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Respect to Bobbin, but I'm voting D: Operation Himinbjörg.
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# ? Apr 20, 2011 14:09 |
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# ? May 10, 2024 11:35 |
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Voting C
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# ? Apr 20, 2011 14:10 |
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landcollector posted:The thing is actually quite cool running for an IS Succession Wars-era mech packing lots of energy weapons, generating a max of 34 heat and sinking 28. Ooh, I want to ride the variant version of this, which mounts 8 less heat sinks but carries large lasers in arms! It covers every range bracket, you're safe nowhere! Also, voting for Operation Heaven's Castle or D. Guerrilla raids, baby!
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# ? Apr 20, 2011 14:14 |
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I'd really like to vote D, but instead I'm voting C just in case we don't get to see Bobbin's scenario later.
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# ? Apr 20, 2011 14:17 |
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In the name of Blake! A I feel taking control of the clans would lessen their impact somewhat, and I really want to see how the goons use Star League tech.
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# ? Apr 20, 2011 14:18 |
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Any of them would be fun and interesting scenarios. Tough choice! Let's go with the operation named for the castle of the watchmen of the Gods. D.
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# ? Apr 20, 2011 14:27 |
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Hob_Gadling posted:Ooh, I want to ride the variant version of this, which mounts 8 less heat sinks but carries large lasers in arms! It covers every range bracket, you're safe nowhere! The BV for this variant is higher, but so is the heat. A max of 44 heat, a max sinking of 21. I hope you brought a fan or five. I'd post the readout, but I don't want to poo poo up the thread too much.
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# ? Apr 20, 2011 14:28 |
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I wanna see what Comstar is going to field for a behind enemy lines rescue OP, and then see it get dismantled, cause gently caress Space ATnT. A Out of curiosity, will we get the option to revisit Option C at a later point? If so, I feel sorry for Bobbin as his prize went unused (potentially anyway)
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# ? Apr 20, 2011 14:34 |
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SageSepth posted:Out of curiosity, will we get the option to revisit Option C at a later point? If so, I feel sorry for Bobbin as his prize went unused (potentially anyway) I would have voted for Bobbins mission if it hadn't been us controlling the clans this early before we had even seen ComStar.
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# ? Apr 20, 2011 14:38 |
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Affi posted:I would have voted for Bobbins mission if it hadn't been us controlling the clans this early before we had even seen ComStar. Yeah, I agree. I kinda think that the clans should remain the (main) antagonist in this thread.
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# ? Apr 20, 2011 14:40 |
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I'll gamble on the fact that Bobbin's scenario will still be available later, and vote D for now.
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# ? Apr 20, 2011 14:55 |
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D 'mechs are terror weapons, let's get to it!
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# ? Apr 20, 2011 14:58 |
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Much as I like the sound of Bobbin's scenario, I think it's still a little early for us to be playing as the Clans. So I'm voting A 'cos I'd love to see how the Hell's Horses fight.
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# ? Apr 20, 2011 15:00 |
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My vote: B[/]b for fukken ]/b]BAGPIPES ON ALL CHANNELS . Otherwise A, for Comguards... pft. On the plus side Caesar will still probably get his night with Dusk. Mukaikubo posted:Viper pride, surats. Viper pride. Behold what my poor consciousness rolls have wrought; behold, and beware. Fraction Jackson posted:As far as House Marik, they are sort of less developed. I always saw them as very Mediterranean, with heavy Spanish and Greek influences. There may be some central European in there too (Marik could be Czech or Slovak, and Halas certainly is). So I'm not real sure on what their thing would be.
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# ? Apr 20, 2011 15:00 |
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A for ComGuards! Come on, we've been sitting it out way too long. I want to see some freaky pseudo-religious mechwarrior freaks bust some clan kneecaps.
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# ? Apr 20, 2011 15:18 |
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A. As much as I'd like to see the carnage that players can dish out with an all-Clan fight, I think that taking the step between to Level 2 tech is much more logical.
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# ? Apr 20, 2011 15:43 |
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Voting A Because the ComGuard rock.
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# ? Apr 20, 2011 15:47 |
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Affi posted:I would have voted for Bobbins mission if it hadn't been us controlling the clans this early before we had even seen ComStar. Absolutely this. It hurts not voting for a PC scenario, but I really, really think it is too early in the thread for it. e: A-28 B-3 C-25 D-20 as of Terry's vote below Mukaikubo fucked around with this message at 15:58 on Apr 20, 2011 |
# ? Apr 20, 2011 15:54 |
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Voting A. Will NEVER cheer for tube-born scum!
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# ? Apr 20, 2011 15:54 |
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C vote, because the legacy of Far Country must live on.
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# ? Apr 20, 2011 16:10 |
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landcollector posted:Like others have said, Caesar got worked. I'm starting to think that the Clanners being bad at mech melee combat is a lie, since both of them that we engaged in melee won quite thoroughly. What was the Atlas made of, tin foil? A couple strikes and its arm falls off (which Dusk uses to club him)? The Gladiator's charge did 70 damage before any of the punching. Atlases "only" have 304 armor, and 106 of that is on the legs and rear torso, and as such, mostly irrelevant for this. Also, the narration was nifty. Everseen posted:I'm interested in C/D, so I'll throw in with the heroic one, though I have no clue what the acronyms mean. D is the one that features a secret society fighting against a traitor who, among other sins, let a planet of civilians die to further his political motives.
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# ? Apr 20, 2011 16:22 |
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Voting Comguards. I want some classic robot smashing.
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# ? Apr 20, 2011 16:35 |
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Am I permitted to vote for C?
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# ? Apr 20, 2011 16:47 |
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Come on, everyone! We were just handed our first defeat by the Clans- do you not want revenge? Playing as the Clans now, without a chance to clear our collective names by defeating a Clan force in the field, is tantamount to mass surrender. While this may amuse me, with my T-shirts and lack of contractions, I doubt much of this thread is quite so eager to concede the Sphere to Clan warriors. The time for this scenario will come, if PTN offers it up again; but the time is not yet ripe.
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# ? Apr 20, 2011 16:48 |
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Hard, hard, hard to choose. They all sound great. I'm going to have to abstain again, I couldn't bear to pick between them.
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# ? Apr 20, 2011 16:50 |
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Mukaikubo posted:Come on, everyone! We were just handed our first defeat by the Clans- do you not want revenge? Playing as the Clans now, without a chance to clear our collective names by defeating a Clan force in the field, is tantamount to mass surrender. While this may amuse me, with my T-shirts and lack of contractions, I doubt much of this thread is quite so eager to concede the Sphere to Clan warriors. The time for this scenario will come, if PTN offers it up again; but the time is not yet ripe. That's a gamble I am unwilling to take.
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# ? Apr 20, 2011 16:50 |
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As a pilot in the next mission I don't really want to pilot Clantech. Sorry Bobbin, but I gotta vote D
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# ? Apr 20, 2011 16:56 |
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Voting D.
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# ? Apr 20, 2011 16:59 |
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Voting A.
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# ? Apr 20, 2011 17:04 |
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Bobbin Threadbare posted:Am I permitted to vote for C? Of course you are! Either way, this should be fun!
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# ? Apr 20, 2011 17:14 |
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This is clearly what the Inner Sphere will look like in a year: After the Vipers take Terra and become the ilClan, they will find life isn't peaches and roses, as the rest of the Sphere fails to bow to them while the other Clans attempt to dethrone them. This gives Hanse Davion the time he needs to merge the Federated Suns with the Capellan Confederation, under the watchful eye of his adopted son Justin Allard-Davion. Added to this a desperate ComGuard offers all the military and technological might at its disposal to Hanse in an attempt to reclaim Terra. With this all under heel, the Armed Forces of the Federated Confederation (AFFC) launches a successful counterattack, catching the Steel Vipers completely off guard. Where the Vipers offer Steiner rules, the AFFC offers the dangerous end of a Ceres Huang Di Ultra Autocannon. Where the Vipers offer Zel, the AFFC offers the full firepower of a Regimental Combat Team. Eventually, the Federated Confederation is victorious, but Hanse sees no need to give the liberated planets back to their original owners. With no other choice available to them, the other Great Houses surrender to the AFFC, forming a unified Inner Sphere. Elected first lord of the new Star League, Hanse Davion sends the full might of his armies against the Clan homeworlds, not resting until every trueborn is nothing but bad memories. Once that is done, Hanse will give up the throne to his son Justin, before taking his BattleMaster with him into retirement in the Periphery. He would last be seen taking a midnight stroll through the streets of Taurus in his mech. Vote ComGuard KnoxZone fucked around with this message at 17:21 on Apr 20, 2011 |
# ? Apr 20, 2011 17:19 |
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ShadowDragon8685 posted:PTN, I have to know: did you actually roll out that Ceasar Vs. Dusk fight, or did you just fiat it to go where you wanted it to go? That duel was going to happen no matter how the mission turned out. The only variable (based on total victory / victory / partial victory / failure) was the outcome. SageSepth posted:Out of curiosity, will we get the option to revisit Option C at a later point? If so, I feel sorry for Bobbin as his prize went unused (potentially anyway) Yeah, that one will stay avaliable until we play it or the thread dies; whichever happens first. Arquinsiel posted:Actually your problem was that you rolled consciousness too well on one turn. If you'd stayed down an extra turn the first time you passed out it would have been fine. Since Sam was the last-man-standing at that point, any turns spent unconscious weren't counting against the time limit.
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# ? Apr 20, 2011 17:22 |
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PoptartsNinja posted:Yeah, that one will stay avaliable until we play it or the thread dies; whichever happens first. Excellent, that eases my conscience a lot. We can keep our introductory "You are Clanners now" match until after we have had another taste of exactly WHY they are so horrifically brutal if you do not play all sorts of games with their honor.
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# ? Apr 20, 2011 17:25 |
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PoptartsNinja posted:That duel was going to happen no matter how the mission turned out. The only variable (based on total victory / victory / partial victory / failure) was the outcome. Awh. That's kinda... I dunno. Disappointing. Especially given that it shows the Vipers, despite supposedly having no melee training, schooling the Inner Sphere twice in the arena of physical dueling, the only place where Spheroids ought to have the clear upper-hand, since Clan Tech offers zero advantages to physical attack, and frequently offers outright disadvantages. quote:Yeah, that one will stay avaliable until we play it or the thread dies; whichever happens first. In that case I'll change my vote to D. I just don't want to play as the loving ComGuard, and I especially don't want to rescue that lunatic prophetess nutjob Waterly.
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# ? Apr 20, 2011 17:27 |
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ShadowDragon8685 posted:I dunno. Disappointing. Especially given that it shows the Vipers, despite supposedly having no melee training, schooling the Inner Sphere twice in the arena of physical dueling, the only place where Spheroids ought to have the clear upper-hand, since Clan Tech offers zero advantages to physical attack, and frequently offers outright disadvantages. Dusk's a 2/2, even with the Clan melee penalty that puts her on slightly worse terms than Caeser (2/2). She's also in a 'Mech that can move 8 hexes on a charge--and that was the real deciding factor. Just because they don't care for Melee doesn't mean they can't do it at all. Regardless, I'm not defending my narrative choices. That fight would've gone much differently if the players had won even a partial victory; but I'm not going to Stackpole up my narrative by rolling a bunch of dice. His narrative always contained a little too much "and the laser stitched a line of holes across the Atlas' left torso".
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# ? Apr 20, 2011 17:33 |
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If we can come back to Bobbin's later then I'll change my vote to D as well.
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# ? Apr 20, 2011 17:36 |
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The Merry Marauder posted:The Gladiator's charge did 70 damage before any of the punching. Atlases "only" have 304 armor, and 106 of that is on the legs and rear torso, and as such, mostly irrelevant for this. Also, the narration was nifty. I'm unfamiliar with the charging rules. How do they work? Edit: I will agree that the narration was pretty . v v vGeez, that can add up to major damage. landcollector fucked around with this message at 18:27 on Apr 20, 2011 |
# ? Apr 20, 2011 17:58 |
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landcollector posted:I'm unfamiliar with the charging rules. How do they work? The attacker declares a charge attack in the movement phase, ala a Death From Above. The attacker has to have enough movement points to reach the defenders hex. Damage to the defender is 1 per 10 tons of the attacker, multiplied by the number of hexes it moves in a straight line. So an assault mech moving that many hexes in a straight shot is going to do an absolute ton of damage. The attacker takes 1 point of damage per 10 tons of the target. Both mechs need to make a PSR if the attack is successful. See: The greatest scout mech in existence KnoxZone fucked around with this message at 18:06 on Apr 20, 2011 |
# ? Apr 20, 2011 18:03 |
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Yeah, the Gladiator's charge is scary poo poo. A 95-toner running eight hexe and then slamming into you is like being that guy who gets shot in the stomach with a cannon.
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# ? Apr 20, 2011 18:22 |
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# ? May 10, 2024 11:35 |
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KnoxZone posted:
Or: Now you know why the Charger is called Charger.
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# ? Apr 20, 2011 18:25 |