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paragon1 posted:If I'm reading this right, then this map gives us a bit of an advantage, doesn't it? Or the clans reconfigured their mechs specifically for this kind of fight. Don't know how much time passed from the issuing of the challenge to the battle itself, but I wouldn't be surprised to see a lot of nasty designs.
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# ? May 25, 2011 06:17 |
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# ? May 10, 2024 08:01 |
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landcollector posted:I could try my hand at building it in SSW. Specifications, anyone? My proposed weapons loadout is at the minimum an ER-PPC and possibly 2 ER Medium Lasers as well as MASC. If the ponymech destroys the goon team, I'm going to laugh and cry at the same time.
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# ? May 25, 2011 06:19 |
Never mind, found it.
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# ? May 25, 2011 06:27 |
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Artificer posted:If the ponymech destroys the goon team, I'm going to laugh and cry at the same time. I tried to take a shot at it and it gets a bit scary. "Fast Light Medium with a laser on its head" sounds pretty good until you see it and you go "holy poo poo" code:
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# ? May 25, 2011 06:29 |
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Oh come on. The ComGuards don't have a Champion -1N2 instead? Have fun sticking to the dark side.
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# ? May 25, 2011 06:44 |
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Upon reading the Mystery Box special rule it's apparent there was only ever one real choice.
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# ? May 25, 2011 07:01 |
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As a IT guy I really like the comguard. Somedays you just want to get into a giant robot, and blow your most annoying housecall the gently caress up.
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# ? May 25, 2011 08:16 |
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Kai Katou, checking in. So if I'm understanding this right, in addition to a few close combat weapons (which I'll need to be careful with using so as not to overheat), my Kintaro can attempt to "paint" a target and make allied missile attacks more accurate against that target, yes? And that I'm also probably going to want to keep to the dark side of the ship to help avoid potentially overheating?
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# ? May 25, 2011 08:23 |
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W.T. Fits posted:Kai Katou, checking in. The kintaro has a NARC missile. What that means, is that if you can land a hit with the NARC beacon, all missile attacks at that target in following rounds (unless the part the beacon hits is blown off) will have a bonus to the cluster hit table, which is the table that tells how many missiles out of the volley hit the target. It doesn't give a better chance of hitting in the first place, but hits will be more devastating.
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# ? May 25, 2011 08:36 |
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Popy posted:As a IT guy I really like the comguard. Somedays you just want to get into a giant robot, and blow your most annoying housecall the gently caress up. To me the Comguard becomes space russians - Tukkyyaid may as well be Stalingrad.
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# ? May 25, 2011 08:40 |
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We are getting really cool scenarios in this LP! The fact that the Hell's Horses have only bid four 'mechs worries me though. I'm definitely expecting to see weapons specialized for the knife fight we'll have here. I don't think the thread has really experienced LBX-Autocannons, have we?
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# ? May 25, 2011 08:44 |
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Where did we find out they had only bid four mechs? Also, we have to use the BattleDome rule to full effect here. Make sure that all six of us can gang up on one clanner while keeping as far away as possible. we should also go in with our LRMs armed.
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# ? May 25, 2011 09:07 |
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That's a really cool scenario. Can't wait to see how everything will turn out.
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# ? May 25, 2011 09:08 |
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Someone give me a canon check; Who is Tor Miraborg and who is the Smiling One?
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# ? May 25, 2011 09:11 |
Affi posted:Someone give me a canon check; Tor Miraborg shows up in the 3050 books. In particular, he's the grumpy old lord who hates mercenaries who gets pissed off at Phelan Kell (a mercenary) for falling in love with his daughter Tyra. Beyond his plot role, he's a military leader (though not THE leader) in the Rasalhague revolution that frees the Rasalhague district from House Kurita (and part of the Lyran Commonwealth as well) and helps form the Free Rasalhague Republic. (Mind you, they have a lot of ComStar help in this.) He's known as the Iron Jarl because, you know, Norse and stuff, and was pretty badass in his day...which is around now, in the revised continuity. (3030s) When we meet him in the books, he's a bitter old man who's time has come and gone, but right now he's in his prime. --- The Smiling One is the nickname for Subhash Indrahar, the head spymaster for House Kurita. He's known for always being smiling and pleasant and for ordering you and everyone you've ever met tortured to death with the same polite smile on his face if he thinks you endanger the Combine. In this case it seems to mean that Indrahar and his spies rooted out the Rasalhague revolution and stomped it flat before Rasalhague could break free, forcing Miraborg to have to flee to join ComStar. jng2058 fucked around with this message at 09:27 on May 25, 2011 |
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# ? May 25, 2011 09:24 |
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I'll give the PonyMech a shot, too.code:
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# ? May 25, 2011 10:01 |
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PoptartsNinja posted:Nobody ever got around to getting me the stats for it. I could make it myself, of course, but it's probably a little on the light-weight side and lacking in jump jets. Way to drop the ball Interrobang!
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# ? May 25, 2011 10:16 |
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These ponies need more head mounted PPC's.* *Will accept counting the 'head' of the pony as CT and the actual head as, say, one of the glowing eyes of doom.
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# ? May 25, 2011 11:30 |
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Is it just me, or are we not using very much Lostech for Comguard?
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# ? May 25, 2011 12:01 |
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Oh poo poo a narc beacon. All Comguard, Switch out for Narc Capable Lrms and SRMs, if you can narc one of the enemy that enemy suddenly becomes your chew toy. NARC is artemis on crack, but rarer because you have to shoot them with the beacon first and its more expensive. and hotload those lrms to remove the min range. Also the guy with an LB-X load cluster, each TAC you generate is a chance of a 10 11 or 12, and that means the harjel getting ruined and the mech breaching. Note: narc capable lrms and srms work just as fine as normal if not narc'd on so there is no downside. also repeat: DON'T RUN Edit: Artemis provides +2 to the table for how many hits A NARC provides -1 to hit (you hit easier) and that +2 to cluster hits. its up to you if you have artemis which to use. IF you do not have artemis, load narc ammo you goon. AtomikKrab fucked around with this message at 12:12 on May 25, 2011 |
# ? May 25, 2011 12:03 |
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Oh man! A scenario in space and we're comguard. This looks like it'll be fun to watch.
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# ? May 25, 2011 12:07 |
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the JJ posted:These ponies need more head mounted PPC's.* I'm pretty sure the Mad Cat has a bunch of fake cockpit panels all over the torso to camouflage where the real "head" of the 'Mech is, so that sounds perfectly reasonable to me.
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# ? May 25, 2011 12:12 |
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see if poptarts will accept a torso mounted cockpit for the pony, then you could mount 2 erppcs in the head.
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# ? May 25, 2011 13:32 |
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My Ponymech: 25-ton 7/11/7 IS quadriped mech with one medium laser in the head and maximum armor (missing one point in CTR). Small and agile.
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# ? May 25, 2011 13:43 |
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AtomikKrab posted:Oh poo poo a narc beacon. All Comguard, Switch out for Narc Capable Lrms and SRMs, if you can narc one of the enemy that enemy suddenly becomes your chew toy. NARC is artemis on crack, but rarer because you have to shoot them with the beacon first and its more expensive. and hotload those lrms to remove the min range. Also the guy with an LB-X load cluster, each TAC you generate is a chance of a 10 11 or 12, and that means the harjel getting ruined and the mech breaching. Note: narc capable lrms and srms work just as fine as normal if not narc'd on so there is no downside. also repeat: DON'T RUN It's actually iNarc that gives the -1 to BTH, regular narc doesn't.
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# ? May 25, 2011 13:46 |
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GhostStalker posted:I guess we'll finally get to see what everyone was talking about with the stepped up gear and whether it will make a difference... I'm guessing it won't, but then again, what do I know? Well.... Gothsheep posted:Is it just me, or are we not using very much Lostech for Comguard? This. Like I said earlier, these are six Mechs you'd not much mind losing from the actual assault. But honestly, the stock 2750 SLDF/ComStar Mechs don't have all that much lostech. The Clan-killer Tukayyid variants are a bit better in that regard. Affi posted:Where did we find out they had only bid four mechs? PTN said the odds were 1.66667:1 and goons fail at math. Personally, I think they bid 3 Mechs and no one's counting the Champion.
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# ? May 25, 2011 13:55 |
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The Merry Marauder posted:PTN said the odds were 1.66667:1 and goons fail at math. Personally, I think they bid 3 Mechs and no one's counting the Champion. Hey! I'm sure I won't die instantly. Also, PTN did you send me a mail, cause if you did I gotta check my spam folder?
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# ? May 25, 2011 15:51 |
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Technically the Hell's Horses totem mech is the Thunder Stallion, which is a 85 ton quad with an LB-20X and 4 LRM-15 racks. I'll make my post on Omnimechs soon, mainly focused around the designs introduced in 3050. Edit: Oh, and for those that aren't aware, the Lola III is a Destroyer, CHH has two per the fluff, the CHH Gold Knight and the CHH Red Knight. Taerkar fucked around with this message at 16:40 on May 25, 2011 |
# ? May 25, 2011 16:30 |
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Enforced short range engagements and I'm in a Whitworth? Yeah. I'm okay with this I'm sure I'll get TAC'd on turn one but you rolls da dice you takes ya chances. PTN, do the hexes on both boards count as light side, dark side, or neither?
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# ? May 25, 2011 17:05 |
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one is light one is dark, the edges cause you to flip to the other and are neutral. also the battlefield negates the clan mobility advantage, it negates the range advantage, kick some rear end.
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# ? May 25, 2011 17:12 |
AtomikKrab posted:one is light one is dark, the edges cause you to flip to the other and are neutral. also the battlefield negates the clan mobility advantage, it negates the range advantage, kick some rear end. Not only that, Clanners generally run cooler because they have Double Heat Sinks as standard. Keeping the fight on the dark side of the ship will help your less efficient machines keep cool, which works that much better. Just remember, only the Wyvern and Whitworth have Jump Jets, so they're the only ones who can do rescues. They're also the only ones who should risk running, and even then, only in emergencies.
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# ? May 25, 2011 17:26 |
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Would losing a leg (or even just the actuator/gyro/whatever) and then getting shoved result in a pilot test to avoid floating away? If you can intentionally shove off a non-jump jet mech, you get 2-3 turns where he is incapacitated and a jump-jet capable mech is tied up trying to bring him back. With only 4 enemies you could conceivably neutralize half their force for a few turns.
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# ? May 25, 2011 17:50 |
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Taerkar posted:Edit: Oh, and for those that aren't aware, the Lola III is a Destroyer, CHH has two per the fluff, the CHH Gold Knight and the CHH Red Knight. Doubly so for those not familiar with the universe - there's three sorts of *ships. Dropships are the only ones that are atmosphere-capable. They usually ferry troops from orbit to ground, and are sometimes used as light carriers or super-heavy fighters themselves. No dropship has interstellar capabilities, and are usually only lightly armed and armored. They normally mass between 1,500 and 10,000 tons, with the most extreme outlier being the 100,000 ton Behemoth. Jumpships are mostly unarmed interstellar ships, designed primarily to carry dropships from star to star. They are rarely armed and only lightly armored, usually being considered non-combatants. They range in size from 90,000 tons to 380,000 tons and carry anywhere between 1 and 9 dropships. Warships are a jumpship that is designed for, well, war. They are extremely rare and ridiculously expensive - and also obscenely deadly. A small warship - a corvette - will mass between 150,000 and 250,000 tons. The Fox class corvette clocks in at 240,000 tons, costs $16 billion, carries 5 dropships, packs 26 captial-class weapons (each more than ten times as powerful as the mech-scale equivalent), and is armored by almost 400 tons of armor. The closest equivalent jumpship, the Star Lord, is unarmed, has no armor and costs $750 million. Our plucky Union in this scenario is 3,600 tons, has no capital-class weapons and minimal armor. The Lola III we see here is a destroyer, weighing in at 678,000 tons and a cost of $1.9 trillion. The armor and firepower are double that of the Fox. Including the Naval equivalent of 12 large lasers, 16 Naval AC10s and 7 Naval-class missile launchers, all of which will instantly destroy the Union if they hit.
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# ? May 25, 2011 17:54 |
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So what fabulous prizes do Comstar win if they ace this Trial? Or do they not know to ask for anything?
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# ? May 25, 2011 17:56 |
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raverrn posted:So what fabulous prizes do Comstar win if they ace this Trial? Or do they not know to ask for anything? Given that we'll be breaking Zell about a minute into the engagement (unless not doing so is a specific objective from PTN) I don't think we're going to be winning anything
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# ? May 25, 2011 18:00 |
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You don't have to hold onto zell to win a trial, you will be seen as a rear end in a top hat but its still a legal trial. Also luckily the clanners will be loathe to turn their warships guns on the dropship, very very dishonorable. And comstar might have their own warship lurking in the shadows. As for fluff, the largest warship ever clocks in at 2.4 million tons, eventually the ghost bears make... 2 right before the jihad, one sucks a nuke and laughs it off. OH right, nukes are legal in a space fight, as long as you are... over 75k kilometers from a planets surface the ares conventions allows you to use nukes against warships. EDIT: If you feel lucky, demand fabulous prizes from hells horses if you win, and try to follow zell in that case, you have a numerical advantage so you can wait and fight someone weakened. I would go with some Omnimech technology since <REDACTED> have not shown up, get salvage. VVVVVVVVVVV This is just to land on the planet, we will likely have to do a seperate for the person back. AtomikKrab fucked around with this message at 18:06 on May 25, 2011 |
# ? May 25, 2011 18:04 |
UberJew posted:Given that we'll be breaking Zell about a minute into the engagement (unless not doing so is a specific objective from PTN) I don't think we're going to be winning anything If we're smart, we ask for Myndo back. And then space her once we've found out exactly how much she told the Clans.
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# ? May 25, 2011 18:05 |
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UberJew posted:Given that we'll be breaking Zell about a minute into the engagement (unless not doing so is a specific objective from PTN) I don't think we're going to be winning anything PoptartsNinja in the OP posted:Fluffy Gameplay: Barring specific instructions or an unwinnable scenario requiring something on the order of Steiner rules, nah, you're good. Cross the drat streams all you want. Figure you get a one-turn surprise of them using really shoddy tactics? Might make the difference, combined with the limits placed on their mobility. AtomikKrab posted:VVVVVVVVVVV Oh, I hope so - a two parter would be so cool, if incredibly hard. Fight off a second trial on the ground, or perhaps a daring raid, with already-damaged mechs and weary mechwarriors... Very cool stylistically, but it'd be hard to make it work.
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# ? May 25, 2011 18:14 |
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jng2058 posted:If we're smart, we ask for Myndo back. And then space her once we've found out exactly how much she told the Clans. Except by now she's probably with the Goliath Scorpions, captured in a Trial of Possession.
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# ? May 25, 2011 18:14 |
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# ? May 10, 2024 08:01 |
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SageNytell posted:Oh, I hope so - a two parter would be so cool, if incredibly hard. Fight off a second trial on the ground, or perhaps a daring raid, with already-damaged mechs and weary mechwarriors... Very cool stylistically, but it'd be hard to make it work. This Trial is taking place at a jump point, where Our Heroes are investigating for signs of our lost and lamented Precentor, so it will be a different force that lands on the planet (which will presumably be off camera, which is a shame; Crocketts, Highlanders, and King Crabs, oh my).
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# ? May 25, 2011 18:28 |