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Well once again, I'm gonna say that refinery boy should go mosey on south, shoot up the train, and try baiting the very-short-range tank over by the refinery before blasting them both in one go.
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# ? May 11, 2011 08:09 |
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# ? May 25, 2024 13:38 |
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Putin It In Mah rear end posted:For god's sake, enough DFA. Those poor mechs. They're doing more damage to themselves than the enemy. They can last longer if they use guns to mow down a few buildings. They're still barely halfway to their targets. Fog adds a movement cost.
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# ? May 11, 2011 08:22 |
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Can the Valkyrie move to 0826 next turn and fire south at the train, or is that too far because of the rubble/ building/ fog?
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# ? May 11, 2011 08:42 |
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Please don't ruin our chances of winnin by DFA'ing a mech that will only shrug it off. At least not before we've actually secured a win.
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# ? May 11, 2011 08:44 |
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But Death From Above is the best kind of death Besides, dropping on them like actual bombs works wonders for those other objectives. As long as they're actually standing close enough to make anything worthwhile happen.
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# ? May 11, 2011 08:46 |
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All those people in the club! You murderers!
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# ? May 11, 2011 08:49 |
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evilmiera posted:But Death From Above is the best kind of death Yes. Luring like the von luckner tank into the refinery and THEN DFAing him. Blowing yourself, him and the refinery up. That is good. Just DFAing a griffin for shits and giggles? No. Also make sure you don't blow up non-target buildings when you die.
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# ? May 11, 2011 08:55 |
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I say gently caress DFA. Dolla dolla bills yall. You still have 16 million C-bills of poo poo left to destroy. Blow up the train, blow up the refinery, DFA to your heart's content after your mechs are already hosed and you don't have anything left to explode.
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# ? May 11, 2011 09:05 |
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Affi posted:Yes. Luring like the von luckner tank into the refinery and THEN DFAing him. Blowing yourself, him and the refinery up. That is good. I'm with this guy. DFA has an awesome name, and every BattleTech player has a few great DFA stories of when all else failed and he just DFA'd, but usually, all else fails first. DFA does not deal insane damage, likely leaves you prone, and since the opponent in this case is better than you in every conceivable way, he will still stand. Then justice foot you. Then you fail the mission. Go kick that train, shoot the station, then turn round and blow up the refinery together with all your pursuers. Then DFA the remains to be sure.
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# ? May 11, 2011 09:10 |
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jumpjet out of the refinery blowing it up, and land by those l2 2 unit buildings and start blowing them up, kill one section other falls, should net you some scratch
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# ? May 11, 2011 09:14 |
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AtomikKrab posted:jumpjet out of the refinery blowing it up, and land by those l2 2 unit buildings and start blowing them up, kill one section other falls, should net you some scratch *engages jumpjets* *blows the gently caress up* -Mission Failed- idiot
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# ? May 11, 2011 09:15 |
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Immediately walk into the most expensive looking heavy building you can find. Best case scenario, it works and you've got a lot of ablative armor to stand in while you plink away at those hostiles... worst case scenario, you get impaled on a girder and explode inside the most expensive looking heavy building you can find
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# ? May 11, 2011 09:40 |
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SynthOrange posted:All those people in the club! You murderers! Would you say that if Rose's father was barhopping there that night?
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# ? May 11, 2011 09:42 |
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Well I can honestly say that I expected to last another turn. But other than that I have to say that was an interesting mission for my introduction into battletech, and that I hope my lance-mates avenge me in some small way (mainly in finishing off P1, the bastard). Also PoptartsNinja you didn't update P1's status in the update.
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# ? May 11, 2011 12:27 |
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Were the players told that their mechs were wired to explode at the start of the campaign?
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# ? May 11, 2011 12:41 |
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Ay-yup. It's in the mission flavour text right from the start.
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# ? May 11, 2011 13:50 |
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The best course of action is to lure one of the Guard into the refinery and bait him into firing.
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# ? May 11, 2011 14:11 |
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Gothsheep posted:Killing him might be a bit much. I think the reasonable reaction would have been for the Dragoons to say, "I think you leave Outreach at once, and it would be a very good idea if you made sure not to cross paths with the Dragoons ever again."
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# ? May 11, 2011 14:38 |
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Looks like it's curtains for old man Sleet. Hopefully his last hurrah was suitably dramatic for him, and the sting of his forced retirement lessened by the damage inflicted on Lestrade's reputation. Is it possible they could be captured alive, escape, or in any other way not blow up? Say they got legs and arms blown off, for example, or end the fight knocked out. That could be very interesting.
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# ? May 11, 2011 14:59 |
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My $0.02: The Javelin should jump into cover in the park and in the next turn make its way to the triangular skyscraper. Walk into the building to use it as cover, wreck the supports and die with an entire skyscraper collapsing on your Mech. The Assassin should prolly jump to 1527, which leaves you out of LoS for he turn, in front of a target and in position to jump over to the train next turn. The Valk... yeah, you're kinda screwed. Try luring some chump into the refinery grounds before blowing it all up. Would walking into the refinery proper cause an explosion?
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# ? May 11, 2011 15:04 |
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Dolash posted:Is it possible they could be captured alive, escape, or in any other way not blow up? Say they got legs and arms blown off, for example, or end the fight knocked out. That could be very interesting. I guess there could be an optional scenario where a pilot is so injured and unconcious that he can't wake up and self-detonate and yet the mech isn't damaged enough to trigger the explosives where we would have to go in and "Finish Him".
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# ? May 11, 2011 15:11 |
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The voice with an internet connection probably has a remote detonator. And I think PTN said that the only scenario in which a pilot gets captured alive and interrogated is what happens when one of their 'mechs leaves the board. So for the love of ghost, don't put yourselves in a position to be Pushed off!
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# ? May 11, 2011 17:00 |
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As for Jeremiah Rose, I keep wanting to believe it's intentional. Customs did their job, and let him off easy despite his sass. The council of scotts did their job, and let him off easy despite his sass. So did the police officer, and the merc registrar as well. And all he has is CONTEMPT for all of them. As for the mission, well. poo poo could be going better, huh? I say just because it's a suicide mission doesn't mean you should, well, commit suicide. There's a glimmer of hope for an evac plan, and even if it never happens, that's no reason to ignore your best shots at accomplishing the objectives, which at present would be best served by trying to keep alive to destroy more buildings. It means no DFA's, which is unfortunate of course, but there's still time for that AFTER wrecking the scenery.
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# ? May 11, 2011 18:09 |
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Seriously though that tank will one-shot your mechs.
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# ? May 11, 2011 18:32 |
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It really will.
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# ? May 11, 2011 18:33 |
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Chronojam posted:Seriously though that tank will one-shot your mechs. The AC/20 is the heavy hand of destruction in Battletech. Where the PPC is arcs of energy and the large laser is a light show the AC/20 is pure metal fury. It will turn your center torso into a breezeway.
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# ? May 11, 2011 19:58 |
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paragon1 posted:Contest with awesome prize! You might want to add in a restriction against burning the book
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# ? May 11, 2011 21:59 |
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Trast posted:The AC/20 is the heavy hand of destruction in Battletech. Where the PPC is arcs of energy and the large laser is a light show the AC/20 is pure metal fury. It will turn your center torso into a breezeway. Not only that, anything it doesn't instantly kill (I think only the Valkyrie can take A Hit to the chest) is going to likely see its left/right torso and arms sawn off by the 16 SRMs and machine gun. It's going to be critical-hit city against all the damaged mechs if the Valkyrie can't bait and detonate that Von Luckner. If it gets in range, you're pretty much either cored or worthless after a single salvo.
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# ? May 11, 2011 22:09 |
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Chronojam posted:Not only that, anything it doesn't instantly kill (I think only the Valkyrie can take A Hit to the chest) is going to likely see its left/right torso and arms sawn off by the 16 SRMs and machine gun. It's going to be critical-hit city against all the damaged mechs if the Valkyrie can't bait and detonate that Von Luckner. Isn't the tank really slow and all its devastating weaponry close ranged though? I think everyone can keep dancing around it until it moves into the refinery grounds, which is when you detonate the fuel there and take it out in the ensuing explosion.
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# ? May 11, 2011 22:17 |
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take out the refinery now, lure the tank over to the heavy building, cause motive damage.
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# ? May 11, 2011 22:22 |
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GhostStalker posted:Isn't the tank really slow and all its devastating weaponry close ranged though? I think everyone can keep dancing around it until it moves into the refinery grounds, which is when you detonate the fuel there and take it out in the ensuing explosion. It moves one hex per turn (absent a piloting check) and is one level high, so while it's deadly, it should be fairly trivial to keep it out of LOS, especially since the players always have perfect information about enemy movements.
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# ? May 11, 2011 23:22 |
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Nevets posted:You might want to add in a restriction against burning the book I don't care how it's done, so long as the person doing it doesn't put anyone in danger by doing it.
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# ? May 11, 2011 23:34 |
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As awesome as Schwarzenegger jumping out of the exploding refinery would be, it's a Bad Idea(tm). Just walk out and light that sucker up from a safe distance. Don't bother trying to lure someone in, these guys aren't going to be that stupid. Try to kill the train, but I think now is probably a good time to start using buildings as armor. Walk through one, bust out the other side, go in another. That'll help rack up the damage goal, and keep that drat tank away from you. I'm reasonably certain your 'mechs are going to be remote detonated as soon as all the objectives are completed. It's what I'd do. You are going to die, so you might as well sell youself as expensively as possible. If you get taken out in a building, the explosion will probably take it with you. This is a Cat and Mouse game now. Be the Mouse, scurry through holes.
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# ? May 11, 2011 23:38 |
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What are the rules about walking through M and H building walls?
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# ? May 11, 2011 23:41 |
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RickVoid posted:As awesome as Schwarzenegger jumping out of the exploding refinery would be, it's a Bad Idea(tm). Just walk out and light that sucker up from a safe distance. Don't bother trying to lure someone in, these guys aren't going to be that stupid. Hey, it worked for Grayson Death Carlyle. I say go for it. Nothing will go wrong.
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# ? May 12, 2011 00:01 |
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TildeATH posted:What are the rules about walking through M and H building walls? Piloting test for each hex with a penalty for buildings heavier than light, distance traveled, and any preexisting conditions (such as actuator damage or a gyro hit). Failure means you take 1/10th of the building's construction factor in damage (typically 4 damage for a medium building or 9 damage for a heavy), but does not provoke a fall. Regardless of all other outcomes, the building takes damage equivalent to a single punch.
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# ? May 12, 2011 00:02 |
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Speaking as the voice of destructive reason, don't bet on the OpFor units taking the bait. They've been real good about not going in between city blocks if they don't have jump jets. They also just witnessed one of you go kaboom so I think they'd be more than eager to keep their distance. Walk away from the refinery, blow up the refinery, take out the rest of the red on the map (and the train) and go hug that big triangular building on the west side of the map. Send yourself out with a bang.
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# ? May 12, 2011 07:00 |
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Don't do anything stupid because we don't know if this is the last 'mission'.
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# ? May 12, 2011 08:43 |
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Even if it isn't, it's just a game of grabass out in the snow. It'll be rendered moot when the Clans break through ComStar's scattered resistance and enslave them all anyway. =P
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# ? May 12, 2011 08:47 |
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# ? May 25, 2024 13:38 |
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Rick_Hunter posted:Speaking as the voice of destructive reason. This man speaks wisdom. You must truly maximize your through judicious use of
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# ? May 12, 2011 08:54 |