|
MJ12 posted:There's actually no real mechanical difference between 3060+ and 2750 tech C3i makes all the difference.
|
# ? Apr 29, 2011 05:35 |
|
|
# ? May 23, 2024 15:10 |
|
PoptartsNinja posted:C3i makes all the difference. Right, C3, C3i, and exotic options like Manei Domini implants, but those aren't really a difference in construction, which is what I meant. C3(i) is an amazing tactical option but isn't "like a 2750-era construction option but better!" Okay, I partially lied, the Heavy and Light PPCs are more efficient for the same amount of damage than the regular PPC, but the Heavy PPC is a very large and bulky weapon that's also suffered a bit from the range brackets increasing overall and its min range which is a bit bad when you're talking about the faster, deadlier battlefield of post-Succession War combat, and the Light PPC deals its damage in 5 point chunks.
|
# ? Apr 29, 2011 05:43 |
|
The Merry Marauder posted:You'd have to make a the PSR to ignore the fog movement modifier to get there, but it makes sense. You'd also be outside the spotlight in 0917 and I believe he can't hit you. Looks like you'd need a 7 to hit. You can split fire and fire the medium laser at the light building to the south and use the lrm against the stinger. I think you can make it there without a PSR since PTN is only counting +2 movement from the full moon and not the extra +1 from the fog. Plus the commando already moved 4 hexes on its first turn without(?) a piloting roll so maybe the penalty isn't exactly like tabletop. Longinus00 fucked around with this message at 06:15 on Apr 29, 2011 |
# ? Apr 29, 2011 06:13 |
|
Looks like you guys are going to need to get rid of those Stingers really quickly. DFA, anyone?
|
# ? Apr 29, 2011 06:18 |
|
MJ12 posted:There's actually no real mechanical difference between 3060+ and 2750 tech, outside of specialist equipment. I mean, you didn't get ER Meds and Smalls, and the only Ultra AC was the 5, and the only LB autocannon was the 10, but endosteel didn't get any more compact in the 3060s, and the Light engine is actually notably worse than the XL in terms of weight, and same with Light Ferro. The 3060s give us a few new toys (UACs and LBXs of different size, ER meds and smalls, Light Engines, Stealth Armor, HGR, LGR, RAC) but I dont think any of them are game-changing. Maybe if you're talking about Jihad era stuff like Light FF, HPPCs, Plasma rifles, iHGRs, and hardened armor then you are on to something. E: oh, forgot the LPPC. That really does change things up at low weight. Before that the only way to make a long range fire light was to build the entire machine around one gun, like the Jackal. Now the LPPC comes along and it's small enough for lights to use it as a compliment to the LRM racks they have been using for that purpose forever. Defiance Industries fucked around with this message at 06:31 on Apr 29, 2011 |
# ? Apr 29, 2011 06:28 |
|
Stop talking about dumb poo poo and help the players win this mission Ok, so given the weather conditions we can choose between simply avoiding the poo poo out of the lyran forces while shooting the poo poo out of buildings. Or actually use our superior mechs and mobility to gang up and take out these floodlighted Stingers from 7 hexes away.
|
# ? Apr 29, 2011 08:43 |
|
Affi posted:Stop talking about dumb poo poo and help the players win this mission Some points to keep in mind: You win initiative. No random aces today. Own the ranges, let them light themselves up with they want to. You're on a 'soft' timelimit. You're going to get more and more hostiles swarming to the area as time goes by. 'Soft' good, since you've got wiggle room. 'Soft' is bad because you're going to have to fight every round like it's your last. No setting your sights on twenty turns and building around that. Damaging mechs adds to your total. But possibly not as efficiently as: Ripping up rail lines (add exponentially to the cost of repairs by making it harder to ship in new material! Fluff ) Blowing up fuel tanks. Blowing the supports of a H13+ building and bringing the rest pancaking down. The rough math on that works out to: $ destroyed per point of damage dealt*amount of damage needed to wreck the hex completely*number of levels high*number of hexes in building. Also risking your mechs is the only real way to lose the mission. BUT fighting four on two now and fighting slightly beat up four on four (or whatever) later might be better than four on six (or whatever) later.
|
# ? Apr 29, 2011 09:05 |
|
H2 and H3! Commando and Assassin. Lure P1 and P2 towards the FUEL TANKS! While shooting up buildings around you! Blow the poo poo out of the fuel tanks in a later round with enemies around them! Then proceed to rip apart the railyard as per the suggestion above me. H1 and H4! Valkyrie and Javelin! Put yourselves in a good position to light up one of the stingers with the floodlights on! Keep away from the tanks! Keep out of the floodlights! Make sure P1 and P2 have an easier time getting firing solutions on H2 and H3! So that they follow them down towards the fueltanks!
|
# ? Apr 29, 2011 09:13 |
|
Longinus00 posted:I think you can make it there without a PSR since PTN is only counting +2 movement from the full moon and not the extra +1 from the fog. Plus the commando already moved 4 hexes on its first turn without(?) a piloting roll so maybe the penalty isn't exactly like tabletop. I make it 3 MP to 0816 (1 normal + 2 fog) + 1 MP to turn SE + 5 MP to enter 0917 (1 normal + 2 fog + 1 upslope + 1 Light Woods) = 9 MP, forcing the 5/8 Valkyrie into a PSR to ignore the fog. You're right about the Commando moving 4 first turn, I missed that; maybe the Valk was going to land on it and it was player's option to move forward? Affi posted:Lure P1 and P2 towards the FUEL TANKS! While shooting up buildings around you! You might be joking, but is there any indication those are actually fuel tanks? Who puts 3 story fuel tanks across from a residential building? Apart from the Clans? And probably the Capellans? PTN: what did the Locusts and the Warrior move to get on-map? That is, what's their modifier to be hit? Commando might want to run through the fog to take advantage of it if they waddled, and I imagine it might affect the Assassin's move as well?
|
# ? Apr 29, 2011 09:35 |
|
The Lyrans would rent out space inside the fuel tanks as housing for the poor if they thought they could make a dime off it.
|
# ? Apr 29, 2011 09:40 |
|
The Merry Marauder posted:You might be joking, but is there any indication those are actually fuel tanks? Who puts 3 story fuel tanks across from a residential building? Apart from the Clans? And probably the Capellans? I am definitely not joking. They look like fuel tanks. They are close to an industrial area (our targets and the railyard) and this is the guy who went along with Steiner House Rules. He wants us to be clever. Worst Case Scenario: We waste a few shots firing at targets we're supposed to fire at anyway. Best Case Scenario: That poo poo explodes, taking out the nearby industrial area, two mechs and blows the copter out of the sky. (That fucker will follow you around and floodlight the poo poo out of you if you don't kill it) Affi fucked around with this message at 10:12 on Apr 29, 2011 |
# ? Apr 29, 2011 09:53 |
|
Just in case though! PTN are those fuel silos/silos of any sort? Or regular buildings. H2,3 and 4 have all passed very close by them so maybe one of them saw.
|
# ? Apr 29, 2011 10:04 |
|
The Merry Marauder posted:I make it 3 MP to 0816 (1 normal + 2 fog) + 1 MP to turn SE + 5 MP to enter 0917 (1 normal + 2 fog + 1 upslope + 1 Light Woods) = 9 MP, forcing the 5/8 Valkyrie into a PSR to ignore the fog. Yea, I was thinking about the commando's movement when I typed that it could make it.
|
# ? Apr 29, 2011 10:14 |
|
So how about I just walk forward 1 hex into 0816, that should give me a pretty good chance to hit S1, right? (short range for LRM, 2x Light woods and my walk penalty makes it a 7?) While being 7 hexes away keeps me relatively safe from return fire (long range for Mlas, Fog, Darkness is a 10 or 11 depending on which Stinger and the hill should give me partial cover vs any sniper shots from the Warrior)
|
# ? Apr 29, 2011 13:19 |
|
Is it wrong that I thought that PTN might fill the tanks with random contents? Tank 1. Garbage scheduled for disposal. Vaporizing it saves the city 500,000 C-Bills. Tank 2. Orphans. Tank 3. Diamonds. Tank 4. Coal, but the heat of the explosion turns them into diamonds.
|
# ? Apr 29, 2011 13:41 |
|
i dont think you know how diamonds work
|
# ? Apr 29, 2011 13:48 |
|
SynthOrange posted:Is it wrong that I thought that PTN might fill the tanks with random contents? Randomized contents for things being blown up by giant mecha are fun. "One hundred tons of cofffee, vanished." "It's an empty box." "Mail to Earth, gone." Props to anyone who knows what I'm talking about.
|
# ? Apr 29, 2011 14:16 |
|
Affi posted:i dont think you know how diamonds work He/she also doesn't know how garbage works. If Saint's Row 2 taught me anything, it's that an explosion of garbage over a wide area does lots of property damage! It's in a tank for a reason! (pretty sure that was a joke) E: Comedy option, it's molasses.
|
# ? Apr 29, 2011 14:18 |
|
If living in towns has taught me anything, its that road maintenance is ruinously expensive (why else wouldn't the council fix the potholes?). You should cause damage by jumping around and ruining the road surface.
|
# ? Apr 29, 2011 14:23 |
|
Tharkad sees Battlemechs all the time, the roads are reinforced. Otherwise, just walking on them would be enough to ruin them utterly.
|
# ? Apr 29, 2011 14:25 |
|
Ah, better stick to the pedestrian areas then.
|
# ? Apr 29, 2011 14:32 |
|
Affi posted:i dont think you know how diamonds work Exactly. Everyone knows diamonds are formed when Superman picks up a charcoal briquette and squeezes. I mean, duh.
|
# ? Apr 29, 2011 14:40 |
|
PTN: If they set the park on fire, would that cause property damage? I mean, burning down the city park is gonna cost the city a crap-ton of money to clean up, let alone plant new trees. Also, what about the statue? Is that just not being counted for property damage, or is the city actively better off without the drat thing? Divine Coffee: Is that? Yes, I do believe that's the sound of DeBeers putting out a contract on the man of steel.
|
# ? Apr 29, 2011 16:07 |
|
Dominus Caedis posted:So how about I just walk forward 1 hex into 0816, that should give me a pretty good chance to hit S1, right? (short range for LRM, 2x Light woods and my walk penalty makes it a 7?) While being 7 hexes away keeps me relatively safe from return fire (long range for Mlas, Fog, Darkness is a 10 or 11 depending on which Stinger and the hill should give me partial cover vs any sniper shots from the Warrior) Sure, that works, but if you don't mind risking the PSR, it'd be a Walk into light woods cover at 0917 as well. Your jumping escape routes are good from either hex, though, so it's not a big deal either way. Grognard edit: I actually think it's only one light woods, because the woods in front of S1 are Lvl 3, where as the Stinger is Lvl 4. Also, the Warrior is not affected by the partial cover offered by 0917, as it's firing downhill, but IS affected by the woods in 0917 because they are taller than you and next to you. <pant> The Merry Marauder fucked around with this message at 16:21 on Apr 29, 2011 |
# ? Apr 29, 2011 16:11 |
|
ShadowDragon8685 posted:Randomized contents for things being blown up by giant mecha are fun. I don't, but I definitely want to.
|
# ? Apr 29, 2011 16:50 |
|
Protip: push enemy mechs into buildings. It'll damage the mech AND the building!Volmarias posted:Why don't we just make the mechs out of diamond
|
# ? Apr 29, 2011 16:59 |
|
the JJ posted:You win initiative. No random aces today. Own the ranges, let them light themselves up with they want to. Never stop jumping. Giving yourself tough shots is worth it to give the enemy impossible shots, and we've already seen that these conditions are gonna make for a lot of impossible shots. This will make the fight run long, though, so our Valkyrie and Javelin may need to watch their ammo.
|
# ? Apr 29, 2011 17:13 |
|
Mary Annette posted:Never stop jumping. Giving yourself tough shots is worth it to give the enemy impossible shots, and we've already seen that these conditions are gonna make for a lot of impossible shots. This will make the fight run long, though, so our Valkyrie and Javelin may need to watch their ammo. This is true, except for certain critical caveats. Specifically, any target that is lighting the players up which is very fragile, depending on the level of reinforcements that show up. We don't know the nature of the 'soft' timer on this mission, and as such a few riskier shots to prevent the players from getting overwhelmed may be worth it. Otherwise, keeping control of the fight, giving the enemy poor shots, and slowly racking up that property damage value will win the day. I worry about the Commando being the least mobile unit on the field, and therefore most vulnerable to being trapped in a bad position, but really anyone who lets the opposition get off a few easy shots could be in a bad way pretty quickly.
|
# ? Apr 29, 2011 19:03 |
|
If it looks clear you're about to die, hide inside of a building. When you explode, you'll (hopefully) take it with you and make life easier on everyone else
|
# ? Apr 29, 2011 19:07 |
|
PoptartsNinja posted:The LCT-1E Locust is just about the nastiest little 20 tonner in the game. It's got the highest BV of any (non-Clan) 20-ton 'Mech until the THE-N1 Thorn appears in 3062 (and even then, the 1E Locust is a far superior machine). To put that in perspective: it's got a higher BV than the 25 ton Commando, and has a BV nearly as high as the 30 ton Javelin. Its honestly one of my favorite lights. I used to run a pair of those with a pair of Centurions as a lance. Its a lot of hurt for ~2500 bv.
|
# ? Apr 29, 2011 20:57 |
|
ShadowDragon8685 posted:Randomized contents for things being blown up by giant mecha are fun. Zone of the Enders was a fantastic gamee. Though that 'mech was the polar opposite of these.
|
# ? Apr 29, 2011 21:15 |
|
I personally hope the silos are full of BFG 9000s, like that one building in Mechwarrior 2.
|
# ? Apr 29, 2011 22:13 |
|
Zaodai posted:I personally hope the silos are full of BFG 9000s, like that one building in Mechwarrior 2. Then there's a chance one of those tanks contains Tank Girl, and if we hit a blue building it could be FASA
|
# ? Apr 29, 2011 22:18 |
|
raverrn posted:Zone of the Enders was a fantastic gamee. Though that 'mech was the polar opposite of these. I never played ZoE when it was new but watching the side-LP of it in Chip Cheezum's Metal Gear Solid 4 thread makes it seem pretty mediocre.
|
# ? Apr 29, 2011 22:37 |
|
Zaodai posted:I personally hope the silos are full of BFG 9000s, like that one building in Mechwarrior 2. Hopefully, none of them are marked "Oh, just a building..." Though that would be a quick way to rack up the 30 million damage requirement.
|
# ? Apr 29, 2011 22:40 |
|
Those buildings near the tanks aren't necessarily residential; just "civilian" which could mean office space or a shopping center or something. Anyway I'm gonna argue that you guys should generally aim to move adjacent to a building, use non arm-mounted weapons against the enemy mechs, and then use the physical combat phase to punch buildings. Every turn your mech isn't punching a building is going to make it harder to hit the target damage. You all have plenty of ammo to last the scenario but you don't want to be using it on buildings while enemy mechs are accumulating, and you can expect more mechs to arrive at any time. Best to prioritize killing mechs then.
|
# ? Apr 29, 2011 22:43 |
|
The Casualty posted:I never played ZoE when it was new but watching the side-LP of it in Chip Cheezum's Metal Gear Solid 4 thread makes it seem pretty mediocre. It wasn't a bad game, but it was very short and the main character was a bit too... JRPG for my tastes. He does nothing but bitch and moan the entire time. Granted, he's a little kid. But even for a little kid, he's a whiny pussy. The actual gameplay part of it, when you remove the story from it, was fun. Not overly complex, but enjoyable and fairly relaxing.
|
# ? Apr 29, 2011 22:48 |
|
raverrn posted:Zone of the Enders was a fantastic gamee. Though that 'mech was the polar opposite of these. I'd say that I'd pay good money to see Jehuty (for added lulz, after the Zero Shift upgrade,) taking on, ohh... The entire ComGuard. Or an entire Clan's military at once... But it would be the kind of fight that starts being tedious before it's over. Still, it would be worth watching Jehuty beating a Dire Wolf's cockpit in with a Fire Moth. Zaodai posted:It wasn't a bad game, but it was very short and the main character was a bit too... JRPG for my tastes. He does nothing but bitch and moan the entire time. Granted, he's a little kid. But even for a little kid, he's a whiny pussy. The actual gameplay part of it, when you remove the story from it, was fun. Not overly complex, but enjoyable and fairly relaxing. Zone of the Enders: The Second Runner was the specific game I was referencing. You might like it more; instead of Leo Stenbuck, the Runner is a hard-boiled 25-30ish war veteran named Dingo Egrett.
|
# ? Apr 29, 2011 23:06 |
|
I actually liked ZoE1 enough to pick up ZoE2. I just never ended up beating it for whatever reason. Probably lost the save when one of my memory cards got corrupted.
|
# ? Apr 29, 2011 23:11 |
|
|
# ? May 23, 2024 15:10 |
|
Zaodai posted:It wasn't a bad game, but it was very short and the main character was a bit too... JRPG for my tastes. He does nothing but bitch and moan the entire time. Granted, he's a little kid. But even for a little kid, he's a whiny pussy. The actual gameplay part of it, when you remove the story from it, was fun. Not overly complex, but enjoyable and fairly relaxing.
|
# ? Apr 29, 2011 23:45 |