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I do not think the PCs are just a diversion for a more Important operation, if just because I believe the point in the thread is that the PCs end up being pivotal to Inner Sphere history (see the thread title). I think whatever is going down is going to go down here.
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# ? Apr 22, 2011 17:52 |
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# ? May 9, 2024 21:39 |
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Volmarias posted:The VIP could be a high level person in Loki That's true, but really we're all speculating here. So let me speculate as crazily as I can, going on absolutely no evidence whatsoever. The VIP is a clan dignitary who is secretly meeting with members of some upstart Lyran who's got Loki there to make sure everything stays less deadly (who else to bring to keep an eye on possible assassins than the most brutal guys around)? The purpose of the meeting? To divvy up the Commonwealth between the clans and whoever set the meeting up, resulting in massive death for the worlds targeted who might be perceived as being less loyal to Loki's paymaster. Heimdall are here to make sure the effort fails and put some heat on Loki while they're at it to stop future efforts by those crazy murdering fellows. Why dress up as clanners? To confuse whichever clan they are negotiating with, possibly making them wage war upon each other as the invasion proceeds. How'd I do?
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# ? Apr 22, 2011 17:53 |
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evilmiera posted:That's true, but really we're all speculating here. So let me speculate as crazily as I can, going on absolutely no evidence whatsoever. I love it! It's totally implausible and insane. But wait, the Clan negotiator would have brought watchdogs, too! There are <REDACTED> in the nightclub, oh God, kill it, kill it with fire....
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# ? Apr 22, 2011 18:04 |
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The Merry Marauder posted:I love it! It's totally implausible and insane. PTN wouldn't be a monster and put us in a scenario with those, not with these mechs. .... would he?
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# ? Apr 22, 2011 18:28 |
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If you really want to distract the Lyrans outside the nightclub, you should send your most agile mech to challenge them to a dance-off.
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# ? Apr 22, 2011 18:31 |
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Volmarias posted:PTN wouldn't be a monster and put us in a scenario with those, not with these mechs. I would indeed be evil enough to do that to you.
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# ? Apr 22, 2011 18:41 |
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The Merry Marauder posted:You'll have to get pretty close to the statue to hit with MLAS, though, between the woods in the way, the bad lighting, and the fog (and Regular gunners). Being on the buildings lets you immediately jump into cover whenever you like, as well, preferably after banging on a Stinger or a tank with LRMs as they deploy. (Just don't hit the nightclub!) It's an immobile target reasonably far from the enemy. I'd stick to the far side of the statue, hit it with the MLAS, then book it. Same result, more ammo.
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# ? Apr 22, 2011 18:42 |
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the JJ posted:It's an immobile target reasonably far from the enemy. I'd stick to the far side of the statue, hit it with the MLAS, then book it. Same result, more ammo. The Assassin is not going to burn through 24 LRM shots, but let's take refuge in math! The only real axis of attack for lasers begins at 0617 and moves in along that line. From 0617: (4 Gunnery + 2 Light Woods + 2 Range + 2 Night + 1 Fog - 4 Immobile) is still shooting for 7s, and that assumes you wait a turn after moving, otherwise you need 9s or 10s. From 1124: (4 Gunnery + 2 Range + 1 Light Woods (in target hex) + 2 Night - 4 Immobile) shoots for 5s with the same assumption of taking a turn to burn movement penalties, though its an 8 otherwise. More importantly, you'll be pulling the OpFor further out and away from the woods cover, though I note that the Assassin in 1124 could jump to 0918 and be impossible to hit (4 movement + 1 Partial Cover + 2 Light Woods + Range + Firing Movement and Gunnery). Jumping back and forth in this way might be a useful stall when/if reinforcements arrive with bigger guns.
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# ? Apr 22, 2011 19:06 |
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PoptartsNinja posted:I would indeed be evil enough to do that to you. There's really only one acceptable response to that possibility:
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# ? Apr 22, 2011 19:12 |
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This is interesting. I say pepper the thing with LRM's from a distance, get set up in a way so that you can easily move around the residental area either on the east or the west side. I can only assume that enemy forces blasting the residental area will also result in a mission failed so keep fighting well away from it! Do not get complacent. There could be/most likely is infantry surrounding the nightclub aswell, in fact PTN almost came out and said it in a prior post.
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# ? Apr 22, 2011 19:13 |
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PoptartsNinja posted:You guys are really enamored with that 'bodyguard' idea. Everyone is really putting too much thought into how to knock over a drat statue.
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# ? Apr 22, 2011 19:21 |
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Sair posted:Everyone is really putting too much thought into how to knock over a drat statue. Not at all. The question is "where do you want to be when the engagement starts, and where do you want to move the turn after," which when you're driving lights is pretty much the whole fight. Also, I can do the TH/tactical math in my head in about half a second, so it takes no thought at all, hooray for me.
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# ? Apr 22, 2011 19:23 |
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PoptartsNinja posted:I would indeed be evil enough to do that to you. Which means that there's not any in there. Otherwise he wouldn't have admitted to being evil enough to do it; instead, he would've made a noncommittal comment or ignored the question entirely. Probably.
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# ? Apr 22, 2011 19:32 |
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This mission is probably 100% Clan-free.
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# ? Apr 22, 2011 19:34 |
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PoptartsNinja posted:This mission is probably 100% Clan-free. I like that qualifier. It keeps everyone guessing.
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# ? Apr 22, 2011 19:37 |
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PoptartsNinja posted:This mission is probably 100% Clan-free. Definitely. Definitely clan-free. ...almost definitely clan-free, would you say?
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# ? Apr 22, 2011 19:45 |
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the obvious solution is for comguard to come out of nowhere shooting wildly at the "clanners" and then they get jumped by <REDACTED>
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# ? Apr 22, 2011 20:10 |
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Regardless of the merits of energy weapons vs. LRMs I think at this point we need to move towards the statue and see how the situation develops. Get those orders in my fellow lancemates. Also, probably not a good idea to risk a piloting check on moving through the fog, this early, so our one non-jumper should meander 2 or 3 hexes.
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# ? Apr 22, 2011 20:12 |
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AJ_Impy posted:The Unwearied Second predate the Lyran Commonwealth: They get a pass for fielding a buch of underweight designs because it harks back to their roots before decently-sized 'Mechs were available. They don't just pre-date the Lyran Commonwealth, they pre-date the states that would join to BECOME the Lyran Commonwealth. But yeah, the thing about Donegal Guard weights is that the LCAF gets a blanket +1 to weight when you are rolling on the random table. However, there are several units in the Donegal Guard that discard that +1 and instead take a negative number (-1 for the 2nd Donegal, for example). If you want the most Steiner stereotypical unit, you should play as the 26th Lyran Guard. They get an additional +2 on the random weight table, and any time you get a light mech as a result on your roll, you can just reroll it again.
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# ? Apr 22, 2011 20:22 |
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Probably clan freebirth free. Most likely. Hmmm, clan vehicles are pretty good at hiding in fog, right?
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# ? Apr 22, 2011 21:20 |
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Mukaikubo posted:Definitely. Definitely clan-free. Probably almost definitely.
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# ? Apr 22, 2011 21:24 |
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Personally I'm all for shooting at the statue with lasers. Explosions will scar and shatter the face. Lasers erase. If they hate this guy for being a douche, I can't think of a better way to let him know he's not liked.
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# ? Apr 22, 2011 21:27 |
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PoptartsNinja posted:This mission is probably 100% Clan-free. Almost definitely 100% Clan-free. Edit: Crap... Easily beaten to the easy joke.
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# ? Apr 22, 2011 21:44 |
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I don't know why we're assuming that the 'Mechs around the nightclub are bodyguards at all, as 'Mechs make for lovely guard forces. They make for terrific 'surround the building the VIP is in while I stage a coup over here' forces, though, so for my money the objective is to draw off the 'Mechs in order to allow some Steiner clubgoer to get behind the wheel of their armored limo, then escort said Limo over to the place they need to be in order to keep the LC in Steiner hands.
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# ? Apr 22, 2011 22:16 |
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I am assuming that the bad guys are going to notice some missiles exploding. If you guys miss or just don't take it down, that could cause investigation, without the statue destroyed. I would say get close, so you take it down for sure.
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# ? Apr 22, 2011 22:22 |
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Get close, shoot it with lasers AND missiles. Kick it. I don't see what is so hard about this. If you are not kicking the statue you are doing something very wrong.
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# ? Apr 22, 2011 22:25 |
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PoptartsNinja posted:This mission is probably 100% Clan-free. So by this you mean that this mission most likely has 0% Clan involvement? Just want to be clear.
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# ? Apr 22, 2011 22:29 |
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Brandy Collins posted:So by this you mean that this mission most likely has 0% Clan involvement? Signs point to yes.
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# ? Apr 22, 2011 22:32 |
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PoptartsNinja posted:Signs point to yes. So on what turn can we expect the Widowmaker dropships to come down?
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# ? Apr 22, 2011 22:35 |
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The correct solution is to shut down one or two of the mechs, in case new orders demand bypassing the oncoming defenders. At the very least you get some ambush chances. Javelin is the best candidate for this, as it can rapidly take out even tough buildings.
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# ? Apr 22, 2011 23:01 |
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paragon1 posted:So on what turn can we expect the Widowmaker dropships to come down? Dropships? Silly freebirth. They will descend from the heavens on wings of fire, surrounded by pods of steel. Enormous pods will fall from the skies, the warriors within genetically selected to be the finest that the The small pods will disgorge whole Stars of the <Redacted>, mighty, genetically engineered warriors the **** of ******, completely ******** in even more ******* ***** of *****, armed with ****** ***** that **** and **** through ***** and *********, ******* ********* with which to ****** the *******, and ****** to **** ***** *** of people. The big pods will disgorge OmniMechs, with variable, mission-tweakable load-outs, piloted by inherently superior, elite genetically engineered MechWarriors the likes of which the Inner Sphere regrets ever having seen, capable of shredding 'mechs twice and even thrice their own weight with the current technology parity. They will also outnumber the players in the scenario, and massively out-ton them.
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# ? Apr 22, 2011 23:06 |
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They'll also be ten feet tall, and easily defeated by girls singing.
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# ? Apr 22, 2011 23:15 |
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Which will be utterly stupid and bizarre, but strangely catchy.
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# ? Apr 22, 2011 23:16 |
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PoptartsNinja posted:They'll also be ten feet tall, and easily defeated by girls singing. Jesus H. PogoMech, Poptarts! Redact that poo poo! You can't give it away this soon!
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# ? Apr 22, 2011 23:18 |
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I demand you justice foot the statue.
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# ? Apr 22, 2011 23:21 |
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KnoxZone posted:If you are not kicking the statue you are doing something very wrong. If you are not DFAing the statue, you are wrong.
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# ? Apr 22, 2011 23:22 |
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Tempest_56 posted:If you are not DFAing the statue, you are wrong. No, YOU! bunnyofdoom posted:I demand you justice foot the statue. I support this highly...
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# ? Apr 22, 2011 23:34 |
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I still say someone needs to go over to the statue, physically uproot it, and then use it like a club to smash in the cockpit of an enemy mech.
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# ? Apr 22, 2011 23:42 |
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bunnyofdoom posted:I demand you justice foot the statue. Tempest_56 posted:If you are not DFAing the statue, you are wrong. These are not mutually exclusive, friends. ^_^ After all, what do you land on someone with when you DFA them? Why, with your Justice Feet! Leperflesh posted:I still say someone needs to go over to the statue, physically uproot it, and then use it like a club to smash in the cockpit of an enemy mech. I would accept this as an alternative, however. PTN, how big is this statue? Are we talking like, bronze 15-footer that a 'mech could use as a club, or a 'mech sized edifice?
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# ? Apr 22, 2011 23:45 |
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# ? May 9, 2024 21:39 |
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ShadowDragon8685 posted:I would accept this as an alternative, however. PTN, how big is this statue? Are we talking like, bronze 15-footer that a 'mech could use as a club, or a 'mech sized edifice? This is Duke Aldo Lestrade. The statue is obviously built like an Atlas.
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# ? Apr 22, 2011 23:48 |