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Rossi went out a true Steiner hero. He was no Caesar, but, then again, who is?
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# ? Apr 16, 2011 20:54 |
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# ? May 11, 2024 12:51 |
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Oooh dear. That's really too bad, I guess. Still, between the Thunderchild and the Copperhead, that's a 2:1 for Rossi - and the Mugger will be easier for Samantha to deal with if she can win against the Lucerne.
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# ? Apr 16, 2011 20:55 |
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...not gonna lie, I was really hoping that Clanner was going to interpret Steiner Rules as being punching only. That would have made this a lot easier. Especially since another kick to that left leg has a fair to middling chance of putting me down, while I'm still two punches away from breaking through his armor on any torso. Not looking good at all. Is it too late for me to bet against myself?
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# ? Apr 16, 2011 20:58 |
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Well, this turn was bad. At least Colonel Rossi went down fighting. I think the possibility of even obtaining a partial victory has become remote at best. Should Mukaikubo survive his duel with the Lucerne, I recommend that he try to goad the Mugger's pilot into a similar duel.
landcollector fucked around with this message at 21:05 on Apr 16, 2011 |
# ? Apr 16, 2011 21:00 |
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Nooooooooooooooo, Colonel Rossi! Death by ammo explosion is a pretty bad way to go... And he didn't even take that Clanner with him either... drat.
GhostStalker fucked around with this message at 21:04 on Apr 16, 2011 |
# ? Apr 16, 2011 21:01 |
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I doubt there's any chance that kicking him back is any better? Also, what mech is the PTN Lucerne based on? the description of the fight in the forest is pretty great eeeeeeeeee
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# ? Apr 16, 2011 21:16 |
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GhostStalker posted:Nooooooooooooooo, Colonel Rossi! Death by ammo explosion is a pretty bad way to go... And he didn't even take that Clanner with him either... drat. At least I managed to gently caress up one of its legs. Not that it'll help Muk since the drat thing has bullshit no-minimum-range LRMs.
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# ? Apr 16, 2011 21:20 |
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Teledahn posted:I doubt there's any chance that kicking him back is any better? Armor's still real thick on his legs; that and the skill roll for missing a kick or falling over that I've already run afoul of once this combat have me wanting to keep pounding that torso. BODY SHOTS, ROCKY, BODY SHOTS!
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# ? Apr 16, 2011 21:21 |
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WarLocke posted:At least I managed to gently caress up one of its legs. If Muk wins the Lucerne Brawl, and if the Mugger then accepts a challenge under Steiner Rules (the only kind of challenge Clover can really issue after the ammo dump), then that leg injury could prove crucial, as Clover can stand still and burn up precious turns waiting for the Mugger to limp its way into the forest without falling over and crippling itself some more. That leg damage could turn out to be crucial, actually. If, if, if.
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# ? Apr 16, 2011 21:30 |
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Teledahn posted:Also, what mech is the PTN Lucerne based on? http://www.sarna.net/wiki/Hellbringer_%28Loki%29
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# ? Apr 16, 2011 21:32 |
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DivineCoffeeBinge posted:Yep, Rossi got cored. I was afraid of that. Actually, Colonel Rossi just made sure that the Mugger will have one hell of a time trying to get up there to the Zeus in time, even if it doesn't faceplant a few more times. (Damaged Hip means that it's walking MP get halved, so it's now at 3/5 movement and it has to pass a +2 piloting test every time it wants to run or else it falls down again.) It's a cripple now and like hell will a Zeus that's dumped all its ammo let itself get forced out of all those smoke-filled woods that provide all this nice concealment. Now it's all up to the fight between the Lucerne and the Zeus. Magni fucked around with this message at 21:41 on Apr 16, 2011 |
# ? Apr 16, 2011 21:37 |
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So yeah, note to self, weapons with ammo suck and will kill you, no save allowed. Why does anyone even use things other than lasers and PPCs? The chance of an ammo explosion destroying all hope of victory is just another needless risk, especially when a lucky hit to the cockpit can already do the same thing.
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# ? Apr 16, 2011 21:49 |
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Veyrall posted:So yeah, note to self, weapons with ammo suck and will kill you, no save allowed. The cyclops just has a ridiculous amount of ammo (4 tons) for its autocannon, given its armor. That 200 damage was only half of its potential, and I didn't even add in the LRM ammo in the same torso.
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# ? Apr 16, 2011 21:50 |
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So the clanner did sweep the leg. They really are the bad guys.
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# ? Apr 16, 2011 22:01 |
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Steiner rules didn't specify no legs, sadly, though it was implied. PTN: Despite your PM, my orders remain. They are still a good enough logic chain, and I am psychologically incapable of standing still in Battletech for two rounds running.
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# ? Apr 16, 2011 22:06 |
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Veyrall posted:So yeah, note to self, weapons with ammo suck and will kill you, no save allowed. That why Clanners use integral CASE! Ballistic and missile weapons do have their place if you want to deal damage while generating relatively little heat. Even a good number of DHS won't stop overheating if you discharge a bunch of energy weapons at once downrange (Clan tech ER PPCs are a good example...). Also, there was an ammo explosion on the player's side in the last scenario and the pilot ejected. I guess Rossi wasn't lucky enough to pass a behind-the-scenes roll and died horrifically because of it.
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# ? Apr 16, 2011 22:10 |
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landcollector posted:I guess Rossi wasn't lucky enough to pass a behind-the-scenes roll and died horrifically because of it. The Cyclops's head is horribly designed.
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# ? Apr 16, 2011 22:11 |
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Ehm... Shouldn't the Mugger take a roll to sort out potential pilot damage from the fall?
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# ? Apr 16, 2011 22:19 |
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Pinguliten posted:Ehm... Shouldn't the Mugger take a roll to sort out potential pilot damage from the fall? Whoops, yes he should.
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# ? Apr 16, 2011 22:21 |
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PoptartsNinja posted:Whoops, yes he should. And he rolled a ten too. Bah.
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# ? Apr 16, 2011 22:35 |
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Damned if the Clanners don't at least respect our valiant mechwarriors now after such a showing. The Wolfhound didn't quit, Colonel Rossi went out in a blaze of glory in a berserker charge, and Clover is having a dance in the fires of hell.
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# ? Apr 16, 2011 22:52 |
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PoptartsNinja posted:The cyclops just has a ridiculous amount of ammo (4 tons) for its autocannon, given its armor. That 200 damage was only half of its potential, and I didn't even add in the LRM ammo in the same torso. The ammo load makes more sense when you realize it's supposed to be a Gauss rifle there.
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# ? Apr 16, 2011 22:57 |
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Defiance Industries posted:The ammo load makes more sense when you realize it's supposed to be a Gauss rifle there. Those haven't been introduced yet! And no, this isn't a new <redacted> thing. VVVV I'm not talking chronologically. I mean no 'Mech in the LP thus-far has packed a Gauss Rifle. It's a 'forgotten' Technology in the Inner Sphere; only ComStar knows they exist. PoptartsNinja fucked around with this message at 23:22 on Apr 16, 2011 |
# ? Apr 16, 2011 23:03 |
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PoptartsNinja posted:Those haven't been introduced yet! Actually, they were introduced a long time ago, it's just that they couldn't figure out how to keep fixing the ones that broke and making new ones to replace the ones that got shot up, so they said "gently caress it" and just crammed in the biggest ballistic weapon they were still capable of making. But actually, 4 tons of AC/20 ammo isn't so bad. Thank god it wasn't four tons of machine gun ammo. That poo poo would've gone off so strongly the Clanners would've thought that the spheroid barbarians were nuking themselves.
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# ? Apr 16, 2011 23:12 |
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PoptartsNinja posted:The cyclops just has a ridiculous amount of ammo (4 tons) for its autocannon, given its armor. That 200 damage was only half of its potential, and I didn't even add in the LRM ammo in the same torso. I designed an Archer whose weapons loadout consists of, among others, an LRM-15 w/ Artemis V FCS and 4 tons of Artemis V capable ammo in each side torso. CASE was the first thing I thought of when designing this, since without it there is the possibility of ~400+ damage hitting its CT. The mech would still be in big trouble though, since I mounted an XL engine (automatic 2 engine hits pretty much)...
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# ? Apr 16, 2011 23:17 |
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Rossi went down right - a blazing inferno, fighting to the last. Here's to hoping Clover survives the same sort of fate... I think The Arsonist sums up this next turn fairly well. C'mon, Muk - give 'em the old Head-Body-Head, knock him down a peg!
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# ? Apr 16, 2011 23:17 |
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Hopefully with only one pilot and a very simple set of orders (keep punching!) the next few turns should go pretty quick. Win or lose this will all be over soon and we can go play as the valiant 394th.
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# ? Apr 16, 2011 23:28 |
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landcollector posted:I designed an Archer whose weapons loadout consists of, among others, an LRM-15 w/ Artemis V FCS and 4 tons of Artemis V capable ammo in each side torso. CASE was the first thing I thought of when designing this, since without it there is the possibility of ~400+ damage hitting its CT. The mech would still be in big trouble though, since I mounted an XL engine (automatic 2 engine hits pretty much)... Three, not two. Light Engines are two.
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# ? Apr 17, 2011 00:31 |
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Defiance Industries posted:Three, not two. Light Engines are two. I'm using Clan tech.
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# ? Apr 17, 2011 00:35 |
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Yeah, XL Engines on an Inner Sphere 'Mech are really, really bad.
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# ? Apr 17, 2011 00:35 |
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PoptartsNinja posted:Yeah, XL Engines on an Inner Sphere 'Mech are really, really bad. Nah, they have their place, it's just a really big compromise. XLs on slow 3/5 mechs? Hell no. But XL fast-cav mechs like the Lao Hu are pretty good, even if they can't compete with Clan designs.
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# ? Apr 17, 2011 00:47 |
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From what I remember of Battlespace, a small tactical nuclear weapon does 1000 damage at ground zero, decreasing by 20 damage for every mapsheet away from the impact point, out to 50 mapsheets. Every mapsheet within 25 sheets of the impact point is changed to clear, elevation 0 terrain. All you need to mimic this effect is 5 tons of machine gun ammo!
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# ? Apr 17, 2011 02:06 |
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Preechr posted:All you need to mimic this effect is 5 tons of machine gun ammo! Per hex. Also, goddamn, someone must've built this hex out of old Slip and Slides.
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# ? Apr 17, 2011 02:09 |
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PoptartsNinja posted:Per hex. ... Hold on, let me find the smiley that most completely encapsulates my contribution to this battle. All of it. Here: (grumble grumble I hate PSRs so much) Mukaikubo fucked around with this message at 02:32 on Apr 17, 2011 |
# ? Apr 17, 2011 02:15 |
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Because they've all melted in the fire and the ground is exceptionally sticky?
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# ? Apr 17, 2011 02:18 |
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PoptartsNinja posted:Per hex. Yessss! We've still got a chance at partial victory! Maybe even full if the Mugger accepts a challenge and falls on its legs some more
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# ? Apr 17, 2011 02:19 |
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What happens if Samantha moves her joystick forward rapidly twice, backwards rapidly twice, alternates left-right-left-right, types "b" and "a" on her keyboard, then hits the engine startup switch? I reckon either her 'mech does the funky chicken in a manner that completely confuses the Clanner, or the engine stackpoles.
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# ? Apr 17, 2011 02:26 |
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The Merry Marauder posted:I can't hear most Mech names in any voice other than the dude from MW2:GBL. Even now, my brother and I will still arbitrarily yell STONE. RHINO. at each other. Somehow those first two MW2 games just had really memorable dialog. All systems nominal? I think so!
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# ? Apr 17, 2011 02:28 |
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Felime posted:Yessss! Well, sure, in theory I guess that might be the Clanner falling. Sure. Let's go with that until the probable reality intrudes, that is a much happier picture! There is EGG NOG.
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# ? Apr 17, 2011 02:31 |
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# ? May 11, 2024 12:51 |
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Mukaikubo posted:Well, sure, in theory I guess that might be the Clanner falling. Sure. Let's go with that until the probable reality intrudes, that is a much happier picture! There is EGG NOG. CRITICAL HIT, EGG NOG GLASS EGG NOG GLASS DESTROYED
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# ? Apr 17, 2011 02:39 |