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Getting Toy Story 3 and Final Fantasy 13 from Love Film tomorrow, any advice on either games? (I imagine Toy Story is fairly straight forward, but mainly looking for FF13 advice). Cheers
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# ? Apr 2, 2011 02:07 |
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# ? May 11, 2024 09:31 |
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I'm about to start Mass Effect and I don't feel like being forced to be either good or evil. Will there be any negative effects if I just cheat my way into having maximum paragon and renegade points and maximum dialogue skills?
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# ? Apr 2, 2011 04:57 |
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eyebrow posted:I'm about to start Mass Effect and I don't feel like being forced to be either good or evil will there be any negative effects if I just cheat my way into having maximum paragon and renegade points and maximum dialogue skills? No. There is no negative consequences whatsoever to maxing your dialog. Also, Renegade is not evil.
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# ? Apr 2, 2011 04:58 |
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Haha sadly FF13 is likely much more straightforward than what Toy Story 3 will be.
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# ? Apr 2, 2011 05:28 |
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Barudak posted:No. There is no negative consequences whatsoever to maxing your dialog. Also, Renegade is not evil. Yeah, I've played through a little before, I should have said been forced to be good or be an rear end in a top hat.
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# ? Apr 2, 2011 05:30 |
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eyebrow posted:I'm about to start Mass Effect and I don't feel like being forced to be either good or evil. Will there be any negative effects if I just cheat my way into having maximum paragon and renegade points and maximum dialogue skills? Depends on how you cheat your way to max. There's a conversation scenario that can be abused for maximum paragon and renegade points. If you plan on transferring your save over to ME2, then you should be aware that it can corrupt the save file in the second game. From what I understand this only happens if you use it for both paragon and renegade points. Nothing to worry about if you're just playing through normally though.
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# ? Apr 2, 2011 05:34 |
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eyebrow posted:I'm about to start Mass Effect and I don't feel like being forced to be either good or evil. Will there be any negative effects if I just cheat my way into having maximum paragon and renegade points and maximum dialogue skills? Nah, if you max out one or the other it just unlocks additional dialogue options to spice things up. There is absolutely no downside to going either Paragon or Renegade. To be perfectly honest: just pick whatever dialogue option that looks like something you would say. I did that and I was entertained.
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# ? Apr 2, 2011 05:58 |
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I thought paragon/renegade points was the only way to unlock charm/intimidate further or is that based on level?
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# ? Apr 2, 2011 06:43 |
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DarkDude98 posted:Getting Toy Story 3 and Final Fantasy 13 from Love Film tomorrow, any advice on either games? (I imagine Toy Story is fairly straight forward, but mainly looking for FF13 advice). I actually played through Toy Story 3 on the PC and it is extremely well made. The story mode is pretty straight forward and fun, about 4-5 hours of gameplay. But there is also a GTA style open world mode which I only played for like 30 minutes, but it looked fun. There are also tokens and other stuff you can collect in levels to get a 100% if you're into that sort of thing.
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# ? Apr 2, 2011 06:44 |
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DarkDude98 posted:Final Fantasy 13 Only a few tips for Final Fantasy 13 on the Wiki: http://beforeiplay.com/index.php/Site/FinalFantasy13 If anyone wants to write a few more in the thread, I'll add them.
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# ? Apr 2, 2011 09:27 |
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I'm sorry if this has been posted before, but any tips for the Killing Floor? I'm probably gonna pick it up after I get out of work. There's nothing for it on Centipeeds website.
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# ? Apr 2, 2011 11:27 |
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Centipeed posted:Only a few tips for Final Fantasy 13 on the Wiki: There's a depth to the combat system that isn't explained in any shape or fashion. Basically, after you execute any full ATB bar you can swap to another party layout and the ATB gauge will instantly refill. Combat will eventually turn into "Let ATB fill -> Auto Battle -> Wait for lead character's attacks to finish -> Change party forms -> Consume full gauge -> Let ATB fill -> Auto Battle ->" and so on. Basically the only thing to keep you from falling asleep during the game.
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# ? Apr 2, 2011 11:40 |
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Centipeed posted:Only a few tips for Final Fantasy 13 on the Wiki: I know it isn't funny, but it's been long enough since this was said that it could be helpful: Don't play it awful, boring game somehow manages to strip out all of the things I ever liked about the series. Unless you're the kind of person who just wants to be told a story, and you insist on being told a bad one.
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# ? Apr 2, 2011 17:36 |
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al-azad posted:I thought paragon/renegade points was the only way to unlock charm/intimidate further or is that based on level? IIRC, high P/R gives you bonuses to Charm/Intimidate, but you can also spend skillpoints on them normally. PandasEVERYWHERE posted:I'm sorry if this has been posted before, but any tips for the Killing Floor? I'm probably gonna pick it up after I get out of work. There's nothing for it on Centipeeds website. There's a thread for it. Basic tips: Don't play singleplayer, or if you do, just play one or two rounds to get the feel for a new class. The game is focused around multiplayer and much more fun in MP. Don't play above your level. Joining a Hell on Earth game as a level 1 medic pisses everyone off; you because you'll die pretty much instantly at the start of each round and your teammates because the game scales to the number of players but you're pretty much dead weight. If you find things getting too easy, go up to the next hardest difficulty rather than jumping straight to Hard or Hell on Earth. Healing other people is much more effective than healing yourself; trade heals when possible. Medics get bonus cash for healing, and the alt-fire on the medigun is a healing dart. Don't forget about it. PUGs with pubbies are still fun more often than not.
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# ? Apr 2, 2011 20:15 |
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ToxicFrog posted:IIRC, high P/R gives you bonuses to Charm/Intimidate, but you can also spend skillpoints on them normally. Nah, paragon and renegade score determine the maximum amount of points that you're allowed to invest into charm and intimidate. So at a low renegade score, you'll be capped at 3 points, and at a high renegade score, you'll be able to spend a full ten points on intimidate. You still have to spend the points, but shouting at people and being nice to them determines how many you're allowed to spend.
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# ? Apr 2, 2011 21:50 |
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Ainsley McTree posted:Nah, paragon and renegade score determine the maximum amount of points that you're allowed to invest into charm and intimidate. So at a low renegade score, you'll be capped at 3 points, and at a high renegade score, you'll be able to spend a full ten points on intimidate. You still have to spend the points, but shouting at people and being nice to them determines how many you're allowed to spend. It also gives you a few bonus points. If I remember right, you get 1 of each when you become a Spectre, and can get up to 3 free points from filling up the Paragon/Renegade bar.
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# ? Apr 2, 2011 21:55 |
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Ainsley McTree posted:Nah, paragon and renegade score determine the maximum amount of points that you're allowed to invest into charm and intimidate. So at a low renegade score, you'll be capped at 3 points, and at a high renegade score, you'll be able to spend a full ten points on intimidate. You still have to spend the points, but shouting at people and being nice to them determines how many you're allowed to spend.
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# ? Apr 2, 2011 22:07 |
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Red Saucer posted:I know it isn't funny, but it's been long enough since this was said that it could be helpful: I pretty much played it because it was a Final Fantasy. Oddly, late in the game there's a point where you come across something that resembles an overworld and has the only thing resembling a side quest, and at that point I found it most enjoyable. I read an interview with Square that discussed their design decisions, and while they had their justifications for them, I honestly enjoyed it the most when the game felt more like the previous iterations late in the game. They said something about wanting to strip out all the fat (towns, sidequests) to help emphasize the story. Unfortunately, the story is kinda meh. Basically, Japanese culture has different tastes when in comes to what makes a video game (or plot) good, and it was mostly designed with that in mind instead of North American tastes.
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# ? Apr 2, 2011 22:40 |
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PandasEVERYWHERE posted:I'm sorry if this has been posted before, but any tips for the Killing Floor? I'm probably gonna pick it up after I get out of work. There's nothing for it on Centipeeds website. If you play support, the Hunting Shotgun is meant for the alt-fire. It's both barrels at once, for more pellets total than shooting them separately. (also support is the best)
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# ? Apr 2, 2011 23:03 |
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^^^^^^^ Lies, demolitions with both grenade launchers at once is the best. PandasEVERYWHERE posted:I'm sorry if this has been posted before, but any tips for the Killing Floor? I'm probably gonna pick it up after I get out of work. There's nothing for it on Centipeeds website. You can level up a class, even when you're not using it. So every time you get a head shot kill with a pistol, it'll count towards your Sharpshooter class, even if you're playing medic or something.
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# ? Apr 2, 2011 23:31 |
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On the subject of killing floor, I'll mention that while medics get a bonus to it, ALL classes actually get cash for healing others. Seriously, trade heals. Also, the hunting shotgun took a nerf so that it's the same amount of pellets fired one at a time or alt fired for a double blast, so don't feel you have to alt fire anymore. The easiest way to kill the patriarch is a 6 berserker chainsaw rush with everyone surrounding him and spamming alt fire. This may not work at lower difficulty levels due to folks berserker perks being too low or just general disorganization. You also can't go wrong with pipe bombs and AA12s. The medic's armor is a hell of a lot stronger than the perk description would have you believe. A high ranking medic is built like an iron wall and can actually tank flesh pounds and scrakes while the rest of the group tears them apart if a quick kill isn't possible. On the subject of scrakes, a berserker can reliably stun lock one with melee, especially with a katana or good use of a fire axe. Let them handle scrakes and keep the trash off of them. Note at suicidal or higher this becomes far more difficult to do and at that point the berkerser may want to think twice unless they can attack from behind or have a ton of kiting room. A sharpshooter with a crossbow can one or two shot them depending on perk level and difficulty. As such, you should probably get a sharpshooter to handle scrakes at higher difficulties instead of a berserker. Fleshpounds die like punks to explosives. A pipe bomb and/or the M32 from a demolitions expert will annihilate them. Otherwise save your grenades for them. I could spew more about this game but this is becoming a wall and the three specimens I mention here are the real dangers. Good luck and have fun! Metal Meltdown fucked around with this message at 00:45 on Apr 3, 2011 |
# ? Apr 3, 2011 00:42 |
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Vizrt posted:Depends on how you cheat your way to max. There's a conversation scenario that can be abused for maximum paragon and renegade points. If you plan on transferring your save over to ME2, then you should be aware that it can corrupt the save file in the second game. From what I understand this only happens if you use it for both paragon and renegade points. I was just going to literally input the cheat code to give me enough paragon/renegade points to be able to get a full 10 in both dialogue skills, then cheat to give myself 10 skill pints in each. Do you know if it'll corrupt a save if I want to transfer?
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# ? Apr 3, 2011 04:38 |
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eyebrow posted:I was just going to literally input the cheat code to give me enough paragon/renegade points to be able to get a full 10 in both dialogue skills, then cheat to give myself 10 skill pints in each. Do you know if it'll corrupt a save if I want to transfer? If you're not using the conversation glitch for the points, you don't have to worry about that particular corruption. The corruption itself stems from abusing the renegade/paragon conversation choices in that particular dialogue. Since you didn't say exactly how you were getting the points, I figured I would mention it just in case.
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# ? Apr 3, 2011 04:55 |
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.hack GU, anybody?
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# ? Apr 3, 2011 05:03 |
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Capsaicin posted:.hack GU, anybody? Off the top of my head, each game has stuff that unlocks and opens up after you beat it, which I recall helps when importing that save into the next game. The .hack//ROOTS anime is a prequel story-wise that leads directly into the games as well. Beyond that though, it's been too long for me to remember details
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# ? Apr 3, 2011 07:13 |
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Couple quick Red Dead Redemption questions that I don't think have been on here yet: 1. Are you supposed to be able to do horsebreaking/nightwatch jobs over and over? I know they're needed for %100 completion, but I was wondering if you only have to do them once or something and then they become simply a cash earning minigame. 2. Is there any point in doing those random "HEY STRANGER DEY JUS MADE OFF WIT MA HORSE YOU GOTTA HALP GETIM BACK!" sidequests other than money? I assume they are random, so I can just skip right past them, right?
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# ? Apr 3, 2011 14:12 |
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1. I think you need to do it once for the costume quest, but only when such quest is available. 2. They are just random event.
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# ? Apr 3, 2011 14:25 |
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OilSlick posted:2. Is there any point in doing those random "HEY STRANGER DEY JUS MADE OFF WIT MA HORSE YOU GOTTA HALP GETIM BACK!" sidequests other than money? I assume they are random, so I can just skip right past them, right? I think you get honor, too, don't you? It's been a while I don't really remember. Maybe only if you lasso instead of kill the thief? I kind of hate those horse stealing missions though. When you bring the horse back the guy takes forever to get back on it, and if you leave before he does, you fail the side mission. I usually just skip them. Get your own drat horse back.
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# ? Apr 3, 2011 17:48 |
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Capsaicin posted:.hack GU, anybody? Most of your attacks can be guard-cancelled. For the big weapons, it's often best to hit block as soon as the first attack connects, and just keep repeating that. Hit-block-hit-block etc. Unlike the original .hack games, there's a dedicated healer class. You only ever get one until the post-game of Redemption. If you plan to 100% fill out the Ryu Books, you'll definitely want a guide. I'm not sure the rewards are worth it, but I was OCD enough to try it. It took forever. There's a bunch more but I'm not sure what you'd want. Anything specific you want to know?
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# ? Apr 3, 2011 18:40 |
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Batman: Arkham Asylum - What should I know before I dive into kicking the poo poo out of people as Batman? Thanks! Edit: never mind, the thread is full of advices hog wizard fucked around with this message at 20:05 on Apr 3, 2011 |
# ? Apr 3, 2011 19:56 |
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hog wizard posted:Batman: Arkham Asylum - What should I know before I dive into kicking the poo poo out of people as Batman? Thanks! Using the detective mode all the time (except for battles) will help you find secrets, which in turn give you experience. Experience heals you, so make it a point to do well in combat and solve the Riddler's challenges. Buy the combat and armor upgrades first. The combo meter resets if you get hit or spend two seconds without hitting anybody, or vaulting over them. After the third hit in a combo, you can dash between enemies. Just move the stick in the right direction and press square, and Batman will fly towards them. After you buy the appropriate upgrades, Batman will have nine combat actions. The more you use in a single combo, and the longer the combo is, the more experience you'll get.
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# ? Apr 3, 2011 20:10 |
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I noticed that the wiki has pages for both Eternal Sonata and Eternal Sonata 2. However, Eternal Sonata 2 doesn't exist. Can someone take a look at both of these and tell me if the Eternal Sonata 2 tips apply to Eternal Sonata 1? Then I can merge the two pages. But there's a chance that the tips for Eternal Sonata 2 are actually for a similarly named but entirely unrelated game, and the names just got confused. They're frustratingly vague, so it's hard to tell what game they might apply to. http://beforeiplay.com/index.php/Site/EternalSonota http://beforeiplay.com/index.php/Site/EternalSonata2
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# ? Apr 3, 2011 22:26 |
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Ainsley McTree posted:I think you get honor, too, don't you? It's been a while I don't really remember. Maybe only if you lasso instead of kill the thief? Yeah you get honor from random events if you don't kill people.
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# ? Apr 3, 2011 22:29 |
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Centipeed posted:I noticed that the wiki has pages for both Eternal Sonata and Eternal Sonata 2. However, Eternal Sonata 2 doesn't exist. Yeah, all those tips apply to Eternal Sonata.
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# ? Apr 3, 2011 22:59 |
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Spermando posted:Using the detective mode all the time (except for battles) will help you find secrets, which in turn give you experience. Spermando posted:Buy the combat and armor upgrades first.
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# ? Apr 3, 2011 23:54 |
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Scientastic posted:This ruins the game. I never found the inverted takedown to be a terribly useful move, but it's bad-rear end enough that I always get it first and go out of my way to use it, even when there would be better ways to handle the situation.
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# ? Apr 4, 2011 00:02 |
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Ainsley McTree posted:I never found the inverted takedown to be a terribly useful move, but it's bad-rear end enough that I always get it first and go out of my way to use it, even when there would be better ways to handle the situation. And then once you've used it, you can occasionally Batarang the dangling goon down onto another thug coming to investigate him.
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# ? Apr 4, 2011 07:27 |
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Ainsley McTree posted:I never found the inverted takedown to be a terribly useful move, but it's bad-rear end enough that I always get it first and go out of my way to use it, even when there would be better ways to handle the situation. Ratatozsk posted:And then once you've used it, you can occasionally Batarang the dangling goon down onto another thug coming to investigate him.
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# ? Apr 4, 2011 08:54 |
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Eggn0g posted:Yeah, all those tips apply to Eternal Sonata. Thanks a bunch! The wiki contains some great hints for Batman: http://beforeiplay.com/index.php/Site/BatmanArkhamAsylum I always liked inverted takedown because as long as you could get one goon on his own, it was an easy way to take him out in one go.
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# ? Apr 4, 2011 09:43 |
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# ? May 11, 2024 09:31 |
If you have a stack of goons bunched up in one place, you can get everyone up to Terrified by taking a guy in their immediate vicinity out while everyone else is stunned. The magic phrase is "What's doing this?!". Triple batarang works up to four, but provided that everyone in the room is in a neat single file, the remote 'rang lets you potentially scare the poo poo out of the entire room with the first KO.
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# ? Apr 4, 2011 12:59 |