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Amstrad posted:I don't know how you went about replacing the BAR's sounds, but New Vegas is weird in that it requires custom weapon sounds to specifically be in 'Data\Sound\FX\' and then assigned to the weapon itself via Geck of course. That's pretty lame. Hey, you have any luck getting your flamer to work?
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# ? Apr 8, 2011 00:54 |
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# ? May 13, 2024 14:14 |
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Naky posted:That's pretty lame. Hey, you have any luck getting your flamer to work? Haven't had a chance to work on it, just started a new job and moved and whatnot, been a busy couple of weeks and shaping up to be a busy month
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# ? Apr 8, 2011 03:35 |
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Amstrad posted:Haven't had a chance to work on it, just started a new job and moved and whatnot, been a busy couple of weeks and shaping up to be a busy month S'okay, I've got my hands full right now anyway for the moment. The next update's going to be frigging HUGE.
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# ? Apr 8, 2011 03:36 |
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Amstrad posted:I don't know how you went about replacing the BAR's sounds, but New Vegas is weird in that it requires custom weapon sounds to specifically be in 'Data\Sound\FX\' and then assigned to the weapon itself via Geck of course. I had to do some loving around in the GECK in the end, but now my BAR has sounds straight from COD 2 (which in turn I yanked from the .iwd archives in my COD 2 folder). The older CODs had the meatiest loving BAR and Garand sounds. Dear god, I love them. Speaking of the latter, anyone know what filepath This Machine uses? I checked the geck and it uses the normal sniper sounds, but I don't want every sniper sounding like a Garand.
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# ? Apr 8, 2011 12:13 |
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Is anyone else getting a really weird glitch were most of a cell fails to load? I keep falling through the world..
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# ? Apr 8, 2011 14:33 |
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On my new playthrough I decided to forgo MY IMMERSION that kept me away from The Armory before - it's sweet. Thanks for the hard work, Naky & co.
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# ? Apr 8, 2011 15:25 |
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Teim posted:Is anyone else getting a really weird glitch were most of a cell fails to load? I keep falling through the world.. Do you have approximately 100 mods running at the same time? Sounds like the type of thing that happens when you have too many ESPs checked.
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# ? Apr 8, 2011 15:28 |
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I'm having a missing mesh (i think) error in Dead Money with Father Elijah. I think it's the Gauss Rifle so I deleted the retexture, but the problem still remains. I installed my mods carefully, one at a time with a 5 minute test between them, and obeyed all the instructions. What did I do? Here's my load order: code:
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# ? Apr 8, 2011 17:53 |
Jesus. So, uh, I just started up my freshly-modded game a few days ago. Enjoying it nicely However, when I was picking Traits in the very beginning, I saw one that looked interesting called "High Value Target," which would randomly send killers after me. Sounded fun, so I picked it. Skip ahead several hours of gunplay, and I am getting attacked by these guys. No clue why this sounded like a good idea to the creator, because the pair of guys that come after me are from the end of the game or something. Absolute bullet sponges that can snap me in two quite easily. I'd like to remove the perk/trait altogether, but I can't seem to find any mods to edit that. Seems like something simple, but I can't find it anywhere
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# ? Apr 8, 2011 18:50 |
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Geop posted:I'd like to remove the perk/trait altogether, but I can't seem to find any mods to edit that. Seems like something simple, but I can't find it anywhere You can probably use the console if you find the base id of the trait.
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# ? Apr 8, 2011 18:54 |
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Well, the trait is from More Perks mod and the Nexus page for the mod has IDs for all the perks listed. According to that list the ID for High value target is D2EE01. Perks and Traits can be removed with console command 'player.removeperk (perkID)'.
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# ? Apr 8, 2011 19:02 |
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Flaky posted:What is the root structure of the sounds that play when the player 'lands' after jumping, within the sound.bsa? I have tried the search function within the .bsa browser but I haven't had any luck. Definitely share when/if you finish it, the sounds bugged me too. I liked the foot sound of predator in the new AvP game, but I guess it's not mechanical enough for a suit of power armor.
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# ? Apr 8, 2011 19:13 |
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Geop posted:Jesus. So, uh, I just started up my freshly-modded game a few days ago. Enjoying it nicely However, when I was picking Traits in the very beginning, I saw one that looked interesting called "High Value Target," which would randomly send killers after me. Sounded fun, so I picked it. Skip ahead several hours of gunplay, and I am getting attacked by these guys. No clue why this sounded like a good idea to the creator, because the pair of guys that come after me are from the end of the game or something. Absolute bullet sponges that can snap me in two quite easily. This has been a common complaint. I was gonna pick it myself if I hadn't seen other posts about how BS it is. I thin most of the added traits are dumb as hell and only cool if you plan on doing a gimmick run. If you get desperate you could disable the mod, load up the game, create a new save, exit, then turn on the mod and load up that save. Chinaman7000 fucked around with this message at 19:18 on Apr 8, 2011 |
# ? Apr 8, 2011 19:16 |
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Nuclear Pogostick posted:I had to do some loving around in the GECK in the end, but now my BAR has sounds straight from COD 2 (which in turn I yanked from the .iwd archives in my COD 2 folder). You could make a new formID pointing to your new sound and have This Machine use it exclusively. Could you upload those sounds? I always thought the M1 sounded kinda weak
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# ? Apr 8, 2011 19:25 |
Andrast posted:Well, the trait is from More Perks mod and the Nexus page for the mod has IDs for all the perks listed. According to that list the ID for High value target is D2EE01. Chinaman7000 -- It totally caught me unaware I almost killed one of 'em by kiting him away from his pal and in to a house in Primm. I then shot his gun out of his hands, stole it, and kept blasting away at him. Started using VATS on occasion since he was juking like a mad man, but, unfortunately, VATS saw fit to miss him and hit a nearby NCR guy
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# ? Apr 8, 2011 19:30 |
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More Perks always seemed incredibly full of gimmicks to me, I don't think the point of the mod was ever to be balanced and immersive.
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# ? Apr 8, 2011 19:30 |
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SheepNameKiller posted:More Perks always seemed incredibly full of gimmicks to me, I don't think the point of the mod was ever to be balanced and immersive. Well the thing is most mods don't go beyond the "I have a cool idea" phase to reach the "that is also beneficial to gameplay" phase.
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# ? Apr 8, 2011 19:35 |
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~armory data file chat~ On the next push of the internal build I plan to make unique sound entries for each and every weapon. Not necessarily new sounds (they'll all link to the vanilla sound directories), but there'll be unique concrete sound entries. So if anyone wants to make a sound pack for each and every gun, they can do so by simply just editing the sound entries without having to modify the stats and update the weapon entries themselves when they're updated.
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# ? Apr 8, 2011 19:35 |
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Nuclear Pogostick posted:Speaking of the latter, anyone know what filepath This Machine uses? I checked the geck and it uses the normal sniper sounds, but I don't want every sniper sounding like a Garand. This Machine has it's own unique formID, so if you change the sounds for it through the GECK it'll only effect that weapon.
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# ? Apr 8, 2011 22:27 |
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Has anyone encountered, and possibly resolved, a problem where the game will crash when moving from an interior location to an exterior one? I can move around the wasteland itself with no problems but if I'm transitioning a lot between areas its inevitable that my game will crash at the loading screen. I can't even begin to imagine which mod might be causing this particular problem. Any help is appreciated. My load order: code:
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# ? Apr 8, 2011 23:31 |
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Capn Beeb posted:You could make a new formID pointing to your new sound and have This Machine use it exclusively. How would I go about doing that? And gladly - I doubt a single wav file that's 1.5 seconds long counts as to anyone other than the nexus admins
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# ? Apr 8, 2011 23:39 |
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Nuclear Pogostick posted:How would I go about doing that? Nexus is hosed. They go on about copyrights and poo poo and completely ignore the equally important aspect of trademark infringement all the while ignoring 'popular' packs like Ahztek's that actually contain commercial assets from EA's BF2142 and Counterstrike. Then they celebrate because they think they have permission to use STALKER's assets, when they're clearly too stupid to read that they have tacit permission IF the person(s) using the assets already own the game(s) in question and IF Bethesda also gives permission to use those assets in theirs (something Bethesda has already frowned upon). The system is so utterly hosed it's mindblowing. At least I fully admit I'm infringing just about everything out there, but it's sad to see a bunch of people thinking they're being legit about everything when it's quite the opposite.
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# ? Apr 9, 2011 00:11 |
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Naky posted:The system is so utterly hosed it's mindblowing. At least I fully admit I'm infringing just about everything out there, but it's sad to see a bunch of people thinking they're being legit about everything when it's quite the opposite. I never really understood why game devs hated that poo poo so much - I can understand being against piracy proper, but I sincerely doubt AAA Title Of The Year Goes Here will lose any sales because someone ported a few models to a gamebryo game. Eh, oh well. Rules are rules, et cetera. But yeah, how would I go about loving with the form ID of a sound? I have no idea how to make things a TESSound.
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# ? Apr 9, 2011 00:20 |
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Nuclear Pogostick posted:I never really understood why game devs hated that poo poo so much - I can understand being against piracy proper, but I sincerely doubt AAA Title Of The Year Goes Here will lose any sales because someone ported a few models to a gamebryo game. I think it's more that they're worried they might get sued over it by the models' creators. I mean it's highly unlikely, but usually legal departments like to cover their asses rather than just assuming it will all work out. Though really I don't know why people keep ripping models from STALKER and such. If they know HOW to model, why not just make the models themselves? Gun shapes really aren't that complicated compared to people.
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# ? Apr 9, 2011 00:26 |
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The Cheshire Cat posted:Though really I don't know why people keep ripping models from STALKER and such. If they know HOW to model, why not just make the models themselves? Gun shapes really aren't that complicated compared to people. Convenience. The modeling isn't hard - any one can it after watching a few tutorials and dedicating the time to it. The hard part is the UV mapping afterwards and then doing quality texturing. Ripping out assets from other games have all this done already. Go to any number of modeling resource sites out there - tons of models can be had for free and 95% of then are not mapped or skinned. Just the way it is.
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# ? Apr 9, 2011 00:36 |
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The Cheshire Cat posted:I think it's more that they're worried they might get sued over it by the models' creators. I mean it's highly unlikely, but usually legal departments like to cover their asses rather than just assuming it will all work out. That's what I meant - I just don't get why a game company would get pissy about some 14 year old taking an outfit or gun and porting it over. I can understand taking action if it was basically the entire game converted, but a thing or two carried over doesn't seem like that big of a deal. Now to see if I can get my sounds working...
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# ? Apr 9, 2011 00:36 |
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The Cheshire Cat posted:Though really I don't know why people keep ripping models from STALKER and such. If they know HOW to model, why not just make the models themselves? Gun shapes really aren't that complicated compared to people. It's mostly a thing. Just look at the model rips that Naky had to fix up. People won't even copy poo poo properly if it saves them a few minutes and gets their name onto the nexus faster.
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# ? Apr 9, 2011 00:36 |
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SheepNameKiller posted:Do you have approximately 100 mods running at the same time? Sounds like the type of thing that happens when you have too many ESPs checked. Only around 10 or so. I'm testing it out with a fresh install.
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# ? Apr 9, 2011 00:36 |
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Speaking of ripping other peoples' work, here is a Recoil ESP which is Earache's script and poo poo stripped from the Book of Earache mod (so no other bullshit.) Use this with the Manual Reload and Project Nevada, and suddenly New Vegas gun play is pretty sweet.
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# ? Apr 9, 2011 00:39 |
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It's especially hypocritical when the default textures are practically placeholders. The cowboy repeater, .357, 9mm, the list goes on.
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# ? Apr 9, 2011 00:48 |
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How can I undelete something in GECK? I was tweaking the Armory, and I deleted the Smith & Wesson Mk.22 by accident. Is there any way of getting back?
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# ? Apr 9, 2011 01:25 |
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Ace Oliveira posted:How can I undelete something in GECK? I was tweaking the Armory, and I deleted the Smith & Wesson Mk.22 by accident. Is there any way of getting back? Did you save it? If not, just exit without saving and reload. If you did, you could probably copy and paste it from the original to your version in FNVEdit.
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# ? Apr 9, 2011 01:29 |
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InvisibleHand posted:Has anyone encountered, and possibly resolved, a problem where the game will crash when moving from an interior location to an exterior one? I can move around the wasteland itself with no problems but if I'm transitioning a lot between areas its inevitable that my game will crash at the loading screen. I can't even begin to imagine which mod might be causing this particular problem. Any help is appreciated. This could very well be the pip lantern. When I had that installed if I was in an interior with the pip lantern on and left the game would crash. It would work fine if the the lantern was off when I tried to leave though.
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# ? Apr 9, 2011 02:03 |
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Nuclear Pogostick posted:I never really understood why game devs hated that poo poo so much - I can understand being against piracy proper, but I sincerely doubt AAA Title Of The Year Goes Here will lose any sales because someone ported a few models to a gamebryo game. I'm sure it has something to do with copyright law and the need to aggressively defend it in order for it to be valid, I dunno though, and in the case of some games it does kind of make me angry because people could do some decent remakes if they were given free reign to do what they want with the assets
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# ? Apr 9, 2011 02:23 |
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Gyshall posted:Speaking of ripping other peoples' work, here is a Recoil ESP which is Earache's script and poo poo stripped from the Book of Earache mod (so no other bullshit.) Use this with the Manual Reload and Project Nevada, and suddenly New Vegas gun play is pretty sweet.
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# ? Apr 9, 2011 03:11 |
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SheepNameKiller posted:I'm sure it has something to do with copyright law and the need to aggressively defend it in order for it to be valid, I dunno though, and in the case of some games it does kind of make me angry because people could do some decent remakes if they were given free reign to do what they want with the assets Actually the whole thing about "If you don't enforce your copyright, it becomes invalid" is a widely held misconception. There's no law that says if you don't crack down on every instance of copyright infringement your work becomes public domain. You can choose to enforce or not enforce on a case by case basis. If you deliberately FORFEIT your copyright, then it becomes public domain, but simply choosing not to pursue a particular instance of infringement isn't interpreted as forfeiting your rights. Though I suppose the belief that this is true might still make a company fairly aggressive about protecting their IP.
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# ? Apr 9, 2011 03:26 |
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Can I suggest this Acoustic guitar to go with the Electric guitar in The Armory? Also I'm trying to find a "guitar smacking someone" sound effect for it to no avail.
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# ? Apr 9, 2011 04:15 |
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Gyshall posted:Can I suggest this Acoustic guitar to go with the Electric guitar in The Armory? Also I'm trying to find a "guitar smacking someone" sound effect for it to no avail. Try mixing a hollow impact sound with a string-popping noise. I'd try to find and mix it myself but I'm on a school computer and am not equipped with even audacity.
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# ? Apr 9, 2011 04:17 |
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Gyshall posted:Also I'm trying to find a "guitar smacking someone" sound effect for it to no avail. If you're not opposed to stealing assets from other games, L4D2 has a guitar melee weapon with around a dozen hit sounds.
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# ? Apr 9, 2011 04:31 |
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# ? May 13, 2024 14:14 |
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The Cheshire Cat posted:Though I suppose the belief that this is true might still make a company fairly aggressive about protecting their IP. I think most companies keep their assets close to their chest to prevent people from remaking their game on a similar engine (for example, giving owners of New Vegas a free copy of Fallout 3 by porting all the content over). They also won't give blanket permission for IP or asset use because someone is just going to use their art and turn it into a gimp suit or dildo for furries, and they don't want to be associated with that poo poo.
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# ? Apr 9, 2011 05:23 |