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Pity vote for B. Also I hate fractions in my votes.
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# ? May 24, 2011 07:33 |
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# ? May 17, 2024 00:47 |
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Voting ComGaurds because it is time to see how even with pimped out Star League gear, the players are still getting out gunned by the Clans. Plus REDACTEDKnoxZone posted:Looking at that map... yikes. The Clans are really blowing through the Commonwealth and Combine. That is going to take a few dozen headshots from a Gauss Rifle to slow down. PoptartsNinja posted:You guys just want to murder Canon characters. And why not? We have actually home grown badasses waiting in the wings to take over. Lieutenant Kearney Barnes, the Navajo Wolf, and Leutnant Samantha Clover are better examples of mechwarriors than most official characters.
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# ? May 24, 2011 07:48 |
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I think the Navajo Wolf actually is a canon character. Also, one I regret not having gotten to introduce my PCs to in my aborted MegaMek campaign.
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# ? May 24, 2011 07:51 |
landcollector posted:Well, the game really has worn out its usefulness anyway. Basically, to hype up their scariness on a battlefield, we called them <REDACTED> (with Spoiler Bar) to keep new players and thread viewers guessing. Like I said though, I suppose it got old a long time ago. Huh, I hadn't gotten that. That's what happens when you show up late for the party...you miss all the good jokes. But since it might actually come up, and soon, I've REDACTED the relevant posts. If you want to know what the fuss is all about and weren't on before 2am this morning? Too bad, you missed it.
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# ? May 24, 2011 08:17 |
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Anopther pity vote for B, because the DEST are cool.
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# ? May 24, 2011 08:23 |
Tarquinn posted:Anopther pity vote for B, because the DEST are cool. You realize that we'd be the ones shooting at the DEST guys, right?
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# ? May 24, 2011 08:23 |
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Another pity vote for C, it sounds like it could be a very interesting mission and gently caress comguards.
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# ? May 24, 2011 08:33 |
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jng2058 posted:You realize that we'd be the ones shooting at the DEST guys, right? That doesn't affect the general DEST coolness.
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# ? May 24, 2011 08:54 |
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It's about time we saw the ComGuard in action. But I'm still going to vote C, if only because I'm curious to see what the twist would be.
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# ? May 24, 2011 09:38 |
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landcollector posted:Well, the game really has worn out its usefulness anyway. Basically, to hype up their scariness on a battlefield, we called them <REDACTED> (with Spoiler Bar) to keep new players and thread viewers guessing. Like I said though, I suppose it got old a long time ago. What is a meme but a joke that some people find impossible to let go?
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# ? May 24, 2011 11:06 |
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If votes are still going Comguards.
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# ? May 24, 2011 11:32 |
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I vote A, ComGuards.
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# ? May 24, 2011 11:36 |
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Fire the canon. A!
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# ? May 24, 2011 12:04 |
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A for the gauss rifle glory. Glory, also comguard should deploy its <Redacted>
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# ? May 24, 2011 12:11 |
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ShadowDragon8685 posted:I think the Navajo Wolf actually is a canon character. Yeah. Bobby Begay is a canon character in the Caballero novels. Also, voting AT&T with guns. And Helm is gonna be a fun clusterfuck. Red Corsair pirates (ROM) vs Red Corsair pirates (Team Banzai) vs local FWL forces.
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# ? May 24, 2011 12:55 |
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Cant wait to never see a <Redacted> ever again.
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# ? May 24, 2011 13:06 |
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DivineCoffeeBinge posted:What is a meme but a joke that some people find impossible to let go? Is that directed towards me? v v v My mistake, then. landcollector fucked around with this message at 13:52 on May 24, 2011 |
# ? May 24, 2011 13:31 |
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landcollector posted:Is that directed towards me? It's not directed towards anyone, really. Hell, I've typed <REDACTED> a few times m'self, it's not like I have stones to throw here.
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# ? May 24, 2011 13:40 |
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I wish we had someone named Watson around here..
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# ? May 24, 2011 14:07 |
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C, since it sounds like we'd be leading the militia against some Bad Dudes somehow. Either that or it'd be an awesome series of parade-related piloting tests! Mission objective - bow to guests without falling on them by accident.
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# ? May 24, 2011 14:23 |
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I think it's high time that Space AT&T got all up in this bitch.
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# ? May 24, 2011 14:44 |
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Dolash posted:C, since it sounds like we'd be leading the militia against some Bad Dudes somehow. you fool, no one passes a psr, it is the bane of all. also, comguard players, use your gauss rifles to headcap any ACE clanners.
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# ? May 24, 2011 14:44 |
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PoptartsNinja posted:“What do you suggest?” Tiepolo asked quietly. PTN, not to be too tardy and pedantic, but I think you mean 'discreet' here. Unless there was a concern about sending fractions of a mech or a box of mismatched parts or something. Also, the vote is too late and wasted, but I'd love to see scenario C.
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# ? May 24, 2011 15:53 |
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Comguards. Gauss rifles for everyone!
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# ? May 24, 2011 16:05 |
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A: 43 B: 1.5 C: 8 I think this one is over. May the valor of Blake lead you to great victory.
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# ? May 24, 2011 16:36 |
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A Level III is 36 mechs or mech equivlents for those who don't know btech lore, about a regiment? its equal to 3 companies, a company is 3 lances, a lance is 4 mechs. a level IV is an army, a level V is oh god thats a lot of comguard, and a level VI is THE COMGUARDS. Each level is 6 times the previous, a level I is a single unit. so a theoretical level VII would be the comguards, all the great houses and most of the periphery.
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# ? May 24, 2011 16:41 |
AtomikKrab posted:A Level III is 36 mechs or mech equivlents for those who don't know btech lore, about a regiment? its equal to 3 companies, a company is 3 lances, a lance is 4 mechs. a level IV is an army, a level V is oh god thats a lot of comguard, and a level VI is THE COMGUARDS. Thirty six 'mechs is a battalion. Four 'mechs to a lance, 3 lances to a company, 3 companies to a battalion, 3 battalions to a regiment, and that's usually where Inner Sphere organization stops, at regimental level, though the ComGuards go to divisions and armies. Mind you, your usual IS battalion often has three companies and a battalion command lance, making it 40 'mechs. And you usually get a regimental command lance, and occasionally regimental command companies, so a full strength regiment would be somewhere from 124 to 132 'mechs, rather than the 108 you might expect. That's because due to the feudal nature of things, to be a 'mech commander, you're supposed to be a Mechwarrior yourself, and thus be able to go out into the field and fight if required. Mind you, replacements being as difficult to get as they are, very few regiments are actually at full strength, so this represents the ideal, not the reality on the ground. jng2058 fucked around with this message at 17:09 on May 24, 2011 |
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# ? May 24, 2011 17:00 |
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AtomikKrab posted:A Level III is 36 mechs or mech equivlents for those who don't know btech lore, about a regiment? its equal to 3 companies, a company is 3 lances, a lance is 4 mechs. a level IV is an army, a level V is oh god thats a lot of comguard, and a level VI is THE COMGUARDS. A Level III is 36 Level Is, as it were. That'd be a battalion outside the ComGuard. A Level IV is a Division and contains 6 Level IIIs. It's a Level V that's an Army (each theoretically containing 6 Level IV [Divisions]), of which there are 12 canonically. The Com Guard is interesting in that it practices combined arms doctrine at Level III, and sometimes at Level II, so you might have (for instance) a Demon tank as fire support, alongside a platoon of infantry loaded into a Maxim, together with three poorly optimized SLDF vintage Mechs. My apologies to all of you who knew this already.
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# ? May 24, 2011 17:01 |
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"Thank for choosing Comstar for all your communication needs. A squad of mechwarriors are scheduled to conquer your world and kill your scientists between 8:00am and 12 noon standard galactic time."
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# ? May 24, 2011 17:01 |
Trast posted:"Thank for choosing Comstar for all your communication needs. A squad of mechwarriors are scheduled to conquer your world and kill your scientists between 8:00am and 12 noon standard galactic time." "Goddammit, what's going on? We've been waiting around all day! My lab should have been aflame hours ago!" "We're sorry sir, we don't seem to have any record of your appointment. Would you care to reschedule?"
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# ? May 24, 2011 17:11 |
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Comguard, third times the charm right? (I think I've voted for them three times by now...)
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# ? May 24, 2011 17:28 |
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Pimpmust posted:Comguard, third times the charm right? (I think I've voted for them three times by now...) Ditto. =/ But again, Comguard
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# ? May 24, 2011 18:03 |
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ComGuard. They have the skills. They have the technology. They respect your genetic superiority. Now get the gently caress off of our planets.
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# ? May 24, 2011 18:08 |
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Rivensteel posted:PTN, not to be too tardy and pedantic, but I think you mean 'discreet' here. Unless there was a concern about sending fractions of a mech or a box of mismatched parts or something. I don't mind the pointing out of typos. I don't make many, and most of the ones I do make happen because I write lines on my lunch break and I'm not paying enough attention.
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# ? May 24, 2011 18:21 |
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Let's Talk about : Unit Organization Way back in the day, when the PPC ruled the battlefield and heat sinks only came in one flavor, so did unit organization. Today, things are a little more complicated. The classical organization is used by most IS forces (both House and mercenary) and traces back to the Star League's method of structuring things. Unit types are almost never mixed due to differences in logistics and mobility. A lance is a grouping of four units that act together in combat - typically either mechs or tanks. This, on the board, is the typical unit size for a good fight. Infantry count a squad of 7 men as a 'unit', creating 28-man platoons as their lance structure; and aerospace elements function with 2 aircraft to a lance. Other than that, they obey normal conventions. Next is a company. Three lances or 12 combat units in here. You'll rarely see something larger than this involved in a single fight because the logistics in tracking so many units on a board gets very messy. Then, the battalion. Three companies; 9 lances; 36 combat units. In fiction, 'battalion' usually translates to 'enough that nobody will track exact numbers'. And the regiment, which is three battalions; 9 companies; 27 lances; 108 combat units. Regiments will usually have a command lance or command company, though those are frequently uninvolved in actual combat. Regiments usually have other lesser regiments attached to them - a mech regiment will usually have 1-3 regiments of vehicles, 2-5 infantry regiments and 1-2 aerospace regiments attached to it, at least in terms of logistics. Larger formations are rarely used in practice, as the amount of firepower involved is spread out over several worlds and they rarely count as a single coherent unit. During the Star League days they used a bigger structure size, labelled as armies - the League fielded 20 such units, each in size between 3 and 12 mech regiments plus support. However, the SLDF had an estimated 15,000 regiments to work with, and operated on a completely different scale than the IS we know. You would occasionally find exceptions to those rules - 'reinforced' lances and companies which pack 50% greater numbers are the most common, but those are usually the result of battle losses lumping units together in a hodge-podge and are temporary in nature. There's also House-specific quirks like the Capellan Augmented Lance. The Clans use a different structure, basing themselves off of the number five instead of four. They draw from stellar imagery for this purpose. A point is a single combat unit - one mech, two tanks/fighters, five protomechs/<REDACTED>, 25 infantry. By Clan doctrine, this is what they consider the smallest combat-capable force size. The next step up is the star, which is made up of five points. So five mechs, ten tanks/fighters, 25 protomechs/<REDACTED> or 125 infantry. The alternate form of this is the nova, which is actually two stars of differing unit types (usually mechs/<REDACTED>) that overlap and are designed to work together. The company-level tier of Clan organization comes in two forms - the binary (two stars) and the trinary (three stars). Novas are upgraded into supernovas in a similar manner. This is the largest on-board unit size you'll see for Clan operations - 10 or 15 mechs, 20 or 30 tanks/fighters, 50-75 protos/<REDACTED>, or 250-375 infantry. That should tell you a lot about what the Clans think of the infantryman. The next step (and the last to bear any real weight in reality) is the cluster, which varies wildly. The closest you'll get to standard is two mech trinaries, a binary each of <REDACTED> and aerospace and one 'other' trinary that is frequently a supernova. This is the Clan equivalent to a regiment - you can see the difference in scale between the IS and the Clans. The IS considers a solid military force to be 100+ mechs, supported by ~50 aerospace fighters, 200+ tanks and 2000 infantrymen to be standard. The Clans take that on with around 45 mechs, 20 fighters and 125 <REDACTED>. The Clans have larger organization sizes (like the galaxy), but these are too large and too spread out to count as a practical unit. ComStar is an entirely different beast. They have their own way of doing things, based on the number six. The ComGuard is interesting in that they are truly a combined-arms force, freely mixing and matching on all levels. A Level I is like a Clan point - 1 mech, tank or fighter, or a single infantry platoon (28 men). A Level II is six times that - 6 mechs/tanks/fighters, or 168 infantrymen. The rough ComStar equivalent to a lance or star. The Level III is, again, six times that - 36 mechanized units or 1008 infantry. This is pretty close to an IS battalion, and is usually used in the same way. Once you hit Level IV, that's an IS division (2-6 regiments). Again, six times the previous so 216 units (or 6048 infantry). The bigger units - the Level V and VI - exist more as theoretical structures than practical ones. Particularly since the Level VI is literally defined as 'all of the ComGuards'.
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# ? May 24, 2011 18:50 |
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And this is why the Battle of Tukayyid is so awesome. 25 Galaxies vs 12 Level V armies. Maximum carnage on an apocalyptic scale.
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# ? May 24, 2011 19:02 |
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That's a really loving pathetic amount of infantry.
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# ? May 24, 2011 19:10 |
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Actually, the ComStar infantry numbers are wrong. ComStar uses 6 infantry squads, 6 squads to a platoon, which means they have 36-man platoons (split into 2 18 man sub-platoons in typical gameplay). An infantry lance uses 4 platoons of 4 squads of 7 men each, typically. Interestingly enough, because heavy weapons are assigned per-platoon, it means that ComStar/WoB tend to have noticeably more firepower than IS infantry because they get 2 heavy weapons per six men rather than 2 per seven. The Clans get 2 per five, but their conventional infantry are really bad.
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# ? May 24, 2011 19:15 |
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/\ Depends whether you believe the infantry creation rulebooks or Field Manual: ComStar, which has it at 28 man platoons. I prefer the fluff, because absent the creation of ComStar-sized APCs, changing organization for numerical fetishism doesn't make any sense.goatface posted:That's a really loving pathetic amount of infantry. What is?
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# ? May 24, 2011 19:22 |
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# ? May 17, 2024 00:47 |
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Operating on a 36:1 Infantry:Mech ratio. They should be able to throw around troops by the tens of thousands without thinking about it.
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# ? May 24, 2011 19:29 |