36 |
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Naky posted:Oh I know, it's just that giant rear end endless interconnecting dungeon he has under Vegas is pretty crazy and the exits out of it are extremely few and far between. I've done a few play-throughs with WOP but I'm not sure what endless dungeon you guys mean. What's it called in the game?
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# ? Mar 15, 2011 09:06 |
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It's called 'the underground'. If you do the gecko/radscorpion quest for Frankie in Goodsprings, he gives you a key to a nearby entrance. It's a pretty huge dungeon, especially now after the guy updated it, there's entrances all over the map and tons of poo poo inside.
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# ? Mar 15, 2011 10:46 |
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Well, I was inspired to go back and play through the Dunwich Building of Fallout 3 yesterday due to the H.P Lovecraft reference, and I gotta say. Fallout 3 is the better game [[[FLAME SHIELD RAISED]]]. Heres my Load Order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm RH_IRONSIGHTS.esm Unofficial Fallout 3 Patch.esm CT_FalloutAdvanced.esm Project Beauty.esm Xepha's Dynamic Weather.esm DCInteriors_ComboEdition.esm RTS NW.esm CT_FalloutAdvanced - DLC Anchorage.esp CT_FalloutAdvanced - DLC Broken Steel.esp CT_FalloutAdvanced - DLC The Pitt.esp CT_FalloutAdvanced - DLC Point Lookout.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_PL_NewItems.esp RH_IronSights_RemoveReticule.esp RH_IronSights_PL_HatAndShotgun.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp Xepha's Dynamic Weather - Main.esp Xepha's Dynamic Weather - Anchorage.esp Xepha's Dynamic Weather - The Pitt.esp Xepha's Dynamic Weather - Broken Steel.esp Xepha's Dynamic Weather - Point Lookout.esp Xepha's Dynamic Weather - Sandstorm.esp Savage Wasteland - Fewer Gun Wielding Maniacs.esp SavageWasteland_UnfoundLoot_1_3.esp Sensible Dismemberment.esp Realistic Death Physics.esp No_Vats.esp NightVisionPerkDynamic.esp dD-Smaller Spatters.esp dD-Smaller Wounds.esp NoFastTravel.esp NoAutoAim.esp DoubleShotgunTweak.esp CEI - CaesarrulezExcessiveInteriorsEN.esp Attentater's Wasteland Economy.esp FLAK.esp RZW_PortableBearTraps.esp Scopeless44s.esp 1PipboyPDA.esp VashDeagleV5.esp MPammo.esp SuperPerfectMutants.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp lo-fi_levellists.esp 7_HolsterForHandGunsV1_1.esp RTS NW - Volume 1st.esp RTS NW - Volume 2nd.esp RTS NW - Volume 3rd.esp Total active plugins: 60 Total plugins: 63 I think it is mostly the setting. I am just not as much of a fan of a desert wasteland as of an urban wasteland. Was not a fan of any of the DLCs (except The Pitt) for that reason. I don't even have Zeta installed. Also, I loved TheCastle's realism mod. I think he is working with the Project Nevada guys now.
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# ? Mar 15, 2011 11:34 |
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To be fair Zeta is awful. I still haven't finished it and I'm pretty particular about at least trudging through poo poo once if I've bought it.
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# ? Mar 15, 2011 12:26 |
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I just bought and finished New Vegas, what a fun game. I failed the end boss fight (I sided with the NCR) about 10 times before I realized that I could put those 100 points in speech to good use. I was a little disappointed that the special reward for finishing on Hardcore mode was an achievement - but now I can reward myself for turning it off for my 2nd time through!
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# ? Mar 15, 2011 12:46 |
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I've barely played the Underground in World of Pain. But considering on my first playthrough I found at least ~85% of the areas in the game and searched through them, having all of the random new areas in this next playthrough is pretty awesome. I only started up my second playthrough three days after the first, so without so much new area I don't know if I could've slogged through all of the same areas between Goodsprings and Novac. Now the insanely overpowered stuff in every new area is a different matter, but my character's melee/unarmed and the WOP creator doesn't seem to be interested in weapons for that type of build, so I mostly store weapons as a sideshow curiosity.
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# ? Mar 15, 2011 13:08 |
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I installed WoP because I like shooting a bitch and there just aren't enough bitches to be shot without it. Edit: In case anyone is curious the motorcycle mod that's currently a ~*~HOT FILE~*~ on nexus is better than it's FO3 counterpart but still not really worth using. Every once in awhile you'll hit a pebble, rocket into the atmosphere and the game will crash. Sooner or later we'll get horses or cars or motorcycles or something and it won't be balls. Vincent Valentine fucked around with this message at 17:58 on Mar 15, 2011 |
# ? Mar 15, 2011 17:29 |
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I want ridable cazador jousting
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# ? Mar 15, 2011 18:40 |
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The Motorcycle-mod sucks, it already sucked for Fallout 3 and it isn't much better here either. The map for NV is even smaller than for FO3, which makes it kinda superfluous to begin with, but that isn't even the biggest problem, the biggest problem, and I think main reason the developers didn't put anything ride/driveable in since Oblivion, is that the engine just doesn't handle it very well when something moves too quick through exterior cells. I have an i7 with a Geforce GTX 460 and 4 gigs of RAM, a rig where you'd think this game would just run fine... wrong. It handles horribly in outdoor areas. When I run from A to B I often see buildings and flora plop up under my nose, while the game and audio just hangs, because it takes too much time to preload the cell chunks, if there's too much to load and it takes a bit longer than a second, the game responds by just crashing, which is just fantastic handling, I guess a "load area" would've been just too much. This happens when I sprint too quick into too dense locations with Project Nevada. A car or anything differently rideable would be completly unusuable. In other News, I have way too much time:
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# ? Mar 15, 2011 21:23 |
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What are your LOD settings like?
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# ? Mar 15, 2011 21:56 |
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I tried everything from medium through maxed out, it handled a little different with medium, but not too much as that I'd say it was a huge improvement. The thing that improved the situation the most was editing the grid buffer in the Fallout.ini. (I know this is discouraged, but it really improved things for me, fixed all of the crashes at least, even though I get still the occasional stutter if I for example approach New Vegas, or when I think of it, any other location with many meshes around) I won't say that this is entirely 100% the engines fault as I have a slow harddrive too, but this problem kinda existed since Oblivion and I've seen it handled better in other games, so I'm allowed to complain.
Police Automaton fucked around with this message at 22:29 on Mar 15, 2011 |
# ? Mar 15, 2011 22:23 |
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Police Automaton posted:I tried everything from medium through maxed out, it handled a little different with medium, but not too much as that I'd say it was a huge improvement. The thing that improved the situation the most was editing the grid buffer in the Fallout.ini. (I know this is discouraged, but it really improved things for me, fixed all of the crashes at least, even though I get still the occasional stutter if I for example approach New Vegas) I won't say that this is entirely 100% the engines fault as I have a slow harddrive too, but this problem kinda existed since Oblivion and I've seen it handled better in other games, so I'm allowed to complain. The developers of Gamebryo are some of the biggest people in denial that I've ever seen. They refuse to acknowledge that their engine has a file fragmentation problem (and has since Morrowind) despite the fact that it's been proven time and time again that any sort of file fragmentation beyond a few % causes massive instability and glitches. Attention Gamebryo devs: THIS HAS BEEN A PROBLEM FOR NEARLY A DECADE. FIX IT.
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# ? Mar 15, 2011 22:31 |
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I don't think the problem is with file fragmentation in itself (I don't think the game engine knows this, also I have a whooping of 527 fragmented files according to OODefrag, I think none of them NV) the problem is more with streaming of stuff from the HD, if Data comes slower than expected the whole engine seems to just glitch out instead of just waiting for it, could be a difficulty with multithreading, I don't know how much usage of multithreading there is in gamebryo, but still it's kind of a joke and something that really should've been fixed ages ago.
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# ? Mar 15, 2011 22:38 |
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Gamebryo apologists are springing up more and more on these boards, and they seem to insist that the problem is purely with Bethesda iterations of Gamebryo games. Bethesda doesn't really make the problem better but a lot of the problems with the engine are inherent and manifest themselves rather substantially when you attempt to mod it.
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# ? Mar 15, 2011 22:42 |
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Hm, I played around with the New Vegas configurator, linked in the OP. Pretty much a tool to change the .ini settings, I just went for it and changed audio use to be multithreaded, convinced it doesn't do anything anyways, (I once read somewhere most of these values don't even get read by the .exe?) and well what can I say, this fixed the audio stuttering for me completely, the game still hangs like usual, but at least the music keeps playing now, which is just that much better for my nerves, nothing more annoying than having audio loop for 2 seconds.
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# ? Mar 15, 2011 23:05 |
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Police Automaton posted:I don't think the problem is with file fragmentation in itself (I don't think the game engine knows this, also I have a whooping of 527 fragmented files according to OODefrag, I think none of them NV) the problem is more with streaming of stuff from the HD, if Data comes slower than expected the whole engine seems to just glitch out instead of just waiting for it, could be a difficulty with multithreading, I don't know how much usage of multithreading there is in gamebryo, but still it's kind of a joke and something that really should've been fixed ages ago. It's possible that's a factor too, but fragmentation is definitely a huge factor. The engine that powered Morrowind was so terrible that the performance difference between a 0% fragmented installation and a 5% fragmented installation was so noticeable it was unreal - it actually affected the framerate. Two weeks ago or so, I did a very thorough defrag once I noticed my launcher was crashing every other time I activated it and was getting weird unexplained crashes and sure enough my game was stable and the launcher was fine afterwards. Now it's starting to crash oddly every once in a while and I know it's gonna be time for me to do a totally thorough defragging again.
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# ? Mar 15, 2011 23:17 |
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On the subject of the motorcycle mod, what would a horse mod involve? Actually now that I think of it horses don't seem to exist in Fallout. Huh. Edit: Rideable brahmin mod. zachol fucked around with this message at 23:26 on Mar 15, 2011 |
# ? Mar 15, 2011 23:22 |
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zachol posted:On the subject of the motorcycle mod, what would a horse mod involve? After seeing brahmin I don't really wanna imagine a Fallout horse.
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# ? Mar 15, 2011 23:25 |
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In theory? I could actually probably do the ridable cadazor idea simply by swapping the mesh within the motorcyle file. You could, in theory, probably 'ride' anything so long as you use the same filename so you don't break any scripts but anything with legs would look weird since you'd have to animate them.
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# ? Mar 15, 2011 23:25 |
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zachol posted:On the subject of the motorcycle mod, what would a horse mod involve? I think they don't exist in canon- one of the old Fallout Bibles said so if I remember.
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# ? Mar 15, 2011 23:26 |
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Wait! I can ride Deathclaws!?
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# ? Mar 15, 2011 23:31 |
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I feel like I once saw an Oblivion mod that let you ride on an ogre's shoulders or something. A mod to have a super mutant steed would be pretty rocking. Onward, Tabitha!
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# ? Mar 15, 2011 23:37 |
Co-sine posted:I think they don't exist in canon- one of the old Fallout Bibles said so if I remember. I'm going to fall back to a Fallout 3 slide that showed a girl getting a robotic pony. I will consider pre-war robotic ponies to be canon, and especially fitting for a western environment. I demand a robotic pony.
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# ? Mar 15, 2011 23:50 |
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Anybody any experience with http://www.newvegasnexus.com/downloads/file.php?id=35130 (Reinforced Chinese Stealth Suit)? DT 15 doesn't sound too bad and the stealth field could be nice I guess, but I'm wondering if it adds any retarded stuff that would whack the game out of balance, I was very good at avoiding these kind of mods until now. Is the stealth field of it permanent? If it's permanent that might be a little overpowered. Police Automaton fucked around with this message at 04:07 on Mar 17, 2011 |
# ? Mar 17, 2011 04:05 |
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WTF! I come here to see molerat boobs and I'm cheated.....
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# ? Mar 17, 2011 04:33 |
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Blame the Nexus moderators
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# ? Mar 17, 2011 04:46 |
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Chronojam posted:Blame the Nexus moderators That reminds me, I should go see the owner's response to my message to him. edit: as expected, it's a worthless response. When presented reasonable logic and examples of other joke mods, terrible mods, and previous levels of retardation, you get passed over I guess. Oh well, his right for running a terrible site, I guess. Naky fucked around with this message at 05:22 on Mar 17, 2011 |
# ? Mar 17, 2011 05:19 |
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# ? May 13, 2024 08:12 |
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If you ended up inspiring some guy to add dicks to geckos you would have felt terrible.
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# ? Mar 17, 2011 05:38 |