Offkorn posted:The New Vegas Redesigned link leads to its Nexus page, which has been hidden. I normally give mods two weeks or so before I consider the links junked and find alternatives, but thanks for the heads up. I imagine the author is hiding the mod while he sets it up for Dead Money.
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# ? Mar 21, 2011 04:16 |
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# ? May 13, 2024 10:32 |
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SheepNameKiller posted:http://www.newvegasnexus.com/downloads/file.php?id=37983 Welp time for another playthrough of New Vegas.
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# ? Mar 21, 2011 04:25 |
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I've thrown the suit mod on the nexus http://newvegasnexus.com/downloads/file.php?id=41028 I wonder how quick it'll be taken down. Did you people see their "Permissions" section? poo poo's ridiculous. EDIT: Also finally a mod where I can roleplay my fantasy of being hitler in post-apoc america: http://newvegasnexus.com/downloads/file.php?id=40661 Police Automaton fucked around with this message at 06:18 on Mar 21, 2011 |
# ? Mar 21, 2011 05:18 |
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SheepNameKiller posted:That is odd, I don't have any problems with it. I managed to get both to load at the same time, apparently. Dunno what I'm doing different since last attempt, I think it's the added ESP file from NVR for "Lore" that I had enabled and didn't check this time. Looking at it through FNVEdit, it's turning all the yellow conflicts between Lings and NVR into red ones if I also load it up... Even though there doesn't seem to be any actual race paths specified in it.
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# ? Mar 21, 2011 05:36 |
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quote:Permission wasn't given to distribute the 'improved rcss' modification you created. It goes against the rules of the website to do so, and goes against my own distribution rules, so I'm asking you to remove it. If you've found fixes for the original mod's problems, or want to suggest changes, by all means lets discuss it to improve upon the original mod itself. This took longer than I expected.
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# ? Mar 21, 2011 06:41 |
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Naky posted:It's a neat idea and one I'd help out with on a graphical side but it would require scripting to mimic the weapon mod system. Haha, this is straight up your alley, isn't it? You could probably heavily rely on the workbench system and recipes if you're clever. So you shove some animal pelts together to get the first part. Say, Gecko Hide. Maybe force people to refine the components into Tanned Gecko Hides first. Combine a few to get Gecko Shirt or something; if you want to be fancy, then you need 4 Tanned Golden Gecko Hide to upgrade to a Golden Gecko Shirt and then add 6 scrap metal to get a Reinforced Gecko Shirt. Aren't there all sorts of leftover RPGesque equipment slots in the engine? Shoes, pants, shirt, glasses/mask, helmet. Together, the full set would add up to the total DT. It could actually turn out a bit Monster Hunter-ish, which is not a bad thing. That alone would probably be good for mod of the month. Now, having some sort of "set bonus" for the Gecko Hat, Gecko Shirt, Gecko Pants, and Gecko Shoes would need some scripting on probably the shirt part. Check for having all the items equipped, and add a specific perk. That part would require somebody who knows what they're really doing. I'd volunteer to figure that out but I've got a completely other game I need to be working on until the end of the month. A final version would alo need some way to prevent people from just stuffing whatever stock armor they have full of the add-ons though.
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# ? Mar 21, 2011 07:07 |
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If there's any help needed with scripting poo poo I'm all about scripting poo poo, but I don't know yet if I'll go to jail for illegally distributing a modification modification
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# ? Mar 21, 2011 07:12 |
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Police Automaton posted:If there's any help needed with scripting poo poo I'm all about scripting poo poo, but I don't know yet if I'll go to jail for illegally distributing a modification modification I saw on Nexus you said the guy took offense. What's that about? For all you AWOP fans, the guy is apparently collaborating with Earache to add a bunch of new guns to AWOP. Naky dug through Book of Earache yesterday and the guns in there are apparently a hot loving mess of inverted triangles and duplicate meshes squashed together to cover the holes or something. So look forward to that
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# ? Mar 21, 2011 10:13 |
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quote:Permission wasn't given to distribute the 'improved rcss' modification you created. It goes against the rules of the website to do so, and goes against my own distribution rules, so I'm asking you to remove it. If you've found fixes for the original mod's problems, or want to suggest changes, by all means lets discuss it to improve upon the original mod itself. He wrote me this shortly after I uploaded it, I told him basically that he should just relax and after all, people still need to download his mod in order to use mine, I even offered him to just take anything I changed and use it for his mod too, I EVEN offered him to make an .esp that just uses overrides his records, so that people even need to still use the original .esp. I was mindful enough to not include his models into my download, after all. (Even if they're based themselves on Bethesdas original meshes, he just glued some armor pieces to them) I even told him why one of his scripts wasn't working... but I also told him that I won't take it down and that if he want's to go ahead and kick it off the nexus, fine he should do that. No answer. I guess he's contacting his lawyers. I doubt my mod will survive it's stay on the Nexus, knowing the mods there. Talking about "scripting poo poo" sounded a bit, well lovely but I was actually serious about this. The Idea of Chronojam sounds quite good and the engine supports Clothing "the old way" (what with pants, shoes etc. individually equipped) quite well, and the perk thing is quite doable too, I could pull it off, but I can't model for poo poo.. thanks @Internet Friend for the encouraging words earlier I didn't react to, (because I forgot, sorry) but I really tried for years to do anything graphics related and 3d modeling especially, but I just really don't have the brain for it. In school art was also the worst of my classes, go figure. First I wasn't really positive about modding myself, but it's quite fun actually, I'm not quite sure what to do by myself though and I don't want to always just screw with stuff other people made, no offense.
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# ? Mar 21, 2011 10:29 |
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I pretty much want this to happen because it would be a ton of fun. Naky can apparently bang out tons of remixed stuff far too fast, so I'd spend a lot of time playing catch up on the scripting side (although it doesn't sound that hard for what we need to do here). I've got a pile of things to do the next week and a half for some other poo poo, but after that I'd be down for learning and helping on this.
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# ? Mar 21, 2011 10:42 |
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Chronojam posted:I pretty much want this to happen because it would be a ton of fun. Naky can apparently bang out tons of remixed stuff far too fast, so I'd spend a lot of time playing catch up on the scripting side (although it doesn't sound that hard for what we need to do here). I've got a pile of things to do the next week and a half for some other poo poo, but after that I'd be down for learning and helping on this. I know what you mean, I extra put a lot of skillpoints into recipes because I loved brewing all that stuff, things like mixing and matching and tweaking that extra little bit out of your equipment is the lifeblood of RPGs. Also you've got a pet project, so do I. I guess this is the worst thing about us programming folk. We get into our pet projects and then feel guilty about "investing" time into "somebody others" game, that's why many people who can actually script/program don't do mods often. (But that's my own theory) I'd still think this would be fun tho, and I've kind of a downtime with my project because I'm just not feeling it right now. Could be inspirational.
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# ? Mar 21, 2011 10:48 |
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Police Automaton posted:Also finally a mod where I can roleplay my fantasy of being hitler in post-apoc america: http://newvegasnexus.com/downloads/file.php?id=40661 From the description: "Barack Obama - This one was listed on request, I do not support the Communist, nor do i wish to hear your thoughts on the matter." Goddamnit, Riven1978.
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# ? Mar 21, 2011 11:03 |
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Naky posted:Next from the wonderful minds of Nexus forum posters, DRM for mods to protect your animated furry dong body replacers from evil theft! I encourage everyone to read at least the first page of it. That guy seems off his rocker. quote:If you make it a point that you mod partially to gain new friends, then wealth is an unnecessary concern to begin with. We socialize, but embracing socialism in hopes to become better modders is vain. Part of why you may not get a job is relying on others. I have no idea how socialism got into this. I've reread this repeatedly and I'm still not seeing how he made the leap from socializing to socialism. Later on, one person comments how this would be restrictive to the community, stifle innovation, and make it harder to learn from what people have done before. He responds by singling out a single line where the poster said it would increase strain on hardware. He says that the poster shouldn't make up lies about the hardware requirements for his insane DRM scheme and that it would be very tiny in terms of system resources. Which really, anything you have running would increase strain on your hardware. Also, he very much objects to applying the term DRM for this. And my favorite line of all on the first page, quote:the mod creator simply is doing something that you need to respect or simply walk away.
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# ? Mar 21, 2011 13:04 |
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Jan posted:I managed to get both to load at the same time, apparently. Dunno what I'm doing different since last attempt, I think it's the added ESP file from NVR for "Lore" that I had enabled and didn't check this time. Looking at it through FNVEdit, it's turning all the yellow conflicts between Lings and NVR into red ones if I also load it up... Even though there doesn't seem to be any actual race paths specified in it. I could be wrong since I don't use it, but isn't the lore version an alternative version of NVR for people who think his changes should be truer to the original game? Meaning it's not an optional ESP but a replacer ESP instead? That might've been part of your problem. Also NVR has been off the Nexus for well over 2 weeks, I'm pretty sure the author ragequit. SheepNameKiller fucked around with this message at 14:02 on Mar 21, 2011 |
# ? Mar 21, 2011 13:59 |
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Chronojam posted:I pretty much want this to happen because it would be a ton of fun. Naky can apparently bang out tons of remixed stuff far too fast, so I'd spend a lot of time playing catch up on the scripting side (although it doesn't sound that hard for what we need to do here). I've got a pile of things to do the next week and a half for some other poo poo, but after that I'd be down for learning and helping on this. Oh, no, I'd certainly want help on the graphical side of things too. The Armory's still my main project and right now I'm in the middle of doing absolutely brutal and rigorous testing mesh by mesh to catch each and every missing texture, incorrect projectilenode and eventually cleaning up the last of the iron sights that aren't quite there yet. It's time consuming, but I'll also want to take a break from it from time to time. That's why I offered that I could help out with a suit or two @Faded: Actually the mesh that was missing poo poo, had inverted polygons and other stuff was the PKM from the STALKER conversion. Earache's poo poo was just, well, not very well done on all levels. I can give the guy credit for trying but if he can't figure out how to IS properly by now, I'm thinking he should stop working on weapon mods...
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# ? Mar 21, 2011 14:40 |
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Naky, if you made an armor-mod mod, that would pretty much be the sweetest thing ever, I think. I too am surprised that poo poo hasn't shown up yet.
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# ? Mar 21, 2011 14:42 |
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The scripting wouldn't be hard, you can use FO3 mod scripts for weapons and apply it for armor.
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# ? Mar 21, 2011 15:45 |
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Fox_Spy posted:I encourage everyone to read at least the first page of it. That guy seems off his rocker. I liked this one quote:I am an Experimental Modder. I have a lot of experience with working my concepts into rough representations. For-whatever reason, not many people are into programming. See I'm more of an "idea guy".
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# ? Mar 21, 2011 16:49 |
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RagnarokAngel posted:See I'm more of an "idea guy". Translation: I am incapable of finishing what I start.
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# ? Mar 21, 2011 17:25 |
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Naky, attempting to install your FOMOD via FOMM is making it crash It doesn't even give me a specific error, just a "something bad happened" message. Judging by the thread I may be the only one having this problem, any idea what it might me?
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# ? Mar 21, 2011 20:23 |
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MadPierrot posted:Naky, attempting to install your FOMOD via FOMM is making it crash FOMODS are just fancy 7zip files. Extract it with it and copy the BSA, ESM, and whatever esps you want into your Data folder. Curious to know why it wouldn't work though...
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# ? Mar 21, 2011 20:44 |
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FOMM has been retarded for me as well, so I don't think it's Naky's file.
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# ? Mar 21, 2011 20:46 |
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Well, attempting to open the file with Winrar gives me an "archive is in unknown format or damaged" error. I'll download 7zip and try it, though. Edit: "Cannot read file as an archive" in 7zip. I downloaded several different copies of the file just to make sure my download didn't get corrupted somehow, same thing on all of them. Here's the FOMM crash dump, if it helps. Monday, March 21, 2011 - 3:03:21 PM Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.ArgumentException: Unrecognized file format. Parameter name: p_strPath at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus) at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath) at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) MadPierrot fucked around with this message at 21:03 on Mar 21, 2011 |
# ? Mar 21, 2011 20:55 |
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I'll be honest and say I have no idea what that means but it seems fomm is crashing before it gets to the package. Have you placed the fomod in the mods folder or are you trying to add it manually?
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# ? Mar 21, 2011 21:30 |
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it seems the screenshot art or style which brought me half year ago to sign in and upload screens is slowly dying.there where many high detail-high quality and inspirating things this time....there where no half naked face-presents 2min overvalued hey i can handle a pose screens.sometimes when i look in image share i am not sure if i am in FoNV nexus or on a erotikpage or something(there were ALWAYS half naked chick screens....but not instand nothing else like today)... because some screens are somehow offtopic.......and the greatest thing which annoyed me since i saw the first time are non-stop not available armors or weapons i cant download,nor i get a link or an answer by the screenuploader......many people came here to look for mods they can download.....and not for what they CANT download but hey its okay if it is that wat the people like...well here u go. I never uploaded it cause it is lame imho...i always looked to the things i screened that they are downloadable from THIS PAGE.but now as it seems there is nothing else than this kind of screens i think off doing this too until my screens get deleted...or it is alowed to post downloadlinks,only to point on this *phenomen* and to be annoying well ...as i said the screens which makes me freaking out and wanna also screenshoting are no more....or better said nearly no more...(and i dont speak only from my friend Blue,many people this time made good screens!) and it seems there is a new *style* coming up..a style that i absolutly dont like....so i dont know anymore how long i go this path.but before i get killed by a blizzard or die while eating or something i wanna thank all the people once again which shows me the fun of screening,Thanks Blue,Beth Space,Fro,freddo,camon and all the other that i dumpa.. have forgotten this time except for the Stalker Armor nothing is downloadable,hope u are happy now
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# ? Mar 21, 2011 22:13 |
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... I'm assuming you copied something from the Nexus forums there.
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# ? Mar 21, 2011 22:38 |
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hope u are happy now
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# ? Mar 21, 2011 22:40 |
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What is the easiest way to replace the mesh/texture of the shotgun shells visible in the reload animation for shotguns? I have tried eXcalibr, and even though that includes an appropriate model, it only uses it like it does any other brass, namely when spent.
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# ? Mar 21, 2011 23:35 |
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Flaky posted:What is the easiest way to replace the mesh/texture of the shotgun shells visible in the reload animation for shotguns? That info is in the mesh, something I'd be shocked to find out if Earache knows how to do. (Sorry, my distaste for his modding is in working with his stuff over the past couple months) You need to replace the mesh and texture of the shotgun shell in the shotgun mesh itself.
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# ? Mar 21, 2011 23:53 |
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Naky posted:That info is in the mesh, something I'd be shocked to find out if Earache knows how to do. Yeah, the more I play around with his mods, the more I am baffled at how sloppy they are. I'm working my way up to taking his Book of Earache mod and ripping out everything except the recoil scripts, because that's all I really want from it. Time to get comfortable with FNVEdit...
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# ? Mar 22, 2011 00:27 |
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Coughing Hobo posted:Yeah, the more I play around with his mods, the more I am baffled at how sloppy they are. I'm working my way up to taking his Book of Earache mod and ripping out everything except the recoil scripts, because that's all I really want from it. Time to get comfortable with FNVEdit... Funny thing was, Anime Schoolgirl was telling me the other day that Project Nevada does the weapon recoil system far better and realistically than Earache's copied script from FO3...
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# ? Mar 22, 2011 00:39 |
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Naky posted:Funny thing was, Anime Schoolgirl was telling me the other day that Project Nevada does the weapon recoil system far better and realistically than Earache's copied script from FO3... Is this something in an upcoming release? If so, then I can continue being a lazy rear end and just patiently wait for that.
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# ? Mar 22, 2011 00:47 |
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Police Automaton posted:He wrote me this shortly after I uploaded it, I told him basically that he should just relax and after all, people still need to download his mod in order to use mine, I even offered him to just take anything I changed and use it for his mod too, I EVEN offered him to make an .esp that just uses overrides his records, so that people even need to still use the original .esp. I was mindful enough to not include his models into my download, after all. (Even if they're based themselves on Bethesdas original meshes, he just glued some armor pieces to them) I even told him why one of his scripts wasn't working... but I also told him that I won't take it down and that if he want's to go ahead and kick it off the nexus, fine he should do that. No answer. I guess he's contacting his lawyers. I doubt my mod will survive it's stay on the Nexus, knowing the mods there. FYI he's a gigantic fagot (the Reinforced Armor guy) so you might as well just insult him or something childish for shits and giggles then take it down, because he will get it taken down and make no concessions about anything.
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# ? Mar 22, 2011 00:51 |
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Coughing Hobo posted:Is this something in an upcoming release? If so, then I can continue being a lazy rear end and just patiently wait for that.
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# ? Mar 22, 2011 01:09 |
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Anime Schoolgirl posted:I was talking about how Project Nevada just speeds up the sway and increases it according to weapon skill. It's something that happens as a result of someone trying to compensate for recoil in real life as opposed to a fixed vertical kickback. You feel more like you're wrestling with the gun in PNV's system, as opposed to having to predictably look downwards as in the FO3 recoil mod/CoD/etc. Yeah, and honestly I think CoD and the like do it that way just to make it harder to snipe with full auto assault rifles in MP and less for realism.
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# ? Mar 22, 2011 01:38 |
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I've got a basic version of the T/C Contender working for ya'll to try: http://www.mediafire.com/?qt4d5wsmjhg7sh5 Only the iron sight version and only in 45-70 Govt (by popular request) at the moment. It's added as an alternative to the Hunting Rifle via script and can be repaired with them. There's also a crate with them in the cell TestJoshWeapons, just don't save your game in there unless you want to corrupt it. I moved the trigger/triggerguard around so it won't clip into the default hand animations so much, YMMV with custom ones. Also thinned up the front sight, added dots to the sights of the clean version and made the hammer animate. If you want to edit the ESP all my additions are prefixed with "AO". Internet Friend fucked around with this message at 15:13 on Mar 22, 2011 |
# ? Mar 22, 2011 02:06 |
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Internet Friend posted:I've got a basic version of the T/C Contender working for ya'll to try: http://www.mediafire.com/?57558lfqlpwbqay In other news, here is the link of The Armory v1.5 for those of you having problems with the FOMOD. Extract the textures/meshes folders to your Data folder along with the ESM and whatever ESPs you'd like to have. Read the readmes for the details on them. Naky fucked around with this message at 02:19 on Mar 22, 2011 |
# ? Mar 22, 2011 02:11 |
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The hammer is animating but it's a double-action animation which doesn't make any sense, but it's such a fast movement it's not a big deal. I didn't see a point in splitting the sights off right now since it's trivial to do when exporting via Blender & NifScript instead of using Nifscope.
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# ? Mar 22, 2011 02:18 |
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Internet Friend posted:The hammer is animating but it's a double-action animation which doesn't make any sense, but it's such a fast movement it's not a big deal. I didn't see a point in splitting the sights off right now since it's trivial to do when exporting via Blender & NifScript instead of using Nifscope. It looks and works great. Hope you don't mind, I added it to The Armory back when you first released it (also as a 4570)
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# ? Mar 22, 2011 02:26 |
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# ? May 13, 2024 10:32 |
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Mr. Crow posted:FYI he's a gigantic fagot (the Reinforced Armor guy) so you might as well just insult him or something childish for shits and giggles then take it down, because he will get it taken down and make no concessions about anything. quote:I'm not taking great offense to it, lol. I stopped responding to your messages because I don't mind this being up. What you're doing is fine. Carry on! He posted this in the comments section. I'm confused. EDIT FOR ACTUAL CONTENT: Oh well, the better. I will probably improve some minor wasteful stuff I saw in the script, put in hotkey remapping and call it a day for now with this suit, I found the message system to be actually more interesting than yet another HUD Item. There are two things I'm thinking about doing, one is a kind of a wounding/disease system for the player character, the other one is a Protecton companion, which I imagine to be an obsolete and refurbished cop unit which was in use around Vegas before the Securitrons showed up. I really prefer New Vegas over FO3, but there's one thing that FO3 did better, and that was robots. The designs where great, and the voices where great, the people who did New Vegas didn't seem to care much about robots in the game (which is kinda funny considering they are a main part of the story) if you ask me, the Securitrons are butt-ugly. I'm not really sure what I'll do yet and there are no ETAs or anything. I'll see. Police Automaton fucked around with this message at 02:56 on Mar 22, 2011 |
# ? Mar 22, 2011 02:42 |