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It's probably more about stealth and a quick calculated strike than a standup battle anyway. Not getting hit will be a secondary concern if they succeed at not being detected in the first place. We probably won't see a return of the Justice Foot this mission, unfortunately.
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# ? Apr 21, 2011 16:03 |
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# ? May 10, 2024 07:53 |
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Axe-man posted:yeah all of the mech picks rely alot on not getting hit, this could be a hard mission. It will be, especially since I am getting the sense that the mission is attacking a convoy; protecting the the car/limo that one target (*cough* Melissa Steiner *cough) is in, while destroying the convoy guards and then getting the Archon the hell out of dodge. I will continue pimping my guess until PTN shows me just how horribly wrong I am.
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# ? Apr 21, 2011 16:09 |
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Hm. Three mechs I like and one I loathe. God I hate the Assassin. It's just so terribly designed. It's like a baby Shadowhawk but worse.
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# ? Apr 21, 2011 16:18 |
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Oh wow we're scraping the bottom of the barrel here tech-wise; all of these 'mechs are their base configurations. This is going to be interesting. It's also reminding me of the early stages of Mechwarrior 2 Mercenaries since in that game you started out with a Commando and were very likely to acquire a salvaged Javelin or Assassin in the early game if you were a good-enough shot.
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# ? Apr 21, 2011 16:21 |
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The Valkyrie is a really nice machine for light mech support. It has a role, it is great at that role, but somewhat lacklustre outside of it. Only so much you can do with 35 tons. You also will never walk anywhere in a Valkyrie. On the topic of ugly mechs: Kintaro: Haters gonna hate.
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# ? Apr 21, 2011 16:36 |
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This should be a fun battle to watch. Lots of movement, laser blasts, an urban setting, and vague objectives. At least this enemy will be slightly less painful than the clans. Correct me if I'm wrong, but doesn't the rear firing laser on the Awesome actually make it a DickButt?
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# ? Apr 21, 2011 16:46 |
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Axe-man posted:yeah all of the mech picks rely alot on not getting hit, this could be a hard mission. But you guys have done so well at that this far! (Keep these fuckers moving)
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# ? Apr 21, 2011 16:49 |
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Tempest_56 posted:Hm. Three mechs I like and one I loathe. Given how crazy Battletech can be; however, I fully expect it to win battle MVP. KnoxZone fucked around with this message at 16:56 on Apr 21, 2011 |
# ? Apr 21, 2011 16:53 |
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KnoxZone posted:I don't think anybody likes the Assassin. It is such a bleh mech. I always liked it when playing MW2: Mercenaries. In the earlier stages I found it a nice and flexible (and more importantly, affordable) medium. Of course, it was cast aside the instant I could grab a Centurion.
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# ? Apr 21, 2011 16:57 |
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Angry_Ed posted:Oh wow we're scraping the bottom of the barrel here tech-wise; all of these 'mechs are their base configurations. i could never get those as salvage but then again it doesn't recongize my joystick anymore so that maybe why my current efforts are frustrated.
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# ? Apr 21, 2011 17:07 |
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- Did someone say urban combat? It's my time to shine!
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# ? Apr 21, 2011 17:07 |
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SynthOrange posted:- Did someone say urban combat? It's my time to shine! Everything is measured in urbanmechs. For instance, a catapult costs ~3.5 urbanmechs. They're adorable little mechs that should probably never step foot outside of a city.
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# ? Apr 21, 2011 17:12 |
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RickVoid posted:This should be a fun battle to watch. Lots of movement, laser blasts, an urban setting, and vague objectives. At least this enemy will be slightly less painful than the clans. Not so much with the laser blasts. The Valk and Assassin are our only mechs armed with lasers and I will probably be trying to avoid using my Medium Laser anywhere it will be effective since the minimum range on my LRM is 6 hexes. Also I am piloting the only mech that lacks SRMs so player luck is going to be a big factor with all those crit-seekers flying about.
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# ? Apr 21, 2011 17:14 |
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Longinus00 posted:I hate to be the bearer of bad news but the JVN-10N is the original Javelin. I'm still jumping everywhere I go.
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# ? Apr 21, 2011 17:25 |
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We have three mechs with jump jets. I expect to see a lot of DFAs.
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# ? Apr 21, 2011 17:35 |
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So we are on Tharkad... Interesting. I guess I'll have to wait to see the actual map and the objectives before making any further comments on the mission, but I wouldn't be surprised if Muk's scenario is correct. Never played a BattleTech game in my life, so I'm not sure how these Light Mechs will work out. I guess I'll have to wait and see.
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# ? Apr 21, 2011 17:38 |
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KnoxZone posted:We have three mechs with jump jets. I expect to see a lot of DFAs. A good pilot in an Assassin can be downright scary.
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# ? Apr 21, 2011 17:40 |
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Are there rules for a critical miss hitting a friend? Or can our speedy troops surround and SRM-punch and literal-punch the enemy at point blank?
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# ? Apr 21, 2011 17:40 |
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Chronojam posted:Are there rules for a critical miss hitting a friend? Or can our speedy troops surround and SRM-punch and literal-punch the enemy at point blank? There are optional rules for misses hitting other targets.
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# ? Apr 21, 2011 17:42 |
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Longinus00 posted:There are optional rules for misses hitting other targets. Well, the mission objectives say to avoid unnecessary collateral damage, so I can see that as being a bad thing...
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# ? Apr 21, 2011 17:43 |
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It will also be nice seeing light mechs running around after all the nearly stationary assaults of the previous mission. Hopefully they have room to jump around like little bunnies in the middle of Tharkad.
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# ? Apr 21, 2011 18:07 |
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I really like little mechs that look like Light Mechs are the best. Edit: steel might be lostech. Popy fucked around with this message at 18:23 on Apr 21, 2011 |
# ? Apr 21, 2011 18:19 |
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This thread's actually made me go back and play with lights and mediums in MW4. For my current playthrough I've been rolling with a lance full of Cougars and/or Stormcrows, sometimes leading with a slightly heavier mech with a NARC and LBX10 or 20 if I'm going much heavier. They tear the hell out of much larger mechs, each equipped with an SRM6 and pulse lasers; the SRM6 alpha strikes have been knocking down heavy mechs especially in conjunction with LBX hits. They also seem to survive fights a lot better than I'd expect (although being pegged by lucky Gauss rounds is their downfall). My old tactic of "biggest mechs with biggest guns" is nowhere near as fun as this, and I used the little babby lance to defeat and capture that one clanner late in the game.
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# ? Apr 21, 2011 18:29 |
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Popy posted:I really like little mechs that look like Don't be silly. Just stainless.
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# ? Apr 21, 2011 18:29 |
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Dominus Caedis posted:Also I am piloting the only mech that lacks SRMs so player luck is going to be a big factor with all those crit-seekers flying about. You're right - this will be hilarious. Avoid collateral damage :advicedog: Use SRMs in the city
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# ? Apr 21, 2011 18:31 |
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The Javelin bothers me a bit, just because I don't like the idea of totally running out of ammo. Not even room for one Small Laser?
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# ? Apr 21, 2011 18:33 |
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Fists don't need ammo. It's also got 15 shots per launcher, which is going to last longer than its armor does.
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# ? Apr 21, 2011 18:35 |
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Felime posted:Don't be silly. Just stainless. Baritone announcer voice: "In humanity's grimdark distant future, only a race of genetically-engineered supersoldiers and a mysterious cult to an ancient technology have access to high-quality, low-cost cookware." Cut to Will Smith cooking up a plate of eggs on a rusty, cast-iron skillet. "Aw, hell no!"
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# ? Apr 21, 2011 18:47 |
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Chronojam posted:This thread's actually made me go back and play with lights and mediums in MW4. For my current playthrough I've been rolling with a lance full of Cougars and/or Stormcrows, sometimes leading with a slightly heavier mech with a NARC and LBX10 or 20 if I'm going much heavier. Mw4 mercs throws ou mediums and lights a bit longer than mw4 honestly i feel the game is best at the 75 - 85 ton range, enough armor to withstand bullshit AI "luck shots" and enough tonnage to carry your bread and butter guns. In veteran and elite however, the computer simply does not miss. So you end up getting mechs that are the hardest to CT core due to super structure, or stuff. The Mad Cat is worthless in this respect since it's torpedo front can sometimes be hit behind walls and places the other player/ai can't see. Hit boxes sadly dictate it in the upper teirs
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# ? Apr 21, 2011 18:53 |
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So you'll rely on massed, possibly swiftly utilized firepower. Hoping you won't hit any civilian targets.
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# ? Apr 21, 2011 18:54 |
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TildeATH posted:Baritone announcer voice: Don't knock cast iron, that poo poo's perfect for eggs, unless cooking oil is lostech too.
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# ? Apr 21, 2011 19:01 |
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Felime posted:Don't knock cast iron, that poo poo's perfect for eggs, unless cooking oil is lostech too. It is worse than you fear. Eggs are lostech.
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# ? Apr 21, 2011 19:08 |
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A unit of squishies, in the capital of the Lyran Commonwealth. If we're up against any decent Lyran-sized machines, you need to get lucky a half-dozen times, they need to get lucky once. Use terrain and swift movement as much as possible: One good roll from anything worthwhile and it's auf wiedershern.
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# ? Apr 21, 2011 19:16 |
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It's neat the insurgents are fielding "Commando" and "Assassin" mechs, considering their mission!
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# ? Apr 21, 2011 19:21 |
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Felime posted:Don't knock cast iron, that poo poo's perfect for eggs, unless cooking oil is lostech too. It's just a movie, I don't need your cookware sperging, man!
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# ? Apr 21, 2011 19:25 |
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KnightLight posted:The Javelin bothers me a bit, just because I don't like the idea of totally running out of ammo. It is equipped with a pair of feet. It may get disarmed, but it will never be defeeted.
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# ? Apr 21, 2011 19:26 |
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Chair In A Basket posted:It is equipped with a pair of feet. It may get disarmed, but it will never be defeeted. That is what Samantha said. And then she was.
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# ? Apr 21, 2011 19:30 |
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Chair In A Basket posted:It is equipped with a pair of feet. It may get disarmed, but it will never be defeeted. I've got an axe to grind with you over that pun. It really makes me want to claw my eyes out or take a flying leap into a combine. Urgh, this is an awful chain. Saw this coming a mile away. Wrecking Ball.
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# ? Apr 21, 2011 19:34 |
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Mukaikubo posted:That is what Samantha said. She was never defeated, only disarmed. No Clanner can ever truly defeat a Guardsman.
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# ? Apr 21, 2011 19:40 |
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# ? May 10, 2024 07:53 |
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Tempest_56 posted:Hm. Three mechs I like and one I loathe. Nah, the Assassin actually has the mobility to make the loadout count, as opposed to the SHD which moves at your standard medium speed and has a whopping 3 jump jets.
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# ? Apr 21, 2011 19:43 |