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Naky posted:What be this?
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# ? Apr 22, 2011 17:05 |
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# ? May 10, 2024 13:36 |
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Woebin posted:Those throwing discs Xena used? Bingo, chakrams are now in. And no, it sadly does not come back to you magically like hers.
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# ? Apr 22, 2011 17:06 |
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Naky posted:What be this? Someone who needs some UI mods? e: oh fine chakrams
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# ? Apr 22, 2011 17:08 |
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Psion posted:Someone who needs some UI mods? Feh. The only mods I roll with are weapon and armor addition type mods. Well, basically. I have project nevada, UH which I don't really use any more, tried AWOP and realized I didn't like it, and uh... that's about it, really. To be honest, I should probably disable 80% of my armor mods because I only roll around with the Geonox Restored one and the chinese stealth armor one. At least until brainglitch finishes up my commisioned suit of armor I'm a disgustingly simple modder when it comes to actually playing.
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# ? Apr 22, 2011 17:12 |
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Ugh, not even a prostitution mod? You plebeian.
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# ? Apr 22, 2011 17:17 |
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Chinaman7000 posted:Ugh, not even a prostitution mod? You plebeian. Hey, I'm busy. I haven't had time to finish the gecko cock mod yet. It's coming, no worries. Also, I'd like to give a shout out to Ahztek, the world's worst weapons modder, for putting a negative rotation on just about all of his guns thereby mostly loving over the possibility of true iron sights. This, by the way, is why so many of the guns rear and front sights don't line up. Discovered this wonderful tidbit a couple days ago and I'm now going back to fix it all. Thank you, good sir, may a gecko ram his happy bits up your nether regions!
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# ? Apr 22, 2011 17:36 |
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You're doing God's work, Naky.
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# ? Apr 22, 2011 17:46 |
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Has the armory mod with the 200 guns or whatever been added to levelled lists yet? I'd really like to see all those guns added into the world through a script, would be great for the next playthrough.
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# ? Apr 22, 2011 19:51 |
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Brace posted:Has the armory mod with the 200 guns or whatever been added to levelled lists yet? I'd really like to see all those guns added into the world through a script, would be great for the next playthrough. The current build has a total of 250+ weapons including subvariants. We are waiting on the new patch, one more weapon creation, one more texture creation, and possibly up to two more weapon ports before Anime Schoolgirl starts on the new leveled lists for the build. In the meantime, been nailing down the iron sight fixes and other small bugs.
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# ? Apr 22, 2011 19:59 |
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Naky posted:The current build has a total of 250+ weapons including subvariants. We are waiting on the new patch, one more weapon creation, one more texture creation, and possibly up to two more weapon ports before Anime Schoolgirl starts on the new leveled lists for the build. In the meantime, been nailing down the iron sight fixes and other small bugs. Ah, I await that, going to add a poo poo load of variety to the world.
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# ? Apr 22, 2011 20:06 |
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Brace posted:Ah, I await that, going to add a poo poo load of variety to the world. One of my new favorites is the broken bottle. Yup, a broken whiskey bottle. Probably gonna even make a recipe for it so you can make one whenever you need a new one at benches provided you have a bottle for it.
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# ? Apr 22, 2011 20:10 |
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Naky posted:One of my new favorites is the broken bottle. Yup, a broken whiskey bottle. Probably gonna even make a recipe for it so you can make one whenever you need a new one at benches provided you have a bottle for it. This will obviously lead to a "random chance barfights mod". Complete with dialogue patch (My friend doesn't like you ect.) the modding never stops.
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# ? Apr 22, 2011 20:18 |
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lipstick thespian posted:Okay. It's been a long while since I set out to do this, but here it is, the one video I felt I always wanted to make in Fallout NV: Princess Goes to Vegas. Now I want a rocket pistol.
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# ? Apr 22, 2011 21:42 |
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lipstick thespian posted:Okay. It's been a long while since I set out to do this, but here it is, the one video I felt I always wanted to make in Fallout NV: Princess Goes to Vegas. This was so much better than I expected. Great production values. That hatchet pistol is great.
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# ? Apr 22, 2011 22:24 |
Naky posted:One of my new favorites is the broken bottle. Yup, a broken whiskey bottle. Probably gonna even make a recipe for it so you can make one whenever you need a new one at benches provided you have a bottle for it. 35 Repair required.
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# ? Apr 22, 2011 22:35 |
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Dick Trauma posted:This was so much better than I expected. Great production values. That hatchet pistol is great. I actually didn't have that much time when I was making it, but I'm glad people think it turned out pretty ok. I'll probably make another one in a similar vein, mostly to demonstrate dumb and/or funny new vegas mods I come across. If anyone has some free time on their hands, I could probably use some help in making some retarded weapons (to take an example, a gun firing repconn toy rockets), it shouldn't really be too demanding work.
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# ? Apr 23, 2011 00:29 |
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Would you mind posting links to the weapons you used in the video? I'd really like to use the Hatchet gun.
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# ? Apr 23, 2011 01:26 |
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Naky, is the YCS Mass Gauss Driver supposed to turn people into glowing, ethereal green chunks? Not so much the chunk part, but the glowing ethereal bit. On a related note, I love your energy weapons.
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# ? Apr 23, 2011 10:24 |
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Mill Village posted:Would you mind posting links to the weapons you used in the video? I'd really like to use the Hatchet gun. http://www.newvegasnexus.com/downloads/file.php?id=35256 The other guns are the teddy gun, the uranium rifle, and I can't remember what the rocket revolver is called.
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# ? Apr 23, 2011 10:32 |
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Sole.Sushi posted:Naky, is the YCS Mass Gauss Driver supposed to turn people into glowing, ethereal green chunks? Not so much the chunk part, but the glowing ethereal bit. Most plasma and energy weapons do that, especially on crits.
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# ? Apr 23, 2011 15:15 |
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Dammit, I want to give my cool future pistol a nice barrel. Anyone have an idea what might be causing this? I got: code:
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# ? Apr 23, 2011 19:54 |
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To anyone that volunteered to help create a list of guns with incorrect iron sights, no need to worry about it any more. We've got a handle on it internally now and I'd say about 80% of the affected guns are fixed (or as good as we're happy with) by now. Once we're done with it, production will begin to ramp down. I'm aiming for an end of April, beginning of May release at this point. Also, we're tentatively beginning to form a new branch of The Armory, but only based on interest and how many people are interested in actually giving a hand. The plan would be to rename 2.0 of The Armory to The Armory: Reloaded and the second branch would be The Armory: Re-Armored. Remember that armor modding system we discussed a bunch of pages back? Well, that would be the plan with the separate branch. But we'll need a couple more people who are willing to help create the suits and someone who can look into the script required to do the armor modding system. Shouldn't be all that daunting, as I'm positive we can scope out the script that FO3 modders used to use to mod weapons and apply it towards armor modding here in NV.
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# ? Apr 23, 2011 20:57 |
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Holy poo poo there are so many retarded weapons up on the nexus. Time to make another video.
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# ? Apr 23, 2011 21:36 |
Trick Question posted:Dammit, I want to give my cool future pistol a nice barrel. It's possible that you're holding a .223 pistol from CFWNV, which isn't supported by WME mods. To further confound the problem, WME standardized "That Gun" and added it to the leveled lists as ".223 Pistol", too. The WME ".223 Pistol" can be modded; the CFWNV cannot. EDIT: Man, I just went back to playing Fallout 3 with FWE 6.03 and MMM. The combination of FWE running on its harshest settings and MMM's unleveling features makes the game so unforgiving. No more packed medical kits, stockpiles of ammunition, or radioactive zones that you can just waltz through with impunity. Plus, FWE's "placed loot removal" is genius, and it's something that hasn't been attempted yet in NV. It's one thing to only find a handful of bullets on the guy you just killed because the loot lists have been reduced, but it doesn't help when you have every hand-placed stash memorized. What's with all of these abandoned homes stocked with stimpaks, ammunition, and doctor's bags, anyway? And MMM's unleveled creatures means that you could find yourself going toe to toe with something 10 or 12 levels above you if you aren't careful. In other words, when the hell is Project Nevada going to release its goddamned rebalancing plugins? Cream-of-Plenty fucked around with this message at 22:22 on Apr 23, 2011 |
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# ? Apr 23, 2011 22:06 |
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Cream-of-Plenty posted:In other words, when the hell is Project Nevada going to release its goddamned rebalancing plugins? Good loving question I've been itching to play
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# ? Apr 23, 2011 22:47 |
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So, ah... ages ago I posted an near-release-but-untested New Vegas version of Companion Share & Recruit in this thread. Can anyone actually remember if it was crap or worked? I ended up taking a slightly unplanned break from modding (when you spend all day wrangling Fortran for your project, the last thing you want to do is code more), but figure I oughtta actually finish it now. Also, anything new in the past 4 months? [aha]
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# ? Apr 23, 2011 22:58 |
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Talkie Toaster posted:Also, anything new in the past 4 months? [aha] A molerat boobs mod was created, uploaded to Nexus and subsequently removed without an explanation after it reached #2 on the File of the Month and 5 votes behind #1. Beyond that, not really.
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# ? Apr 23, 2011 23:01 |
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Naky posted:A molerat boobs mod was created, uploaded to Nexus and subsequently removed without an explanation after it reached #2 on the File of the Month and 5 votes behind #1. Beyond that, not really.
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# ? Apr 23, 2011 23:10 |
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Naky posted:Shouldn't be all that daunting, as I'm positive we can scope out the script that FO3 modders used to use to mod weapons and apply it towards armor modding here in NV. Indeed. We should maybe just develop it in mind for AAS or something. I will totally need help as I'm a pretty bad mesh butcher. Some current armors ripped off from textures/meshes from dragonskin, tg, desertscorpion, etc. armors:
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# ? Apr 24, 2011 00:15 |
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Once the next version of The Armory's out, I'm gonna sit on it for a long while barring any immediate bug fixes needed so I'll have time to fully help out with the armor aspect.
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# ? Apr 24, 2011 00:44 |
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I'm thinking of modeling some more classic video game energy weapons. Does this sound like a good idea? If so is there anything anybody wants to see in particular? I was thinking of doing either the plasma gun from Doom or the one from Xcom.
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# ? Apr 24, 2011 01:03 |
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Safety Hammer posted:I'm thinking of modeling some more classic video game energy weapons. Does this sound like a good idea? If so is there anything anybody wants to see in particular? I was thinking of doing either the plasma gun from Doom or the one from Xcom. Sounds great, could you do the modifications too like scopes and the like?
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# ? Apr 24, 2011 01:22 |
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Naky posted:Bingo, chakrams are now in. And no, it sadly does not come back to you magically like hers. I swear to god from the thumbnail I thought it was a goddamn toilet seat.
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# ? Apr 24, 2011 01:25 |
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Okay, I told myself I wasn't going to make another video, but man, I just had to. It's really, really dumb, but when I saw the mod on Nexus I knew this poo poo had to get done. http://www.youtube.com/watch?v=6P6Ppa5CNfM This one was heavy on the editing but I think it was worth it.
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# ? Apr 24, 2011 02:17 |
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Capn Beeb posted:Like this? Is that the gun from the end of Robocop?
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# ? Apr 24, 2011 02:51 |
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Stunt Rock posted:Is that the gun from the end of Robocop? Nah, that's the rifle from the AW50 mod: http://www.newvegasnexus.com/downloads/file.php?id=39497 For the ~*COBRA ASSAULT CANNON*~ from Robocop, you'd want a Barrett M82A1 mod
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# ? Apr 24, 2011 03:20 |
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Sole.Sushi posted:Naky, is the YCS Mass Gauss Driver supposed to turn people into glowing, ethereal green chunks? Not so much the chunk part, but the glowing ethereal bit.
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# ? Apr 24, 2011 03:22 |
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Now that I've actually /played/ a bit with version 1.5 of The Armory installed I have to say the one thing that's bothering me about it is the fact that all the weapons are using the same generic sounds (doing that tiny mod of This Machine to use proper Garand firing sounds made me a bit more aware of sound deficiencies) That being said, I'd like to begin a sub-mod that substitutes better firing sounds in. The AK-variations in particular are crying out for a more appropriate firing sound. Anyone have a good source of weapons sounds they can hook me up with?
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# ? Apr 24, 2011 03:34 |
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Amstrad posted:That being said, I'd like to begin a sub-mod that substitutes better firing sounds in. The AK-variations in particular are crying out for a more appropriate firing sound. Might want to start on the current build that I'm uploading right now then. The 2.0 update is content complete as of tonight, minus mesh updates for iron sight fixing and other tweaks. Also, I believe Anime Schoolgirl said he was going to try to make sound edit mods easier by doing something with the ESM, but that he couldn't due to FNVEdit/GECK crashing as a result of the sheer amount of weapons in the mod. He could probably explain it better than me.
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# ? Apr 24, 2011 03:51 |
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# ? May 10, 2024 13:36 |
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Well my 45+ hour game is completely broken It'll load the save but resting, fast travel, going through transition doors all crash the game, I am so drat bummed. FalloutNV.esm CompanionInfAmmo.esm IWR.esm More Perks.esm Weapon Mod Expansion.esm New Vegas Redesigned.esm Community Bugfix Compilation Patch.esm WorkingCrimsonCaravanTraders.esp NVBobbleheads.esp DarNifiedUINV.esp CASM.esp IWR - Rebuilt.esp SaveKey.esp Lucky 38 Suite Expansion.esp UHNV.esp UHNV-Performance-Patch.esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp LootableOldCars_OE.esp old vaquero includes that gun.esp populatedcasino.esp Sprint Mod.esp unlocked armors v2_2.esp that gun holdout.esp WMR_WME_A.esp Better Binoculars High.esp better that gun 44mag.esp Classic energy weapons.esp DynamicNightVision.esp LFox Invisible Armored Vests.esp Sunglasses Shipment.esp Tailor Maid - NV.esp RepairKit.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp Weapon Mod Expansion.esp LegendaryHunter.esp Cactai of the Wastes [plugin].esp FO3WeaponsRestoration.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Nevada Skies - URWLified.esp ELECTRO-CITY - Imaginator.esp UnderwaterFX.esp UWFXGodrays.esp Total active plugins: 47 Total plugins: 48 Anyone able to offer anything? How do I use FEdit or whatever it is to trouble shoot compatibility errors?
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# ? Apr 24, 2011 04:04 |