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Mukaikubo posted:It is worse than you fear. We've finally found a use for the Tetatae!
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# ? Apr 21, 2011 19:47 |
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# ? May 10, 2024 06:32 |
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I do not know why I have created this. But I have.
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# ? Apr 21, 2011 20:12 |
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PoptartsNinja posted:I've got an axe to grind with you over that pun. It really makes me want to claw my eyes out or take a flying leap into a combine. Urgh, this is an awful chain. Saw this coming a mile away. Making puns with your rapier wit, buzzsawing through humour with your able blade. Actually, retract 'able blade', you missed a couple.
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# ? Apr 21, 2011 20:13 |
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Mastigophoran posted:I do not know why I have created this. But I have. It is fantastic, that's reason enough for me. Also, the Javelin was originally going to be an Urbanmech.
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# ? Apr 21, 2011 20:19 |
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Mastigophoran posted:I do not know why I have created this. But I have. This is awesome.
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# ? Apr 21, 2011 20:20 |
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AJ_Impy posted:Making puns with your rapier wit, buzzsawing through humour with your able blade. At first I was Then I was That is groan inducing...
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# ? Apr 21, 2011 20:20 |
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PoptartsNinja posted:I've got an axe to grind with you over that pun. It really makes me want to claw my eyes out or take a flying leap into a combine. Urgh, this is an awful chain. Saw this coming a mile away. I'm going to go out on a limb here and say that this chain is going to run out of leg room very quickly.
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# ? Apr 21, 2011 20:28 |
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Mastigophoran posted:I do not know why I have created this. But I have. I feel that, with names like these, we should be painted up like the US Mail.
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# ? Apr 21, 2011 20:36 |
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TildeATH posted:I feel that, with names like these, we should be painted up like the US Mail. Maybe their target is the post office. If that's the case we'll never pull this off.
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# ? Apr 21, 2011 20:47 |
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Chair In A Basket posted:It is equipped with a pair of feet. It may get disarmed, but it will never be defeeted. Heresy!
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# ? Apr 21, 2011 21:23 |
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I'm trying my best to use these mech-crafting programs to make the least threatening/hilarious mech I can manage. Sadly I have no imagination or experience with the game and software, so all I've come up with is a dual-combine wielding industrial mech that moves at what I think is a somewhat swift pace. If I could latch a 1 ton strawhat onto that somehow, my first design would be complete. Edit: Huh. So wrecking balls are essentially one of the worst choices in weapons there are? Good to know. Edit2: And machineguns apparently are as broken as everyone says, as replacing all my other equipment with that while keeping all the horrible choices still quadruples my damage output. evilmiera fucked around with this message at 21:39 on Apr 21, 2011 |
# ? Apr 21, 2011 21:29 |
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evilmiera posted:I'm trying my best to use these mech-crafting programs to make the least threatening/hilarious mech I can manage. It's already been done. It's called an Urbanmech.
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# ? Apr 21, 2011 21:35 |
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TildeATH posted:It's already been done. It's called an Urbanmech. If you weigh less than 30 tons, an Urbanmech will gently caress you up. Especially the R60L.
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# ? Apr 21, 2011 21:37 |
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PoptartsNinja posted:If you weigh less than 70 tons and are in a city with narrow streets, an Urbanmech will gently caress you up. Especially the R60L. I have fixed this statement.
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# ? Apr 21, 2011 21:41 |
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Make a mech with no arms, no weapons and chicken legs. Then fit it with max armour and lots of jump jets so its only real offensive option is to DFA people.
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# ? Apr 21, 2011 21:43 |
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PoptartsNinja posted:If you weigh less than 30 tons, an Urbanmech will gently caress you up. Especially the R60L. It is really your own fault when it does, too.
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# ? Apr 21, 2011 21:58 |
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PoptartsNinja posted:If you weigh less than 30 tons, an Urbanmech will gently caress you up. Especially the R60L. It took a little bit of research and along with some modeling and statistical analysis I have managed to confirm my suspicion that no one has ever been killed by an urbanmech. Just proffering the idea that a 30-ton, 2/3/2 battlemech could do anything but get popped like an overripe boil made several ditzy movies stars, young children and old senile people all treat me like an idiot. Even they know that urbanmechs are only useful as comic devices. I suppose, in some alternate reality, where the Nazis won WWII and Ringo was a really good drummer, and where Battletech was played in a manner wherein every fundamental rule was the opposite of what it is now, that perhaps, just maybe, an urbanmech may score a kill--but I doubt it.
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# ? Apr 21, 2011 22:20 |
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goatface posted:Make a mech with no arms, no weapons and chicken legs. Then fit it with max armour and lots of jump jets so its only real offensive option is to DFA people. Well, at least it would be cheap. But that looks like a surefire way to lose a lot of experienced mech pilots. Unless the entire point of the mech is to weed out the pilots too dumb to realize what a deathtrap they've sat into.
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# ? Apr 21, 2011 22:32 |
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TildeATH posted:It took a little bit of research and along with some modeling and statistical analysis I have managed to confirm my suspicion that no one has ever been killed by an urbanmech. Just proffering the idea that a 30-ton, 2/3/2 battlemech could do anything but get popped like an overripe boil made several ditzy movies stars, young children and old senile people all treat me like an idiot. Even they know that urbanmechs are only useful as comic devices. I suppose, in some alternate reality, where the Nazis won WWII and Ringo was a really good drummer, and where Battletech was played in a manner wherein every fundamental rule was the opposite of what it is now, that perhaps, just maybe, an urbanmech may score a kill--but I doubt it. Sure, you say that now. But watch as the entire goon assault team is gunned down by a single feisty urbanmech.
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# ? Apr 21, 2011 22:34 |
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TildeATH posted:It took a little bit of research and along with some modeling and statistical analysis I have managed to confirm my suspicion that no one has ever been killed by an urbanmech. Just proffering the idea that a 30-ton, 2/3/2 battlemech could do anything but get popped like an overripe boil made several ditzy movies stars, young children and old senile people all treat me like an idiot. Even they know that urbanmechs are only useful as comic devices. I suppose, in some alternate reality, where the Nazis won WWII and Ringo was a really good drummer, and where Battletech was played in a manner wherein every fundamental rule was the opposite of what it is now, that perhaps, just maybe, an urbanmech may score a kill--but I doubt it. I hate to say this, but your conclusion is in error. I have witnessed 'mechs being killed by Urbanmech R60Ls.
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# ? Apr 21, 2011 22:34 |
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evilmiera posted:Well, at least it would be cheap. Hrm... Call it the Steiner Rules Solhama Mobile. It is to Clan Steel Viper what a Hunchback IIC is to the rest of the Clans.
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# ? Apr 21, 2011 22:35 |
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Hey, guys, you know what could make Urbanmechs really deadly to you all? The right weather conditions.
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# ? Apr 21, 2011 22:38 |
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ZeeToo posted:Hey, guys, you know what could make Urbanmechs really deadly to you all? On the other hand, if there's a bunch of assaults with PPCs and AC/10s and AC/5s and poo poo on the field, the right weather conditions could make this actually survivable for the Light Brigade.
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# ? Apr 21, 2011 22:47 |
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Battlemech fights tend to occur around giant slip n' slides. Why this happens is still a unanswered by science. Signs point to lostech
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# ? Apr 21, 2011 22:47 |
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Affi posted:I can't see us playing as the clans before trying out Comstar. I do want to know about Heimdalls mission, in canon they are the "good guys" right? In a way. They're almost an inofficial branch of Lyran Intelligence that works to counteract overly tyrannical Archons and Lokis unfortunate tendency to get... overeager. (Loki are a hybrid between an elite commando unit and a state-sponsored terrorist organisation; they're infamous for over-the-top violence and total disregard for collateral damage.) T.G. Xarbala posted:Now, something that's been bugging me. How Awesome is the Awesome, anyway? Highly specialized machines do better than the usual IS "let's install an rear end-facing laser" nonsense, right? And you don't get much more specialized than three shots of the "I'll make you watch you wet yourself" gun. The Awesome is one of the best L1 assault designs. Firepower-wise, it's a good (not great, but good) contender at long and medium range, but that's not its true specialisation. It's true specialisation is to survive insane amounts of damage while retaining combat capability. Maximum armor for a 80-ton Mech, no ammo and shitloads of strategically placed heatsinks to suck up critical hits. It's the archetypical Zombie-Mech. RickVoid posted:Correct me if I'm wrong, but doesn't the rear firing laser on the Awesome actually make it a DickButt? What rear-mounted laser? The Awesome has 3 PPCs and a small laser installed in the head. The small laser is basically a 0.5 ton crit-sink protecting more important things up there.
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# ? Apr 21, 2011 22:48 |
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ShadowDragon8685 posted:I hate to say this, but your conclusion is in error. I have witnessed 'mechs being killed by Urbanmech R60Ls. Based on the wealth of scientific studies that I've perused, it's clear that your claim is a sign of some kind of deep psychological instability.
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# ? Apr 21, 2011 22:52 |
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Longinus00 posted:FCTP2) The people asking for tornados are silly. What you actually want is a firestorm (tornado + flammable atmosphere).
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# ? Apr 21, 2011 22:58 |
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Bobbin Threadbare posted:I just realized how hilarious all these posts are in retrospect, given the location we know the next mission is taking place. Just another day in Tharkad City.
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# ? Apr 21, 2011 23:03 |
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Bobbin Threadbare posted:I just realized how hilarious all these posts are in retrospect, given the location we know the next mission is taking place. I regret nothing and refuse to change my call for a tornado.
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# ? Apr 21, 2011 23:08 |
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Mukaikubo posted:I regret nothing and refuse to change my call for a tornado. Let's have an F4 tornado and a whiteout blizzard simultaneously! A Blizznado; or, if you will, a Torizzard. That would be loving (Why do those sound like Pokémon to me? They sound awesome.)
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# ? Apr 21, 2011 23:12 |
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Operation Himinbjörg: Tactical Update 1 Current Weather Conditions: Heavy Fog: All hexes cost 2 additional mp to enter (does not apply to jumping ‘Mechs), all energy-weapon attacks suffer a +1 penalty to hit. Full Moon Night: All weapon attacks suffer a +2 penalty to hit, this penalty is reduced against targets over 20 heat. Movement Phase Combat Phase: End Phase Physical Combat Phase: End Phase: The heavy screech of the train’s brakes roused Snow from… not quite sleep, but something similar only far less restful. One didn’t sleep in an Assassin; and twice during the journey he’d had to surreptitiously sneak out the front hatch to stretch and take a quick, uncomfortably cold nap. He shifted, trying to stretch muscles cramped by hours in the Assassin’s tight cockpit. With his left hand, he toggled on his passive radio receiver as he cracked open a pill bottle with his right. He downed the pills without looking, was unsurprised by the rush of amphetamines. His handlers hadn’t counted on him sleeping, but he had to be battle ready. The passive receiver crackled—it wasn’t part of the Assassin’s standard equipment, and was quite fragile. It wasn’t intended to survive if his ‘Mech was destroyed. Neither was he. This mission was vital, he expected, or Heimdall wouldn’t have activated him. His position in the Lyran Guard—well, it didn’t much matter anymore. The receiver crackled again, and a faint, androgynous voice began mid-sentence as it picked up a carrier. “—not damage the Heavy Snow Nightclub. Avoid unnecessary civilian casualties. Destroy the statue of Duke Lestade. Do not damage the Heavy Snow Nightclub. Avoid—” The train ground to a stop, and Snow toggled his ‘Mech out of standby. A wave of heat flooded his cockpit, and Snow winced—it was far warmer than he was expecting. The Assassin’s engine was less than half a meter beneath his feet. Even his old Stinger had better shielding. As his ‘Mech powered up, he knew his comm. system would start occasional broadcasts, simulating battlefield communications. It was encrypted—it was also garbage. He wouldn’t be speaking with the other members of Gulltoppr Lance. They all had a mission, however vague, and would fulfill it—or die in the attempt. With a slow motion, he brought his Assassin to its feet and frowned. He’d been expecting snow, but the heavy fog that blanketed Tharkad City would make things difficult. Snow suppressed an involuntary shudder as Hail’s Javelin stood up behind him—the mottled gray camouflage blended almost perfectly with the fog, the only truly visible patch was the black spider adorning each ‘Mech. The original plan had called for forces disguised as a House Kurita raiding party. Somehow, this updated disguise—based on the Gray Death Legion’s footage—seemed wrong. Enemy Forces: S1 STG-3G Stinger: Remains stationary! S2 STG-3G Stinger: Remains stationary! S3 Scorpion Light Tank: Remains stationary! S4 GAL-100 Galleon Light Tank: Remains stationary! Mission Objectives Heavy Snow Nightclub (green) Building Must Not Take Damage! Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained) Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! Await Further Objectives! H1 VLK-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 12/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 12/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 9/9 (5/5) LL A(S): 12/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Rain Mechwarrior Player: Dominus Caedis Mechwarrior Status: OK! Armament: LRM 10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand (Left) H2 COM-2D Commando Weight: 25 tons (Light) HD A(S): 6/6 (3/3) LT A(S): 6/6 (6/6) LT R A(S): 3/3 CT A(S): 8/8 (8/8) CT R A(S): 4/4 RT A(S): 6/6 (6/6) RT R A(S): 3/3 LA A(S): 6/6 (4/4) RA A(S): 6/6 (4/4) LL A(S): 8/8 (6/6) RL A(S): 8/8 (6/6) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: “Sleet” Mechwarrior Player: Mechwarrior Status: OK! Armament: SRM 6 – CT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!) SRM 4 – RA (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands H3 ASN-21 Assassin Weight: tons (Class) HD A(S): 8/8 (3/3) LT A(S): 10/10 (10/10) LT R A(S): 2/2 CT A(S): 12/12 (12/12) CT R A(S): 4/4 RT A(S): 10/10 (10/10) RT R A(S): 2/2 LA A(S): 6/6 (6/6) RA A(S): 6/6 (6/6) LL A(S): 6/6 (10/10) RL A(S): 6/6 (10/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 7/11/7 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Snow Mechwarrior Player: wargames Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM 5 – RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) SRM 2 – LT (Heat: 2, Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand (Left) H4 JVN-10N Javelin Weight: 30 tons (Light) HD A(S): 6/6 (3/3) LT A(S): 8/8 (7/7) LT R A(S): 2/2 CT A(S): 8/8 (10/10) CT R A(S): 2/2 RT A(S): 8/8 (7/7) RT R A(S): 2/2 LA A(S): 6/6 (5/5) RA A(S): 6/6 (5/5) LL A(S): 8/8 (7/7) RL A(S): 8/8 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 6/9/6 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Hail Mechwarrior Player: TildeATH Mechwarrior Status: OK! Armament: SRM 6 – RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Enemy Status S1 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S2 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S3 Scorpion Light Tank Tonnage: 25 tons Critical Damage: None! Pilot: Driving 5, Gunnery 4 Armament: Autocannon/5, Machine Gun Motive System Damage: None! Notes: S4 GAL-100 Galleon Light Tank Tonnage: 30 tons Critical Damage: None! Pilot: Driving 3, Gunnery 4 Armament: Medium Laser, 2 Small Lasers Motive System Damage: None! Notes: Attention, Mechwarriors! You will be receiving a PM / E-Mail in a few minutes. PoptartsNinja fucked around with this message at 21:11 on Sep 28, 2013 |
# ? Apr 21, 2011 23:13 |
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Let us get this show underway.
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# ? Apr 21, 2011 23:23 |
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idgi, it's a night with a full moon, and there's a +2 hit penalty? How big is the penalty at new moon?
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# ? Apr 21, 2011 23:24 |
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The weather conditions make the current enemy forces very manageable. Both Stingers carry 2x Medium Lasers, and the Galleon carries a medium and two smalls. The Scorpion has an AC/5 and a machine gun, so it doesn't have the extra penalty the others do.
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# ? Apr 21, 2011 23:27 |
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Let's do this. OpFor seems pretty lightweight as well. This should be fun.
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# ? Apr 21, 2011 23:27 |
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I wonder; if your 'mechs go passive sensors, could they sneak up to the statue and topple it with melee? It's time for some raiding.
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# ? Apr 21, 2011 23:28 |
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Those Stingers also have jump jets. Which don't suffer the move penalty, so I expect to see a lot of leaping mechs this game! e. Oh yeah and they're just 20 tons each. Really light mechs with jumpjets probably don't have much armor... (I'm annoyed that the sarna wiki pages doesn't have in-game stats like tons of armor or speed in hexes. Why is that?) Leperflesh fucked around with this message at 23:33 on Apr 21, 2011 |
# ? Apr 21, 2011 23:30 |
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goatface posted:idgi, it's a night with a full moon, and there's a +2 hit penalty? How big is the penalty at new moon? It's an additional +1. Fighting with absolutely no light whatsoever (think in a cave) is another +1 on top of that.
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# ? Apr 21, 2011 23:32 |
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Don't tell me, night vision and thermals are lostech right?
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# ? Apr 21, 2011 23:35 |
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# ? May 10, 2024 06:32 |
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Leperflesh posted:Those Stingers also have jump jets. Which don't suffer the move penalty, so I expect to see a lot of leaping mechs this game! Presumably not to completely obliviate the need to purchase the TRO books and hence, not get their asses hit with some kind of legal-jitsu by whomever currently holds the BTech tabletop rights.
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# ? Apr 21, 2011 23:35 |