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Cthulhu Dreams posted:Good point. Seems like the players are totally boned here though. I tried to warn you all, put off the ComGuard mission long enough and they die a horrible death.
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# ? Jun 3, 2011 03:46 |
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# ? May 25, 2024 18:51 |
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PTN, you have been reading far too many Dark Id LPs, I am afraid. Point Commander Caim^Hrn getting his murder on? What is next, "Star Commander Cairn is loving this poo poo"? I kid because I love, you and that LP
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# ? Jun 3, 2011 03:47 |
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There's one option now. Ramming speed with the dropship, firing the guns as it goes. Do a little bit of damage to the lola and then make them kill 3 clan mechs and 3 points of elementals. Because you're all going to die and the dropship is lost anyway.
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# ? Jun 3, 2011 03:48 |
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With a re-inforced company I could take that star. A regular company? I have some choices to make.KnoxZone posted:And this is why we talked about Elementals in such a way.
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# ? Jun 3, 2011 03:50 |
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Yay Elementals!!! It could be worse...could be the Ghost Bear Zeta Galaxy. All Elementals, all the time. Unless I did my math wrong, that's 1500 Elementals. Just to put things in a little perspective. Not that 15 Elementals is anything to laugh at in this scenario.
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# ? Jun 3, 2011 03:51 |
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I'm honestly disappointed in this mission. You basically rigged the vote to make the players take ComStar, then you throw them into a situation that, from my perspective at least, looks pretty damned close to unwinnable. If you insist on having a unit destroyed like this, why waste people's turns in the LP on it? Maybe you have something else up your sleeve but from this spectator's perspective this mission looks like a waste of time and not worth seeing.
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# ? Jun 3, 2011 03:51 |
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Longinus00 posted:I don't remember exactly and am a little too lazy to look it up but i'm pretty sure space infantry take extra damage due to being so vulnerable in space suits. Something like take double damage. If true (and even if it isn't the odds are still pretty bad), if the ComGuard were to send out their infantry they would get the same results as trying to take down a Grizzly Bear with a plastic spoon.
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# ? Jun 3, 2011 03:51 |
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Yakumo posted:I'm honestly disappointed in this mission. You basically rigged the vote to make the players take ComStar, then you throw them into a situation that, from my perspective at least, looks pretty damned close to unwinnable. If you insist on having a unit destroyed like this, why waste people's turns in the LP on it? We can't win them all. Yeah, the vote was basically rigged, but I think he's punishing us anyway. I'm sure the players will get some kind of minor recompence if they just get wiped off the map in 5 turns or something, but short of Jesus showing up (preferrably in his own power armor) you're absolutely right. The players are hosed and were from the start. Best thing to hope for? It's a two part mission and this is just for the shock value of "Elementals will rape your face. With a giant claw hand." [EDIT] But have faith, you know this isn't going to be the end of it, because PTN would never put the rest of you in a situation where I could legitimately say "I TOLD YOU SO!". Have faith, he's got something up his sleeve.
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# ? Jun 3, 2011 03:55 |
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Angry_Ed posted:If true (and even if it isn't the odds are still pretty bad), if the ComGuard were to send out their infantry they would get the same results as trying to take down a Grizzly Bear with a plastic spoon. I'd imagine the elementals would have the same problems to though? A breach would expose them to vaccum.
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# ? Jun 3, 2011 03:55 |
Angry_Ed posted:If true (and even if it isn't the odds are still pretty bad), if the ComGuard were to send out their infantry they would get the same results as trying to take down a Grizzly Bear with a plastic spoon. Yeah, but if all they do is eat one turn of fire from the Elementals, that's one round they aren't murdering a 'mech. Deploy the infantry!
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# ? Jun 3, 2011 03:56 |
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^^^^ They auto-seal. Harjel flows around the breach and then the suit pumps them full of stims. As mentioned earlier, dismemberment does not prevent them fighting (largely because they know they can just grow it back). Really only some spectacular roleplaying decisions prevented the last Clan mission going this way. We were overdue for some pulsey butthurt.
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# ? Jun 3, 2011 03:57 |
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Angry_Ed posted:If true (and even if it isn't the odds are still pretty bad), if the ComGuard were to send out their infantry they would get the same results as trying to take down a Grizzly Bear with a plastic spoon. The good news: 1. ComStar infantry have very good armor so they take half normal damage. The bad news: 1. Infantry in the open take double damage unless they're Jihad era killer cyborgs, and considering the quality of the mechs hoping for a bunch of TSM-equipped, dermal myomer Space Marines who are basically 2 meter tall mini battlemechs with implanted targeting cybereyes and poo poo like this was Shadowrun is a bit much isn't it? 2. Infantry in space take double damage as well. 3. Even if we assume they're using Mausers, they do 0.72 damage a dude. Give them some decent support weapons per unit so it gets closer to 0.80 or so. They'll do some extra damage (about 15 per 18 man sub-platoon) but not that much more.
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# ? Jun 3, 2011 03:57 |
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Yakumo posted:I'm honestly disappointed in this mission. You basically rigged the vote to make the players take ComStar, then you throw them into a situation that, from my perspective at least, looks pretty damned close to unwinnable. If you insist on having a unit destroyed like this, why waste people's turns in the LP on it? The mission was quite winnable until the Champion got murdered by bad luck, (any other location except CTR or head and it lives) and even now it is still a single TAC away from swinging back into their favor. I also think the players really messed up these last couple turns. I would have had the players chase the Goshawk out of the other mechs LOS. Failing that, I would have at least focused my fire on the Guillotine.
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# ? Jun 3, 2011 03:57 |
Cthulhu Dreams posted:I'd imagine the elementals would have the same problems to though? A breach would expose them to vaccum. Elementals have the same Harjel that the Clan 'mechs do. Instant seal and no vacuum problems.
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# ? Jun 3, 2011 03:58 |
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I could take that with a Lyran assault company in terrain that provided limited opportunities for getting beyond 18 hexes. I used to fight that poo poo all the time on the Invasion mekwars server with level 1 Lyran tech. Lots of Ostols and Ostrocs backed up by Banshees and poo poo. But if they can just backpedal and outrange with LPLs there's not a lot you can do unless you're packing mainly LRMs.
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# ? Jun 3, 2011 03:58 |
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jng2058 posted:They kicked some rear end during the FC Civil War and helped boot the Jihad off New Avalon. Yes, they didn't do much most of the time, but still, they're a Veteran Regiment all in Assault 'mechs. That counts for a lot. Oh, it'd not be easy, but I disagree about the durability. Great armor, Standard Engines on the Guillotine and Whammer IIC as well as the Behemoth, not to mention the CASE advantage. And everything jumps save the Whammer IIC, so mobility is still very much a factor. I dunno. Perhaps I should look forward to fighting a series of MegaMek battles and possibly eating my words. I don't even like the Clans. Arquinsiel posted:With a re-enforced company I could take that star. A regular company? I have some choices to make. I should clarify that I meant "in the Inner Sphere at this point in PTN's timeline," which is to say Level 1 stuff unless you want ComGuard.
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# ? Jun 3, 2011 04:02 |
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KnoxZone posted:The mission was quite winnable until the Champion got murdered by bad luck, (any other location except CTR or head and it lives) and even now it is still a single TAC away from swinging back into their favor. Even if they don't puncture the CT, they're breaching something. The way I understand it from what I've read in this thread, the elementals always crit, and a crit always breaches, so the infantry will always take out at least a limb if they don't just kill the mech like that. Please feel free to correct me if I'm wrong, but that's a huge advantage. As for the players screwing it up, well, that's possible but I don't know enough about the game system to know how much that would have helped. I'm probably just overreacting.
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# ? Jun 3, 2011 04:10 |
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The Merry Marauder posted:I should clarify that I meant "in the Inner Sphere at this point in PTN's timeline," which is to say Level 1 stuff unless you want ComGuard.
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# ? Jun 3, 2011 04:12 |
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Yakumo posted:Even if they don't puncture the CT, they're breaching something. The way I understand it from what I've read in this thread, the elementals always crit, and a crit always breaches, so the infantry will always take out at least a limb if they don't just kill the mech like that. Please feel free to correct me if I'm wrong, but that's a huge advantage. Elementals get a crit roll, which is far from being a crit. A crit doesn't mean a breach either. Only TAC rolls of 10+ score a breach. It could have breached an arm, but mechs can survive without arms.
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# ? Jun 3, 2011 04:13 |
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Yakumo posted:Even if they don't puncture the CT, they're breaching something. The way I understand it from what I've read in this thread, the elementals always crit, and a crit always breaches, so the infantry will always take out at least a limb if they don't just kill the mech like that. Please feel free to correct me if I'm wrong, but that's a huge advantage. A critical chance doesn't always necessarily translate into a crit. But more importantly: this turn the players split their fire between the two untouched mechs. Instead of focusing all fire on a single enemy. This is the path to failure. I should study the map more closely to see if they really could have gotten all their fire focused on one mech, but based on others' posts it seems like it was fairly possible to do that. It's easy to be hard on the players, though... coordination between six goons in different time zones via e-mail is not always all that possible even in the best of circumstances. Throw in that some are new to the rules and game, too, and I can understand. Well, sorta.
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# ? Jun 3, 2011 04:16 |
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Yakumo posted:Even if they don't puncture the CT, they're breaching something. The way I understand it from what I've read in this thread, the elementals always crit, and a crit always breaches, so the infantry will always take out at least a limb if they don't just kill the mech like that. Please feel free to correct me if I'm wrong, but that's a huge advantage. That Champion hit was pure bad luck, but this is about the most nightmare scenario for elementals I could imagine. They almost always have cover and do enough damage to threaten breaches every turn. AND that's entirely too many large pulse lasers. gently caress LPL hard.
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# ? Jun 3, 2011 04:20 |
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This mission's also a two parter.
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# ? Jun 3, 2011 04:24 |
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Assuming they make it to the second part. I forsee a short three or four turns and then the next band of misfits gets thrown in! Come on, I'm only something like five pilot seats away from clambering into my own mech! Crash and burn already! Edit: Uh, but not too quickly if Comstar's going to throw another level II at the problem if the two-part mission goes through - I'd rather clamber into a mech not about to die to vacuum, if I have the choice! Dolash fucked around with this message at 04:33 on Jun 3, 2011 |
# ? Jun 3, 2011 04:28 |
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PoptartsNinja posted:This mission's also a two parter. See? Called it. =P Round 2 is a lance of Osiris against a Trinary of Elementals. With the terrain being akin to the ball pit of a McDonald's Play Place.
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# ? Jun 3, 2011 04:32 |
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Zaodai posted:
Truly, the arena of champions.
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# ? Jun 3, 2011 04:39 |
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quote:I6 Champion Center Torso breached! I6 Champion destroyed by breach! Welp. So what happened to the pilot? Ejected into space, pirouetting forever?
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# ? Jun 3, 2011 04:46 |
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PoptartsNinja posted:This mission's also a two parter. Part II is the last surviving mech in a game of chicken with the Lola III.
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# ? Jun 3, 2011 04:50 |
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This turn is prime evidence of why one does NOT want to fight Elementals, especially in space or underwater. That's very bad luck about the Champion being destroyed on what, turn 3? I can't help but wonder if the players would have been better off facing the STONE.RHINO. At least they can flank that thing. On the subject of Elemental Point Commander Cairn, I'm really liking the Caim vibes I'm getting from him. I would not want to meet him in person, though.
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# ? Jun 3, 2011 04:58 |
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What kind of two parter is this? Matrix I and II? XCOM Terror From the Deep Cruise ship missions? It's the second one isnt it?
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# ? Jun 3, 2011 04:59 |
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TildeATH posted:Part II is the last surviving mech in a game of chicken with the Lola III. "Part II: Level I vs. Lola III"? Alternatively, "Intensify the forward batteries. I do not want anything to get through."
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# ? Jun 3, 2011 05:01 |
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SynthOrange posted:What kind of two parter is this? Let's just all pray it's not a Pirates of the Caribbean II kind of II, otherwise even the pulse lasers will get their own storyline.
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# ? Jun 3, 2011 05:19 |
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It's going to be Rambo First Blood: Part 2. No, ComGuard isn't Rambo.
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# ? Jun 3, 2011 05:20 |
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Zaodai posted:We can't win them all. Yeah, the vote was basically rigged, but I think he's punishing us anyway. Not punishing you, exactly, but this has been growing steadily more difficult since the vote it was introduced. This was your last chance at it; and since the actual importance of this mission is extraordinarily high, not selecting it at all would've had hugely negative consequences. So yes, I 'forced' people to vote for it, and still gave you the option of dealing with something else hugely important (at the expense of a fun joke mission created by a player).
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# ? Jun 3, 2011 05:29 |
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Live footage of my Crab in action: alternate version: http://i.imgur.com/JRikj.gif Dr. Despair fucked around with this message at 05:36 on Jun 3, 2011 |
# ? Jun 3, 2011 05:30 |
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Zaodai posted:It's going to be Rambo First Blood: Part 2. No, it's going to be a sequal to the Reb Brown rippoff of Rambo. Lots of yelling and gunfire.
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# ? Jun 3, 2011 05:36 |
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PoptartsNinja posted:So yes, I 'forced' people to vote for it, and still gave you the option of dealing with something else hugely important (at the expense of a fun joke mission created by a player). So it was a vs. Death Commandos mission, then!
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# ? Jun 3, 2011 05:43 |
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T.G. Xarbala posted:So it was a vs. Death Commandos mission, then! I promise you right now... it wasn't.
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# ? Jun 3, 2011 05:47 |
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PoptartsNinja posted:I promise you right now... it wasn't. Since the mission is never going to see the light of day anyway, can you post the details of what might have been? Also, I am so glad we can call Elementals by their true names now. Veyrall fucked around with this message at 06:03 on Jun 3, 2011 |
# ? Jun 3, 2011 05:52 |
Veyrall posted:Since the mission is never going to see the light of day anyway, can you post the details of what might have been? Hey now, we might get another crack at it on the next vote. There haven't been too many one and done scenarios out there. Hell, the ComGuard one has been there since the very beginning, after all.
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# ? Jun 3, 2011 05:57 |
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# ? May 25, 2024 18:51 |
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Veyrall posted:Since the mission is never going to see the light of day anyway, can you post the details of what might have been? I'm so glad we don't have to see those giant black rectangles anymore. I was starting to think I was on one of those websites my mother warned me about.
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# ? Jun 3, 2011 06:02 |