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CordlessPen
Jan 8, 2004

I told you so...

Jolo posted:

You can kinda game the upgrade system a bit in Vanquish. Hopefully I can explain this where it makes sense:

You get a weapon upgrade if you pick up the same weapon while you have full ammo.

If you're running around with an assault rifle w/ around half ammo and you find an assault rifle pickup you can either pick it up which refills the ammo OR you can find another weapon pickup to swap out your non full ammo assault rifle, pick up the assault rifle pickup which will give you an assault rifle with full ammo THEN go pick up your original assault rifle which will upgrade it by one level because your equipped gun has full ammo.

Basically instead of picking up a gun and refilling your ammo, you swap the gun out, pick up the full ammo gun, then pick up your old gun to get a free upgrade.

Exactly what I was looking for, thanks a lot for the tip! I was always worried about using the guns I actually like.

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Draile
May 6, 2004

forlorn llama

Orvin posted:

Anything I should know for Final Fantasy 3 (the One originally for NES)? I just bought the rerelease for iPhone, and my only experience was trying a fan translation years ago.

There are a number of dungeons in which all your characters will have to be mage classes, so make sure everyone knows a bit of magic.

The game often forces classes on you. You will need to be mages at times (as above), dragoons for at least one boss, and magic knights for a number of mid to end-game dungeons.

There will come a point in which you need to fly your airship over a large city in order to advance the plot.

Your characters get better at their jobs as their job level goes up. Increased job level also reduces the point cost of transitioning into and out of that job.

By and large your job-changing points aren't a problem unless you are at the endgame and changing everyone's job at once.

The final dungeon is cruel. It is very long and there are no save points. Take it slowly—get some treasure, leave and save. Accomplish an objective, leave and save. Grind a few levels, leave and save. And do the side quest; the rewards are basically necessary to beat the last boss.

The point of no return is when you examine a mirror in a room with many statues and no music. But you will have to do another couple of dungeon levels before the last boss.

tensai
May 8, 2007

Just trying to keep my boyfriend away from that redheaded harlot.
Anything on FFXIII? I've just got it started. I know it's terribly linear, but I prefer that in an RPG.

Barudak
May 7, 2007

tensai posted:

Anything on FFXIII? I've just got it started. I know it's terribly linear, but I prefer that in an RPG.

Don't do any fights until you land on the frozen lake where everything is solid ice. You are not earning any xp.

When leveling items dump a ton of low xp organic items on it first to boost its multiplier then put on the high-point mechanical stuff until the multiplier lowers too far. Rinse-repeat.

Don't sell items to the shop because even though most items can be rebought a random set can not. Check a guide if you'd actually like cash on hand.

Potions aren't worthless, surprisngly.

Change classes constantly and often.

Rav-Rav-Com is a great default pre-stagger set up, after that com-com-com if possible. Note, this won't be a real option until about 20-30 hours into the game so ha.

Eidolons are all puzzle battles. Use libra on them twice to deduce whatever the gently caress it is the game wants you to do.

my buddy Superfly
Feb 28, 2011

Any tips for Psychonauts before I start it?

Heliotrope
Aug 17, 2007

You're fucking subhuman

Vince Videogames posted:

Any tips for Psychonauts before I start it?

There is a point in the game (pretty late game but it's still there) where you won't be able to go back, so make sure you collect anything you want to get before then.

Barudak
May 7, 2007

Vince Videogames posted:

Any tips for Psychonauts before I start it?

You will be forced to buy a cobweb duster. This is simply a fact, sorry. Start grinding arrowheads early so that when the time comes to buy it you have already gotten that bullshit out of the way.

Reaching max level just unlocks a short bonus cutscene you can see on youtube.

Meat Circus, the final level, has a jump which many people find to be intolerable bullshit. It pretty much is.

For the Napoleon level don't hesitate to whip out a strategy guide, the whole thing is basically a puzzle using no previous skills.

The point of no return involves climbing a very tall tower to collect the last of your missing friends. Make sure you've found everyone elses brain by then as each one gives you more health.

Cuntellectual
Aug 6, 2010
Started playing S.T.A.L.K.E.R: Shadow of Chernobyl. Any advice, and possibly mods that can remove that extremely annoying camera bob?

Stelas
Sep 6, 2010

Anatharon posted:

Started playing S.T.A.L.K.E.R: Shadow of Chernobyl. Any advice, and possibly mods that can remove that extremely annoying camera bob?

Immediately stick Stalker Complete on it to make it infinitely more playable.

GuavaMoment
Aug 13, 2006

YouTube dude

Vince Videogames posted:

Any tips for Psychonauts before I start it?

The game tells you when the point of no return is, so don't worry about that.

The problem with Meat Circus is that you're a pussy. Seriously, the makers of the game say exactly that in an FAQ I can't find right now. Man up, and get through it.

Take the time to explore and talk to the people in the camp, not just for goodies, but for the great dialog and humor.

There's a...thing... in Milla's level you don't want to miss. If you're going for 100% item completion you'll find it without much trouble. You'll know you've found it when the tone of the level does a 180 to make the story much more serious.

Koops
Mar 27, 2010

Vince Videogames posted:

Any tips for Psychonauts before I start it?

Try using various powers on everyone to see how they react.
Buy the dowsing rod first. It will make grinding money much quicker.

Mr E
Sep 18, 2007

Just bought Gothic 1, 2 Gold, and 3 on Steam, anything I should know?

Cuntellectual
Aug 6, 2010

Stelas posted:

Immediately stick Stalker Complete on it to make it infinitely more playable.

:aaaaa:

This is amazing. Thank you!

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Ghost Trick: Phantom Detective

Is anything missable? For example, in Chapter 3 I picked up that neighbor's husband's number, and in Chapter 4 I got the number for a restaurant. Should I have gone to those places? Are there like, sidequests?

Lets Fuck Bro
Apr 14, 2009
Nothing is missable, there are no sidequests. The game is 100% linear. When choices like that come up, picking the wrong one usually means you either get stuck and have to turn back time, or you get to the location and nothing's happening and you just go back to progress the plot. There are occasionally short one-off scenes you can see by making a wrong choice but while amusing these are quite rare. Basically just play the game and don't worry about it.

Stelas
Sep 6, 2010

Anatharon posted:

This is amazing. Thank you!

Thank the guy who basically gave me the same advice when I started playing it!

Other stuff:
  • Even with Stalker Complete, the game will often have wobbly stability. Save a lot in separate slots.
  • The game is not afraid to kill the poo poo out of you and a shotgun blast, a stray headshot, or an anomaly in the wrong place can spell a really quick death. Don't be afraid to stealth past enemies or outright avoid conflicts. Use your supply of infinite bolts as a means of testing where anomalies are and to navigate through them.
  • Even if it would fit in the weapon box, you can only equip a pistol in the first slot. This bugs the hell out of me as it means having to switch between shotgun and rifle a lot.
  • Try to lure enemies into anomalies whenever you can. It's often an instakill, and it's hilarious to watch a guy get flung thirty feet into the air.
  • Clusters of anomalies, usually at landmarks, tends to mean an artifact will be around for the taking.
  • Learn which guns fetch only a pittance at the trader - otherwise you'll be weighed down near constantly. Trade with people to convert them to lighter stuff when you can.
  • An artifact which lists +% Health isn't a straight bonus to health, it's regen rate. Keeping around a +% Health and a -Radiation artifact and using safe areas to regen can save you a lot of item hassle.

Herobotic
Oct 9, 2007

You know, we've had a lot of fun here today, but there's nothing funny about people who pretend to throw a ball without actually throwing a ball.

Vince Videogames posted:

Any tips for Psychonauts before I start it?

Make a separate save file just before the milkman conspiracy. You'll want it for when you go back specifically to play that level over and over again to hear the hilarious things that the spies say.

Whack
Feb 14, 2008
After getting stuck on X and giving up I've moved onto FF9. Anything I should know?

Dr Snofeld
Apr 30, 2009

PlasticPaddy posted:

After getting stuck on X and giving up I've moved onto FF9. Anything I should know?

Try and steal once from every fight throughout the entire game, it powers up a certain move that does more damage as you steal successfully. If you don't it'll be useless without heavy grinding, if you do then it stays useful for the entire time you have it.

Bosses have good stuff to steal but sometimes the success rate is so stupidly low it's not worth stressing over. I'm looking at you Hilgigars.

Unlike X with dumb ol' Kimahri, there aren't any really useless characters in FF9. Try and level everyone at least a bit, since there's occasions where you don't get to pick your party even late on.

Don't sell any weapons, equipment or accessories you find, since they'll often be ingredients for item synthesis, and you get enough money from battles anyway.

Chocobo Hot and Cold is immensely profitable, loot-wise, and good fun.

It's not a hard game by any means, you'll manage fine.

pseudorandom name
May 6, 2007

Dr Snofeld posted:

Chocobo Hot and Cold is immensely profitable, loot-wise, and good fun.

Khurath
Jul 26, 2007
Just started Fallout: New Vegas, and aside from the tips on the wiki I'm looking for answers to two sort of mundane character management questions.

1. Is there anywhere I can acquire a stable base of operations (a la the Megaton house or Tenpenny apartment in FO3?), and if so where/how do I start the quest line to get it? I need some place to drop all my extra loot.

2. Are there any seemingly mundane items that I should grab whenever I see them in the field? I'm particularly thinking of things like Sugar Bombs, Blood Packs or Pre-War Books in FO3, where they're actually much more valuable than their stated value but you wouldn't know it unless you've already encountered the one person who really wants them. If there are other things I'd like to know about those too.

Ainsley McTree
Feb 19, 2004


Khurath posted:

Just started Fallout: New Vegas, and aside from the tips on the wiki I'm looking for answers to two sort of mundane character management questions.

1. Is there anywhere I can acquire a stable base of operations (a la the Megaton house or Tenpenny apartment in FO3?), and if so where/how do I start the quest line to get it? I need some place to drop all my extra loot.

2. Are there any seemingly mundane items that I should grab whenever I see them in the field? I'm particularly thinking of things like Sugar Bombs, Blood Packs or Pre-War Books in FO3, where they're actually much more valuable than their stated value but you wouldn't know it unless you've already encountered the one person who really wants them. If there are other things I'd like to know about those too.

I don't have an answer to these, but as long as we're talking about New Vegas, I'd like to tack on a question of my own: I'm not exactly just starting the game, I'm a fair bit into it, but I've just started encountering Deathclaws and they're absolutely ruining the game for me because even with the difficulty turned down to very easy, I just can't survive them in any way at all and every main story quest I seem to be trying has me running up against them somehow at this point.

Is there some trick I'm missing? It's seriously demoralizing and making me not want to play the game ever again, they just wreck me without warning and I'm not at all interested in dealing with that. But I still want to see how the game ends, so...yeah.

tensai
May 8, 2007

Just trying to keep my boyfriend away from that redheaded harlot.

Khurath posted:

Just started Fallout: New Vegas, and aside from the tips on the wiki I'm looking for answers to two sort of mundane character management questions.

1. Is there anywhere I can acquire a stable base of operations (a la the Megaton house or Tenpenny apartment in FO3?), and if so where/how do I start the quest line to get it? I need some place to drop all my extra loot.

You do get a full building to yourself. Right after you get into new vegas, you are given a base of operations. In the meanwhile, what I always did was to bury my excess stuff in the goodsprings cemetary. When you fast travel there, there's a grave right in front of you that you can use as an item dump. Then, if you need a bed, there's one in a trailer just down from the hill.

Ainsley McTree posted:

Deathclaws
F:NV is very strict with your initial path around the map when you are low level. If you follow just the main quest path at first, you shouldn't really run in to any of them. When you do level up some, using the anti-material rifle with incendiary rounds is the best way to hit them.

Brian Fellows
May 29, 2003
I'm Brian Fellows
(Fallout New Vegas)

You can get a hotel room in Novac (before you ever get to the Strip) that has a well-rested bed and plenty of places to store your loot. Just get the people in Novac to like you (or hell, probably just complete one or two quests for them) and then talk to the hotel owner or gift shop guy. You keep it for the whole game.



As far as Deathclaws go, you can beat the game without ever seeing one. I don't know what quests you're talking about that run you into them; just don't go too far north of Goodsprings and you should be able to avoid them, at least until you're a very high level. The main quests specifically tell you to go to Novac through Nipton, then to Boulder City, then to the Strip; if you follow that path you'll avoid Deathclaws.

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

Brian Fellows posted:

As far as Deathclaws go, you can beat the game without ever seeing one. I don't know what quests you're talking about that run you into them; just don't go too far north of Goodsprings and you should be able to avoid them, at least until you're a very high level. The main quests specifically tell you to go to Novac through Nipton, then to Boulder City, then to the Strip; if you follow that path you'll avoid Deathclaws.

If you do the Boomers' quest line, the last mission sends you right through a Deathclaw hangout spot. Good news is that you'll most likely be equipped to handle them by that point.

tensai
May 8, 2007

Just trying to keep my boyfriend away from that redheaded harlot.
Ok, I've tried multiple times to get into Yakuza 3. I keep reading about how it's one of the under rated greats of the PS3. I'm a couple hours into it an I just can't get into it. Anything I need to know or am overlooking?

(this didn't stop me from picking up yakuza 4 either, so any tips on that for if I ever get to it would be appreciated too.)

al-azad
May 28, 2009



tensai posted:

Ok, I've tried multiple times to get into Yakuza 3. I keep reading about how it's one of the under rated greats of the PS3. I'm a couple hours into it an I just can't get into it. Anything I need to know or am overlooking?

(this didn't stop me from picking up yakuza 4 either, so any tips on that for if I ever get to it would be appreciated too.)

What is it that you don't like about it? It's a story heavy brawler with a lot of side distractions so I'm guessing you just don't like the fighting engine.

SiKboy
Oct 28, 2007

Oh no!😱

Khurath posted:

Just started Fallout: New Vegas, and aside from the tips on the wiki I'm looking for answers to two sort of mundane character management questions.

1. Is there anywhere I can acquire a stable base of operations (a la the Megaton house or Tenpenny apartment in FO3?), and if so where/how do I start the quest line to get it? I need some place to drop all my extra loot.

In the mid-late game you have loads of housing options (well rested beds with secure storage), most of the factions can give you one if they like you enough and you are given at least one as part of the main quest. In the early game your first option is the Novac motel room. If you are liked well enough (as others have said) you get it for free, otherwise I think you can buy it for about 100 caps.

Worth noting as well that you can ditch extra loot in the blue Mojave Express boxes as long as you have activated 2 or more. Its not ideal, but if for example you activate the one in Goodspings (outside the general store) and the one in Primm (inside the Mojave Express office) you can ditch your loot in the one in Primm and have it shipped to Goodsprings, where it will wait until you want to travel there and pick it up. Like I say, far from ideal, but better than dropping valuable swag because you cant carry any more. The game doesnt do a good job of pointing the mojave express system out, and by the time I noticed it on my first time through I had found housing anyway. (as an aside, I personally rate the Novac room as one of the better housing options simply because you only have to go through 1 loading screen to get in/out, unlike some of them where you have to go through at least 2).

quote:

2. Are there any seemingly mundane items that I should grab whenever I see them in the field? I'm particularly thinking of things like Sugar Bombs, Blood Packs or Pre-War Books in FO3, where they're actually much more valuable than their stated value but you wouldn't know it unless you've already encountered the one person who really wants them. If there are other things I'd like to know about those too.

Not really. There isnt anyone saying "I will buy all your scrap metal at 5 times market rate!", there are a couple of minor things, but its mainly "I need 3 scrap metal, 2 scrap electronics, a wrench and a pressure cooker!" and the rewards arent worth the effort. There are a few "I need missiles/medical supplies/whatever!", but they are generally "Give me them for free to bump your faction reputation" situations. Snowglobes are bought by one particular individual for 2000 caps, aside from that if you have a high luck you can abuse the casinos for cash, if you have at least medium repair skills you can create weapon repair kids to repair weapons and sell them for more that the repair kit components plus the unrepaired weapons were worth. Aside from that, get companions (you can have one humanoid and one non humanoid, so a person/ghoul/supermutant and a dog/robot) and load them down with everything that is worth more than its weight and sell to the next person you meet.

You can also play Caravan, its pretty easy to completely break the Caravan system, but its a dull game and I wouldnt necessarily recommend it.

Ainsley McTree posted:

I don't have an answer to these, but as long as we're talking about New Vegas, I'd like to tack on a question of my own: I'm not exactly just starting the game, I'm a fair bit into it, but I've just started encountering Deathclaws and they're absolutely ruining the game for me because even with the difficulty turned down to very easy, I just can't survive them in any way at all and every main story quest I seem to be trying has me running up against them somehow at this point.

Is there some trick I'm missing? It's seriously demoralizing and making me not want to play the game ever again, they just wreck me without warning and I'm not at all interested in dealing with that. But I still want to see how the game ends, so...yeah.

Yeah, the deathclaws will rape you, regardless of level, if they get close. Good news is that you never *need* to fight them. There must be another way to get to where you are going, you might be able to skirt aroung the edge of their terretory, or the quest must be optional if you are being forced into them. If you want to fight them, well, it depends on your build; I'd recommend entering sneak, getting good and hosed up on a cocktail of drugs and shooting them with a well repaired sniper rifle/anti-material rifle/similar weapon preferably with AP rounds, but you could also kite them into landmines, and I've heard that they are much easier if you use a shotgun with beanbag rounds to cripple their legs, but I never tried that myself.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
The house at the Novac motel was my base of operations for the entire game. It's just such a hassle to get in and out of the New Vegas strip to use the house there, where with Novac you can just fast travel in and out with no problem. Highly recommended.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

tensai posted:

Ok, I've tried multiple times to get into Yakuza 3. I keep reading about how it's one of the under rated greats of the PS3. I'm a couple hours into it an I just can't get into it. Anything I need to know or am overlooking?

(this didn't stop me from picking up yakuza 4 either, so any tips on that for if I ever get to it would be appreciated too.)

Yakuza 3 is really slow to start, as I understand. 4 however is totally awesome from start to finish.

For Yakuza 4, I'll cover the essentials on the new characters:

You'll start the game as Akiyama. Pick up Boozer's Lore as soon as you get your first level, hit the nearest bar, and be drunk all the drat time. After that, get his taunts and Spirits so you can build his HEAT really fast. At a certain point in his story, Saigo's training becomes available. Finish it completely to get really, really useful moves. After a certain point in chapter 4 he'll be locked out of his sub-missions until you reach the Finale, so do them ASAP or you'll have to wait. Akiyama's Revelations are all excellent HEAT actions, get them as soon as they open up.

The second part has you play as Saejima. He's incredibly slow to start and you will hate him for a while until you get his spirits and special skills. Just keep in mind that he can't be knocked out a charged attack unless he's hit in the back. Don't worry about his HEAT actions that require your health to be critical, you'll get much better ones from his Revelations. Saejima is all about HEAT. Pick up his Yellow Dragon skill that lets him charge his heat and its' subsequent upgrade that gives him a burst of HEAT, along with his Stability skills. Once you get all that fun stuff, he simply can't be knocked down as long as he is attacking in HEAT mode. Saejima's training is mostly all good stat boosts. His Revelations are all alright, except for Essence of Clotheslining which is absolutely devastating.

Third part is Tanimura. Tanimura should be played defensively. His special skill is his Parry which can divert enemy attacks and leave them open for a combo. Get Enhance Parry and Enhance Combo early on, and Essence of Finishing which will let you do a unique HEAT finisher at the end of any one of his combos. As always, Spirits are a good thing to upgrade, and finish all his NPC training early on. One of the upgrades is a greatly increased parrying window.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Khurath posted:

2. Are there any seemingly mundane items that I should grab whenever I see them in the field? I'm particularly thinking of things like Sugar Bombs, Blood Packs or Pre-War Books in FO3, where they're actually much more valuable than their stated value but you wouldn't know it unless you've already encountered the one person who really wants them. If there are other things I'd like to know about those too.

http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins is the most complete list I know of.

The ones that are actually worth anything:

Sunset Sasparilla Star Caps - 50 gets you a bucket of XP and access to the best laser pistol in the game, if you're fond of those.

NCR Dogtags/Legion Ears: Huge NCR/Legion rep gains, if you actually need to grind either up for some reason.

Missiles: Huge Boomer rep gains.

Vault Jumpsuits: Worth a ton of caps, but if you're having money trouble in New Vegas, you should really just go play Blackjack.

Godmachine
Sep 5, 2004

I am beyond God.
I am Human.
I just bought X3: Terran Conflict off of Steam, have it downloading, and will be playing it today after work. I hear it's a very in-depth game with a steep learning curve. As a newbie, what are some good PROTIPS that I should follow?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Currently downloading Empire:Total War from steam.

Do I need any patches and / or mods to make tactical/strategic/diplomatic AI decent? (I want an AI that's both capable of crossing oceans and maintaining an alliance)

General game tips, what to do, what to avoid, best way to get glorious Mother Russia to take over the world.

One issues I had with the demo - soldiers that can both shoot people and meelee them confuse me. When do I just keep shooting until I run out of ammo, when do I charge straight into melee, when do I mix the two?

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Godmachine posted:

I just bought X3: Terran Conflict off of Steam, have it downloading, and will be playing it today after work. I hear it's a very in-depth game with a steep learning curve. As a newbie, what are some good PROTIPS that I should follow?

Start the Terran campaign and follow it, as you progress you'll get given free ships as quest rewards which is pretty useful. Make sure that you save often and in different slots though, it might be better now, but some of the quests used to be glitchy as hell. With the free ships, it's often best just to sell them get cash if you don't want to drive them yourself. Having them fight on AI with you will often just get them killed.

By doing tasks for factions, or killing pirates in their space, you build reputation with them. More reputation = more stuff you're allowed to buy from them.

Assuming you want to play as a combatant, your first goal is to get an M3 type fighter (then an M3+). You'll get one if you do enough Terran missions, but Terran fighters aren't that great, since they can only use fairly crappy weapons. Different factions' ships all have different properties, so ship around and look for one that matches your play style.

There's a ship upgrade you need, I think it's called Combat Software or something. One version of it gives you a degree of auto aim on your main ship. This makes combat much, much easier.

Ainsley McTree
Feb 19, 2004


Brian Fellows posted:

(Fallout New Vegas)




As far as Deathclaws go, you can beat the game without ever seeing one. I don't know what quests you're talking about that run you into them; just don't go too far north of Goodsprings and you should be able to avoid them, at least until you're a very high level. The main quests specifically tell you to go to Novac through Nipton, then to Boulder City, then to the Strip; if you follow that path you'll avoid Deathclaws.

I've run into them twice: once with a quest from the Boomers, where they send me to dredge up a crashed bomber from the bottom of a lake - I'm not sure if it was just bad luck that I ran into them, or if they hang around there. The second was, I believe, a mission from the Great Khans - I'm looking for someone in a quarry north of Goodsprings and it's truly infested with Deathclaws. Maybe there's a way to sneak through it? I don't know, but there's at least 4 or 5 of them attacking me at once as soon as I enter. I tried climbing over the cliffs on the opposite side, but the game doesn't want me to do it because there are invisible walls there that don't let me go any further.

I guess these quests might not be strictly required, but it seems like I want to complete these quest lines for these factions before I carry on with the main story. But Deathclaws are standing in the way of that.

I'll give the Anti material rifle a shot, I guess. Thanks for the tips!

OneDeadman
Oct 16, 2010

[SUPERBIA]

Ainsley McTree posted:

Deathclaws
You will never encounter deathclaws on the Boomer Quest if you just follow the roads to the location the most you'll encounter are Cazadors.

As far as I know there is no way to actually avoid Deathclaws in the Great Khan mission. There IS a back way by going up one of the hills near the place with Vipers where you get Love and Hate, however it has Deathclaws as well. They're less clustered and numerous though so you could probably kite your way through it.

Also, having two companions really helps.

Ainsley McTree
Feb 19, 2004


OneDeadman posted:

You will never encounter deathclaws on the Boomer Quest if you just follow the roads to the location the most you'll encounter are Cazadors.

As far as I know there is no way to actually avoid Deathclaws in the Great Khan mission. There IS a back way by going up one of the hills near the place with Vipers where you get Love and Hate, however it has Deathclaws as well. They're less clustered and numerous though so you could probably kite your way through it.

Also, having two companions really helps.

Thanks, I'll keep that in mind. As for companions - I found the brotherhood of steel power fist woman (Veronica? Victoria?) but she just completely disappeared somewhere in New Vegas or Freeside. Like, she stopped following me, and I can see her icon on my map, somewhere in Freeside, but no matter where I look, I can't find her. She's just....gone. But she still counts as being a companion for "other companions not wanting to join my crowded team" purposes. And I can't fire her because I can't find her. It kinda sucks because that power fist was handy!

SiKboy
Oct 28, 2007

Oh no!😱

Ainsley McTree posted:

I've run into them twice: once with a quest from the Boomers, where they send me to dredge up a crashed bomber from the bottom of a lake - I'm not sure if it was just bad luck that I ran into them, or if they hang around there. The second was, I believe, a mission from the Great Khans - I'm looking for someone in a quarry north of Goodsprings and it's truly infested with Deathclaws. Maybe there's a way to sneak through it? I don't know, but there's at least 4 or 5 of them attacking me at once as soon as I enter. I tried climbing over the cliffs on the opposite side, but the game doesn't want me to do it because there are invisible walls there that don't let me go any further.

I guess these quests might not be strictly required, but it seems like I want to complete these quest lines for these factions before I carry on with the main story. But Deathclaws are standing in the way of that.

I'll give the Anti material rifle a shot, I guess. Thanks for the tips!


For the Boomer mission, you can get there without pissing off the deathclaws. If you are going straight south you run through the... uh... Gypsum Trainyard I think? Its full of deathclaws and very little loot. To be fair, if you are specialised in any kind of ranged weapons and have some decent equipment the blind deathclaws and the infant deathclaws arent too bad. Either go REAL wide around the trainyard or bypass it entirely. You can go to Camp Golf and then follow the north shore of the lake to get to where you are going, if memory serves you'll meet a shitload of cazadores and lakelurks, but should be deathclaw free.

For the Khan mission, I'm not sure you can even get where you are going through the deathclaw infested quarry! I think you need to come in at it from the northwest, so if you go to bonnie springs (due south of redrock) and follow the marker from there. There is a fairly big cliff at the end of the quarry, and you can go DOWN it, going from the khan encampment to the quarry, but I'm not sure if you could go up it even if you could get past the unique deathclaw variants in quarry junction.

OneDeadman
Oct 16, 2010

[SUPERBIA]

Ainsley McTree posted:

Like, she stopped following me, and I can see her icon on my map, somewhere in Freeside, but no matter where I look, I can't find her. She's just....gone. But she still counts as being a companion for "other companions not wanting to join my crowded team" purposes. And I can't fire her because I can't find her. It kinda sucks because that power fist was handy!

Check the Lucky 48, chances are that you probably went to the penthouse or something and when you left you forgot to make her follow again.

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Vander
Aug 16, 2004

I am my own hero.
I bought Capitalism II from the GoG sale this weekend. Any tips?

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