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Veyrall posted:Oh no! They're gonna eat him! Poor guy. Nope. From the wiki: "A Bondsman is a Clan prisoner taken during combat, of any caste or rank. A Bondsman is considered a member of the Laborer caste until freed or promoted back to active service."
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# ? Apr 12, 2011 21:58 |
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# ? May 10, 2024 13:51 |
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Veyrall posted:Oh no! They're gonna eat him! Poor guy. I am not going to be making a pun about wolfing him down. I wonder how our intrepid Clanners will save the day this time? Maybe some lucky rolls to hit will come their way, though that seems a poor substitute for strategy.
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# ? Apr 12, 2011 22:00 |
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evilmiera posted:I wonder how our intrepid Clanners will save the day this time? Maybe some lucky rolls to hit will come their way, though that seems a poor substitute for strategy. I'm gonna murder that fucker in B4. Because I'm Colonel Rossi. And that's how I roll. (2nd Donegal is now officially the most badass unit in the PTN-verse, in my totally non-biased opinion)
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# ? Apr 12, 2011 22:15 |
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WarLocke posted:(2nd Donegal is now officially the most badass unit in the PTN-verse, in my totally non-biased opinion) Yeah, the Caballeros were pretty badass, but it's hard to top the Unwearied Second.
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# ? Apr 12, 2011 22:22 |
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DivineCoffeeBinge posted:Yeah, the Caballeros were pretty badass, but it's hard to top the Unwearied Second. Do I sense badass team-up in our future? Please?
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# ? Apr 12, 2011 22:38 |
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A Wolfhound pilot taken bondsman by the clans. Does that mean the Steel Vipers get the Invasion's Mary Sue, instead?
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# ? Apr 12, 2011 23:02 |
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Preechr posted:A Wolfhound pilot taken bondsman by the clans. Does that mean the Steel Vipers get the Invasion's Mary Sue, instead? e: He's even got a silly name - not as bad as 'Wolf Wolf' but the guy's name is Hunter!
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# ? Apr 12, 2011 23:06 |
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BTW, since the Cyclops has hands Rossi needs to tear a piece of burning wreckage off that Battle Cobra and use it to smash that clanner's head in
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# ? Apr 12, 2011 23:06 |
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Preechr posted:A Wolfhound pilot taken bondsman by the clans. Does that mean the Steel Vipers get the Invasion's Mary Sue, instead? I don't remember Kell being defeated by a small hill.
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# ? Apr 12, 2011 23:06 |
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Terrifying Effigies posted:BTW, since the Cyclops has hands Rossi needs to tear a piece of burning wreckage off that Battle Cobra and use it to smash that clanner's head in What are the rules regarding grabbing bits of junked mechs to use for clubs? And how does it compare to simply firing the laser I have left (plus my other weapons) and then just punching with the other arm?
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# ? Apr 12, 2011 23:08 |
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WarLocke posted:What are the rules regarding grabbing bits of junked mechs to use for clubs? And how does it compare to simply firing the laser I have left (plus my other weapons) and then just punching with the other arm? You normally need two functioning hand actuators to grab a club, which does, IIRC, your tonnage/5 in damage and prevents you from firing from hands which have a club in them. The club does 18 damage, but punching does 9x2 and uses the punch table, so 1/6th chance of any attack hitting the head. So don't fire the ML, just punch them. You'll do more damage in the long run.
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# ? Apr 12, 2011 23:12 |
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Spencerb posted:I don't remember Kell being defeated by a small hill. I also remember Kell getting shot and staying down the first time like a little bitch, not standing himself up on one leg and yelling "IS THAT ALL YOU GOT, BITCH?" That's why the only job he could get was working for the company his dad owned.
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# ? Apr 12, 2011 23:12 |
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MJ12 posted:but punching does 9x2 and uses the punch table, so 1/6th chance of any attack hitting the head. You can only make one punch per turn, no matter what MegaMek seems to think.
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# ? Apr 12, 2011 23:15 |
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WarLocke posted:
Which means that for his best chances to become a mechwarrior again it will probably entail getting traded/bondsmanned over to Jade Falcon (who are also known for having freeborn warriors with silly names) or Ghost Bear, or really just about any other Clan. Since Steel Vipers are dicks and not really known for having freeborn Mechwarriors.
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# ? Apr 12, 2011 23:17 |
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PoptartsNinja posted:You can only make one punch per turn, no matter what MegaMek seems to think. OK, so the plan is to take a Battle Cobra leg or something about beat Mister Dead Man to a bloody pulp with it while lighting off my AC, SRMs, and LRMs (why the gently caress not). Too bad none of the wrecks are in convenient locations, I have to turn nearly around to get to the closest one.
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# ? Apr 12, 2011 23:18 |
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PoptartsNinja posted:You can only make one punch per turn, no matter what MegaMek seems to think. You can make one punch attack per turn, but you may choose to punch with one or both arms. Total Warfare, page 145. Yes, that means if you have the "extra melee attack" pilot special, you can punch someone four times in a single round.
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# ? Apr 12, 2011 23:19 |
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MJ12 posted:You can make one punch attack per turn, but you may choose to punch with one or both arms. Total Warfare, page 145. Clearly the option now is to do the Captain Kirk double axe-handle right on the Lucerne's head.
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# ? Apr 12, 2011 23:20 |
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landcollector posted:Nope. From the wiki: I noticed some factual errors. Don't thank me, it's just one of my many services. landcollector posted:You forgot to mention the Chianti. Shame on you! Is there a Clan version of Seppuku? Veyrall fucked around with this message at 00:03 on Apr 13, 2011 |
# ? Apr 12, 2011 23:43 |
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Spencerb posted:I don't remember Kell being defeated by a small hill. Having been defeated by a hill, though, MechWarrior Hunter continued to stand upright, despite losing one and then both legs, and he went down Alpha Striking. That is some motherfucking poo poo, there. And given his piloting ability, it's not at all unreasonable for the Clanner to have assumed the 'mech was defective. [edit] Also, you can get a tree club as well. There is something... Poetic about uprooting a burning tree and clubbing a Clanner upside the cockpit with it. Still, you're probably better off using your fists. You'll have 2x 1/6 chances to hit the HD, and any hit like that is going to clean off all the armor and probably shake the guy inside up something awful. On the other hand, if you use a club and nail the HD, it's an instant kill, and payback for our brave Banshee's pilot. ShadowDragon8685 fucked around with this message at 23:59 on Apr 12, 2011 |
# ? Apr 12, 2011 23:54 |
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Veyrall posted:I noticed some factual errors. Don't thank me, it's just one of my many services. You forgot to mention the Chianti. Shame on you!
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# ? Apr 12, 2011 23:57 |
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Here's to hoping Warlocke and Mukai's characters survive this fight. Its a lot of fun reading how PTN's writing their personalities.
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# ? Apr 13, 2011 00:14 |
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ShadowDragon8685 posted:Still, you're probably better off using your fists. You'll have 2x 1/6 chances to hit the HD, and any hit like that is going to clean off all the armor and probably shake the guy inside up something awful. On the other hand, if you use a club and nail the HD, it's an instant kill, and payback for our brave Banshee's pilot. Couldn't you still punch with the off-hand anyway? In any case you can't shoot the turn you pick up a weapon. ... GRAB A WEAPON LeschNyhan fucked around with this message at 00:29 on Apr 13, 2011 |
# ? Apr 13, 2011 00:22 |
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Yeah, it's kind of suitable that the two "extras" get killed or taken prisoner while the colonel gets to go down in a blaze of glory taking on clanners one-on-one and our narrator-figure hides out near a forest fire. The best dramatic effect would be Rossi dying holding back Gamma star and Clover escaping into the woods with the Rommel crew. Partial victory, clans shamed but Caeser Steiner captured.
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# ? Apr 13, 2011 00:24 |
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ShadowDragon8685 posted:Having been defeated by a hill, though, MechWarrior Hunter continued to stand upright, despite losing one and then both legs His right leg was fine Also, neither punching 'Mech has fists.
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# ? Apr 13, 2011 00:28 |
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PoptartsNinja posted:His right leg was fine The launcher arm on the Zeus is fluffed as being designed for punches, to me fair.
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# ? Apr 13, 2011 01:02 |
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For the club v clubless debate, note that a club is less likely that two punches to score a headshot, a club headshot won't rattle the clanner. It will end him.
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# ? Apr 13, 2011 01:11 |
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raverrn posted:For the club v clubless debate, note that a club is less likely that two punches to score a headshot, a club headshot won't rattle the clanner. It will end him. Don't forget that with the way battletech works, 2x damage in one location is typically better than x damage in two locations. Defiance Industries posted:The launcher arm on the Zeus is fluffed as being designed for punches, to me fair. Mechs don't even need hands to punch. You do, however, incur a tohit penalty when punching without hands (unless you fluff handwave as you've pointed out).
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# ? Apr 13, 2011 01:30 |
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Longinus00 posted:Don't forget that with the way battletech works, 2x damage in one location is typically better than x damage in two locations. Yeah, it's just too bad the Zeus dosen't have a hand, the Lucrene only has 11 armor in the CT. What are the odds of a kick hitting CT, anyway?
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# ? Apr 13, 2011 01:37 |
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raverrn posted:Yeah, it's just too bad the Zeus dosen't have a hand, the Lucrene only has 11 armor in the CT. None. Kicks only hit legs unless the target's prone. Of course, this means if you can get in the left/right side, you can choose exactly what leg to hit, which is really useful at times.
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# ? Apr 13, 2011 01:53 |
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Preechr posted:A Wolfhound pilot taken bondsman by the clans. Does that mean the Steel Vipers get the Invasion's Mary Sue, instead? Actually, I couldn't help but think of Ciro Ramirez. There is a canonical Wolfhound pilot taken bondsman who is important (TM)? I have to say, this was not what I was expecting for the threads first introduction to the Clans. While not as one-sided and expedient a beating as I thought, this is somehow better.
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# ? Apr 13, 2011 02:12 |
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Brandy Collins posted:I have to say, this was not what I was expecting for the threads first introduction to the Clans. While not as one-sided and expedient a beating as I thought, this is somehow better.
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# ? Apr 13, 2011 02:16 |
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Brandy Collins posted:There is a canonical Wolfhound pilot taken bondsman who is important (TM)? Phelan Kell, who was kind of A Thing in the canon timeline. He liked his Wolfhound so much that after winning a Bloodname (defeating EVERY Clan trueborn warrior in the running for it) and becoming one of Clan Wolf's khans (!!!) he had a IIC version designed and built for himself. Dude is a walking Mary Sue. Like, up there with Victor Steiner-Davion and Kai Allard-Liao. God, don't get me started on Kai. Edit: I forgot - Phelan Kell/Wolf/Ward was such a badass that eventually he got an actual Bloodname of his own. He's the father or patriarch or original donor or whateverthefuck of the Kell Bloodname. WarLocke fucked around with this message at 02:57 on Apr 13, 2011 |
# ? Apr 13, 2011 02:55 |
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Xmas Future posted:To be fair, they've only been introduced to the least scary part of the clans. Tanks are the least scary part. Their pilots aren't just equal; they are actually WORSE.
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# ? Apr 13, 2011 02:58 |
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If the Snakes end up coming away with a total victory here, I actually hope we might see the Wolfhound IIC in use by more than Mary Sues, in deference to its badassery in one of the opening battles of the Inner Sphere campaign. One can dream.
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# ? Apr 13, 2011 02:58 |
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WarLocke posted:Phelan Kell, who was kind of A Thing in the canon timeline. He liked his Wolfhound so much that after winning a Bloodname (defeating EVERY Clan trueborn warrior in the running for it) and becoming one of Clan Wolf's khans (!!!) he had a IIC version designed and built for himself. Not entirely true. He talked about his 'Mech so much, Rana Kerensky talked to her uncle Ulric (the IlKhan) and he had a Wolfhound IIC custom-built for Phelan. Defiance Industries posted:Tanks are the least scary part. Their pilots aren't just equal; they are actually WORSE. Except for the Hell's Horses, who prefer tanks to 'Mechs.
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# ? Apr 13, 2011 03:02 |
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WarLocke posted:
PoptartsNinja posted:You can only make one punch per turn, no matter what MegaMek seems to think. Brandy Collins posted:Actually, I couldn't help but think of Ciro Ramirez.
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# ? Apr 13, 2011 03:03 |
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gently caress the haters, Phelan's a boss
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# ? Apr 13, 2011 03:03 |
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Arquinsiel posted:HI! Hah, I'm a huge Robotech fan but I didn't make this connection. Damnit PTN that Wolfhound should have been a Phoenix Hawk LAM for maximum nerdiness.
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# ? Apr 13, 2011 03:05 |
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As an unrelated note, hopefully the overall ability of our pilots impresses the Clanners so much we get IICs of every single mech in this fight. Banshee IIC, Zeus IIC, Wolfhound IIC, Cyclops IIC... and maybe in honor of our brave little tank crew, a Rommel IIC. Probably not going to happen but a man can dream.
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# ? Apr 13, 2011 03:25 |
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# ? May 10, 2024 13:51 |
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WarLocke posted:Hah, I'm a huge Robotech fan but I didn't make this connection. Damnit PTN that Wolfhound should have been a Phoenix Hawk LAM for maximum nerdiness. Wow, I didn't notice that one either. Not that big of a Robotech fan, but I do see references to it all the goddamn time... And he was the pilot that got the boost as well... Agreed on the point about the LAM, though his Wolfhound went out like a boss though. Fully lived up to the name. As for this turn, I think Colonel Rossi's character is really growing on me. Really nice writing, PTN. Whether he picks up a club or not, this will be an amusing fight to watch, as will the fist fight between the Lieutenant and the Lucerne. If Rossi makes good on his boast, that Mechwarrior will be dust, his name forgotten to time... GhostStalker fucked around with this message at 03:33 on Apr 13, 2011 |
# ? Apr 13, 2011 03:28 |