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Police Automaton posted:He posted this in the comments section. I'm confused. Well, whatever. You gave credit where it was due, probably set the permissions up more or less right, and didn't repost his work - just your own modifications to it. Not like you just re-posted the whole thing seeking to one up him and such, which is probably what he realized later on.
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# ? Mar 22, 2011 02:55 |
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# ? May 12, 2024 08:50 |
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For goons that might be interested in this: awesomely enough I got this game to run quite well in Linux (because I got sick of booting back and forth) on an old wine faux-installation I made for oblivion. It's actually running in a state that I consider "playable running" which is not always the case, even if the game got a good rating on the winedb. (People tend to be a bit optimistic there)
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# ? Mar 22, 2011 04:27 |
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Police Automaton posted:He posted this in the comments section. I'm confused. Strange he acted like a chode when I did something vaguely similar FO3, even before the permissions thing. Oh well, good for you then I guess. Maybe he's being friendly before the mods take it down
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# ? Mar 22, 2011 05:48 |
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Thanks for releasing the 7zip version, Naky. I tried installing straight from the FOMM Mods folder and no dice. I don't know what the issue is, as the previous version I had worked like a charm. Eagerly anticipating seeing the new progress.
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# ? Mar 22, 2011 07:02 |
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Went to take a screenshot of my pistol and noticed a smoothing error crept into the model at some point, here's a new version that won't have an ugly dark triangle on the side: http://www.mediafire.com/?qt4d5wsmjhg7sh5
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# ? Mar 22, 2011 15:15 |
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So I can't play New Vegas without crashing a whole lot. Like, not even five minutes. Is there something in my load order that's screwing it up? I did just reinstall the game, as I just recovered from some computer problems and thought that would help. Here's my order. Project Nevada - Core.esm AWorldOfPain(Preview).esm DeadMoney.esm FalloutNV.esm NewVegasBounties.esp Project Nevada - Cyberware.esp UHNV.esp UHNV-Dead Money.esp Western Sky - Darker Nights.esp Western Sky.esp Total active plugins: 10 Total plugins: 10 Maybe something is in the wrong order?
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# ? Mar 22, 2011 20:34 |
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Darker nights should be below western sky, not above it. You should also ALWAYS be loading FalloutNV.esm first, there's absolutely no reason why it should be loading after mods you've downloaded that edit the base game.
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# ? Mar 22, 2011 20:43 |
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SheepNameKiller posted:Darker nights should be below western sky, not above it. You should also ALWAYS be loading FalloutNV.esm first, there's absolutely no reason why it should be loading after mods you've downloaded that edit the base game. Still crashing pretty bad. Got BOSS to work, and it did as you said. I'm thinking it's not something easily fixed, but here's my load order. FalloutNV.esm DeadMoney.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm UHNV.esp UHNV-Dead Money.esp Project Nevada - Cyberware.esp NewVegasBounties.esp Western Sky.esp Western Sky - Darker Nights.esp Total active plugins: 10 Total plugins: 10
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# ? Mar 22, 2011 21:12 |
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This might be an obvious question but does it still crash if running with absolutely no mods?
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# ? Mar 22, 2011 22:22 |
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Jan posted:This might be an obvious question but does it still crash if running with absolutely no mods? It almost never used to, but I hadn't considered that. I'll check and post the results.
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# ? Mar 22, 2011 22:43 |
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I had assumed the answer to this question since you said you reinstalled, but are you playing with an old savegame? These gamebryo games are known to become corrupt and cause crashes upon autosave/quicksave whenever the filesize of the savegame gets too large. This is why people use utilities like CASM to create multiple saves and why mods like ash and goo be gone are so vital to keeping savegame size down, although the problem can only be delayed from happening and isn't 100% avoidable.
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# ? Mar 22, 2011 22:56 |
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I shut off every mod, with the exception of Project Nevada, which wouldn't shut off for some reason. I imagine I'd have to remove it entirely. Crashed in minutes again anyhow. Aside from that, what exactly do you mean "old saves"? As in, before the reinstall? Yeah, they all are. Should I look up those mods you mention? I figure crashed aren't entirely avoidable, it's gamebryo after all. But minimizing it would be nice.
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# ? Mar 22, 2011 23:04 |
UnoriginalMind posted:I shut off every mod, with the exception of Project Nevada, which wouldn't shut off for some reason. I imagine I'd have to remove it entirely. Crashed in minutes again anyhow. Wait, so you're using old saves? Does the game still crash if you start a new game with your fresh install?
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# ? Mar 22, 2011 23:13 |
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v1.0 of my scripts for the Reinforced Chinese Stealth Armor are now up on the Nexus. http://www.newvegasnexus.com/downloads/file.php?id=41028 If no big bugs arise, I'll call it a day with this mod.
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# ? Mar 22, 2011 23:56 |
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GreenBuckanneer posted:New Vegas is the only fallout I could stomach. You can choose to support no one and rule by yourself
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# ? Mar 23, 2011 00:02 |
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Remember folks, Molerat Boobs gets deleted from Nexus without good reason, but STRAP ONS are a perfectly acceptable mod.
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# ? Mar 23, 2011 00:04 |
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Naky posted:Remember folks, Molerat Boobs gets deleted from Nexus without good reason, but STRAP ONS are a perfectly acceptable mod. How about a mod that adds strapons to molerats?
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# ? Mar 23, 2011 00:05 |
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Police Automaton posted:How about a mod that adds strapons to molerats? This here is a thinkin' man.
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# ? Mar 23, 2011 00:11 |
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You're thinking too small here. What we need are not molerat strapons but deathclaw strapons A World of Pain can gently caress off until it stops causing constant crashes.
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# ? Mar 23, 2011 00:15 |
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How about a mod that adds slof's boners to molerats?
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# ? Mar 23, 2011 00:18 |
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I think a mod that adds anime schoolgirl outfits to Geckos would be pretty faptastic.
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# ? Mar 23, 2011 00:27 |
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UnoriginalMind posted:Aside from that, what exactly do you mean "old saves"? As in, before the reinstall? Yeah, they all are. Should I look up those mods you mention? I figure crashed aren't entirely avoidable, it's gamebryo after all. But minimizing it would be nice. http://www.fookunity.com/forum/showthread.php?t=3010
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# ? Mar 23, 2011 00:43 |
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Omnicarus posted:I think a mod that adds anime schoolgirl outfits to Geckos would be pretty faptastic. This is the best thing and needs to be done immediately.
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# ? Mar 23, 2011 01:30 |
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I posted this on the Bethsoft forums but that place apparently moves slower than poo poo. That's what I get for not going to goons first, I guess.FadedReality posted:I'm having a problem that I'm not sure how to fix. I have some Mr. Gutsys set up at pretty much the opposite end of a cell that the player starts at as far as the path through the cell is concerned, but where layout is concerned they're pretty much in a room right below you. They "see" the player through the walls/floors and come running through the cell, setting off every trap along the way and showing up rubbing shoulders in a hallway. Is there a more efficient solution to this problem than having doors in every door frame or setting up a trigger the player walks through to enable them?
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# ? Mar 23, 2011 03:54 |
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Cream-of-Plenty posted:Wait, so you're using old saves? Does the game still crash if you start a new game with your fresh install? Yeah. No mods, new game, still crashes. This blows. I was hoping I could blame it on something simple. GAMEBRYO!
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# ? Mar 23, 2011 18:40 |
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Mr. Crow posted:This is the best thing and needs to be done immediately. Gecko Roleplay Multipack. Can't leave those glorious dongs on their own, and the animu outfits won't well it by themselves. It might be prudent to put "Inspired by <link to strapons> and <link to slofs boners>" to hammer home the point.
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# ? Mar 23, 2011 18:43 |
I'm making a mod for Fallout 3 (Because New Vegas is very limited in it's possible settings pretty much right up until the last DLC is released) and am having trouble finding a particular mesh and texture. It's the Adult version of the police hat. The object itself says the mesh is found under Mesh\Armor\HeadGear\WastelandChild02\HatPoliceAdultversion.NIF (And texture under the related texture folder) but because it was added in a DLC as a resized version of the kids one, it's not actually in Fallout - Meshes.bsa and the three DLC Main.bsas which all added the modified hat don't include it either. Any ideas where I might find HatPoliceAdultversion.NIF and .DDS? Urgh why is it that whenever I make these posts I find the solution mere seconds later.
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# ? Mar 23, 2011 20:45 |
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FadedReality posted:I posted this on the Bethsoft forums but that place apparently moves slower than poo poo. That's what I get for not going to goons first, I guess. Sounds like you didn't Navmesh or Finalize it.
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# ? Mar 23, 2011 22:16 |
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Omnicarus posted:I think a mod that adds anime schoolgirl outfits to Geckos would be pretty faptastic. Only if they also have dicks and boobs. Someone make it happen.
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# ? Mar 23, 2011 22:19 |
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Is the community fix pack still necessary? And is there a way to disable certain fixes within it? I wanted to use the updated SFX mod from the OP but it also includes the distant gun fix, which makes the two of them incompatible. I also get this really weird distortion with Nevada Skies & URWL version sometimes where the sky texture is all distorted, with this weird wraparound effect. I thought I had a screenshot but apparently not. I'll see if I can replicate it and take one. Final question: Is there any consensus as to whether Nevada Skies/WeatherMod/URWL is better or worse than Western Skies?
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# ? Mar 23, 2011 22:43 |
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Any word on new DLCs for New Vegas? I'm surprised I haven't heard anything since the lackluster Dead Money.
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# ? Mar 23, 2011 22:56 |
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They are 3 more at least I believe, but I don't think a when has been established yet.
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# ? Mar 23, 2011 23:07 |
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Dead Money, lackluster? drat son, what ya smokin'? Anyways, I think it was mentioned somewhere that the release plans for upcoming DLC will be released soon, possibly next week? Not sure where I read it though.
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# ? Mar 23, 2011 23:15 |
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Amorphous Blob posted:Only if they also have dicks and boobs. Someone else's turn now.
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# ? Mar 23, 2011 23:17 |
Stunt Rock posted:Is the community fix pack still necessary? And is there a way to disable certain fixes within it? I wanted to use the updated SFX mod from the OP but it also includes the distant gun fix, which makes the two of them incompatible. 1. The CCP isn't necessary, per say, but I'd say it is nice to have, especially for all of the corrections it makes. Your game won't collapse and die without it, though. I'm pretty sure you can use the CCP and a separate Distant Sound FX / Fix at the same time -- just make sure the separate Distant Sound mod loads after the CCP so it usurps the patch's changes. There currently aren't any ways of cherry picking features from the CCP, short of editing them out with GECK / FNVEdit. 2. The sky distortion seems to be a common issue with weather mods, especially Nevada Skies. Make sure you've downloaded the latest version of the weather mod and are using the appropriate texture packs. 3. I would say that a majority of weather mod users are using some variation of Nevada Skies, rather than Western Skies. They're very similar, in my opinion. Cream-of-Plenty fucked around with this message at 00:47 on Mar 24, 2011 |
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# ? Mar 24, 2011 00:44 |
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Leinadi posted:Dead Money, lackluster? drat son, what ya smokin'? I'm pretty sure that source was eventually declared unreputable. It has to be soon though because they did say they'd be releasing a few more DLCs in the coming months.
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# ? Mar 24, 2011 01:06 |
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The hide out mod is completely pimp and I feel like I need to replay the game again now that I found out about it just so I can fill the walls of the armory with weapons instead of having sold them all! Also Dead Money was pretty fun, except for the weird allusions at the endings about things that have not happened yet (Big Empty, Battle of the Divide). I take it those were shoehorned in to try to get people decided to spend more money on DLC stuff?
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# ? Mar 24, 2011 01:52 |
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It's pretty forced. I don't get why I'm supposed to care about this epic battle that's supposed to happen between me and some dude I know nothing about.
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# ? Mar 24, 2011 01:59 |
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jeeves posted:The hide out mod is completely pimp and I feel like I need to replay the game again now that I found out about it just so I can fill the walls of the armory with weapons instead of having sold them all! They can also come up during regular conversations, but yeah, it's hinting at characters' pasts, and the story of the Courier adn Ulysses, which is apparently going to be a big part of one of the future DLCs. Coolio posted:It's pretty forced. I don't get why I'm supposed to care about this epic battle that's supposed to happen between me and some dude I know nothing about. The guy it mentions is the one the dude in Primm tells you about, the one that saw the Courier's name on the list and said "gently caress it, next guy can have it." It's implied that he really hates you! I'm kinda digging it, I want the next couple to tease out a little more backstory, or at least hints about it, now that we've gotten the foreshadowing.
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# ? Mar 24, 2011 02:00 |
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# ? May 12, 2024 08:50 |
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jeeves posted:Also Dead Money was pretty fun, except for the weird allusions at the endings about things that have not happened yet (Big Empty, Battle of the Divide). I take it those were shoehorned in to try to get people decided to spend more money on DLC stuff? I don't think "shoehorned in to get people to spend money" is a fair to put it, even though it will obviously help boost sales. There are a some references to the courier's backstory with Ulysses even in the regular game, so it quite clearly was planned from the start. I think it's a pretty cool idea, myself, having this overarching storyline that connects all the DLC. Snicker-Snack fucked around with this message at 02:10 on Mar 24, 2011 |
# ? Mar 24, 2011 02:06 |