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Slaan posted:That means through armor crits, right, not the normal ablative damage? So if you hit with 2 damage with only 1 armor left, then it will still destroy the section? Or do the goons have to roll 10-12 for even that? Harjel bullshit. may I remind your poptarts that harjel should have its own crit slot, and if hit will leak?
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# ? May 25, 2011 03:24 |
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# ? May 12, 2024 01:41 |
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Mukaikubo posted:
That was my exact thought as well. Only difference is ComStar at least has the ability to stay on the dropship a bit better because it isn't a floating block of ice with thrusters strapped to it.
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# ? May 25, 2011 03:26 |
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Slaan posted:That means through armor crits, right, not the normal ablative damage? So if you hit with 2 damage with only 1 armor left, then it will still destroy the section? Or do the goons have to roll 10-12 for even that? Even if their armor's breached, the Clan 'Mechs won't lose compression unless the section's destroyed or they suffer a 10-12 on the crit table. It's rough, but you've got a fair numbers advantage and I may change that if the Clanners are doing too well. Eh, hell: any non through-armor crit that hits a normally empty slot will count as a 'breaching' hit for the Clans. But that's the only concession I'm giving, the odds are 1.666667:1 against the Clans here.
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# ? May 25, 2011 03:28 |
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clanners couldn't get a full star? only 4 of them? Good news, comstar get your ROM boots on and full out murder them.
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# ? May 25, 2011 03:32 |
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Yup, if I were Tor Miraborg, those would be about the Mechs I would dump on a wild goose chase.
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# ? May 25, 2011 03:33 |
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Thats one small step for a goon, one giant leap for a robotic killing machine straight into space.
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# ? May 25, 2011 03:37 |
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A battle in hard vacuum, huh? Thank you oh so much Leperflesh. Well, this battle will be interesting to watch. Edit: CHP-1N Champion This mech is armed with an LB-X AC/10 among other weapons. PTN, is the Champion loaded with Cluster or Slug ammunition? landcollector fucked around with this message at 03:47 on May 25, 2011 |
# ? May 25, 2011 03:37 |
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Well this should be fun. At least you guys have some decent hitting power. That Whitworth can be a beast if you keep it alive for a bit.
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# ? May 25, 2011 03:40 |
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gently caress. YES. Vacuum missions are awesome. If sometimes shorter than you might like.
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# ? May 25, 2011 03:46 |
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I wouldn't count out the <REDACTED> just yet, they ARE used for boarding actions pretty routinely. This is going to be a clusterfuck, but at least in space ranges normalise somewhat.
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# ? May 25, 2011 03:50 |
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Is it weird that I think the Crab 'Mech (and also the Linebacker) are both cool as hell to look at? Because that Crab 'Mech, I'm tellin' ya, it looks dangerous. Also, just so I can wrap my head around this battlefield, I assume 0101 (top) wraps around into 0101 (bottom), right?
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# ? May 25, 2011 03:52 |
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Somehow, the missions keep getting more awesome. It'll be good to see what kind of 'Mechs that the clans are bringing to this one.
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# ? May 25, 2011 03:54 |
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landcollector posted:This mech is armed with an LB-X AC/10 among other weapons. PTN, is the Champion loaded with Cluster or Slug ammunition? Traditionally it'd be player's choice. The obvious doctrinal choice for vacuum is cluster rounds (great against aerospace and easy breaching), but that's certainly suboptimal against Mechs with HarJel.
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# ? May 25, 2011 03:58 |
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Let's talk shop about the mechs in question. CLNT-1-2R Clint: Armed with 1 AC-10 and a single medium laser, it brings a reasonable punch for a 40 ton mech. 6/9/0 speed isn't bad either. However, that punch comes with a horrific cost: It has all of 4.5 tons of armor. In a space operation, it is incredibly vulnerable. WTS-1S Whitworth: Another 40-tonner, the WTS-1S is another one of the pure IS L1 designs. However, unlike the Clint, it possesses nearly maximum armor-8 tons of it. 4/6/4 movement, 2 SRM-6s, and 3 medium lasers make it a very solid combatant, and the 14 heat sinks mean you'll almost never overheat. WVE-5N Wyvern: A 45-ton medium that moves 4/6/4, the WVE-5N mounts 1 LRM-10, 1 large laser, 2 small lasers, and a SRM-6. However, like the Whitworth, it mounts nearly maximized armor: 9.5 tons, or 152 points. However, it only has 12 heat sinks, which means it'll run a bit hot if you alpha strike. CRB-27 Crab: The first one of these mechs to use non-pure L1 technology, the 50 ton CRB-27 Crab is armed with 2 large lasers, 1 medium laser, and a small laser, but still uses single heat sinks: 16 of them. To increase its survivability, it possesses 9 tons of Ferro-Fibrous armor, giving it the equivalent of 10 and a quarter tons of standard armor in protection, or 161 points worth. Its steep heat curve is nasty, but it's got a reasonably good amount of firepower, and at 5/8/0, it's reasonably fast. KTO-19 Kintaro: A solid 55-tonner that moves 5/8/0, the KTO-19 is a good team player with missile armed mechs. Again using ferro-fibrous armor (10 tons of it this time) for near-max protection (179/185 armor points) its other claim to fame is the Narc beacon, which, if it hits an enemy, adds +2 to all cluster hit rolls, making your missiles more accurate. As secondary weapons, it mounts 2 medium lasers, 2 SRM 6s, and 1 LRM-5, making it a rather useful system even without everyone gangbanging one mech. Of course, with all the missiles around, doing that can get even deadlier. CHP-1N Champion: A 60-ton heavy mech, the Champion moves 5/8/0, but has poor armor for its size (143 total armor points from 8 tons of ferro-fibrous armor, meaning it has significantly less armor than either the Crab or Kintaro, but it's armed with a LB-10X AC, a SRM-6 with Artemis IV, 2 medium lasers, and 2 smalls. The LB-10 is the star of the show here, it's basically an AC-10 that is better in every conceivable way. It has longer range brackets (6/12/18), it can fire either cluster rounds (10 1 damage cluster hits and a -1 to hit, for crit seeking) or slug rounds (1 10 damage hit like the AC-10), and it even masses less by 1 ton. Artemis IV means that the SRM-6 has +2 to its cluster hit roll (not compatible, though, with Narc), and medium lasers are solid weapons no matter the case. However, the Champion has only 10 single heat sinks and so must manage its heat even with its ballistic and missile heavy armament. (I'm sad that the Clint wasn't refit with a LB-10 and say, another medium laser, and that we got the -1N instead of the -1N2, but we can't have everything) My recommendation, considering the range: Dump all your LRM ammo. You won't be able to get any good hits in, unless you're firing indirect. The LB-10 will always be in short range to anything it fires. MJ12 fucked around with this message at 04:01 on May 25, 2011 |
# ? May 25, 2011 03:59 |
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mercenarynuker posted:Also, just so I can wrap my head around this battlefield, I assume 0101 (top) wraps around into 0101 (bottom), right? That is correct. The border hexes wrap.
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# ? May 25, 2011 04:03 |
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MJ12 posted:My recommendation, considering the range: Dump all your LRM ammo. You won't be able to get any good hits in, unless you're firing indirect. The LB-10 will always be in short range to anything it fires. Check the special rules. No indirect and LRMs can be hotloaded.
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# ? May 25, 2011 04:08 |
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The Merry Marauder posted:Check the special rules. No indirect and LRMs can be hotloaded. None of the mechs really have the heatsinks to make use of their LRMs, though. The Kintaro already overheats while stationary firing both SRM-6s and medium lasers (12 heat vs 10 dissipation, 12 if in shadow). Wyvern overheats while stationary firing its large laser, both small lasers, and the SRM-6. Meanwhile not having that one ton of LRM ammunition may make a difference between life or death.
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# ? May 25, 2011 04:12 |
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It is very important that you all get into knife-fighting range, do whatever physical attacks you can, and keep the pressure on. You all also need to collectively decide on a target and ensure that you murder it. Stay close together as well. The tight space should prevent the Clan units from generating too much speed, which can help; also, with your massed SRMs, LBx, and so forth you stand a good chance to crit-seek people to death. Good luck.
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# ? May 25, 2011 04:13 |
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My first thought on seeing this map was that this was going to be a knife fight in a cage match. Kill the other guy before he kills you first and hope there's enough left for the doctors to put back together afterwards. The Battledome special rule provides for some interesting maneuvering possibilities though. It'll be interesting to see if the mechwarriors can ride the edge of visibility so that only 1 clanner can shoot at them while they gangbang him.
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# ? May 25, 2011 04:13 |
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So the Iron Jarl is Precentor Martial, and he's gonna throw down on the hull of a DropShip, huh? My faith in Blake is my shield!
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# ? May 25, 2011 04:19 |
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Defiance Industries posted:So the Iron Jarl is Precentor Martial Not yet. Very likely, however... depending on what the players accomplish. VVV They're still ROM. PoptartsNinja fucked around with this message at 04:30 on May 25, 2011 |
# ? May 25, 2011 04:21 |
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Does ComStar currently have one, or are the Com Guards still considered a branch of ROM?
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# ? May 25, 2011 04:28 |
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I think that, given the vacuum-lock potential of myomer, dumping LRM ammo is a poor idea. If you're ever in a situation where your ammo could blow, you're probably right hosed already. You want as much possibility for long-range TAC's - or, as we always called them at the table, 'golden BBs' - as you can get, I think. I recall a 1-on-1 in vacuum game where I took an LRM hit on round 1, which was a TAC, which promptly locked up my center torso. One hit and poof! Match over. No sense giving up that possibility, I think.
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# ? May 25, 2011 04:31 |
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This mission had better be composed of nothing but raw brutality.
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# ? May 25, 2011 04:41 |
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Okay, wow. This is awesome. I can hardly wait to see how THIS fight goes.
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# ? May 25, 2011 04:42 |
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And I thought we had it bad with the fog at night. What's the next mission, urbanmechs versus combat dropships on a lava planet with tornadoes?
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# ? May 25, 2011 04:49 |
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TildeATH posted:What's the next mission, urbanmechs versus combat dropships on a lava planet with tornadoes? Nope. Savanah Masters vs. Lava Tornados in a forest during a lightning storm.
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# ? May 25, 2011 04:51 |
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Remember, guys - no being heroes here. Do not follow 'clan honor', do not engage in duels. You outnumber the foe (barring shenanigans with <REDACTED>, but even then we have our own infantry to run interference), so focus fire them down and let their molten fragments drift into deep space. We're the Com Guard, the most technologically advanced unit still bearing an Inner Spere banner. We need to win this, and decisively. They'll likely have some tricks up their sleeves (4 Daishis, AAAAAAAHHH), so be ready for anything - but work together and burn them down! Do the players get the use of the jump-equipped infantry, or are they GM controlled, or will they not factor into this match? Also, PTN, thank you again for another memorable battle. These sure are cool setpieces to introduce people like me to the tabletop version of Battletech, and everything so far has been awesome! SageNytell fucked around with this message at 05:24 on May 25, 2011 |
# ? May 25, 2011 05:21 |
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PoptartsNinja posted:Nope. Savanah Masters vs. Lava Tornados in a forest during a lightning storm. This is gonna be interesting.
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# ? May 25, 2011 05:25 |
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How do the Hell's Horses fell about one vs. one rules? They're more infantry heavy, so are they more used to the idea of multiple weaker opponents ganking a sngle stronger one. Also, is one of the OpFor the dreaded PonyMech? Say yes.
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# ? May 25, 2011 05:32 |
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the JJ posted:How do the Hell's Horses fell about one vs. one rules? They're more infantry heavy, so are they more used to the idea of multiple weaker opponents ganking a sngle stronger one. I would LOVE to see that happen.
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# ? May 25, 2011 05:33 |
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SageNytell posted:They'll likely have some tricks up their sleeves (4 Daishis, AAAAAAAHHH), so be ready for anything - but work together and burn them down! I would be more fearful of the tricks being along the lines of 4 Warhawk Cs. Pulse Lasers + TC = Bullshit (except when you are using them...). @XMas Future: Add EMI conditions . Then you have yourself a winner.
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# ? May 25, 2011 05:34 |
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landcollector posted:I would be more fearful of the tricks being along the lines of 4 Warhawk Cs. Pulse Lasers + TC = Bullshit (except when you are using them...). Clan tech is always bullshit. Every single time.
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# ? May 25, 2011 05:36 |
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the JJ posted:Also, is one of the OpFor the dreaded PonyMech? Say yes. Nobody ever got around to getting me the stats for it. I could make it myself, of course, but it's probably a little on the light-weight side and lacking in jump jets.
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# ? May 25, 2011 05:37 |
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Hell yes.
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# ? May 25, 2011 05:38 |
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Well, this looks like fun. Considering you have a couple mechs that run a bit hot, it might not be a bad idea to stake out some turn on the night side to maximize your firepower.
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# ? May 25, 2011 05:38 |
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CLNT-1-2R Clint The Clint's an okay little machine, but honestly the 1-2R is my least favorite variant. It's got a good punch with the AC10, but the poor secondary weapons, lack of jump jets and the thin armor mean that it's a glass cannon that's not really that much cannon. But it's named for Clint Eastwood, so it's at least got that going for it. WTH-1S Whitworth On the other hand, the WTH-1S is one of my favorite mechs. Sometimes called the Shitworth, it's actually a solid if uncommon mech. While slow for it's size, the Whithworth is shockingly well armored and carries a ton of firepower. The standard -1 is a great cheapie fire support mech, and the -1S? Is an amazing urban brawler. This is one of those machines that just doesn't get enough respect. WVE-5N Wyvern Designed as another urban fighter, the Wyvern is not all that great in the role. It's a generalist mech, with a good mix of armor, mobility and firepower. It's got some minor heat issues, but nothing crippling. One useful thing to note is that it's packing CASE, so ammo explosions are not nearly as fatal as normal! That's... something. The biggest downside is that the mech's kinda ugly and is not very remarkable in general. CRB-27 Crab Speaking of ugly mechs! The Crab is at least visually distinctive. It packs a reasonably solid all-energy loadout, making it a good raider mech thanks to being logistically light. Despite what you would expect, it's also reasonably sinked if you're smart about it - though the quirky heat situation in our scenario might tip it into the realm of trouble. Again, though, it fits the theme we've developed here: well armored, reasonable firepower, okay mobility. KTO-19 Kintaro Haters gonna hate. The Kintaro is an okay machine in general - armor, mobility and damage are all okay. Some heat issues and it could do a little more damage for it's size, but nothing critical. What makes it interesting is the Narc Missile Beacon it packs. You'll notice we have a LOT of LRMs and SRMs here. Tag something with a Narc before that, and it makes all those missiles even better. Warning: Shooting a Clanner with a Narc constitutes an attack when you're looking at honor challenges! The Kintaro is the ace up our collective sleeve here. CHP-1N Champion Did I mention ugly? Yeah. The Champion's our biggest mech, but lacks in a lot of areas. Compared to the rest of our team it isn't any faster, it's less armored and doesn't pack all that much firepower. What it does have is the LB 10-X AC, which is the bestest weapon EVER. It's a mech shotgun, and the ultimate critseeking tool. Fire it all day, every day.
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# ? May 25, 2011 05:38 |
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If I'm reading this right, then this map gives us a bit of an advantage, doesn't it? The clans can't really use the benefits of longer ranged weaponry on this map, right?
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# ? May 25, 2011 05:41 |
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PoptartsNinja posted:Nobody ever got around to getting me the stats for it. I could make it myself, of course, but it's probably a little on the light-weight side and lacking in jump jets. I could try my hand at building it in SSW. Specifications, anyone? My proposed weapons loadout is at the minimum an ER-PPC and possibly 2 ER Medium Lasers as well as MASC.
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# ? May 25, 2011 05:43 |
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# ? May 12, 2024 01:41 |
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Interesting. I guess it would make sense that Miraborg joined ComStar to get away from the ISF since Rasalhague is still a part of the Combine. I guess Tyra won't be around to kamikaze into any flagships this time around? The Precentor Iron Jarl will be off doing his thing in the background, we'll just have to see what it amounts to. Still not feeling ComStar, but a fight in vacuum on the surface of the DropShip will probably at least make for interesting watching. All those rules that come with it, too... I guess we'll finally get to see what everyone was talking about with the stepped up gear and whether it will make a difference... I'm guessing it won't, but then again, what do I know?
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# ? May 25, 2011 05:58 |