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The Casualty posted:Hey guys, I'm trying to build a custom scenario in MegaMek but I'm having a problem finding a particular Mech. I don't remember the name of it, but it's basically an UrbanMech upscaled to a higher weight class. Can anyone tell me what it's called? I saw it on sarna.net a while back.
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# ? Apr 25, 2011 23:52 |
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# ? May 11, 2024 16:33 |
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Gay Abortions posted:Are you perhaps looking for the Imp? I don't think so. I remember it being noted specifically as being a scaled-up UrbanMech.
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# ? Apr 25, 2011 23:54 |
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The IIC version?
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# ? Apr 25, 2011 23:57 |
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the JJ posted:The IIC version? That's still a light mech though. Maybe I'm remembering wrong?
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# ? Apr 25, 2011 23:59 |
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If you could remember a weight-class or a faction that preferred them, it might help narrow down the search.
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# ? Apr 26, 2011 00:04 |
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A Mackie? They look similar, even though the Mackie is pretty much the original mech.
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# ? Apr 26, 2011 00:16 |
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wiegieman posted:A Mackie? They look similar, even though the Mackie is pretty much the original mech. Well if we're just going with "looks similar", the Jagermech is just an Urbanmech with snap-on LEGO arms snapped on top. The loadout and intended role isn't similar, though. Comedy option: I'm afraid it's Lupus.
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# ? Apr 26, 2011 00:22 |
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Hunchback IIC? if you mean by loadout the regular hunchback also does it Axe-man fucked around with this message at 00:41 on Apr 26, 2011 |
# ? Apr 26, 2011 00:35 |
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Obviously the Overlord
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# ? Apr 26, 2011 00:43 |
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I just looked through pretty much every Medium, Heavy, and Assault on the wiki and I'm pretty sure that either I remembered wrong, or the page has been deleted (which is probably untrue). Thanks for the help.
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# ? Apr 26, 2011 00:45 |
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Chronojam posted:Obviously the Overlord Now that's an Urbanmech upgrade I can support.
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# ? Apr 26, 2011 00:46 |
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The Casualty posted:Hey guys, I'm trying to build a custom scenario in MegaMek but I'm having a problem finding a particular Mech. I don't remember the name of it, but it's basically an UrbanMech upscaled to a higher weight class. Can anyone tell me what it's called? I saw it on sarna.net a while back. Blitzkrieg?
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# ? Apr 26, 2011 00:52 |
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Zaodai posted:Comedy option: I'm afraid it's Lupus. You know... That's a good-looking 'mech, isn't it?
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# ? Apr 26, 2011 01:21 |
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ShadowDragon8685 posted:You know... It is a good looking mech, no doubt. I just couldn't resist the House joke. I was originally tempted to just post "Is it Lupus?" and when The Casualty said no, go with the more traditional "It's never lupus, except that one time it was." If you can't be helpful, go for the cheap joke. That's my motto.
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# ? Apr 26, 2011 01:32 |
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I've always wondered why there are weight classes: light, medium, heavy, assault, etc. I mean, if they represent which weights pilots are rated for, then that makes sense, but that begs the question of why anyone would pilot an underweight mech. If you can pilot a heavy, then why would you pilot a 60 tonner, when you can pilot a 75? I'm probably missing something really obvious, but I've always had a tough time picking mechs that aren't at the heaviest in their weight divisions when I'm playing the games and such.
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# ? Apr 26, 2011 02:11 |
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Well, in the tabletop game you end up with fairly varied objectives and opposition forces. So sometimes you want/need lighter, faster, more stealthy mechs to complete the objective. Lighter mechs are for scout/recon duty, Mediums are for skirmishing and filling gaps in the line as well as light attacks, Heavies are your workhorses and line mechs, and Assaults are your heavy hitting siege weapons for when speed takes a backseat to firepower. Fluff-wise, cost and industrial capacity are also an issue. You have people in lights and mediums because heavies and assaults are expensive as poo poo and hard to replace. The classes themselves are more of an arbitrary distinction for the sake of being able to categorize what you're up against or what your lance can field. As you said though, in the video games you generally want the heaviest mech you can get, because you're pretty much going to be doing all the killing (and the damage soaking) yourself.
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# ? Apr 26, 2011 02:18 |
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Artificer posted:I've always wondered why there are weight classes: light, medium, heavy, assault, etc. I mean, if they represent which weights pilots are rated for, then that makes sense, but that begs the question of why anyone would pilot an underweight mech. Also you gotta keep in mind that lights and mediums are generally way more maneuverable, which gets you access to shots at weaker armour or facings with fewer weapons. They're also great for distracting your opponent from your own heavies. In addition, the heat mechanic means that most heavies can't actually fire all their guns in one go -- so if you take a 35 tonner and a 40 tonner against a 75 tonner, you might actually end up with more effective guns per ton. If you match battlevalue with your opponent, there's almost no reason NOT to take a mix of weight classes for the sheer flexibility and power you get out of it. We've seen it less in this LP so far because we've only had one mission yet where focus fire was a real thing that mattered (mostly duels so far, where you do want more armour and tonnage) but it does matter.
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# ? Apr 26, 2011 02:28 |
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WarLocke posted:So like, HPGs, but better? They also had the added benefits that they worked during an interdiction and you didn't have ComStar snooping on critical intelligence reports. They suck as a primary means of communication, but if you're waging a war against the Capellans while under ComStar interdiction they're a godsend.
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# ? Apr 26, 2011 02:37 |
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Defiance Industries posted:Well, I would need to rewrite a lot of the Hollander's existing fluff. The Excalibur writeup was by ComStar and they still have the GR, but the Hollander is a homegrown Defiance Industries machine, and in this timeline, DefHes can build neither a GR or the XL engine the Hollander needs. If you don't think it's possible to do the Hollander, than I request you do a promotion for the single shittiest mech you think would be possible in this timeline. Or, as an alternative, a recruitment ad for the FWL military. elitebuster fucked around with this message at 02:42 on Apr 26, 2011 |
# ? Apr 26, 2011 02:39 |
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elitebuster posted:Or, as an alternative, a recruitment ad for the FWL military. "If you want to learn how to say 'No, YOU!' with an AC/20 or two, The FWL Military is the place for you!"
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# ? Apr 26, 2011 02:44 |
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Zaodai posted:It is a good looking mech, no doubt. I just couldn't resist the House joke. I was originally tempted to just post "Is it Lupus?" and when The Casualty said no, go with the more traditional "It's never lupus, except that one time it was." Hey, it works. It would have been funny if you managed to pull it off.
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# ? Apr 26, 2011 02:44 |
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Guys, I have a pretty strong feeling he's talking about the Annihilator. It's basically four Urbanmechs duct-taped together.
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# ? Apr 26, 2011 03:01 |
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PoptartsNinja posted:Guys, I have a pretty strong feeling he's talking about the Annihilator. It's basically four Urbanmechs duct-taped together. AND ugly as sin.
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# ? Apr 26, 2011 03:14 |
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The ANH-1E variant has 4 PPCs and 40 heat sinks. That's terrifying no matter how ugly it is.
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# ? Apr 26, 2011 03:21 |
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Gausszilla is the best mech ever.
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# ? Apr 26, 2011 03:34 |
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So, waiting on a quick update from a player. Just an FYI, jump jets cannot put you on top of something with more Z-levels than you have jump MP.
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# ? Apr 26, 2011 03:44 |
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PoptartsNinja posted:So, waiting on a quick update from a player. What if you jumped from another building you were using as a stepping stool? Would that be allowed (because you could technically make the jump) or would it still be blocked because you wouldn't actually be able to jump down from there without retracting your steps (if your step-stool is still in existence at that point).
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# ? Apr 26, 2011 03:51 |
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I think you can jump up from one building to a higher building; it's the differential between your starting and ending z-levels that matters. Along the lines of "there's a rule for everything", what are the rules for mechs (with hands, I assume) climbing up buildings manually?
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# ? Apr 26, 2011 03:53 |
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Zaodai posted:What if you jumped from another building you were using as a stepping stool? Would that be allowed (because you could technically make the jump) or would it still be blocked because you wouldn't actually be able to jump down from there without retracting your steps (if your step-stool is still in existence at that point). I'm sure you could use the falling rules, no? I mean, 'jumping' down from height 9 when you have 6 jumping MP would functionally be a 3-level fall?
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# ? Apr 26, 2011 03:53 |
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PoptartsNinja posted:So, waiting on a quick update from a player. Say I have 4 jump MP, and the last turn I jumped from ground level (height 0) to the top of a height 3 building. Can I jump to the top of an adjacent height 5 building? What I am trying to ask is if jumping ability is limited by absolute distance (i.e from height 0) or relative distance (from elevation of mech's current position)? edit: beaten by Zaodai and Leperfish.
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# ? Apr 26, 2011 03:54 |
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WarLocke posted:I'm sure you could use the falling rules, no? I mean, 'jumping' down from height 9 when you have 6 jumping MP would functionally be a 3-level fall? But, most jump jet, uh... energy/fuel/whatever is presumably consumed more quickly going up then down. Could you not burn your jets at, say, half thrust, and land softly as a falling feather?
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# ? Apr 26, 2011 03:56 |
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the JJ posted:But, most jump jet, uh... energy/fuel/whatever is presumably consumed more quickly going up then down. Could you not burn your jets at, say, half thrust, and land softly as a falling feather? Hahahahaha physics don't apply here, sir. Physics are Lostech.
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# ? Apr 26, 2011 03:58 |
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WarLocke posted:I'm sure you could use the falling rules, no? I mean, 'jumping' down from height 9 when you have 6 jumping MP would functionally be a 3-level fall? No, having even one jump jet means you take no fall damage from controlled falls. You only take fall damage from leaping downwards if you don't have jumpjets.
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# ? Apr 26, 2011 04:09 |
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MJ12 posted:No, having even one jump jet means you take no fall damage from controlled falls. You only take fall damage from leaping downwards if you don't have jumpjets. You know, for Battletech rules, that makes a surprising amount of sense.
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# ? Apr 26, 2011 04:14 |
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MJ12 posted:No, having even one jump jet means you take no fall damage from controlled falls. You only take fall damage from leaping downwards if you don't have jumpjets. Huzzah! My random rear end guess scored a TAC on Battletech physics.
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# ? Apr 26, 2011 04:18 |
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elitebuster posted:If you don't think it's possible to do the Hollander, than I request you do a promotion for the single shittiest mech you think would be possible in this timeline. Or, as an alternative, a recruitment ad for the FWL military. The shittiest mech I can think of is... Probably the JagerMech, and that lets me rip on House Davion.
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# ? Apr 26, 2011 04:20 |
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Defiance Industries posted:The shittiest mech I can think of is... Probably the JagerMech, and that lets me rip on House Davion. Why not the -2D Shadow Hawk? It takes a mediocre mech and makes it worse by removing 5 tons of armor and using it for an extra SRM-2 and a ML.
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# ? Apr 26, 2011 04:23 |
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Defiance Industries posted:The shittiest mech I can think of is... Probably the JagerMech, and that lets me rip on House Davion. Make sure to do it about an insanely stupid varient of it. All or nothing.
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# ? Apr 26, 2011 04:35 |
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Worst level 1 mech I can think of? HOP-4C Hoplite. 55 tons. 4/6/0. One AC/10. One LRM-5. Max armor (you will probably live long enough to run out of AC ammo). Sixteen completely redundant heat sinks. And it's ugly, too.
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# ? Apr 26, 2011 04:38 |
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# ? May 11, 2024 16:33 |
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Mary Annette posted:Worst level 1 mech I can think of? HOP-4C Hoplite. hahaha, why in god's name did they stick 16 heat sinks on there?
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# ? Apr 26, 2011 04:42 |