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Strange Matter
Oct 6, 2009

Ask me about Genocide
On a whim and because I liked Xeongears I picked up Xenosaga Episode 1 for $6.00. What should I know before starting it up?

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Nate RFB
Jan 17, 2005

Clapping Larry
You should probably know that you will probably be disappointed with the trilogy a lot if you're expecting it to be like Xenogears at all. I'm being serious here and not really trashing 'Saga (I liked the trilogy more or less), but you should know up front that all you will be getting are a few cameos at best.

Aside from that...

The bonuses from transferring saves to Episodes II and III are pretty lame (swimsuits IIRC) so don't really worry about it too much. This is more for if you want to skip Episode II which is universally considered the weakest in the series.

AGWS are useless for anything other than serving as HP tanks.

The best spot to grind is an area with searchlight enemies. Try for the 10x bonus.

There is a bug when you are invading a U-TIC battleship as Jr. (I think it's the first time you can control him). There is a door that is locked with a key card. You can ignore it if you want the first time through, but when you revisit the area in the EVS it will be permanently locked for some reason. So make sure you explore that area completely the first time through and get the goodies behind that door.

Poker is the easiest game in the casino. Use it to get all the prizes. The most important prize is the Bravesoul (attack goes up as HP goes down). It makes a lot of the game trivially easy.

tensai
May 8, 2007

Just trying to keep my boyfriend away from that redheaded harlot.

Barudak posted:

It will tell you how many you need to progress, and outside of achievements, thats how many you need. There is no benefit for extras. At first there is a famine of light seeds but by the end of the game you'll end up swimming in them. Basically just complete each area twice and go back to paths between purified areas and you should end up with plenty.

Games a lot of fun and the platforming is smooth so you probably won't feel like your grinding too much except at the very beginning.

Thanks for the advice on Prince of Persia 2008. Knowing that I don't have to grind too much has helped a bit. However, I'm halfway through the game and still hate the fighting system. It seems like a war of attrition as to who can parry the most. Am I missing something terribly obvious, or is the fighting system that bad?

Barudak
May 7, 2007

tensai posted:

Thanks for the advice on Prince of Persia 2008. Knowing that I don't have to grind too much has helped a bit. However, I'm halfway through the game and still hate the fighting system. It seems like a war of attrition as to who can parry the most. Am I missing something terribly obvious, or is the fighting system that bad?

My memory of the combat system is you block their dumb combo and then you do your biggest and longest combo (I think its like xxxyyx or something you can look it up) which should take off 1/3 to 1/2 their health. Repeat once or twice. I think the longest fight I ever had in the game was the one against the courtesan where they throw a puzzle into the middle of it that is actually semi-intelligent.

Don't forget that against the enemies who spawn in you can kill them if you get there before they finish doing so.

Taerkar
Dec 7, 2002

kind of into it, really

For the PC version of Fallout: New Vegas you can use the console to save games with a name. Open it up with tilde and type in save <name> 0 I don't think that you can use spaces.

Ben Nerevarine
Apr 14, 2006
My question is in regards to Dark Cloud 2. Back when it came out I played it to Chapter 6 and generally enjoyed it, and I'd like to play it again to the end, but there was always one thing that eluded me: synthing weapons onto other weapons. I understand that weapons have limited synth slots or whatever and synthing a weapon to them is a better way of raising stats than just synthing individual items onto them.

But... does this game really expect me to level one weapon just so I can add it onto another weapon? That seems awfully grindy, not to mention that I'm completely gimped while leveling a low-level weapon just so I can raise stats on another weapon that I'm not even using right now. Can I get through the game without doing this? If not, what's the best way of doing this without grinding till my eyes bleed? I almost wish the game didn't have it because it's just confusing versus synthing individual elements.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Nate RFB posted:

AGWS are useless for anything other than serving as HP tanks.

A million times this. There's a boss late in the game that you're supposed to fight in your AGWS that is actually a lot harder if you use them.

wafflemoose
Apr 10, 2009

I picked up Dragon Age: Origins during the EA sale that occurred on Steam a week ago and I'm kind of wondering what's the best race/class combo for the main pc for a newb?

Barudak
May 7, 2007

Starhawk64 posted:

I picked up Dragon Age: Origins during the EA sale that occurred on Steam a week ago and I'm kind of wondering what's the best race/class combo for the main pc for a newb?

Mage. 3 Mages and anyone else is the best party. In fact, if you can, hack a 4th mage into the game because nobody else matters a goddamn.

Pick whatever race you dig, but know that human noble background is not only kinda weak but directly contradicted at every possible turn. I'd personally recommend female city elf cause that background is the highlight of the game and its all downhill from there.

Scalding Coffee
Jun 26, 2006

You're already dead

Strange Matter posted:

On a whim and because I liked Xeongears I picked up Xenosaga Episode 1 for $6.00. What should I know before starting it up?
I don't know why people trash the AGWS, when I can't survive boss battles without them. The final couple bosses are where they are easy enough without it.

The card game is the best mini-game that doesn't give you anything.

There are useful and spam emails you can get if you pixel perfect your movement in certain spots. Get a guide.

Don't ever level up techs beyond making them faster. Save those points for building stats.

The bonus you get in the sequel is a bunch of points to spend on upgrading characters times your levels. The third gives you an outfit for the worst video game character. It is telling you how much you will hate the third game.

There is an interrogation session with Jr.. Save your agony and don't bother with it.

Capsaicin
Nov 17, 2004

broof roof roof
Yakuza 3, anyone?

Barudak
May 7, 2007

Capsaicin posted:

Yakuza 3, anyone?

Unlock guard breakers being added to the end of your combos ASAP.

Carry food with you always everywhere. Real fighting involves chowing down dozens of sushi dinners while the boss is doing his trademark bullshit.

Your daughters happiness is irrelevant and gives you nothing expect knowing she loves you more or something.

NG+ turns of random battles and lets you finish any sidequests you might have missed. I can't recommend that enough.

al-azad
May 28, 2009



Shab posted:

My question is in regards to Dark Cloud 2. Back when it came out I played it to Chapter 6 and generally enjoyed it, and I'd like to play it again to the end, but there was always one thing that eluded me: synthing weapons onto other weapons. I understand that weapons have limited synth slots or whatever and synthing a weapon to them is a better way of raising stats than just synthing individual items onto them.

But... does this game really expect me to level one weapon just so I can add it onto another weapon? That seems awfully grindy, not to mention that I'm completely gimped while leveling a low-level weapon just so I can raise stats on another weapon that I'm not even using right now. Can I get through the game without doing this? If not, what's the best way of doing this without grinding till my eyes bleed? I almost wish the game didn't have it because it's just confusing versus synthing individual elements.

Best way to "grind" for synth points is by killing a monster with one character then switching over to the other which gives them points spread among their melee and ranged weapon. Kill monsters with the ridepod, switch to the character you want the points to go to, switch back and repeat.

Truthfully you don't have to worry too much about advancing your weapons. The best weapons in the game literally can't be synthed until the final two or three levels because it requires killing end game enemies as a requirement. You want to have a good variety so have both both characters specialize in two or three attributes so you're not relying totally on the ridepod.

saberwulf
Mar 3, 2009

Pipe rifles and snack cakes.
Anything I should know for Deadly Premonition?

Stelas
Sep 6, 2010

saberwulf posted:

Deadly Premonition?

Explore. Take your time. There are very few chapters where you have to make it to your destination on the same day, even if you start off in a car with passengers, and there's no time limit on the game.

The graveyard has an infinite source of free food and a place to sleep if you're low on money at the start of the game.

You can't miss anything per se, because you can always go replay a chapter. If you replay a chapter, though, you must complete that chapter before you can save. Also, don't go replay a chapter while you're carrying a key, primarily chapters 9 and 23, as there's a gamebreaking issue involved.

Planet Redwood has an excellent spoiler-free Beginners Manual with a whole slew of tips and helpful things to know.

flatluigi
Apr 23, 2008

here come the planes
Oh, whoever has a wiki account: everything under the "level orbs" line on this page are for Banjo Kazooie, not Nuts + Bolts

http://beforeiplay.com/index.php?title=Banjo-Kazooie:_Nuts_and_Bolts

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer
I just started playing The Witcher, and I'm confused on skills a little bit. As an example, in the Strong Style skill tree, one of the skills is +20% damage. If I take that skill, do I get +20% damage in general, or only when using that style?

Also, if anyone has any other hints in general, I wouldn't mind hearing them.

Remote User
Nov 17, 2003

Hope deleted.

Starhawk64 posted:

I picked up Dragon Age: Origins during the EA sale that occurred on Steam a week ago and I'm kind of wondering what's the best race/class combo for the main pc for a newb?

Having 3 Mages in your party makes the game terribly easy.

Mage 1 - Heals and ranged spells
Mage 2 - Electric/Crowd control
Mage 3 - Ice/Crowd control

Throw in a tank and there is nothing that you can't handle. Revenant fights can still be challenging, but everything else will be too easy.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Palleon posted:

I just started playing The Witcher, and I'm confused on skills a little bit. As an example, in the Strong Style skill tree, one of the skills is +20% damage. If I take that skill, do I get +20% damage in general, or only when using that style?

Also, if anyone has any other hints in general, I wouldn't mind hearing them.

Only in that style and with that type of sword. So it makes sense to put points first in the "attribute" trees that affect everything: strength, intelligence, etc. I think there is a pretty complete Witcher writeup in the wiki but my headlines would be: Yes the Beast is hard, stick with it - there are tricks to make it easier. Aard and Igni are the only magic signs really worth it. Group style is bomb diggity. Read every book you can and then sell it back. Get Herbalism skill asap.

ahobday
Apr 19, 2007

flatluigi posted:

Oh, whoever has a wiki account: everything under the "level orbs" line on this page are for Banjo Kazooie, not Nuts + Bolts

http://beforeiplay.com/index.php?title=Banjo-Kazooie:_Nuts_and_Bolts

Thanks a lot, I've changed it.

I'm always reading this thread, guys, so if anyone notices more errors like this just let me know and I'll change it.

Morpheus
Apr 18, 2008

My favourite little monsters

Capsaicin posted:

Yakuza 3, anyone?

There are missable substories: at one point in the game, someone will become permanently unavailable, and all substories related to that person will be unavailable, I don't think they're available in either or the NG+ modes either, so if you're a completionist, I'd recommend looking up what to do for them.

Captain Scandinaiva
Mar 29, 2010



Palleon posted:

I just started playing The Witcher, and I'm confused on skills a little bit. As an example, in the Strong Style skill tree, one of the skills is +20% damage. If I take that skill, do I get +20% damage in general, or only when using that style?

Also, if anyone has any other hints in general, I wouldn't mind hearing them.

What gohuskies said. But remember not to stare yourself blind at the stats, the different styles are tailored to specific situations. Killing a big, strong, single enemy with the group style will take forever. Likewise, you will almost never hit a small, agile enemy with the strong style, even if you develop it fully.

You can't specialize in everything, but you will get enough bronze talents to get almost all bronze-level skills, so don't worry to much about 'spreading out'.

Talents that give boosts for being drunk, being low on health or improve your fist-fighting are useless imo.

Oh, and there are two ways to upgrade some of your signs, sort of. One set of upgrades are tied to the normal attack (e.g. Igni I, II, III, etc.) and one is tied to the special attack (Igni Apprentice, Specialst, etc.). So your normal 'attack' using Quen creates a protective barrier with its own HP. But charging the sign using the right mouse button creates a barrier that causes damage to enemies who strike you.

Actually, I'd recommend looking at the skill charts in the manual, as they give longer descriptions and make some things clearer.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Centipeed posted:

Thanks a lot, I've changed it.

I'm always reading this thread, guys, so if anyone notices more errors like this just let me know and I'll change it.

You have the Fire Emblem page listed as Fire Emblem 1. It should be listed either as 7/Blazing Sword or just Fire Emblem GBA or something, because Fire Emblem 1 is Shadow Dragon on the DS.

ahobday
Apr 19, 2007

Artix74 posted:

You have the Fire Emblem page listed as Fire Emblem 1. It should be listed either as 7/Blazing Sword or just Fire Emblem GBA or something, because Fire Emblem 1 is Shadow Dragon on the DS.

Thanks. I put this page up recently, so I'm a little confused because usually I'm careful to name them correctly.

I think what might have happened is that I didn't want to add "Blazing Sword" since that seemed to be a Japan-only title, and I didn't check the series list at the bottom of the Wikipedia article, which would have let me know that it wasn't the first game.

I've changed it to Fire Emblem: Blazing Sword now.

Limorkil
Jan 4, 2011
A few tips for some of the recent requests:

Drakensang
It's a party based game, and unlike a Bioware game the main character does not have any significant advantages over the party, nor do some skills only work if the main character has them. For this reason, DO NOT spread your skill points too thinly. It pays to specialize. For most skills, there is no point having more than one character raise them. Some skills work just fine with, say, 6 points invested, and some require 15+ points. The best thing to do is to pick different skills for each character and only raise them if you seem to be failing a lot.

Each skill is governed by 2-3 attributes. If you have low values for those attributes then you will probably always suck at the skill, or be no better than average. If you have medium or high attributes then you can get good at the skill without investing too many points. Note that any attributes that start low will max out at a low value too, so if you want a character to be a super effective fighter, for example, then do not pick someone who starts with a low strength/agility. A character with middling attributes (mostly around 10-12) can be a decent all-rounder.

Fighter characters can get pretty effective fairly early on. They have lots of spare Xp to spend on attributes and skills, but notice that they can have low values for attributes that govern skills, making it fairly hard for them to master some skills (like someone with Dex 9 trying to pick locks). Magic using character can actually be pretty decent fighters in the mid-late game, if you forgo raising too many spells. They rarely have spare Xp to spend on skills.

A simple tip would be to load up your rogue character on side skills.

Beware of overloading skills and spells - wasting Xp on raising them when the extra points do not provide any benefit. Many spells have a level cap, so there is no point raising them too high too early. Read the spell descriptions carefully. Even your basic combat skills like Attack and Parry can be raised too high. Once they hit 19 you will not benefit too much from going higher; however, the extra points above 19 can help if you get debuffed in combat - which is acutally quite common.

There are three "golden" combat tips, all stemming from the underlying game mechanic that you cannot parry more than once with each hand:
1. Always focus fire if you can. You all attack the same enemy. He can't block you all.
2. Prevent the enemy doing the same to you. Try and get the enemies to divide their attentions so that no more than 2 are attacking one person.
3. Shields are very effective since they give you an extra parry.

No enemy can take more than 5 "wounds". This is very important against bosses, who tend to have high health. They go down ridiculously easily if your team has skills and weapons that cause wounds.

Dragon Age: Origins
Most guides talk a lot of poo poo. People want to pretend that DA is Baldur's Gate, where your character choice can make a huge difference. It isn't and it doesn't. Basically, any race/class combination can be effective, so play whatever character you want. From a character development standpoint, warriors are pretty boring because you max out about halfway through the game and the remaining level-ups are meaningless. Rogues and Mages always have more skills than points to spend, particularly Mages. If you want an easy time then pick a mage and get some area of effect spells, but do not neglect healing spells and crowd control. Seriously, mages are where this game is at.

As for attribute raising:
- Warriors need 100% strength (two-hander) or 50/50% strength/dex (tank, dual-wield - raise strength earlier to let you use items).
- Mages just need Magic. You will thank yourself later for not wasting points elsewhere.
- Rogues are the hardest attribute wise. You need about 20 strength for equipment, and then some mix of dex/cunning. There's a lot of arguing about which is better but to be perfectly honest if you split your points between them you can't go too far wrong.
- Forget willpower, constitution. Lots of people scream about how some points invested can be useful, conventiently forgetting that those points would have been 5x more useful put into str, dex, cun or mag depending on class.

Blood magic is seriously overrated. I hardly ever used it. Arcane Warrior is very overrated too - you don't need loving armor if you are a mage, period. In fact, most "specializations" have fairly niche talents that you will need to force yourself to use. The exceptions are:
- The Champion ability War Cry that knocks enemies over when fully upgraded.
- The Spirit Healer Group Heal.
- The first/third Bard Song.
All niche: templar, reaver, berserker, assassin, ranger, duelist, arcane warrior, blood mage, shapeshifter. They can be effective (e.g. ranger bear, assassin mark of death) but they are still marginal.

For the record, I played an elf mage and an elf two-hander on nightmare. Game was only hard in a few places for bullshit reasons, mostly the cutscene putting your party in the center of a trap-filled room surrounded by stun-locking archers. Your biggest enemy is overcoming the tedium of some dungeons, which is why playing an AOE damage mage is great advice.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

gohuskies posted:

Only in that style and with that type of sword. So it makes sense to put points first in the "attribute" trees that affect everything: strength, intelligence, etc. I think there is a pretty complete Witcher writeup in the wiki but my headlines would be: Yes the Beast is hard, stick with it - there are tricks to make it easier. Aard and Igni are the only magic signs really worth it. Group style is bomb diggity. Read every book you can and then sell it back. Get Herbalism skill asap.

What would the tricks to making the Beast fight easier be? I've tried it half a dozen times now and all it does is instantly stun-lock me and beat me to death in seconds at level 10. No idea what else I could possibly do to win.

Edit: nevermind, magically died on try number 9, don't know what I did any different, but oh well, I'll take a win.

Palleon fucked around with this message at 05:28 on May 18, 2011

pigdog
Apr 23, 2004

by Smythe

Palleon posted:

What would the tricks to making the Beast fight easier be? I've tried it half a dozen times now and all it does is instantly stun-lock me and beat me to death in seconds at level 10. No idea what else I could possibly do to win.
If can you land a stun on him with Aard, you can instagib him at first hit.

Specter Oil also comes handy.

pigdog
Apr 23, 2004

by Smythe
Dragon Age: Origins: Force Field is utterly overpowered bullshit spell - in your arsenal :). It makes the target (such as your tank at 10% HP, or the mage himself after unleashing every nuke in his spellbook) completely invulnerable to all damage while not losing the aggro of the enemies that pound on him, and they can still be healed with spells. Dragon fights, Revenants and other bosses become 200% easier with careful but liberal application of that spell.

pigdog fucked around with this message at 10:57 on May 18, 2011

Astfgl
Aug 31, 2001

pigdog posted:

Dragon Age: Origins: Force Field is utterly overpowered bullshit spell - in your arsenal :). It makes the target (such as your tank at 10% HP, or the mage himself after unleashing every nuke in his spellbook) completely invulnerable to all damage while not losing the aggro of the enemies that pound on him, and they can still be healed with spells. Dragon fights, Revenants and other bosses become 200% easier with careful but liberal application of that spell.

Crushing Prison is even cheesier as it will immobilize the target, inflict a modest amount of damage on him (it'll even shatter frozen targets), but still allow anyone else to damage the target. Works great on enemy mages, and during interminable fights like bosses or those drat Revenants.

Skeezy
Jul 3, 2007

I was asking before about Wild Arms 1 + 2 and I got some stuff for the second game but nothing on the first. I just picked up Alter Code F (since I want to have all the games in the series on PS2, shame that WA2 doesn't have a remake) anyways is there anything special about Alter Code F that I should know or no?

Sentient Toaster
May 7, 2007
Not the fork, Master!

Skeezy posted:

I was asking before about Wild Arms 1 + 2 and I got some stuff for the second game but nothing on the first. I just picked up Alter Code F (since I want to have all the games in the series on PS2, shame that WA2 doesn't have a remake) anyways is there anything special about Alter Code F that I should know or no?
I couldn't think of anything at the time and I've never played Alter Code F, but the original Wild ARMs is a really straightforward game. Even the stuff that stands out isn't anything really special. Like don't bother upgrading Rudy's accuracy. And you'll probably want to save your secret scrolls for Magnum Fang, but that's mostly preference. Abuse the hell out of Mystic too. Multi-target status removal and healing. You should even Mystic your revive fruits to heal any party members still standing. Status Lock is also very useful, but be careful when you cast it or you'll screw yourself over.

It seems safe to guess the duplication trick was removed in the remake.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Limorkil posted:

Drakensang
No enemy can take more than 5 "wounds". This is very important against bosses, who tend to have high health. They go down ridiculously easily if your team has skills and weapons that cause wounds.
Though just when you think you finally have the game's number, both main games tend to introduce a handful of enemies immune to wounding lest you actually be able to actually plow your way through every encounter (the hilariously-overpowered-as-parody giant rats in each game and a demon in the second game come to mind).

Basically, no single strategy is supreme in Drakensang, which I think is pretty awesome personally.

Well, no single strategy other than "save and load during combat, attack the enemies without being attacked back in the first round of combat, repeat forever." But that is pretty dull.

Scalding Coffee
Jun 26, 2006

You're already dead

Skeezy posted:

I was asking before about Wild Arms 1 + 2 and I got some stuff for the second game but nothing on the first. I just picked up Alter Code F (since I want to have all the games in the series on PS2, shame that WA2 doesn't have a remake) anyways is there anything special about Alter Code F that I should know or no?
Your extra characters you pick up last for about an hour before leaving forever. The thief can rarely steal MP Repairs for mega(-1) gella. You can either spend it on Rudy or save it for the Black Market PS Blocks and Defends and save a lot of grief in the long term.

Dr Snofeld
Apr 30, 2009
I picked up the UFO Trilogy (Aftermath, Aftershock and Afterlight) for a bargain price yesterday. The wiki only has info for Afterlight, so are there any tips for the other games?

While I'm here I'd like to share some tips for Dead Rising 2:

- Use the combo weapons as much as you can. Usually they're far and away more effective than melee weapons you can just pick up. You also get PP for every kill - the amount varies between weapons but usually you get more PP for sillier kills.

- You get most of the combo cards by levelling up, but some are acquired after certain psychopath battles or survivor escorts, and others can be acquired by looking at movie posters around Fortune City. For example, there's a poster near the coffee shop where you emerge from the safehouse exit.

- You can still make a weapon without having its combo card, but you will only get half the PP per kill and won't be able to use its special move.

- For general everyday zombie killing, the best combo weapons are the nailbat (simply because of how easy it is to make), defiler, tenderisers and knifegloves. The latter two are especially good for psychopath fights since they can't be dropped accidentally. Try all the combos you can, though! It's half the fun of the game!

- Forget everything you know about Dead Rising survivors - between the first and second games they appear to have acquired a few brain cells. Their pathfinding is pretty much faultless, although sometimes you will have to wait for them to catch up if they get caught up in zombies. They're decently sturdy too, and if you arm them, they can hold their own against zombies (they won't use combo weapons though). The only thing you have to worry about is losing them over an area transition - make sure they're close enough that a green door icon appears by their name before making the transition.

- Some survivors are so badly wounded or weak that they need to be carried. However, if you have the Leadership magazine, they will be able to run, but not fight.

- There are four Zombrex boxes lying around the game world - one in each of the Americana, Yukatan and Slot Ranch casinos, and one in the underground tunnels - after Case 2-2 go out onto the tracks and hang left, and you should come to it up on a raised area on the left. You also get Zombrex from a couple of survivors and psychopaths. Even accounting for other survivors that need it, you shouldn't ever need to buy Zombrex for the extortionate prices that the pawn shops sell it for.

ahobday
Apr 19, 2007

Dr Snofeld posted:

While I'm here I'd like to share some tips for Dead Rising 2:

We were missing a page on Dead Rising 2, so thank you! Added to the wiki.

Dongattack
Dec 20, 2006

by Cyrano4747
This may be a bit early, but anything for The Witcher 2?
Aspecially would i have had to have played the first to enjoy the story? There was a LP of it, but it died out very early when someone lured the OP away with some cheeze.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Since everybody is all excited about the second one, I decided to give the first one a go. Any tips for The Witcher, particularly about how to level up Geralt and anything that I should definitely be doing? I just finished Kaer Morhen.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.
I'm looking for some general strategy advice for Majesty 2. I do really well on the first 2 or 3 missions, but the first one that is rated "Advanced" is giving me a lot of trouble, I can't seem to get defenses up quick enough to keep my town from being constantly harassed by monsters, and they ruin my economy and make it so I can't afford to get my good heroes to go bust dens. Am I wasting money bringing a level 14 lord in early, because that seems to be the only way I can take out some of the many monster dens that are near my town?

Thwack!
Aug 14, 2010

Ability: Shadow Tag
I plan to play The Last Remnant for the PC again after not playing for quite some time. Are there any mods worth downloading before I play this again?

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Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

ClearAirTurbulence posted:

I'm looking for some general strategy advice for Majesty 2. I do really well on the first 2 or 3 missions, but the first one that is rated "Advanced" is giving me a lot of trouble, I can't seem to get defenses up quick enough to keep my town from being constantly harassed by monsters, and they ruin my economy and make it so I can't afford to get my good heroes to go bust dens. Am I wasting money bringing a level 14 lord in early, because that seems to be the only way I can take out some of the many monster dens that are near my town?

Bringing in Lords quickly is actually a pretty good strategy. My general build order for the advanced missions is something like this:

Buidings for Clerics, Warriors, Rangers, recruit 3 of each immediately, then build a marketplace and a statue. You want to get as many heroes built as possible quickly so they can start leveling quickly. Any dens near your base should be taken out ASAP, feel free to inflate the rewards so your heroes can afford new weapons and armor when they win. I've found wizards are generally useless unless they're heavily upgraded, rogues are situationally helpful.

Get a blacksmith built up when you can, and try to upgrade to dwarven towers quickly as well. 1 Dwarven tower per sewer exit will be more than sufficient to kill anything that comes out, reducing the risk to your city.

I didn't realize this until the final mission, but those artifacts you are winning in missions? You can use them as powers up on top, they can be game-changingly powerful, and in the final mission, you're actually required to use it to succeed. One of them gives you more money for a while, try using it.

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