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Beeb
Jun 29, 2003
Probation
Can't post for 25 days!

Bottom Liner posted:

So I just got the GTA IV complete pack on steam, are there any must have mods or addons?

You can't go wrong with Simple Native Trainer.

http://www.gtagaming.com/downloads/gta-iv/script-mods/2115

KFCB posted:

Speaking of real car mods, is there one for GTA IV that works with Steam?

I have a Steam copy and tons of modded cars. Installing them is a tedious, one at a time, bug check, make sure everything is set right process, but worth it. A good place to look is:

http://www.gta4-mods.com/

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Dimebag
Jul 12, 2004

precision posted:

Neither Google nor Wikipedia are providing me with a satisfactorily comprehensive answer to this:

Does the new "Complete" PS3 version - GTA4 and both expansions - have EVERY song from both the original expansions and the bonus stations/songs that were on the "Tales from Liberty City" disc? If not, is there any way to make that happen? I'd like to run through the trilogy again but I want maximum song variety.

Unfortunately no. Play GTA IV: Original Soundtrack, Play BoGT or TLATD you get the Expansion Soundtrack. They do not mix them together for some reason even if you have the game data for both installed.

Jupiter Jazz
Jan 13, 2007

by sebmojo

IM_DA_DECIDER posted:

What's with all the SA hate? It was easily the best GTA gameplay wise and funny as hell. I bought IV on steam and while the rear end in a top hat physics are great the missions are boring and I'm playing an unsympathetic Serbian war criminal or something.
Where's my Terminator 2 homage mission and why can't I drive a combine harvester through a cult compound?

It's a fun game but I think it was the beginning of Rockstar going off their rocker. The mini games, the dating...it felt like the beginning of Rockstar doing what they want instead of doing what's fun.

I've mentioned the story, but to me it felt as if Rockstar made the story random and schizophrenic because they had a black main character, and not all people would be interested in gang banging, as seen by a lot of the comments made pre-release. So they decided to make him this crazy entrepreneur / government agent / casino robber / gangster instead of just a gangster.

Plus, I really don't like the size and scope of the game. It's just too big. I did some SA taxi missions this morning before work and it gets to a point where you're given 2-3 minutes on the clock simply because it takes at least 5+ minutes to get from one end of the city to the next.

That said, it has a lot of great ideas. I like the customization, for example, but the implementation is terrible. The pc version is really what shines, though. I'm enjoying this considerably more than the ps2 version.

It's a great game, I just enjoy 2, 3, and VC a lot more.

Doppelganger
Oct 11, 2002

Harder, Better, Faster, Stronger
Random question: Which city do you think looked and felt the most like its real world counterpart?

I can't really give a good answer because the only one I've actually been to is Miami. Starfish Island and the second major island seemed like the most well-done to me though. The real Star Island is goddamn luxurious, if anything Rockstar held back when recreating it.

Friends of mine have told me that San Fierro pretty much nailed San Fran.

Jupiter Jazz
Jan 13, 2007

by sebmojo
San Fierro is my number one choice. The gays holding hands, the hills, the rains. San Francisco, baby.

SplitSoul
Dec 31, 2000

All those people complaining about driving in GTAIV, you do realise that it was significantly improved in an early patch that came out years ago, right?

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Patches don't help poor drivers.

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice

Zigmidge posted:

Patches don't help poor drivers.

I can't believe this keeps coming up but I'll say it again. Not liking the direction Rockstar went with vehicle physics doesn't mean we can't adapt and win every race, it just means we don't LIKE it as much as arcade style driving. GTA4 isn't any more realistic than San Andreas, it's just way different. It's not gran turismo and it's not iRacing. You can't hit a curb on a motorcycle in real life doing 30mph and end up on the roof of a 3 story building.

SplitSoul
Dec 31, 2000

davebo posted:

I can't believe this keeps coming up but I'll say it again. Not liking the direction Rockstar went with vehicle physics doesn't mean we can't adapt and win every race, it just means we don't LIKE it as much as arcade style driving.

And the patch I mentioned made the driving pretty much exactly like the earlier games.

Away all Goats
Jul 5, 2005

Goose's rebellion

nevermind i r dumb

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

davebo posted:

I can't believe this keeps coming up but I'll say it again. Not liking the direction Rockstar went with vehicle physics doesn't mean we can't adapt and win every race, it just means we don't LIKE it as much as arcade style driving. GTA4 isn't any more realistic than San Andreas, it's just way different. It's not gran turismo and it's not iRacing. You can't hit a curb on a motorcycle in real life doing 30mph and end up on the roof of a 3 story building.

psst: It keeps coming up because I'm the only one saying it. Relax. Everyone keeps saying things like "GTA" and "Good story" in the same sentence and I'm letting it slide...

Mad Doctor Cthulhu
Mar 3, 2008

Starhawk64 posted:

Agreed, the story of SA wasn't just about being a gangbanger, it was more of a story about life's unexpected turns and finding your place in life, while bailing out of airplanes dressed only in boxers.

San Andreas would have made a good road trip movie. Jerusalem did a pretty good LP of it that basically turned it into a novel. Check it out here.

What, you never skydived naked? :smug:

But seriously, GTA has never been about the story. It's about the zeitgeist. It's about capturing the time perfectly so you can do all this crazy poo poo but also exist in some kind of nostalgia. That's why VC is remembered so fondly: if you were in the present, it wouldn't be as fun as just breaking loose in the decadent '80s complete with sports cars, Miami Vice and Scarface references, and just general badassedness of it all. SA works on the same level but goes deeper: you have the Hood/Gang movies via Los Santos, you have the playground of the wildernesses, you have the San Francisco scene, you have the loving X-Files in the desert, and then you have the Scorseseism of the '90s in Las Venturas. And it's all done over the top like the best movie ever. It's like living in the '90s if the world was a giant sound stage and you're cut loose to run loving amok.

And it's the spirit that was missing in GTA IV and that needs to come back in GTA V.

Doppelganger posted:

It also didn't help that his brother was a controlling, short-sighted idiot.

"Man gently caress you CJ! Sure you've done every single I told you to do since you got back, brought unprecedented wealth to our family, AND just sprung my rear end from prison, but what have you done for the hood lately? You're a joke!"

You know what Sweet? Take the hood and shove it up your rear end. You want to spend the rest of your life fighting over some dirty ghetto? Go right ahead. I'm through wasting my energy on your small-time bullshit. I own a goddamned JETPACK now!

Exactly, and you just pointed out what nearly every single 'Hood movie from the '90s did. Why the gently caress would you come back outside of Crab Mentality and guilt?

Himuro posted:

Yes, CJ leaves the ghetto only to get involved in more crime. Good branching out there.

Not only that, but the idea of 'crime' becomes a sort of life. Look at Mike Toreno and his story arc. Not only does he con CJ into doing various things, it's a test of sorts to be a CIA agent of some sort. The twisted thing is that CJ's violence and destructive nature, in another setting, would be completely acceptable and even praised.

If you're looking for loopholes, try to figure out why Toreno or Woozy didn't execute Tenpenny as soon as possible.

Tewratomeh posted:

True, but he also becomes filthy rich and owns a bunch of property spread out over an entire state.

But then he moves right back to the hood in the end, the gang wars start over and nothing much has really changed. It's like all this amazing stuff happens to him and he just goes "well, time to fight it out with some more rival gangs because that's just who I am".

Actually, the last line is 'I'm going to explore for a while' or something to that effect. Notice that he hasn't given up anything, either.

precision posted:

I don't mind that SA has such a sprawling, kind of schizophrenic story. I mean, wasn't that the whole point of the game, essentially - it took place not in one city, with one story, but over an entire "state"? The map design ended up being frustrating, leading to times when you had to drive entirely too far just to get to a mission's start point, and yeah, the best part of the story by far was the first 1/3 but ultimately it's still a great game.

Honestly I would have preferred the story of CJ In the Hood be the entire game, with a much larger Los Santos, but gamers are notoriously borderline racist and were already loudly complaining before the game even came out about how it would have "nothing but rap stations" and other such nonsense.

I remember that SA got a lot of criticism in academia because the GnR song 'Welcome to the Jungle' was used while the majority of the footage came from Los Santos. "JUNGLE? BLACK PEOPLE? RACIST!" Never mind that the whole game was all about the '90s and how schizophrenic American culture is in general...

bort posted:

Yeah, I'm with you. I think the early San Andreas storyline was compelling and it didn't get humdrum for me until late in the San Fierro arc. I had to really try to like GTA IV; I pushed through and did end up liking it, although I haven't finished it yet or played the expansions.

I don't know why I got it in my head to 100% the GTA III/LCS worlds, but it's been fun. I love the music in both of those games. It's funny that both Shoreside Vale and Alderney are terribly anticlimactic to unlock after the playgrounds that Portland/Algonquin are.

Alderney could have been so much more. I think it would have benefited GTA IV if they somehow made it Alderney/Dukes/Algonquin because there's just not much to do after Algonquin. And it's a shame, really.

davebo posted:

I can't believe this keeps coming up but I'll say it again. Not liking the direction Rockstar went with vehicle physics doesn't mean we can't adapt and win every race, it just means we don't LIKE it as much as arcade style driving. GTA4 isn't any more realistic than San Andreas, it's just way different. It's not gran turismo and it's not iRacing. You can't hit a curb on a motorcycle in real life doing 30mph and end up on the roof of a 3 story building.

Plus the idea of realism in a GTA game is a losing proposition. We're not looking for photoreality here: a heavy part of any GTA game is driving. But GTA IV made driving a chore. I suspect that the introduction of realism was a figleaf to cover for a lot of flaws: it's really bad that a game that reinvented the sandbox genre into a rich genre suddenly decided that it was time to tie it back and return to the roots of GTA 3. The game is a big visual improvement, but not big enough to justify sacrificing the physics of the game. GTA IV is not polished by any means: the draw distances are off, the control schemes for the 360 are downright insane (use the triggers for driving??), and the physics for giving weight to each vehicle turn a lot of cars into wheeled bricks.

Simply put: if there was nothing wrong with the driving in GTA IV, then Rockstar would have never 'improved' the driving in the latter two DLCs. The real problem is that the first game was rushed and one of the issues was the physics and control design which suffered immensely. Not to mention that the whole map really doesn't give anybody the ability to really go driving as much as deal with a ton of traffic that, while a part of real New York, shouldn't be a consideration in a video game.

Speaking of which, is the VICE FM track from the disc version of the DLC on the 'Complete Collection' as well?

Dimebag
Jul 12, 2004

Mad Doctor Cthulhu posted:

Speaking of which, is the VICE FM track from the disc version of the DLC on the 'Complete Collection' as well?

Yes it is, available in BoGT & TLATD, but does not show up in GTA IV Vanilla.

VanityHero
Mar 10, 2009

by Ozmaugh
I loved the way cars handled in GTA IV. with the weight and inertia and it felt so great when you made wicked high speed turns.

Friar Zucchini
Aug 6, 2010

VanityHero posted:

I loved the way cars handled in GTA IV. with the weight and inertia and it felt so great when you made wicked high speed turns.
...and it felt so bad when I slid past them all sideways... Feltzer or Blista Compact. Problem solved.

I've never played any dedicated racing games like Gran Turismo or Forza, what would GTA be like with their driving mechanics?

wa27
Jan 15, 2007

SplitSoul posted:

And the patch I mentioned made the driving pretty much exactly like the earlier games.

Woah, seriously? Did they patch the 360/PS3 version as well?

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

Mad Doctor Cthulhu posted:

the control schemes for the 360 are downright insane (use the triggers for driving??)

The triggers are great for driving, you can adjust throttle so much better than a face button. If face buttons were your only options where you basically have a choice between 0% throttle and 100% throttle, it would've been disastrous. Most racing games are played with triggers I believe.

nerdly_dood posted:

I've never played any dedicated racing games like Gran Turismo or Forza, what would GTA be like with their driving mechanics?

You generally brake to a reasonable speed upon approaching a corner, turn, then pin it through the apex. You can't brake and turn at the same time. You can't fully turn and floor it either, you can do 50% turn 50% throttle, 25% turn (slight turn) and 75% throttle, etc. The original GTAIV controls were similiar actually. There are nuances with RWD cars, FWD, and 4WD of course. Another thing is you have to brake early in racing games, same as GTA. You can no longer brake 20 feet before the corner, and whip it around with the handbrake like the old games.

MikeRabsitch fucked around with this message at 05:02 on Apr 19, 2011

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

wa27 posted:

Woah, seriously? Did they patch the 360/PS3 version as well?

He's completely full of poo poo. They didn't really change much of anything, the fastest cars still handle like a San Andreas Trashmaster. I don't know if the 360/PS3 got an equivalent patch.

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood
Okay so I got GTA4 running, it's a fun game so far, but I really can't accept how badly it runs on my computer. I can run Crysis 1 / 2 maxed out, but GTA4 occasionally slows down to 10fps, and I don't think I've been over 30fps at any time. Steam version if it matters.

My specs:

Q9400 @ 2.8ghz
Radeon 5970
4 gig DDR2
Win 7 Professional

I obviously started off on maxed out settings, then when I saw the lag, lowered resolution down to 1680x1050, and lowered some settings. Made absolutely no difference whatsoever, so I cranked it to the lowest (800x600 something on a 24' widescreen hell yeah), and then it ran okay. Just okay, not 60fps.

Tumble
Jun 24, 2003
I'm not thinking of anything!
You idiots need to stop saying that the cars in GTA4 handled poorly; they stick to the loving ground like crazy when you need them to. You can whip in between traffic at 100+mph on bridges and highways as well as take 90 degree turns sideways through the densely packed streets between the skyscrapers downtown.

It's not the games handling that's the issue, it's you. You are the ones that suck.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
To be fair, the cars are a lot easier to drive with a controller than with a keyboard. You can't turn 10 degrees with a keyboard, and you can't ease off the gas, it's kind of a pain in the rear end.

ShineDog
May 21, 2007
It is inevitable!
Whats.. wrong with the triggers for driving? That's been the driving game standard since the dreamcast, and making the bumper shoot in vehicles is a pretty inspired way to give you camera, steering, and speed control without needing finger gymnastics.

Pwnstar
Dec 9, 2007

Who wants some waffles?

If you hate GTAIV driving then pop all your tires and drive as fast as you can around the city.

Friar Zucchini
Aug 6, 2010

Pwnstar posted:

If you hate GTAIV driving then pop all your tires and drive as fast as you can around the city.

That's actually pretty fun, I was doing that some yesterday just dicking around...

Old Grasshopper
Apr 7, 2011

"Patience, young grasshopper."

nerdly_dood posted:

That's actually pretty fun, I was doing that some yesterday just dicking around...

Hold the handbrake button and floor the accelerator until your rear tires burst. It's fun when you try to turn really tight corners and smack into a group of pedestrians.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Mad Doctor Cthulhu posted:

the control schemes for the 360 are downright insane (use the triggers for driving??)

I think I found the reason why you can't drive the cars right. I'm assuming you are trying to drive like you did in the GTAIII games where you mash a button and go. The triggers are analog, don't mash on them. If you treat them like pedals you will be able to drive a lot better. You have to actually brake before corners.

I prefer the driving of GTAIV, mainly because I like to just drive around the city. I couldn't do that in in the other games, you have to be at full throttle all the time. Except for san andreas where I used some controller mod that allowed me to use, guess what, the triggers for acceleration and it was even better. Arcade driving was fun, but that was for the arcade GTAs of that era. Rockstar has chosen a new direction and crying about it isn't going to change anything.

I don't know why people keep saying they fixed driving in the DLCs. It feels the same as it did in the original game. All they fixed were bikes because they were so easy to fall off of in GTAIV.

Holy Cheese
Dec 6, 2006

Cojawfee posted:

I think I found the reason why you can't drive the cars right. I'm assuming you are trying to drive like you did in the GTAIII games where you mash a button and go. The triggers are analog, don't mash on them. If you treat them like pedals you will be able to drive a lot better. You have to actually brake before corners.

I prefer the driving of GTAIV, mainly because I like to just drive around the city. I couldn't do that in in the other games, you have to be at full throttle all the time. Except for san andreas where I used some controller mod that allowed me to use, guess what, the triggers for acceleration and it was even better. Arcade driving was fun, but that was for the arcade GTAs of that era. Rockstar has chosen a new direction and crying about it isn't going to change anything.

I don't know why people keep saying they fixed driving in the DLCs. It feels the same as it did in the original game. All they fixed were bikes because they were so easy to fall off of in GTAIV.

I guess I'm one of the few that liked the original bike controls of GTA IV, even though I often went flying over some slow moving car at some point while my bike was chewing bumper. The bikes in The Lost and Damned just felt far too bouncy for me. I haven't actually completed that DLC come to think of it.

Handsome Ralph
Sep 3, 2004

Oh boy, posting!
That's where I'm a Viking!


So even after installing Motionjoy I cannot get my PS3 controller to play SA correctly, at all...

I mean it registers and recognizes some of the buttons, but the thumb sticks do nothing and the controls are all over the place.

Anyone know of any fixes or control profiles I can grab to make things easier? I really want to go back and play the old games with a controller, but not with these bullshit controls.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Boondock Saint posted:

So even after installing Motionjoy I cannot get my PS3 controller to play SA correctly, at all...

I mean it registers and recognizes some of the buttons, but the thumb sticks do nothing and the controls are all over the place.

Anyone know of any fixes or control profiles I can grab to make things easier? I really want to go back and play the old games with a controller, but not with these bullshit controls.

Go to the options and see what mode setting you're in. It should either be in ps2 or 360 profile. If not that, check to see if your sticks have been recognized by the program.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



GTA discussions after IV came out always make me feel like I am weird for loving both the GTA3/VC/SA and IV/TLaD/BoGT era equally; they are just different takes on the same formula and both of the "sets" have things they do better then the other.

WHOOPS
Nov 6, 2009

K8.0 posted:

He's completely full of poo poo. They didn't really change much of anything, the fastest cars still handle like a San Andreas Trashmaster. I don't know if the 360/PS3 got an equivalent patch.

Well this simply is not true.

cstang
Oct 27, 2005

Da Bears
OK so I bought my favorite GTA (San Andreas), and I'm trying to use my PS3 DualShock 3 to play using the MotionJoy drivers. I'm having trouble getting the buttons setup correctly. I would like to be able to use the sticks for movement and steering, but I can't figure out how to do this. If anyone has any tips, or knows of a cfg I could import into MotionJoy it would be much appreciated!

married but discreet
May 7, 2005


Taco Defender
Did the expansions retroactively fix the driving in vanilla IV? I bought the Steam all in one thing, the cars take some time to get used to but are fun to drive and the motorcycles are just as great as in SA, with the added bonus of horrifying ragdoll deaths.

Pwnstar
Dec 9, 2007

Who wants some waffles?

nerdly_dood posted:

That's actually pretty fun, I was doing that some yesterday just dicking around...

Yeah thats what I meant, you can't not have fun with that. Unless/especially if the cops are chasing you.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Have you guys having trouble with motioninjoy tried the 360 profile? What profiles are you using?

cstang
Oct 27, 2005

Da Bears

Himuro posted:

Have you guys having trouble with motioninjoy tried the 360 profile? What profiles are you using?

I'll try the 360 option and get back to you.

bort
Mar 13, 2003

Try this: http://www.motioninjoy.com/wiki/en/game/guide/gtasa

I wrote that button setup and it was working for me. I don't recall if the right stick worked properly or not, but I used it to 100% GTA III.

LvK
Feb 27, 2006

FIVE STARS!!
Welp, shame on me for assuming that having above-minimum-but-not-recommended requirements met on my system would result in playability. I figured that it meant I'd be playing with lovely models, lower draw distance, and no filters. Instead I'm playing fluidly with a draw distance of (literally) 5 feet in front of me and almost no cars on the street. 10 bucks wasted until the next time I upgrade computers, I guess.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Alright, so apparently people are getting their PS3 controllers to work in San Andreas by making them emulate a 360 controller, but is there any way to get an actual 360 controller to work properly? I tried to set up my wired controller and neither analog trigger is registered by the game, and neither is the d-pad. I mean, I guess I could set it up for the most basic of controls and leave out the radio station switching or whatever, but I'd like to get all buttons working so it controls more like the PS2 version.

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Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Tewratomeh posted:

Alright, so apparently people are getting their PS3 controllers to work in San Andreas by making them emulate a 360 controller, but is there any way to get an actual 360 controller to work properly? I tried to set up my wired controller and neither analog trigger is registered by the game, and neither is the d-pad. I mean, I guess I could set it up for the most basic of controls and leave out the radio station switching or whatever, but I'd like to get all buttons working so it controls more like the PS2 version.

Just bind the keys ingame and use Xpadder for the few things you cant bind ingame.

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