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Arenovalis posted:http://www.newvegasnexus.com/downloads/file.php?id=41749 My goodness. I haven't even seen this in game (after 90+ hours on a single playthrough...) but now I'll have to search it out.
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# ? May 11, 2011 12:53 |
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# ? May 26, 2024 21:02 |
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Project Nevada rebalance/equipment module package was just uploaded for testing. I'll let you dudes know how it goes.
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# ? May 11, 2011 14:32 |
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Mister Bung posted:My goodness. As far as I know, the ony way to get one is by killing an NCR Veteran ranger
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# ? May 11, 2011 14:47 |
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And a quest (Return to Sender) E:/ http://www.newvegasnexus.com/downloads/file.php?id=41752 Also updated my pack. Arenovalis fucked around with this message at 18:37 on May 11, 2011 |
# ? May 11, 2011 17:26 |
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Arenovalis posted:You are the man.
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# ? May 11, 2011 19:05 |
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Gyshall posted:Project Nevada rebalance/equipment module package was just uploaded for testing. I'll let you dudes know how it goes. Finally, something new to make the game interesting again. Got a link for us?
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# ? May 11, 2011 19:07 |
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Arenovalis posted:Also updated my pack. You've been busy lately, nice work! Question for you Gyshall - are the repair and food rebalancing sections of PN modular in that they can be toggled off via the in game menu? I already have IMCNNV and Realistic Repair which I think handles those aspects of the game a lot better.
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# ? May 11, 2011 19:22 |
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V!ntar posted:As far as I know, the ony way to get one is by killing an NCR Veteran ranger I purchased one from the Gunrunners and IIRC there's one in the Ranger Hideout you can get, as well as salvaged power armour and ranger combat armour
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# ? May 11, 2011 19:27 |
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ParagonParadox27 posted:Finally, something new to make the game interesting again. Got a link for us? The beta/testing site isn't public, and I'd hate to be "that guy" who was the cause of a 40 page spergfest on the Bethesda forums. Sheep - I don't know that, I only had a bit of time to play with it before running to work. I want to say yes but I will check tonight. The Equipment Module has: Guns: - Everything from FO3 Weapon Restoration - Chinese Sniper Rifle (SVD) - 5mm Submachine gun - Three shooter - European Battle Rifle (FN FAL - http://www.newvegasnexus.com/downloads/file.php?id=37553) - .44 Pistol from CFW Energy: - Rail Cannon (custom weapon) - Auto Gauss - Cryo Revolver - Gauss Minigun - Tesla Rifle Prototype - Flamer Pistol - Wattz Laser Pistol - Wattz Laser Rifle - Plasma Disrupter - Plasma Repeater Melee: - Flag Pole - Crowbar Explosives: - Remote versions of explosives - Molotov - Dynamite Armor: - Advanced Recon armors - Armored Dusters - T57-C Power Armor - Vault-Tec Power Armor and some others. The Core module also got a new update for Explosive Entry - you place explosives next to doors and safes and they actually blow open the door/safe. Haven't had the chance to try this yet, though. Combat feels pretty good with the rebalance module.
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# ? May 11, 2011 19:38 |
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Gyshall posted:The beta/testing site isn't public, and I'd hate to be "that guy" who was the cause of a 40 page spergfest on the Bethesda forums. For what it's worth, if you Google "Project Nevada rebalance/equipment module" the third result is a Google project hosting link that has what seems like the update if it was released 19 hours ago, could be wrong though.
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# ? May 11, 2011 21:10 |
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Yeah I think that is the same file I have.
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# ? May 11, 2011 21:21 |
Gyshall posted:The beta/testing site isn't public, and I'd hate to be "that guy" who was the cause of a 40 page spergfest on the Bethesda forums. This is great news. Like I said before, I've recently moved back to playing a fully-modded FO3 with FWE, MMM, WMK and DCInteriors, and it's been making me miss those analogs for NV. The FWE team really hit a sweet spot with their FO3 mod by providing something that could be configured for the whole gamut of casual-to-hardcore players. I've been holding off on another play-through until its official release, to be entirely honest. Now that Arenovalis / Millenia has basically tackled most of the vanilla guns, and an MMM-clone has been released, it's starting to sound like the perfect time to scrub my old data folder clean and start fresh with a new game. Especially once the bigger mods are patched to work with the slew of DLCs slated to be released in the next few months.
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# ? May 11, 2011 21:22 |
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Yeah the only thing I really hope falls into place before I start my next playthrough using Project Nevada is a round of WMX updates for Honest Hearts and the most recent patch.
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# ? May 11, 2011 21:28 |
By the way, I've updated some OP entries, but I'm curious if there's any consent on cleaning it up a bit. I know it's a pretty daunting list to newcomers, so if there are any mods that should be clipped in order to tone down the clutter, let me know and I'll check them out. I'm looking for mods that are obsolete, haven't been updated in a long time (this will cause problems with DLC compatibility and other "AAA" mods), or are generally small-fry enough that they don't really belong on the OP. Thanks in advance.
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# ? May 11, 2011 21:40 |
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Book of Earache has been removed from the Nexus, at least.
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# ? May 11, 2011 21:55 |
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Did that guy ragequit like so many others?
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# ? May 11, 2011 21:57 |
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Cream-of-Plenty posted:By the way, I've updated some OP entries, but I'm curious if there's any consent on cleaning it up a bit. I know it's a pretty daunting list to newcomers, so if there are any mods that should be clipped in order to tone down the clutter, let me know and I'll check them out. I'm looking for mods that are obsolete, haven't been updated in a long time (this will cause problems with DLC compatibility and other "AAA" mods), or are generally small-fry enough that they don't really belong on the OP. Thanks in advance. BetterGamePerformance has been causing crashes for several people on the past few pages and hasn't been updated in months.
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# ? May 11, 2011 21:58 |
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Chronojam posted:Did that guy ragequit like so many others? He got banned for getting a couple of strikes for acting kinda douchy and then BoE contained a bit of content from commercial games like DoDS or Red Orchestra.
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# ? May 11, 2011 21:59 |
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So, I had a fresh install when Dead Money came out, but what should I do to prepare for Honest Hearts? I'm guessing I'll have to wait for NVSE which is gonna drive me crazy, but are there any mods known to be trouble with DLCs, like the one that lets me gain a perk every level, or ones that change the weather like Nevada Skies?
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# ? May 11, 2011 22:03 |
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Last time DLC came out, NVSE was updated in hours. Shouldn't be that bad.
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# ? May 11, 2011 22:15 |
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Arenovalis posted:He got banned for getting a couple of strikes for acting kinda douchy and then BoE contained a bit of content from commercial games like DoDS or Red Orchestra. On one hand I'm glad because I don't like earache but in the other I have to roll my eyes at Nexus admins cherry picking again. All the better weapons guys on nexus from dreadwolf to heroinzero use commercial assets and they're lauded for their work. At least I make no bones about where my stuff comes from - and that's why its pretty much SA only.
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# ? May 11, 2011 22:48 |
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Hey Gyshall, I was just wondering how the equipment from Project Nevada behaves with The Armory. I don't want to give up all those guns just for PN.
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# ? May 12, 2011 01:37 |
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I only use the basic Armory ESP, so your mileage may vary. I did take a look at the Nevada ESP and all of the weapons are added via script, so they will most likely not conflict with anything.
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# ? May 12, 2011 03:42 |
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Naky posted:On one hand I'm glad because I don't like earache but in the other I have to roll my eyes at Nexus admins cherry picking again. All the better weapons guys on nexus from dreadwolf to heroinzero use commercial assets and they're lauded for their work. At least I make no bones about where my stuff comes from - and that's why its pretty much SA only. Actually, their stuff is mostly just custom models originally made for Counter-Strike: Source, I don't recall seeing anything actually from a commercial game.
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# ? May 12, 2011 03:49 |
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Arenovalis posted:Actually, their stuff is mostly just custom models originally made for Counter-Strike: Source, I don't recall seeing anything actually from a commercial game. HZ had stuff from some earlier UE3 engine games for FO3 for sure, though he may or may not know/realize it, and DW's had some stuff from Call of Duty games but I think he took them down after I called him on it after making a claim to be fully legit. So they have, but I'll give that they do try at least.
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# ? May 12, 2011 04:02 |
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Gyshall posted:Last time DLC came out, NVSE was updated in hours. Shouldn't be that bad. Speaking of, is anyone else able to sort with FOMM? I can update the load order file (then it crashes after finishing the update and applying it) and I can load the game/NVSE fine but using the sort function crashes it.
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# ? May 12, 2011 04:04 |
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Syrant posted:Speaking of, is anyone else able to sort with FOMM? I can update the load order file (then it crashes after finishing the update and applying it) and I can load the game/NVSE fine but using the sort function crashes it. No, I think it's a known problem. Unfortunately, the guy who made FOMM is busy with something else that he claims is even better.
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# ? May 12, 2011 04:28 |
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Captain McStabbin posted:No, I think it's a known problem. Unfortunately, the guy who made FOMM is busy with something else that he claims is even better. Well to be fair, it's open source. If you ain't happy with it, fix it yourself. The same can't be said of most mods and whatnot taken down from Nexus in a spergy fit.
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# ? May 12, 2011 04:38 |
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What perfect timing, what with Honest Hearts adding .45 Auto: http://www.newvegasnexus.com/downloads/file.php?id=41718 God I love these things. Shame the model is pristine and all but oh well
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# ? May 12, 2011 05:02 |
Capn Beeb posted:What perfect timing, what with Honest Hearts adding .45 Auto: That's...gorgeous.
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# ? May 12, 2011 05:33 |
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Cream-of-Plenty posted:That's...gorgeous. Yeah it's great fun The irons are bang on, too. I'm also using this for when I need more than one bullet but still need to keep quiet: http://www.newvegasnexus.com/downloads/file.php?id=41495 Also it's been a long time since I posted a series or whatever, so here: Increased wasteland spawns are fun.
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# ? May 12, 2011 08:41 |
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The baby deathclaw you get from the more perks mod is loving adorable. Does anyone know if the companion perks apply to it?
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# ? May 12, 2011 15:28 |
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Anyone else using Classic Fallout Weapons (the FO1/2 version) and having no firing sounds for the weapons? A deagle, a mauser, and more make no sound when fired.
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# ? May 12, 2011 22:21 |
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Syrant posted:Anyone else using Classic Fallout Weapons (the FO1/2 version) and having no firing sounds for the weapons? A deagle, a mauser, and more make no sound when fired. No, but some guns (the P90 especially) have sounds play twice, and some guns don't even have textures. It's not the most well built mod in the world, but at least it adds a good amount of weapon variety. By the way, can you turn off Nevada Skies-URWLified without anything loving up? I installed those sky replacement textures but I forget if they overwrite anything or if Nevada Skies keeps them separate or what. I want to make sure not to cock anything up for when Honest Hearts comes out, and I think that it interfered with Dead Money and led to some crashing issues when it tried to change the weather.
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# ? May 13, 2011 01:35 |
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I know I couldn't play Fallout 3 without doggles for Dogmeat. Corgis with doggles and other outfits are available for New Vegas now
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# ? May 13, 2011 05:52 |
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Anyone having issues with Arenovalis' retextured 10mm pistol and SMGs showing the default textures in WME?
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# ? May 13, 2011 06:24 |
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Anyone know what's up with Anime Schoolgirl? I hope they're alright. (Oh, and I want The Armory 2.0 Like, seriously, I'm so pumped for that.)
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# ? May 13, 2011 06:31 |
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In The Armory, how do you tell which mods go with which weapon?
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# ? May 13, 2011 10:14 |
Capn Beeb posted:Anyone having issues with Arenovalis' retextured 10mm pistol and SMGs showing the default textures in WME? As in, the textures work fine when the gun is in your hand but dropping them turns them gray again? I had that for a while, but it started working after disabling and re-enabling archive invalidation in FOMM.
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# ? May 13, 2011 10:26 |
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# ? May 26, 2024 21:02 |
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Chronojam posted:I know I couldn't play Fallout 3 without doggles for Dogmeat. Corgis with doggles and other outfits are available for New Vegas now I just remembered why I stopped playing my old FNV saves, and it's because they crashed all the loving time forever. So i'm going to start all over and re-mod from the ground up. This one gives me a corgi with a helmet and goggles? loving sold. So that, MAD, More Perks, Monster Mod, URWL, Electro-City, Glow Sticks, World of Pain, Wasteland Defense, NV Bounties 1/2, Existence 2.0, WME and The Armory. Is all of that compatible with each other? Is there anything cool and obvious that I'm missing? Ideally this runthrough(for my Honest Hearts run) is going to be Lockpicking/Science/Energy Weapons so things that compliment that are ideal.
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# ? May 13, 2011 10:37 |