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PoptartsNinja posted:The Clanner sputtered, “My name is—” Gotta hand it to you, PTN. You turn a good phrase. But now I can't help but imagine Rossi is calling out this guy: Physical Combat Phase: L* Cyclops punches B4 Undertaker! Hits CT (0/26 armor, 0/21 structure remains) CT destroyed! 'Mech destroyed! End Phase: B4 Undertaker sits up suddenly!
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# ? Apr 13, 2011 03:29 |
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# ? May 13, 2024 14:40 |
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WarLocke posted:Edit: I forgot - Phelan Kell/Wolf/Ward was such a badass that eventually he got an actual Bloodname of his own. He's the father or patriarch or original donor or whateverthefuck of the Kell Bloodname. Well that was only done by Ulric so that Clan Wolf-in-Exile would be able to have an actual lineage and continue to be a thorn in the sides of the now-crusader Wolves (led by Vlad Ward who is probably a worse Mary Sue than Phelan if such a thing is possible thanks to his entire "just as planned" way of doing things), rather than just die out after a generation or two. EDIT: WarLocke posted:Hah, I'm a huge Robotech fan but I didn't make this connection. Damnit PTN that Wolfhound should have been a Phoenix Hawk LAM for maximum nerdiness. I think a Stinger would've been more visually apropos, then again the Phoenix Hawk is armed better. Angry_Ed fucked around with this message at 03:34 on Apr 13, 2011 |
# ? Apr 13, 2011 03:29 |
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Mary Annette posted:Gotta hand it to you, PTN. You turn a good phrase. But now I can't help but imagine Rossi is calling out this guy: The Wolfhound starts shaking it's head "NO!" exaggeratedly as it gets back up. (Caesar would have interrupted him with "IT DOESN'T MATTER WHAT YOUR NAME IS!" btw)
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# ? Apr 13, 2011 03:31 |
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Veyrall posted:I noticed some factual errors. Don't thank me, it's just one of my many services. Sort of. It's called piloting a Hunchback IIC into battle and dying gloriously, thus restoring honor in death. landcollector fucked around with this message at 03:53 on Apr 13, 2011 |
# ? Apr 13, 2011 03:47 |
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Defiance Industries posted:The Wolfhound starts shaking it's head "NO!" exaggeratedly as it gets back up. This begs fanart.
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# ? Apr 13, 2011 03:50 |
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anakha posted:This begs fanart. Good idea. CONTEST! Draw us a Hulkamania-related Wolfhound. Best one gets to pick the next ad I write.
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# ? Apr 13, 2011 03:52 |
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PoptartsNinja posted:His right leg was fine There is only one true option. Lead the Clanner to the smoke cloud. Offer a friendly prebattle hand shake. Kick him in the shins. Break his leg, then kick his cockpit in. He can thank Mechwarrior Knox for showing the Inner Sphere the wisdom of mercy. The only thing more awesome than a fistfight in a firestorm? Cheating in a fistfight in a firestorm. (Seriously I think kicking's a little more effective. More damage spread over smaller target area, no no-fist penalty.)
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# ? Apr 13, 2011 03:56 |
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Friendly handshake followed by a cheap shot? That's some Ric Flair stuff brother. Better leave that to those no-goodniks doin the Clan thing brah, cause me and my Hulkamaniacs know the only way to get ahead in life is to say your prayers, take your vitamins, and inject anabolic steroids, dude.
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# ? Apr 13, 2011 04:00 |
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Defiance Industries posted:CONTEST! Draw us a Hulkamania-related Wolfhound. Best one gets to pick the next ad I write. Yeah, I suck at image editing.
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# ? Apr 13, 2011 04:01 |
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Let's all keep in mind that by inventing Steiner Rules, just so a single commander could buy some time for a practically meaningless fight, you've ensured that an entire army of honor-obsessed invaders will never trust anyone with a Steiner fist on their mech, ever again. Unless, of course, John Belushi-Steiner can manage to convince his entire empire to play along--sounds like the plot of a really cheesy 80s movie.
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# ? Apr 13, 2011 04:01 |
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TildeATH posted:Let's all keep in mind that by inventing Steiner Rules, just so a single commander could buy some time for a practically meaningless fight, you've ensured that an entire army of honor-obsessed invaders will never trust anyone with a Steiner fist on their mech, ever again. Well, when Caesar either escapes or gets Hegira (either way he gets to leave) he can disseminate this information throughout the LCAF because holy poo poo we have a way to get them not to use those super advanced guns.
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# ? Apr 13, 2011 04:07 |
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Defiance Industries posted:Well, when Caesar either escapes or gets Hegira (either way he gets to leave) he can disseminate this information throughout the LCAF because holy poo poo we have a way to get them not to use those super advanced guns. "Steiner House Rules"
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# ? Apr 13, 2011 04:14 |
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the JJ posted:Kick him in the shins. Break his leg, then kick his cockpit in. He can thank Mechwarrior Knox for showing the Inner Sphere the wisdom of mercy. Rossi: "Sweep the leg." Clover: *stares in shock* Rossi: "Do you have a problem with that?" Clover: "No, Sensei!" Rossi: "No mercy!" (Tank crew: "Get him a body bag! Yeah!")
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# ? Apr 13, 2011 04:20 |
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DivineCoffeeBinge posted:Rossi: "Sweep the leg." Traitor. That should be Star Colonel Dusk and whoever is fighting the Zeus.
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# ? Apr 13, 2011 04:28 |
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WarLocke posted:Traitor. That should be Star Colonel Dusk and whoever is fighting the Zeus. Yeah, but no one's suggesting that the Clanners sweep the leg! On the bright side, since Clanners don't usually do the physical combat thing, their TNs for the Daniel-san crane Kick would be atrociously high, so you should be safe.
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# ? Apr 13, 2011 04:37 |
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Oh yeah, I forgot to mention guys: Hexes that are on fire cause heat. It's like standing in infernos constantly. This could get interesting if the Zeus can get in some HS crits on the clanner. TildeATH posted:Let's all keep in mind that by inventing Steiner Rules, just so a single commander could buy some time for a practically meaningless fight, you've ensured that an entire army of honor-obsessed invaders will never trust anyone with a Steiner fist on their mech, ever again.
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# ? Apr 13, 2011 04:49 |
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TildeATH posted:Let's all keep in mind that by inventing Steiner Rules, just so a single commander could buy some time for a practically meaningless fight, you've ensured that an entire army of honor-obsessed invaders will never trust anyone with a Steiner fist on their mech, ever again. This is why you lure him into the middle of the inferno. Then you walk out surreptitiously wiping your mech's foot on the ground and going 'yeah, he felt so ashamed of how badly I beat him he committed suicide. That's what you honor duel guys do, right?'
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# ? Apr 13, 2011 04:49 |
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the JJ posted:This is why you lure him into the middle of the inferno. Then you walk out surreptitiously wiping your mech's foot on the ground and going 'yeah, he felt so ashamed of how badly I beat him he committed suicide. That's what you honor duel guys do, right?' Oh, no matter who loses, someone is dying because of that fire.
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# ? Apr 13, 2011 04:54 |
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Defiance Industries posted:Good idea. Did this in like 5 minutes.
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# ? Apr 13, 2011 05:03 |
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WarLocke posted:Yeah, I suck at image editing. That somehow just makes things so much better. Was there ever a fight where the Undertaker didn't sit up suddenly after a nasty hit? More importantly, can we make a mech that does the same thing? Also, can it have fog machines built-in?
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# ? Apr 13, 2011 05:24 |
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I'm thinking mechanical jump boosters built into the center torso would do exactly that. And for the fog machines, you have infantry follow it around armed with smoke grenades.
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# ? Apr 13, 2011 05:27 |
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Defiance Industries posted:I'm thinking mechanical jump boosters built into the center torso would do exactly that. And for the fog machines, you have infantry follow it around armed with smoke grenades. Hypervelocity ACs generate a cloud of smoke, and there's smoke ammunition for LRMs and SRMs I believe. So plenty of methods to put a fog generator on a battlemech.
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# ? Apr 13, 2011 05:41 |
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MJ12 posted:Hypervelocity ACs generate a cloud of smoke, and there's smoke ammunition for LRMs and SRMs I believe. So plenty of methods to put a fog generator on a battlemech. Have SRM Carriers flank the mech, that should provide more than enough fog.
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# ? Apr 13, 2011 05:45 |
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PoptartsNinja posted:Oh, no matter who loses, someone is dying because of that fire. Oh no, Mukai!
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# ? Apr 13, 2011 06:23 |
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Trast posted:Oh no, Mukai! Pilot ejects into a cloud of hot smoke and ash! Even if the parachute deploys, they're already baking to death. 'Mechs aren't that tall.
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# ? Apr 13, 2011 06:27 |
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PoptartsNinja posted:Pilot ejects into a cloud of hot smoke and ash! Even if the parachute deploys, they're already baking to death. 'Mechs aren't that tall. gently caress that the Colonel isn't letting anyone take him as emergency rations. I meant, bondsman.
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# ? Apr 13, 2011 06:37 |
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Forest fires are really really hot, and even assault/heavy mechs aren't that much taller than large trees. This is I think more dangerous than people realize! To add to the nerdy crossovers going on here: Kirk: You fool, look around you! The planet's destroying itself! Kruge: Yes, exhilarating, isn't it? Kirk: If we don't help each other, we'll die here. Kruge: Perfect. Then that's the way it shall be.
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# ? Apr 13, 2011 06:51 |
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Somewhat unrelated note: I got Mechcommander 2 working! Thanks for all the help, guys. I never remembered how frustrating it is to have to deal with making sure that your lance of mechs are actually combat-worthy.
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# ? Apr 13, 2011 06:54 |
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So I thought I'd chime in and say this LP actually was what partly convinced me to get back into Battletech and buy the new Introductory box. Though I'm still trying to decide how to paint up the 24 mechs (+ a Loki and a Thor). All the Mechs as Wrestlers comparisons are hilarious, btw. I approve. It made me wish there was a Wolfhound in the intro box so I could paint him up in Hulkamania colors.
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# ? Apr 13, 2011 07:23 |
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Wow, that forest fire means that pushes just got a lot more deadly.
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# ? Apr 13, 2011 07:37 |
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Artificer posted:Somewhat unrelated note: I got Mechcommander 2 working! Thanks for all the help, guys. Fire Ants and UrbanMechs. Everywhere.
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# ? Apr 13, 2011 12:37 |
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PoptartsNinja posted:Pilot ejects into a cloud of hot smoke and ash! Even if the parachute deploys, they're already baking to death. 'Mechs aren't that tall. But the seat will shoot them up very high, to avoid Stackpoling. Alongside the rising hot air, they should just have a few 2nd and 1st degree burns.
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# ? Apr 13, 2011 14:16 |
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Of course if they were in a Hatchetman or a Wolfhound they wouldn't have to worry since the whole head assembly comes off in the event of an ejection.
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# ? Apr 13, 2011 14:47 |
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Angry_Ed posted:Of course if they were in a Hatchetman or a Wolfhound they wouldn't have to worry since the whole head assembly comes off in the event of an ejection. Thereby recreating the Lostech of Shake 'N Bake
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# ? Apr 13, 2011 15:34 |
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Angry_Ed posted:Of course if they were in a Hatchetman or a Wolfhound they wouldn't have to worry since the whole head assembly comes off in the event of an ejection. And thus they'd be in a flying oven.
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# ? Apr 13, 2011 15:39 |
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Diogenes Cynicus posted:Fire Ants and UrbanMechs. Everywhere.
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# ? Apr 13, 2011 16:46 |
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Slaan posted:But the seat will shoot them up very high, to avoid Stackpoling. Alongside the rising hot air, they should just have a few 2nd and 1st degree burns. They then come back down in the fire, since the parachute only takes them so far and 'Mech ejector seats are designed to keep pilots from being dangling targets for more than a few seconds. They don't get launched very high. Edit: Mukaikubo, your inbox is full. PoptartsNinja fucked around with this message at 17:38 on Apr 13, 2011 |
# ? Apr 13, 2011 17:34 |
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PoptartsNinja posted:They then come back down in the fire, since the parachute only takes them so far and 'Mech ejector seats are designed to keep pilots from being dangling targets for more than a few seconds. They don't get launched very high. It claims to be at 498 messages, though I just took out a few from 2008 so it should be at 493 now- either way it shouldn't be reading as full. :|
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# ? Apr 13, 2011 18:06 |
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Are there specific rules for fire harming infantry/ejected pilots, or are we adding them on because of fantastic drama? I know my experience with MegaMek seems to tell me that pilots eject to an adjacent hex, in line with the whole 'chutes don't carry you that long or far' fluff, and that fire seems to only add to Mech heat, as well as fill the board with smoke. Either way, this fire is tactically interesting, and dramatic. It's very fun to watch this play out.
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# ? Apr 13, 2011 18:25 |
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# ? May 13, 2024 14:40 |
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KaoliniteMilkshake posted:Are there specific rules for fire harming infantry/ejected pilots Oooooh yes. Fire extremely bad for infantry (4d6 damage) and vehicles (take damage that may result in automatic criticals). Only 'Mechs and <Redacted> are fire resistant in the grim-dark world of 3032.
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# ? Apr 13, 2011 18:35 |