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Andrast
Apr 21, 2010


RBA Starblade posted:

Recent comments say that DLC like Dead Money causes it to crash. Has that been fixed?

Well, I have Dead Money and that running right now with zero problems.

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Safety Hammer
Sep 14, 2007
OK, I can't seem to figure out how to adjust the health of the monster mod monsters, it seems to keep making duplicate entries whenever I save it. I'm stumped, never used GECK for anything but changing calibers around.

Fixing the textures on these guns has been an interesting experience to say the least. Slapping a planar UV map on something then using the first picture that comes up in Google Image Search is not how you make a texture:psyduck:.
This is, no poo poo, the actual texture this model started off with:


I had to basically unwrap the whole thing and make a new texture from scratch. Dear Nexus users, if your texture doesn't look something like this you are doing it wrong:


I think what I'll do instead of making new models will be trying to fix the butt ugly CFWNV textures. I started on the 10mm pistol first.

Cowcaster
Aug 7, 2002



Man that just makes me want to see what sort of trainwreck the gun looked like in game.

Offkorn
Jan 16, 2008

Borderline Anti-Social Schizoid

Syrant posted:

I'm sure it's old news but I get such a kick out of this poo poo.

http://www.newvegasnexus.com/downloads/file.php?id=35037

"Well I can't add any further suport to this mod because my dad took my computer (he found porn...should've locked it with a bios password) anyways.... "

"4/27/11: HERE YE, HERE YE! There is a chance I can start adding support to the mod again! I might be able to go get my disk out of my dad's office and re-install on my laptop."

It just amuses the poo poo out of me.

Similarly, have you checked out their new "Modders Only" forum?

It never ceases to amaze me how many different ways someone can whine about people not liking their Mods.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Andrast posted:

Well, I have Dead Money and that running right now with zero problems.

Okay, cool. Just installed it and messed around with it, and you're right. You can set the multipliers so low as to make that part of the game trivial. Thanks!

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Safety Hammer posted:

OK, I can't seem to figure out how to adjust the health of the monster mod monsters, it seems to keep making duplicate entries whenever I save it. I'm stumped, never used GECK for anything but changing calibers around.
If it's not a .esm, you have to set it as the Active file to change it.

On the topic of Nexus being terrible, the 'welcome' thread for the Modders Only forum has about 5 sides of A4 paper worth of some guy rambling about how the minimum download count should be 5x higher to prevent the riff-raff getting in, in which he completely manages to ignore the fact that there's wildly different numbers of people actually downloading for each game, and the download rate also varies greatly- just after Oblivion release you could get 1000 downloads on anything, whereas that's going to take some effort 7 months after NV's release.

Crumbletron
Jul 21, 2006



IT'S YOUR BOY JESUS, MANE

Cream-of-Plenty posted:

It only becomes a deal when you start using texture packs with higher resolutions than the game came with. For example, stepping up from 512 x 512 and 1024 x 1024 to 2048 or 4096 resolutions can force your game to its RAM ceiling in 10 or 15 minutes. If you're not running a lot of mods and textures that push the engine harder than NV does by default, you should be fine.

Some argue that PCB actually increases the frequency of crashes, but improves the quality of the game while it works. Neither PCB nor Better Game Performance are going to reduce the frequency of CTDs, however. They simply help with the framerates while the game is running.

I have a pretty beefy computer (need it for work) and I can manage to run things at 1920x1080 with most of the settings maxed (except draw distance stuff for objects/shadows/etc.) and it runs pretty smooth. I only got around to playing for like 30 minutes and the only texture mod I have is the goon-made gun textures, so I think I'll be good. No stuttering, no slowdowns, none of that. I used to be big on huge texture overhauls (especially Oblivion/FO3) but NV's regular ones are decent enough that I don't think it's necessary.

Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

RBA Starblade posted:

Okay, cool. Just installed it and messed around with it, and you're right. You can set the multipliers so low as to make that part of the game trivial. Thanks!

Until you rest for a few hours, wake up, and keel over from starvation.

Edit: to be more accurate, that's mostly if you turn down the timescale. 2x real time is as high as I let it go. :v:

Jan fucked around with this message at 03:24 on May 15, 2011

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9
Does the whole 'Using autosave and/or quicksave will cause your save to be corrupted and crash a lot' hold any water? I did fresh install and a minimal amount of modding and I crash at least once a half hour, if not more. Maybe once every ten minutes-ish? Without CASM it would be a freaking nightmare but I hope I can start new game and hopefully be able to have a more stable game.

Load order:

code:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] Community Bugfix Compilation Patch.esm
[X] CBC Dead Money Patch.esm
[X] TribalPack.esm
[X] IWR.esm
[X] CompanionInfAmmo.esm
[X] Primary Needs HUD.esm
[X] Caliber.esm
[X] CFWNV.esm
[X] Weapon Mod Expansion.esm
[X] WME - Dead Money.esm
[X] CASM.esp
[X] IWR - Rebuilt.esp
[X] Cuter Veronica Felicia Day.esp
[X] NewVegasStrip&FreesideMarkers_v2.esp
[X] PerkEveryLevel.esp
[X] Casino Exchange All.esp
[X] CompanionDe-Equip.esp
[X] Permanent_Weapon_Shells_Light.esp
[X] CompanionInfAmmoOptional.esp
[X] levelcap46.esp
[X] WMR_WME_S.esp
[X] Better Binoculars High.esp
[X] UniversalPerkRequirements.esp
[X] CombatArmor_MarkII.esp
[X] dressup.esp
[X] CFollowers.esp
[X] Fade That Faction Armor.esp
[X] RasRepair.esp
[X] Cass Gone Rogue & Factionless.esp
[X] FotN Fix.esp
[X] AllCompanionsEssential 2.0.esp
[X] No More Annoying CC - ALL.esp
[X] noautoaim.esp
[X] EnclaveHat.esp
[X] Color Me Evil.esp
[X] dD - Enhanced Blood Main NV.esp
[X] Faster Runing.esp
[X] Faster Terminals.esp
[X] NoShirt.esp
[X] HJLLessDismembermentAndExplosionsv100.esp
[X] pipboyx6.esp
[X] Realistic death.esp
[X] Weapon Mod Expansion.esp
[X] WME - Dead Money Arenovalis Retex.esp
[X] WME - Dead Money.esp
[X] NCR Dogs redone.esp
[X] URWLNV.esp
[X] Brotherhood Armor.esp
Anything stick out there? FNVEdit has minimal conflicts and I've adjusted the files to make them as compatible as I can.

Chinaman7000
Nov 28, 2003

It's hard to tell, but I think quick saves can corrupt eventually. You have CASM, use that quick save instead. I think the default keybinding is f4 for it.

I don't think autosave has ever caused issues, but you apparently shouldn't use it with CASM.

Red Mundus
Oct 22, 2010
Okay I'm playing a stealth character and decided to install a world of pain.

Is this mod horrible broken for anyone else? I have 100 sneak and enemies can see me from across the map, through walls. Not only that, but I have an Anti-materiel rifle and when I do get a sneak attack it only takes off half their health...

This is fighting against the tech raiders in the underground by the way.

Any tips for this? or is the mod just lovely?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Jan posted:

Until you rest for a few hours, wake up, and keel over from starvation.

Edit: to be more accurate, that's mostly if you turn down the timescale. 2x real time is as high as I let it go. :v:

I made sure to wait a day and see if I didn't screw anything up. I increased about 10 points in all categories. Still, I should keep an eye on it because it seems that it's rather wonky about timeskips and it may or may not kill you dead immediately on occasion.

ugh its Troika
May 2, 2009

by FactsAreUseless

Red Mundus posted:

Okay I'm playing a stealth character and decided to install a world of pain.

Is this mod horrible broken for anyone else? I have 100 sneak and enemies can see me from across the map, through walls. Not only that, but I have an Anti-materiel rifle and when I do get a sneak attack it only takes off half their health...

This is fighting against the tech raiders in the underground by the way.

Any tips for this? or is the mod just lovely?

World of Pain is indeed poo poo and you should avoid it. It is insanely buggy.

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Safety Hammer posted:



I think what I'll do instead of making new models will be trying to fix the butt ugly CFWNV textures. I started on the 10mm pistol first.

Mateba, awesome. I am considering scrapping CFWNV for the time being if only because the drat Mauser and .44 DE XIX have incorrectly pointed firing sounds and... damnit the mauser is cool but I gotta figure out how to point it around in the GECK to make it actually have a report.

Edit: I must be missing something about the New Vegas GECK, doesn't seem to have any sort of installer.

Syrant fucked around with this message at 09:56 on May 15, 2011

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Syrant posted:

Edit: I must be missing something about the New Vegas GECK, doesn't seem to have any sort of installer.
Isn't one, just drop it in your FNV folder. You're probably going to want to get GECK: Power Up off Nexus (or the fork that's been updated for 1.3 and NVSE to run it with), as it doesn't display any error messages otherwise, which is a bitch.

A note though, GECK:PU causes crashes if you try and view cells. So remove it if you're going to drop anything in world later.

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9
Thanks, hopefully this will work...

Roman
Aug 8, 2002

Red Mundus posted:

Okay I'm playing a stealth character and decided to install a world of pain.
...
Any tips for this? or is the mod just lovely?
Yeah, AWOP sucks now. It started out fun but he just kept piling poo poo on top of it that didn't need to be there, including a half-assed quest he'll never finish because he's joining another project.

If you uninstall it, make sure you're not carrying any of those "4D Storage Modules" (or whatever they're called) before you do, or that might bug the game up more.

Red Mundus
Oct 22, 2010

Roman posted:

Yeah, AWOP sucks now. It started out fun but he just kept piling poo poo on top of it that didn't need to be there, including a half-assed quest he'll never finish because he's joining another project.

If you uninstall it, make sure you're not carrying any of those "4D Storage Modules" (or whatever they're called) before you do, or that might bug the game up more.

Whelp, gently caress. Thanks! Are there any mods out there that are similar? I know puce moose has some awesome content but any actually competent dungeon crawler mods out there?

Red Mundus fucked around with this message at 17:05 on May 15, 2011

Mr E
Sep 18, 2007

I'm getting fairly common CTDs. Here's my list of mod packages I have:

code:
[X] A Better That Gun 1.4             	1.4   	
[X] Community Bugfix Compilation Patch	1.10  	
[X] CBC Dead Money Patch              	1.03  	
[X] CRL9000                           	0.041 	
[X] Detailed Normals                  	1.7   	
[X] Electro City                      	11B   	
[X] Infinite Ammo for Companions      	1.1   	
[X] More Perks                        	2.3.3 	
[X] Mossberg 500                      	1.0   	
[X] MTUI                              	1.0   	
[X] Nevada Skies                      	0.6.3 	
[X] NSkies URWL                       	24    	
[X] Pistol Animations                 	1.1   	
[X] Purge Cell Buffers                	1.0   	
[X] Rifle Animations                  	1.1b  	
[X] Save Manager 1.0.2b               	1.0.2b	
[X] TG Armor Collection               	1.2   	
[X] The.Armory                        	1.5   	
[X] URWL Clouds                       	14    	
[X] Weapon Retexture Pack             	1.7   	
[X] WME                               	1.091 	

Is there anything here that could have caused these?

Ace Oliveira
Dec 27, 2009

"I wonder if there is beer on the sun."

Roman posted:

Yeah, AWOP sucks now. It started out fun but he just kept piling poo poo on top of it that didn't need to be there, including a half-assed quest he'll never finish because he's joining another project.

If you uninstall it, make sure you're not carrying any of those "4D Storage Modules" (or whatever they're called) before you do, or that might bug the game up more.

Woah, what the gently caress happened to World of Pain? I installed and I think it's a pretty good mod, was there a new update that made it poo poo that I missed or something?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

I'm getting fairly common CTDs. Here's my list of mod packages I have:

You don't need the esp for Nevada Skies and Nevada Skies URWLfied both on. URWLfied just needed some textures from it or something, iirc.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.


Sawed-Off retexture

Not too much to go, I'll try to do Trail Carbine/Brush Gun next.

Roman
Aug 8, 2002

Ace Oliveira posted:

Woah, what the gently caress happened to World of Pain? I installed and I think it's a pretty good mod, was there a new update that made it poo poo that I missed or something?
The random dungeons and stuff are cool. The quest stuff with Frankie and the Underground is pretty lame. The Underground isn't even interesting to look at or play through. The extra-powered weapons and such that he added were a weak attempt at balance after he just packed everything with too many/overpowered monsters.

If running it doesn't make the game buggy for you then have fun with the extra dungeons and such. But IMO the quality dropped once he tried adding quests and characters.

Beeb
Jun 29, 2003
Probation
Can't post for 23 days!

Roman posted:

The random dungeons and stuff are cool. The quest stuff with Frankie and the Underground is pretty lame. The Underground isn't even interesting to look at or play through.

Doesn't the Underground go under drat near half of Vegas? Or has it gotten even bigger? So silly :\ I kinda like the mod, since it gives me more poo poo to shoot at. Are there any similar but not as retarded mods?

Arenovalis posted:

Not too much to go, I'll try to do Trail Carbine/Brush Gun next.

:toot:

Ace Oliveira
Dec 27, 2009

"I wonder if there is beer on the sun."

Roman posted:

The random dungeons and stuff are cool. The quest stuff with Frankie and the Underground is pretty lame. The Underground isn't even interesting to look at or play through. The extra-powered weapons and such that he added were a weak attempt at balance after he just packed everything with too many/overpowered monsters.

If running it doesn't make the game buggy for you then have fun with the extra dungeons and such. But IMO the quality dropped once he tried adding quests and characters.

Oh yeah, I agree that the underground poo poo is ridiculous. I just stay away from it. And I'm with Beeb, are there similar mods that gives me more poo poo to waste?

Arenovalis posted:

Not too much to go, I'll try to do Trail Carbine/Brush Gun next.

gently caress YES.

Weremacht
Nov 4, 2002

THE ONLY THING THAT TURNS ME ON MORE THAN A MONKEY IN A FURRY SUIT IS SPOILING PLOTS

Capn Beeb posted:

Doesn't the Underground go under drat near half of Vegas? Or has it gotten even bigger? So silly :\ I kinda like the mod, since it gives me more poo poo to shoot at. Are there any similar but not as retarded mods?


There's Warzone, which adds a little over a dozen new external areas that feature the game's factions blasting the hell out of each other. There are a few adapted areas (Cottonwood Canyon, near Black Mountain, up around Tumbleweed Ranch, etc.) and a few new areas (Barstow, which is huge and just past the Mojave Outpost, Coyote Springs, which is weird and has like Fiends fighting Militia fighting Enclave fighting extremely well armed children and a few others). Also, no brain-meltingly dumb quests or huge boring underground areas.

The main issue is that the engine shits itself if there are more than like 10 NPCs on screen at any one time, so you may need to turn your settings way the gently caress down.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

Capn Beeb posted:

Doesn't the Underground go under drat near half of Vegas? Or has it gotten even bigger? So silly :\

Considering how utterly out of scale the New Vegas world is, I really don’t get the complaints about the Underworld’s size.

Beeb
Jun 29, 2003
Probation
Can't post for 23 days!

Weremacht posted:

There's Warzone, which adds a little over a dozen new external areas that feature the game's factions blasting the hell out of each other. There are a few adapted areas (Cottonwood Canyon, near Black Mountain, up around Tumbleweed Ranch, etc.) and a few new areas (Barstow, which is huge and just past the Mojave Outpost, Coyote Springs, which is weird and has like Fiends fighting Militia fighting Enclave fighting extremely well armed children and a few others). Also, no brain-meltingly dumb quests or huge boring underground areas.

The main issue is that the engine shits itself if there are more than like 10 NPCs on screen at any one time, so you may need to turn your settings way the gently caress down.

THIS is what I was after a while back, I just couldn't recall the drat name. Thanks :) Wonder what sort of havoc removing WOP is gonna cause :shepface:

Terpfen posted:

Considering how utterly out of scale the New Vegas world is, I really don’t get the complaints about the Underworld’s size.

The size isn't bad, it's just silly. Especially considering there isn't much to do with it :)

Mr E
Sep 18, 2007

RBA Starblade posted:

You don't need the esp for Nevada Skies and Nevada Skies URWLfied both on. URWLfied just needed some textures from it or something, iirc.

Ok, thanks, that fixed it.

Roman
Aug 8, 2002

Capn Beeb posted:

Wonder what sort of havoc removing WOP is gonna cause :shepface:
Make sure you drop "4D Storage Device" or "Rusty 4D Storage Device" or whatever they're called, that could bug out your carrying capacity. Also make sure you or your companions aren't wearing/equipped with any of the AWOP special weapons/armor, which usually have a letter at the end ("Merc Troublemaker Outfit M" for example). Other than that, run from a clean save (not quick/auto) and you SHOULD be ok.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

"Capn Beeb” posted:

The size isn't bad, it's just silly. Especially considering there isn't much to do with it :)

I don’t think it’s silly at all. Even disregarding how out of scale New Vegas is, I would imagine that 200 years into a Communist-paranoid future, the US government could conceivably have vastly expanded its secret bases (Area 51 for example) deep underground.

Either way, I just don’t see a reason to complain about a mod that puts forth that much effort. You don’t have to install it, or even enter the underground.

Ace Oliveira
Dec 27, 2009

"I wonder if there is beer on the sun."

Weremacht posted:

There's Warzone, which adds a little over a dozen new external areas that feature the game's factions blasting the hell out of each other. There are a few adapted areas (Cottonwood Canyon, near Black Mountain, up around Tumbleweed Ranch, etc.) and a few new areas (Barstow, which is huge and just past the Mojave Outpost, Coyote Springs, which is weird and has like Fiends fighting Militia fighting Enclave fighting extremely well armed children and a few others). Also, no brain-meltingly dumb quests or huge boring underground areas.

I'd love to get Warzone, but I'd prefer if the bigger warzones like Barstow didn't eventually respawn. I liked that in WOP, you could complete a dungeon. In this one, poo poo just keeps happening all over the drat place, and you just stumble from battle to battle.

Red Mundus
Oct 22, 2010
The main problem I had with AWOP were enemies with millions of HP and lovely stealth detection from the NPCs. People were seeing me through walls in all of the added dungeons and the lighting and water shaders were all hosed up. I also kept getting random framerate spikes whenever I was in a WOP dungeon. The mod is all kinds of buggy and unbalanced. I put up with it but gave up in the underground when enemies would shrug off .50 AP rounds from an anti-materiel rifle while getting a sneak attack. The is literally no balance at all and the "M" items did nothing to compensate for that. Also drat near every dungeon had 50+ enemies in it. I remember firing a shot off and having 15+ Power-armoured enemies with thermal lances rushing me.

I deleted AWOP and installed Puce Moose's mod and I'm having a lot more fun with it. Hope he continues on with Chapter 3.

Safety Hammer
Sep 14, 2007

Syrant posted:

Mateba, awesome. I am considering scrapping CFWNV for the time being if only because the drat Mauser and .44 DE XIX have incorrectly pointed firing sounds and... damnit the mauser is cool but I gotta figure out how to point it around in the GECK to make it actually have a report.

Edit: I must be missing something about the New Vegas GECK, doesn't seem to have any sort of installer.

We have a pretty good Mauser in The Armory, actually. Soon as I do most of these guns I'll probably scrap CFWNV all together. The meshes aren't bad, the textures are decently high resolution and unwrapped well (so far), but whoever textured them just kind of slapped some noise and solid color on em. I'm hitting the 10mm pistol first, because I have one in game. Next will probably be the plasma rifle, I found one of those recently. The iron sighting is atrocious on it though. If anybody has one they really want let me know and I'll prioritize it.
Original -> CFWNV default -> My texture

Safety Hammer fucked around with this message at 02:45 on May 16, 2011

LGD
Sep 25, 2004

So I just started playing this again and installed a few mods. It's been a blast so far but I had a question related to The Armory Mod- how are the weapon modkits supposed to work (if at all)? They don't show up as equipable weapon mods for the weapons themselves and are listed as misc. items in my inventory. Are they just not implemented yet? I'd think it would be a conflict with another mod except the problem still persists even when I have nothing but the base game/A World of Pain (which people seem to be using it with) and CONELRAD enabled.

Am I missing something obvious?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Safety Hammer posted:

We have a pretty good Mauser in The Armory, actually. Soon as I do most of these guns I'll probably scrap CFWNV all together. The meshes aren't bad, the textures are decently high resolution and unwrapped well (so far), but whoever textured them just kind of slapped some noise and solid color on em. I'm hitting the 10mm pistol first, because I have one in game. Next will probably be the plasma rifle, I found one of those recently. The iron sighting is atrocious on it though. If anybody has one they really want let me know and I'll prioritize it.
Original -> CFWNV default -> My texture



Holy poo poo, this is fantastic. Any shot of this in game? How about the Tommy Gun?

At any rate, this really good, much better than the default, and I like that you've referenced the original game.

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Arenovalis posted:



Sawed-Off retexture

Not too much to go, I'll try to do Trail Carbine/Brush Gun next.

I'm sitting on these new textures (hunting revolver, sawed-off) because I have WME and I don't want to mess the weapons up when they're modded. How severe is it, is it bad? They look great.

Safety Hammer posted:

I'm hitting the 10mm pistol first


I removed CFWNV and I didn't like the 10mm from the pack but that texture is much more detailed and looks like something I'd carry for aesthetics (which was why I carried most CFWNV weapons, just style). It looked too small to me but I may just be used to the 10mm model from FO3, a lot of those old icons for the weapons had details in them that you might need to study to really notice.

Edit: Where should I place the armory leveled list in my loadout if I'm using WME?

Syrant fucked around with this message at 06:28 on May 16, 2011

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

Syrant posted:

I'm sitting on these new textures (hunting revolver, sawed-off) because I have WME and I don't want to mess the weapons up when they're modded. How severe is it, is it bad? They look great.


I removed CFWNV and I didn't like the 10mm from the pack but that texture is much more detailed and looks like something I'd carry for aesthetics (which was why I carried most CFWNV weapons, just style). It looked too small to me but I may just be used to the 10mm model from FO3, a lot of those old icons for the weapons had details in them that you might need to study to really notice.

Edit: Where should I place the armory leveled list in my loadout if I'm using WME?

WME already has a compatibility patch out.

Crumbletron
Jul 21, 2006



IT'S YOUR BOY JESUS, MANE

Syrant posted:

Edit: Where should I place the armory leveled list in my loadout if I'm using WME?

I'd like to know this too. I was going to get Shrapnel since it had a lot of weapons but ended up opting to try The Armory since it was goon-made and all but I couldn't find any information re: WME compatibility for either Armory or Shrapnel. If I haven't looked hard enough, let me know! :shobon:

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Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Arenovalis posted:

WME already has a compatibility patch out.

Thanks for the heads up, looks great.

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