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I like that 'remove the arm it bidded with with aimed fire' idea. Put these so-called honorable yahoos to the test and see if they actually do back down when they lose a challenge.
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# ? Mar 28, 2011 22:23 |
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# ? May 13, 2024 08:26 |
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I am nervous about any plan that doesn't virtually guarantee the destruction of that thunderchild this turn.
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# ? Mar 28, 2011 22:25 |
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Caesar Steiner's unit needs more bondsmen.
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# ? Mar 28, 2011 22:30 |
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Bad Moon posted:Caesar Steiner's unit needs more bondsmen. poo poo, if the 2nd Donegal takes some Clanners prisoner, they can crack this whole "honor system" thing wide open and find new exciting ways to abuse the gently caress out of it. Start demanding things like counter-bids and invoking safcon? Yeah.
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# ? Mar 28, 2011 22:36 |
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Affi posted:Alright how do aimed shots work? This is the thing to do. You don't even need to use the tank for it. It's pretty safe reprisal-wise and it has a good chance of success. The Cyclops would be foolish not to walk up next to the Blackhawk/Thunderchild/Nova (BTN), so both the AC/20 and remaining MLAS would automatically hit (4 Gunnery + 1 Walking - 4 Immobile Target - 2 Target Prone in Adjacent Hex). Aiming at the right arm, both would then need a 6-8 to hit the RA, and only the AC/20 has to hit to blow it off, thanks to prior missile damage. Tempest_56 posted:I'll tell you this much - you're [the Banshee] sure as hell not gonna win against him [the Battle Cobra] at range. This. I suggested the Zeus keep the range open, but the BC is too fast for that and has pulse lasers, so would hit you anyway. Close and fire non-PPC stuff from 1421 (so you don't have to run). You need 6s.
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# ? Mar 28, 2011 22:37 |
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The Thunderchild has only a few points of armor left in t's left leg, and if I recall correctly an AC/20 there would be enough to take out all the structure as well. Anyone who knows the aimed shots rule, would that be an easier target than the head? Edit: Reading above, I'd still say the leg is your best option. It completely removes him as a threat. raverrn fucked around with this message at 22:51 on Mar 28, 2011 |
# ? Mar 28, 2011 22:46 |
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raverrn posted:Edit: Reading above, I'd still say the leg is your best option. It completely removes him as a threat. Not technically. He could prop with the left and fire with the right, or even stand back up on a 9. Blowing off the only weapons he bid is far more classy and less likely to annoy the touchy Vipers.
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# ? Mar 28, 2011 22:53 |
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Mukaikubo posted:I am nervous about any plan that doesn't virtually guarantee the destruction of that thunderchild this turn. That makes it simple. Make an offer to the Thunderchild to surrender. When its clear that Knox is out cold make the offer to Dusk instead. If she refuses an honorable surrender you put an AC/20 round right through the cockpit and inform her that she has two turns to send two unarmed men to collect whats left of his body for a proper burial.
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# ? Mar 28, 2011 22:56 |
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gently caress this spergy clanner honor system. Lets light them the gently caress up. Open up with everything dropships, and all. The 2nd Donegal Guards will go down in glory fighting on their own terms. Show the clans how House Steiner rolls.
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# ? Mar 28, 2011 23:07 |
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raverrn posted:The Thunderchild has only a few points of armor left in t's left leg, and if I recall correctly an AC/20 there would be enough to take out all the structure as well. Anyone who knows the aimed shots rule, would that be an easier target than the head? Maybe that is the best option.. maybe.. but the classy option is to remove his arm. PTN can really spin that poo poo in the flavourtext to make us fistpu.. gently caress what am I doing? Im supposed to cheer for the clans. Okay shoot him in the cockpit with the AC20.
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# ? Mar 28, 2011 23:09 |
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Popy posted:gently caress this spergy clanner honor system. Lets light them the gently caress up. Open up with everything dropships, and all. The 2nd Donegal Guards will go down in glory fighting on their own terms. Ah, the "we will beat you vigorously about the soles of your boots with our faces, fear us" method. Also, the dropships are powered down and can't fire, or you'd probably be right.
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# ? Mar 28, 2011 23:10 |
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Popy posted:gently caress this spergy clanner honor system. Lets light them the gently caress up. Open up with everything dropships, and all. The 2nd Donegal Guards will go down in glory fighting on their own terms. The dropships are powering up from a cold shutdown state. They are currently unable to use their weapons. For now, I agree with either destroying the right arm or aiming at the cockpit and requesting the Nova's surrender.
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# ? Mar 28, 2011 23:14 |
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landcollector posted:The dropships are powering up from a cold shutdown state. They are currently unable to use their weapons. For now, I agree with either destroying the right arm or aiming at the cockpit and requesting the Nova's surrender. Blow off that arm, demand a surrender, stall some time. Edit: Open comm channels after you remove the arm and say: "Dear honorable clan Steel Viper, the mechwarrior who challenged the Cyclops has fallen on a sword sharpened with his (her?) own hubris. I have removed the offending arm he (she?) challenged me with. You may pick up the pilot at your leisure, I will keep the fallen mech as a trophy." http://www.youtube.com/watch?v=5rST04LvIMg Mezzanon fucked around with this message at 00:22 on Mar 29, 2011 |
# ? Mar 28, 2011 23:43 |
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Don't demand a surrender while he still has working weapons. Demand it when they're gone. He would only disgrace himself if be surrendered himself when he could still maybe win.
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# ? Mar 28, 2011 23:56 |
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Defiance Industries posted:Don't demand a surrender while he still has working weapons. Demand it when they're gone. He would only disgrace himself if be surrendered himself when he could still maybe win. Plus he could be unconscious when you ask, so he won't hear you.
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# ? Mar 29, 2011 00:14 |
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Bozart posted:Plus he could be unconscious when you ask, so he won't hear you. HE'S COMING RIGHT FOR US *gunfire*
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# ? Mar 29, 2011 00:33 |
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Well, since the players seem to be pushing the Clans back, gogogo. I wanna see you guys disable all Clan mechs on the field by turn 15. Or, y'know, get yourselves stomped thoroughly in the next two turns. I'm not cheering for one side so much as for a fast bloodbath.
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# ? Mar 29, 2011 00:55 |
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gently caress that noise. Press your advantage. Deal as much damage as you can while it's immobile.
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# ? Mar 29, 2011 01:01 |
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My 2 cents: disable the weapons arm he bid, then demand surrender in the name of Khan Caesar of Clan Donegal. Failing that, boot to the head or an AC/20 to the faceplate.
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# ? Mar 29, 2011 01:03 |
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I'm pretty much basing my middling advise on the prospects of how PTN can spin it into fluff.
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# ? Mar 29, 2011 01:07 |
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I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready."
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# ? Mar 29, 2011 01:18 |
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Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." Do this. Not only is it possible that it'll work (the Clans know absolutely nothing about how the Inner Sphere fights, and this being Steel Viper they may well try to stick to your rules too), but even if it doesn't the Clanners' reactions will be really funny.
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# ? Mar 29, 2011 01:21 |
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Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." Given that the objective here is to stall for time so that (I am guessing) the dropship can take off, it would not be a bad idea. Also, if I remember correctly, it is possible to target specific part of an immobilised battlemech, so I am guessing it should be possible to destroy the arm he challenged you with. It would probably be fun (and dickish) enough that the Steel Viper CO would let you do it.
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# ? Mar 29, 2011 01:32 |
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If the Cyclopes pilot believes he has the situation well in hand with the Not-Nova, perhaps the Tank could turn around and put a 20 pounder into the Cobra's hip joint. The tank has already fired into a duel, not like it would upset things any more.
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# ? Mar 29, 2011 01:44 |
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Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." Warlocke, you need to do this.
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# ? Mar 29, 2011 01:54 |
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Polaron posted:Do this. Not only is it possible that it'll work (the Clans know absolutely nothing about how the Inner Sphere fights, and this being Steel Viper they may well try to stick to your rules too), but even if it doesn't the Clanners' reactions will be really funny. Indeed. The Clans will give you a lot of room if you try to abide by their rules, like with the 3rd Lyran Guard.
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# ? Mar 29, 2011 01:56 |
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Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." Mukaikubo posted:Warlocke, you need to do this. Yes, you absolutely need to do this. Half-assedly imitating their precious warriors' honor is much, much funnier than completely ignoring it, and think of the glory if you pull this one out! Super bonus points if you can get the Vipers to waste a few turns while you explain the intricacies of made-up battle traditions like "no tag-backs", "cootie shots", "two for flinching", and "opposite day". Mary Annette fucked around with this message at 02:49 on Mar 29, 2011 |
# ? Mar 29, 2011 02:43 |
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Mary Annette posted:Yes, you absolutely need to do this. Half-assedly imitating their precious warriors' honor is much, much funnier than completely ignoring it, and think of the glory if you pull this one out! For Khan Caesar and Clan Steiner! Seylabration!
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# ? Mar 29, 2011 02:46 |
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Defiance Industries posted:For Khan Caesar and Clan Steiner! Seylabration! I am now imagining assault battlemechs attempting to clumsily dance to this ancient tune while someone's warbling voice is pumped through external speakers. This has livened up my imagination's night considerably.
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# ? Mar 29, 2011 03:00 |
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Mary Annette posted:Yes, you absolutely need to do this. Half-assedly imitating their precious warriors' honor is much, much funnier than completely ignoring it, and think of the glory if you pull this one out! I love it when a plan comes together.
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# ? Mar 29, 2011 03:03 |
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I would've hoped that, by now, the correct course of action would have become obvious!
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# ? Mar 29, 2011 03:09 |
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PoptartsNinja posted:Pity they don't exist, since the plans for them were in the Helm core that ComStar absconded with. Actually, they do. The Houses still have the downgraded HGN-733 kicking around. And while it isn't as neat as the SL-era version (AC/10 instead of the Gauss, no CASE and 17.5 tons standard armor instead of 15.5 tons FF) it can Goomba-stomp poo poo just as good.
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# ? Mar 29, 2011 03:15 |
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Mukaikubo posted:I am now imagining assault battlemechs attempting to clumsily dance to this ancient tune while someone's warbling voice is pumped through external speakers. The 2nd Donegal is a lot more varied than most regiments. Mechs of ALL weight classes can clumsily dance if you are in Caesar's Legion.
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# ? Mar 29, 2011 03:19 |
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Magni posted:Actually, they do. The Houses still have the downgraded HGN-733 kicking around. And while it isn't as neat as the SL-era version (AC/10 instead of the Gauss, no CASE and 17.5 tons standard armor instead of 15.5 tons FF) it can Goomba-stomp poo poo just as good.
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# ? Mar 29, 2011 03:37 |
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If we're wishig for stripped-down Star League mechs, can I get a PLG-1N?
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# ? Mar 29, 2011 03:41 |
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Popy posted:gently caress this spergy clanner honor system. Lets light them the gently caress up. Open up with everything dropships, and all. The 2nd Donegal Guards will go down in glory fighting on their own terms. That would gently caress everything up as much as Mukaikubo's first trial outcome where both a Khan and an ilKhan obliterated each other in the last round. Granted, I think that PTN should've kept that outcome, since it would lead to Interesting Times... But I still don't think you should do this. Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." This. Definitely this. They want to play the honor game? Let's play it. Of course, we may have to make some poo poo up as we go, but... Basically, remember the first fight with the Draconis Combine? We played by their rules and it came back to help us later? Do the same thing here. Claim that pilot and his 'mech as isorla. Even if you don't know the name, just say that he's lost and he's now yours. The Vipers will go for it, since you've clearly won. Then get your Wolfhound pilot into the Clan 'Mech.
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# ? Mar 29, 2011 03:43 |
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ShadowDragon8685 posted:Then get your Wolfhound pilot into the Clan 'Mech. No, no, clearly the Wolfhound pilot is doing well right where he is. Get one of the tank crew into the Clan 'Mech.
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# ? Mar 29, 2011 04:26 |
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Y'know, the main reason this all might work is because the Wolf's Dragoons never showed up to do any recon at all of the Inner Sphere in this timeline. In other words, this might work because the Clanners don't know any better.
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# ? Mar 29, 2011 04:34 |
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Really lucky shots this turn, probably gonna need a lot more of it to survive against the Clans... Agreeing with the whole offer surrender thing, preferably after blowing off that arm that he bid to fight you with. Maybe offer a surrender this turn, then if it isn't accepted by Star Colonel Dusk, blow the arm off and demand it again next turn. You are attempting to stall for time for the Dropships to get powered up, right? Then stall all you can out of this... If you guys get a Clan prisoner and a semi-damaged Clan mech out of this, along with getting some Steiners out of the line of fire, you should receive some sort of commendation or something, provided you survive, of course. Loving the whole Khan Caesar of Clan Steiner thing too. Amusing fluff is always fun to read.
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# ? Mar 29, 2011 04:34 |
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# ? May 13, 2024 08:26 |
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Dolash posted:I do like the idea of them trying to play along with the clan stuff as best as they can infer from a couple lines. "Uh... behold! We have humbled your... mighty warrior challenge in the name of Hou- clan Steiner! So he's out! We'll wait while you retrieve him. No, take as long as you need, send out the next guy when he's ready." This is the most hilarious Battletech plan ever.
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# ? Mar 29, 2011 04:52 |